Shadowshot

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Shadowshot
Shadowshot icon1.png
Information
Class Hunter
Subclass Nightstalker
Type Super
Element Void
Description Tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies
Deadfall: The Void Anchors fired from Shadowshot pull targets toward the impact point, which then become traps and wait for prey. Void Anchors have increased range and last longer.
Moebius Quiver: Fire two volleys of three Void Arrows that seek nearby targets. Shadowshot makes targets volatile and deals increased damage to tethered targets. Defeating tethered targets creates Orbs of Power.

Overview

  • Shadowshot is the Super ability of Hunter's Nightstalker subclass.

Synergy

Abilities

  • Deadfall icon1.png Deadfall - The Void Anchors fired from Shadowshot become traps and wait for prey. Void Anchors have increased range and last longer.
  • Keen scout icon1.png Keen Scout - Sprint and sneak faster, and gain an enhanced tracker. Tethered enemies are marked for easy tracking.
  • Moebius quiver icon1.png Moebius Quiver - Fire Shadowshot multiple times in rapid succession. Shadowshot deals massive damage against tethered enemies.

Equipment

  • Uncanny arrows icon1.png Orpheus Rig - Provides ability energy for each enemy tethered by Shadowshot anchors.

Notes

  • By default, Void Anchors fired from Shadowshot last for 4(?) seconds before dissipating.
  • By default, firing Shadowshot once drains all super energy.
  • By default, Void Anchors generate Orbs of Light when they initially tether enemies based on number and toughness of enemies.
  • Tethered enemies are slowed, have ability usage disabled, and take 35% additional damage from all sources.
  • Shadowshot's weakening effect does not stack with and will overwrite that of Sunbreaker's Hammer Strike.