Version/7.2.0.1

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Patch 7.2.0.1
“The one about the witch.”
Update Patch Thumbnail.jpg
Information
Type Patch
Version ID 7.2.0.1
Released August 22, 2023
External Link Patch 7.2.0.1[1]
Version History
← Previous    Next →  
7.1.5.3 7.2.0.2

All Versions







Activities

  • Relive the past. Ikora offers a Timeline Reflections quest to help new and lapsed players get caught up on major story beats by replaying three key moments: Cayde’s Fate from Forsaken, Communing with Stasis from Beyond Light, and the Lucent Hive from The Witch Queen. Includes new cinematics and rewards for new players to quickly get up to speed before The Final Shape.
  • Ritual rank-ups now happen immediately on receiving reputation instead of the next time you go to orbit.
  • Weekly ritual Director challenges have been updated, removing the requirement to play three instances of a specific ritual to obtain rewards. Challenges now allow completion of any ritual activity (Crucible, Vanguard, or Gambit) to progress the challenge in sets of three, to earn up to a max of three Extotic engrams. Surge matching has been removed as a requirement for Vanguard completions to progress the weekly challenge
  • Ritual Vendor Challenges for completing 8 bounties on Vanguard, Crucible, or Gambit vendors have had their rewards updated to reward pinnacles
  • Ritual-specific Engrams will now drop more often allowing players more choice on what rewards they get through focusing.
  • Ritual weapons will now be focusable during the first season they are available.

Crucible

General Crucible

  • Added Fireteam Matchmaking to CBMM (Connection-Based Matchmaking) playlists.
  • Fixed a cinematic issue for Crucible maps Meltdown and Cathedral of Dusk.
  • Revised playlist tooltips to remove redundant information.
  • Fixed out of bounds issues on Crucible maps Meltdown and Radiant Cliffs.
  • Fixed an issue with textures on Crucible map Bannerfall.

Competitive

  • Competitive 3v3 placement series challenge progress is now synced across characters.
  • Fixed an issue where the placement series challenge would not grant a reward.

Rift

  • Fixed an issue that caused Spark dunks to count as more than one dunk.

Scorched

Zone Control

  • Fixed an issue where the bonus reputation icon did not display while Crucible reputation booster is active.

Iron Banner

  • Daily Iron Banner challenges have been split into 2 series. Each series has 4 challenges rolled out daily over the week.
    • Series 1: Players complete Iron Banner matches (with no restrictions) to earn Iron Banner Rank bonus multipliers.
    • Series 2: Players earn points in Iron Banner as a Seasonal subclass to earn Pinnacle rewards.

Rumble

  • Matches no longer reward twice as much Crucible reputation as other Crucible modes when specific conditions are met.

Iron Banner Fortress

  • Added mode-specific voice-over to Iron Banner Fortress.

Loose SBMM (Skill-Based Matchmaking)

  • Altered parameters to improve search times and match quality for players at either end of the skill spectrum, or for those playing in low population regions or times.

Lobby Balancing

  • Corrected an issue where highly skilled players could be misallocated across teams.

Clash and Control

  • Changed Iron Banner Clash and Control map weighting to match that of the core Clash and Control playlists.

Vanguard Ops

  • Fixed an issue where the bonus reputation modifier icon did not display for Nightfall activities.

Gambit

  • Added FBMM (Fireteam-Based Matchmaking) and removed Freelance node.
  • Updated the Gold Coins gilding Triumph progress string to reflect the change from wins to matches played.

Neomuna

  • In the campaign mission Downfall, improved the physics in gravlifts and removed ability drain.
  • Added Nimbus vendor rep as reward to event chests that were previously only awarding Glimmer.

Dungeons

Ghosts of the Deep

  • Fixed some quarantine volumes that were causing players to get a “joining allies” message while the Emerge encounter was in progress.
  • Fixed an issue where the final boss of the dungeon was teleporting more than intended during the damage phase.

Raids

Root of Nightmares

  • Fixed an issue where players were unable to purchase the Shotgun because the raid weapon vendor was incorrectly checking for available inventory space.

Guardian Ranks

  • Updated the objective Pinnacle Rewards in Guardian Rank 8 to reflect the updated weekly challenges to complete bounties for Drifter, Shaxx, and Zavala.
  • Players can now see their rank-up buffs displayed in their Guardian's character sheet.
  • Fixed an issue in which the Guardian Rank 4 objective Glimmer was continuing to show progress after completing it.
  • Loadouts + 4 message will now display the correct description.
  • Fixed an issue in which some of the system unlock messages for Guardian Ranks did not have a proper icon.
  • Players now will get credit for completing the Kingsfall raid in a higher difficulty without having completed the regular difficulty.

UI/UX

  • The Inspection screen and Eververse Preview screens now support playing audio for Exotic weapons, Sparrows, ships, Ghosts, and other items that may have custom ambient audio.
  • Timeline
    • To help new players understand the fundamentals, Destiny Calls and Witness Backstory cinematics can be played directly from the first page of the Timeline (upper-right corner of the Director).
    • To help new players learn the game, added a QR Code that opens the New Player Guide on Bungie.net.
  • Fixed an issue preventing the player from crouching in the Exotic mission Operation: Seraph's Shield.
  • Fixed an issue where some quest step objectives would display as incomplete even if they were completed.
  • Fixed an issue where Commendations were incorrectly greyed out as already given in some activities.
  • Corrected an issue that prevented the visual effects from displaying for The Witch Queen expansion node on the Timeline.
  • The Eververse Recommendations tile on the Featured page of Eververse will no longer inform players that they lack inventory space.
  • Fixed a text display issue in the Russian language version of the Season Pass description page.
  • Featured Quests
    • Added a new tab to Quest Log that helps players focus on completing key quest lines.
    • Players can now launch into many quest activities or to quest locations directly from the Quest Details screen.
    • Players can prioritize the quests that appear in Featured Quest categories by tracking them in the Quest Log.
  • A number of activities were pushing a New Adventures Available announcement to the HUD when they became available, either through progression or after the daily reset. We've reworked this system to reduce the frequency of that particular announcement's appearance and, moving forward, enable us to more readily provide specific announcements starting with a New Legend Lost Sector Available announcement when new Legend or Master Lost Sectors become available.
  • Fixed an issue that caused certain background details and colors to not be visible on some destination maps when navigating between Director tabs.
  • Fixed an issue with the Memorialized icon1.jpg Memorialized emblem in which it didn't slot raid and dungeon trackers.
  • Fixed an issue in which the Total Triumph Score was not accurate.
  • Players can now interact with past Seasonal Artifact Lore tabs.
  • Fixed an issue in which the Commendation Score, Guardian name, and icon were not visible in some instances in the Commendations screen within the Journey screen.

Gameplay and Investment

Abilities

  • Fixed an issue where ability energy wasn't cleared when changing class ability.
  • Fixed an issue that allowed players to activate sprint melees without sprinting.
  • Fixed an issue that caused Threadling grenades to spawn double Threadlings when thrown against some surfaces.
  • Fixed an issue where at specific resilience stat values, players could receive the previous tier's PvE damage resistance value rather than their current tier's.
  • Fixed an issue where the Wish-ender icon1.jpg Wish-Ender bow in combination with abilities like Shadowshot was able to generate significantly more Super energy per shot than intended.

All Subclasses

Titan

  • Increased Towering Barricade base cooldown time from 48 seconds to 70 seconds.
  • Reduced Barricade (all variants) maximum health from 600hp to 500hp and increased damage resistance from PvE combatants to compensate.
  • Lift (all variants)
    • Removed soft ceiling for Lift to eliminate instances where players could activate the movement mode but receive no upward movement (e.g., while Speed Booster was active).

Hunter

  • Double Jump (all variants)
    • Removed soft ceiling for Double Jump to eliminate instances where players could activate the movement mode but receive no upward movement (e.g., while Speed Booster was active).
      • Note: Warlock Glide already had no soft ceiling.

Arc.png Arc Subclasses

Hunter

Titan

  • Reduced Knockout’s bonus melee damage vs. players from 50 to 30.
  • Increased Thundercrash’s base cooldown time from 500 seconds to 556 seconds.
  • Thunderclap
    • Now costs energy on attack, rather than during the windup.
    • Reduced weapon ready speed penalty after attacking by 50%.

All Classes

  • Skip Grenade
    • Reduced base cooldown time from 121 seconds to 105 seconds.

Solar.png Solar Subclasses

Warlock

Titan

  • Fixed an issue where the death screen obituary text for Sunspots was missing.

All Classes

  • Fixed an issue where Swarm Grenade submunitions could become stuck in Ward of Dawn geometry, rapidly dealing impact damage to it rather than detonating after reaching its maximum impact count.

Void.png Void Subclasses

Titan

  • Fixed an issue where Shield Bash damage was being scaled to 0 against players in an active grapple.
  • Reduced Voidwall Grenade’s base cooldown time from 152 seconds to 121 seconds.

All Classes

Stasis.png Stasis Subclasses

Warlock

All Classes

Strand icon.png Strand Subclasses

Hunter

  • Silkstrike
    • Increased Silkstrike damage resistance from 40% to 45%.
    • Reduced suppression time between Silkstrike super air attacks.
    • Reduced vertical lift provided by Silkstrike heavy air attack to reduce instances of missing the primary target.
  • Threaded Specter
    • Increased Threaded Specter lifetime from 10 seconds to 12 seconds.
    • Increased Threaded Specter health vs. PvE combatants.
    • Threaded Specter now takes longer to detect nearby PvE combatants at the beginning of its lifetime.
    • PvE combatants now more consistently focus on Threaded Specter instead of the Hunter.
    • Allied players no longer have reticle magnetism toward Threaded Specter.
  • Fixed an issue where the Threaded Spike was unable to return to its owner if the owner was Invisible (e.g., from Assassin's cowl icon1.jpg Assassin's Cowl activating).

Warlock

  • The Wanderer
    • Destroying a Tangle now creates a delayed suspending detonation.
    • Increased suspend detonation radius from 6 meters to 7 meters against PvE combatants.
    • Increased thrown Wanderer Tangle detonation damage to match standard Tangle detonations.

All Classes

  • Fragments
    • Thread of Generation
      • Reduced the overall energy gain per damage event against PvE enemies by ~20%.
      • Rebalanced the energy gain multiplier across Primary icon.png Primary weapon archetypes to bring energy gains for dealing damage with precision weapons and fully automatic weapons closer together.
        • Note: This means that, overall, while fully automatic Primary weapons have had their efficiency reduced, precision Primary weapons have had their efficiency increased to compensate.
    • Thread of Mind
      • Reduced class energy gain based on the tier of the defeated target:
        • Minor combatants reduced from 15% to 10%.
        • Major combatants and players reduced from 25% to 15%.
        • Bosses, Champions and minibosses reduced from 50% to 25%.
    • Thread of Propagation
    • Thread of Continuity
    • Thread of Wisdom
      • No longer requires a precision kill to activate.
    • Thread of Isolation
      • Reduced the number of precision hits to activate by an average of ~30%; varies by weapon archetype.
    • Thread of Rebirth
      • The number of created Threadlings now varies based on the tier of the defeated target:
        • Minor combatants: 1.
        • Elite combatants or players: 2.
        • Boss, Champion, or miniboss combatants: 3.
  • Suspend
    • Reduced base suspend duration vs. non-Champion PvE combatants from 8 seconds to 5 seconds.
      • Thread of Continuity now extends this duration to 7 seconds, down from 12 seconds.
      • Reduced base suspend duration vs. Champion combatants from 8 seconds to 3 seconds (4 seconds with Thread of Continuity).
      • Increased snap damage dealt to suspended boss combatants by 67%.
      • Players can no longer perform interactions (revives, Countdown bomb plants, etc.) while suspended.
  • Increased Threadling damage vs. PvE combatants by 30%.
  • Reduced Tangle creation cooldown time from 15 seconds to 12 seconds.
  • Reduced Woven Mail’s damage resistance vs. PvE combatants from 60% to 55%.
  • PvE combatants affected by Sever now have their outgoing damage reduced by 40%, up from 30%.
  • Grapple melee now always takes priority during the grapple melee window regardless of melee charge state (whether players have a Threaded Spike or Arcane Needle charge readied), and regardless of whether there is a valid target nearby.

Armor

Weapons

Global

  • PvE kills with two Special icon.png Special weapons equipped now generate Heavy icon.png Heavy ammo at the same rate as two Primary icon.png Primaries or one Primary and one Special.
  • Decoupled damage falloff from zoom.
  • Added a fixed ADS Damage Falloff Scalar to all guns with damage falloff (see Dev Insights: Season 22 Weapons Preview for details).

Reticles

  • Replaced the perk active hipfire reticle element. The new one should work better at different field-of-view (FOV) settings.
  • Added a perk active indicator to Symmetry icon1.jpg Symmetry.
  • Moved Grand overture icon1.jpg Grand Overture's charge meter further down the screen to reduce instances of overlapping other reticle elements.

Weapon Archetypes

  • Hand Cannons
    • Increased reload speed at 0 stat by 15%.
    • Increased damage against minor combatants (red bars) by 20%.
    • Increased damage against major combatants (orange bars) by 75%.
    • Changed Warden's law icon1.jpg Warden's Law to be the first member of a new sub-family, Heavy Burst.
      • Fires a 2-round burst.
  • Bows
    • Reduced minimum reload animation duration from 0.5 seconds to 0.3 seconds. (This means that applying reload speed scalars on top of high reload stat will still have an effect.)
    • Increased the projectile velocity at full draw so that the projectiles will continue to perform as if they were hit scan at longer distances at higher framerates.
    • Lightweight Frame Combat Bow icon.png Lightweight Bows: Equalized the full draw projectile velocity with Combat Bows.
  • Fixed the RPM stat of Aggressive frame icon1.png Aggressive Submachine Guns to correctly show 720 RPM.
  • Reduced Aggressive frame icon1.png Aggressive Sidearms base damage from 32 to 30.
  • Increased Bxr-55 battler icon1.jpg BxR Battler Pulse Rifle’s zoom back to 20.
  • Fixed the impact stat on The comedian icon1.jpg The Comedian Shotgun. This is cosmetic only, damage per pellet is unchanged.
  • Fixed an issue where the Adept Masterworks and Enhanced Intrinsic perks for Fusion Rifles were decreasing the damage dealt by fusions when they changed the Charge Time stat.
  • Compressed wave frame icon1.png Wave Frame Heavy Grenade Launchers
    • Reduced the size and damage of the self-damage AOE.
      • This should make it much safer to fire the projectile closer to your feet.
  • Swords
    • Sword guard has been reworked. Energy now recharges after a short delay when used but recharges much faster.
      • The delay before recharge and recharge rate are both governed by the guard charge rate stat.
      • This delay ranges between 2.7 seconds and 1.05 seconds, depending on charge rate.
      • The rate energy returns after the delay has massively increased to compensate, increasing even more at higher charge rate. Even after the delay, Swords now return to full energy from empty faster than before this rework.
    • Full-power heavy attacks can now be used with any non-zero amount of Sword energy, rather than requiring full sword energy.
    • Sword guard damage resistance has been massively increased and now provides between 82.5% and 95% damage reduction depending on guard resistance stat.
      • This damage resistance value is sharply reduced against other players, similar to glaives, providing between 52.5% and 65% damage reduction depending on guard resistance stat.
    • Sword guard no longer loses energy when taking damage.
    • Sword guard duration increased across every guard type, with those with shortest durations benefiting most.
    • Sword guard talent nodes have had their stats squished down.
      • Combined with the above, even though their stats have been reduced, their damage reduction, charge rates, and guard durations have increased across the board.
      • This allows origin traits and other Sword perks more room to increase these stats and allow performance beyond their previous maximum.
    • Sword guard talent nodes now visually affect the Charge Rate bar on the inspection screen when hovered or selected, similar to other stat-affecting nodes.
    • Sword movement speed while blocking increased from a 0.75x multiplier to 0.85x multiplier.
    • The lament icon1.jpg The Lament Exotic Sword has been special-cased so its charge rate and delay are unaffected, but it still benefits from the increased guard damage reduction and duration.

Exotic Weapons

  • Fixed an issue where ammo was loading into Quicksilver storm icon1.jpg Quicksilver Storm slightly too late in the reload animation.
  • Fixed the impact stat on Dead man's tale icon1.jpg Dead Man's Tale. This is cosmetic only, damage per bullet is unchanged.
  • Two-tailed fox icon1.jpg Two-Tailed Fox's catalyst perk Third Tail has been reworked. Two-Tailed Fox now fires all 3 shots burst-fire with the catalyst, instead of firing 3 rockets in 2 bursts.
    • This improves the weapon's consistency and prevents situations where the rockets could collide mid-flight.
    • Slightly increased the direct impact damage of the catalyst Arc.png Arc rocket.
  • Verglas curve icon1.jpg Verglas Curve
    • Whisper of Fissures detonations now generate Hail Barrage stacks if the crystal was created by this weapon.
    • Shiver Quiver now activates when slowing enemies.
    • Increased the slow stacks from 40 to 60 when hitting players directly with Hail Barrage arrows. This allows for a freeze if two Hail Barrage arrows hit the same player.
  • Le monarque icon1.jpg Le Monarque
    • Reduced draw time from 684 milliseconds to 612 milliseconds.
    • Reduced body shot damage from 100 to 85.
    • Increased critical hit multiplier from 1.5x to 1.6x. (Crit damage against players goes from 150 to 136.)
    • Reduced DoT burn time from 3s to 1.75s (goes from 8 ticks to 6).
    • Increased DoT burn damage against players from 1.875 to 2.5 per tick. (Burn damage also increased in PvE by 50%.)
  • Vex mythoclast icon1.jpg Vex Mythoclast
    • RPM reduced from 390 to 360 to match other high-impact Auto Rifles.
    • Increased damage against minor combatants (red bars) and major combatants (orange bars) by 25%.
  • Tommy's matchbook icon1.jpg Tommy’s Matchbook Scorch values updated to 15 +5. Was 14 + 7 (with the Ember of Ashes fragment equipped).
  • Touch of malice icon1.jpg Touch of Malice
    • Increased Final Round damage in PvE by 20%.
    • Decreased the self-damage from the final round from 10 to 7.
    • Final round damage can no longer kill the user.
    • Increased the health awarded by the Touch of Mercy perk from 30 to 75.
    • Set up Touch of Mercy to work like Unrelenting icon.png Unrelenting (Guardians and major combatants give more points towards activation, increased the time allowed between kills).
    • Ball of Darkness now appropriately deals Arc.png Arc damage and will blind combatants and stun Unstoppable icon.png Unstoppable Champions.
  • Fixed an issue with IMG 8810.JPG Malfeasance where the Vorpal weapon icon1.png Vorpal Weapon catalyst wasn't displaying the status buff text.
  • Reduced the lethal kill distance of Cloudstrike icon1.jpg Cloudstrike’s lightning strike against players.
  • x20px Wicked Implement
  • Centrifuse icon1.jpg Centrifuse
    • Fixed an issue where Centrifuse could blind some non-combatant, non-player objects, like doors, resulting in a visual-only debuff indicator.
    • Fixed an issue where Centrifuse's blind did not respect the direction a player was facing. Players who face away from the blind detonation will now suffer less visual impact than if they were looking directly at it, similar to other sources of blind.

Perks

  • Reduced Bipod icon1.png Bipod’s damage penalty from 40% to 25%.
  • Envious assassin icon1.png Envious Assassin
    • There is no longer a time limit after kills within which you have to activate the perk or get another kill.
    • The perk will now activate even if the magazine is overflowed (will stop activating once you hit maximum magazine size of 2.5x or greater).
    • Enhanced Envious Assassin now provides fractionally more ammo per kill, instead of a longer window of time after a kill.
  • Under-over icon1.png Under-Over
    • Now provides bonus body shot damage against players with Woven Mail.
    • Increased the bonus damage against combatant shields.
    • Deals significantly increased damage to enemies who are enhanced by a Dark Cabal overshield in addition to enemies shielded by Lucent Moths.
  • Reduced Under pressure icon1.png Under Pressure’s maximum accuracy cone scalar from 0.5 to 0.75.
  • Shoot to loot icon1.png Shoot to Loot
    • No longer triggers the reload when shooting a Special icon.png Special brick that could not be picked up while also having an overflowed weapon equipped.
    • Explosive damage now interacts with Orbs of Power.
  • Valiant charge icon1.png Valiant Charge now deactivates after the initial Sword swing.
  • Ambush icon1.png Ambush no longer deactivates from healing, fall damage, or being shot by allies.
  • Fixed an issue where the enhanced version of Explosive light icon1.png Explosive Light was granting two stacks on the initial orb pickup.
  • Chill clip icon1.png Chill Clip

Other Issues

Fixed a number of other issues:

  • Fixed an issue where the Vexcalibur icon1.jpg Vexcalibur ornament would be reset during reshaping.
  • Fixed an issue where the Revision zero icon1.jpg Revision Zero pattern Triumph could not be claimed despite the pattern being unlocked.
  • Fixed an issue where a level requirement was shown on enhanced intrinsics in the shaping screen (enhanced weapons only).
  • Fixed a number of issues where damage types were not being properly detected on weapons, preventing Artifact perks related to damage from proccing.
  • Fixed an issue where Deepsight drop rates could decrease slightly as the number of patterns within a weapon set were unlocked.
  • Fixed an issue with Swap Mag icon.png Swap Mag's tooltip appearance in the shaping screen.
  • Fixed an issue where tracking weapon projectiles would not track Threaded Specter decoys.
  • Fixed an issue that allowed Wish-ender icon1.jpg Wish_Ender to hit more times than intended when shooting through a Citan's ramparts icon1.jpg Citan's Ramparts barricade.

Catalysts

We've reworked a number of catalyst objectives in an effort to standardize the behavior of unlocking these perks.

Other Crafting Changes

  • Dead man's tale icon1.jpg Dead Man's Tale and Dead messenger icon1.jpg Dead Messenger can now be crafted. Patterns and upgrades can be obtained from Presage and Vox Obscura, respectively.
  • Weapon level progression per kill in PvP modes has been increased slightly.
  • Weapon level progression for activity completions has been increased slightly for the following areas:
  • Weapon progression rollover behavior has been added. If weapon level progression earned from activity completion exceeds what is required to level up the weapon, the excess will now be applied to the next level.
  • Resonant and Harmonic Alloys have been removed from weapon crafting costs and will no longer drop from dismantling specific weapons. Players can exchange their existing inventory of these Alloys for Glimmer1.png Glimmer by visiting Rahool in the Tower.
  • Crafted and Enhanced Weapons now have a new mod socket visible in the inspection screen for weapon level boosting. Players can use Glimmer1.png Glimmer and Enhancement core icon1.jpg Enhancement Cores to apply a Weapon Level Boost mod to directly level their weapon with escalating costs as the weapon level increases.
  • The Neomuna weekly pinnacle story mission score challenge will now provide guaranteed pattern progress the first time it is completed each week for any Neomuna crafted weapons you have not unlocked.
  • The Neomuna vendor engram upgrade will now increase the drop chance of Deepsight Neomuna weapons. This bonus will be automatic if you've already claimed the vendor engram upgrade.
  • The Throne World vendor engram upgrade will now increase the drop chance of Deepsight Throne World weapons. This bonus will be automatic if you've already claimed the vendor engram upgrade.

Combatants

  • Increased the time before an Incendior gas tank on the ground explodes. Added grenade proximity indicators to them when they are primed for explosion.
    • This should give you more time to react and also reduce the seemingly instant explosions from boss stomps.
  • Scorn Stalkers will deal consistent damage to all Guardians regardless of framerate.

Bounties and Pursuits

Rewards

Vendors

  • (NEW) Special Deliveries Kiosk - Promotional rewards that were previously claimable from Amanda Holliday and Master Rahool will now be delivered to and claimable at the Special Deliveries Kiosk in The Tower. It is located between Master Rahool and Banshee-44. Examples of items moving include: Prime Drops, Secret Stash rewards, pre-order items, and Annual Pass/Collector’s Edition rewards, among others.
  • Fixed an issue where preorder rewards for Forsaken and Lightfall were not delivered to Shaw Han.
  • Non-Seasonal vendor engrams are once again cleared at the end of each Season. Seasonal vendor engrams remain for the entire year.
  • Focused engram previews now show items at the same power they focus at.
  • For engram focusing that requires a specific yearly expansion to utilize (Exotic decryption on Rahool for example) the warning message telling you about the entitlement requirement (if you don't have it) should come before any other warning message on the decryption item.
  • Focusable Exotic engrams on Rahool now have previews that show all armor pieces your class could receive from that engram, or what pieces you need to acquire before you can focus it!
  • Previews for Legendary armor focusing now show custom armor perks if the armor has one.
  • Updated Light 3.0 ability tooltip error message in subclass screen to indicate if a meditation is necessary.
  • The Talk to Shaxx objective message is no longer triggered (that Shaxx interaction was previously removed).
  • Fixed an issue where Ikora was saying an incorrect line for purchasing a Fragment if a player hasn’t unlocked Aspects for that subclass.
  • Stasis.png Stasis acquisition on the Exo Stranger has been converted to the new vendor subclass system. Quest rewards that previously granted Stasis currency have had their rewards changed.
  • An engram tracker can now be recovered from the Sonar Station (in addition to other vendors, such as the War Table) once deleted.

Localization

  • Mandarin voiceover support is now available across all content in Destiny 2 for players with their language set to Simplified Chinese.
  • Updated Korean translations for Festival of the Lost.

General

Loadout Improvements

  • Equipping a loadout will no longer fail when swapping between similar mods (e.g., class item finisher mods like restorative finisher and special finisher) where you can only have one equipped at a time.
  • Equipping a loadout with mod or perk selections that are no longer legal will now be able to successfully equip more of the original selections.
  • Seasonal Artifact perks can no longer be changed while in an activity with locked loadouts.
  • Orbs of Power have had their physics layer reworked, bringing them in line with pre-patch 7.1.0 behavior.
    • They should no longer roll all over the place.
  • New and persistent flashing on the vendor upgrade node was fixed after additional upgrades were awarded.

Collections

  • Corrected the Collections entry for the Outrunner icon1.jpg Outrunner ornament for Arbalest icon1.jpg Arbalest.
  • Fixed an issue where a promotional emote would erroneously appear in the Recently Discovered feed in Collections.
  • Added a Resources tab to Collections where you can find information about all currencies and materials found in the game.
  • Transmats are now considered account-unlocks, and any Transmat in Collections will be available from your Ship Transmat menu. Any existing Transmat items can be safely dismantled.

References

  1. "Destiny 2 Update 7.2.0.1 - Season of the Witch" Bungie, posted by Destiny Dev Team, 22 Aug. 2023, https://www.bungie.net/7/en/News/article/season-witch-update-7-2-0-1.