Sunbreaker
Sunbreaker | |
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Information | |
Alignment | Solar |
Unlock | Stoking The Flame |
Sunbreaker is the Solar-based subclass of the Titan class.
Lore
Destiny 2
The Hammer fell upon the horde in such numbers as to blind the eye and burn the soul. Our phalanx broke their front lines and incinerated the Thrall that reinforced their flank. I looked around the battlefield with pride upon the scores of once-disparate Guardians united to expel the Hive from our backyard. The Honor of Cormorant would win this day because of differences set aside and alliances hard-struck.
Alas, we both know how that day truly ended. Our early fortunes would be our doom. Green fire and failure would be your sole remembrance of that day.
But I remember different. I saw an alliance forged in the heat of the Sunbreakers' luminescence despite your opposition. That is what I remember.
If our flame should one day flicker and die, let it be to set your history ablaze.
Season of the Haunted
When the longing to steep in that blessed heat was at its most intoxicating, the reins were pulled taught, and the hammer fell. Fell upon the wretched, fell upon those who would do evil to Sol, fell upon the land baptizing it in fire.
When the smoke cleared, the reins were no more. The fire began to die until there was barely a hammer left among us. The righteous order, those who would shatter stars, dissolved amid the crackling of embers.
When the winds changed, the embers caught and ignited a new flame. That flame swells for those who seek out the destruction lurking in shadows, that they may cleanse it in the sun.
When that flame reaches its zenith, none shall escape its warmth. Arise, all you who carry the hammer! There are yet more suns to break.
Abilities
Super
- Hammer of Sol: Summon a flaming hammer and wreak destruction down upon your enemies. Throw your hammer at foes. Upon impact, your hammer shatters into explosive molten shards.
- Burning Maul: Summon a flaming maul and crush your enemies with the force of an earthquake.
- Light Attack: Spin the Maul in a circle around you, damaging nearby targets.
- Heavy Attack: Slam the maul to the ground and create a cyclone of flames that seeks targets, damaging and scorching them.
Movement
- High Lift: Jump while airborne to activate Lift and launch into the air at greater heights.
- Strafe Lift: Jump while airborne to activate Lift and launch into the air with strong directional control.
- Catapult Lift: Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.
Grenade
- Solar Grenade: A grenade that creates a flare of Solar Light which continually damages and scorches targets trapped inside.
- Firebolt Grenade: A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.
- Fusion Grenade: An explosive grenade that attaches to its targets, damaging and moderately scorching them on detonation.
- Incendiary Grenade: A grenade that explodes in a fiery burst and heavily scorches nearby targets.
- Thermite Grenade: A grenade that sends forth a line of fire, dealing damage and scorching targets in its path.
- Swarm Grenade: A grenade that detonates on impact, releasing multiple drones that seek nearby enemies. Each drone slightly scorches affected targets.
- Tripmine Grenade: An explosive grenade that sticks to surfaces and detonates when enemies pass through its laser trigger, dealing damage and moderately scorching them.
- Healing Grenade: A grenade that cures allies on impact and creates Orb of benevolent Solar Light granting restoration to allies when picked up.
Class Ability
- Towering Barricade: Create a large barrier that can be used to reinforce a position with cover from enemy fire.
- Rally Barricade: Create a small barrier that you can peek over while aiming down sights and that increases reload speed for your equipped weapon when you stand behind it.
Melee
- Throwing Hammer: Throw a hammer from a distance. Picking up a thrown hammer fully recharges your melee ability. If the hammer struck a target, picking it up grants cure.
- Hammer Strike: After sprinting for a short time, use this melee ability to swing a blazing hammer that scorches your target and deals damage in a cone behind them. If your target is defeated by Hammer Strike, they ignite.
Aspects
- Sol Invictus: Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets create Sunspots. Your abilities regenerate faster, and your Super drains more slowly while standing in a Sunspot. Sunspots apply scorch and deal damage to targets inside. Entering a Sunspot applies restoration.
- Roaring Flames: Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. Stacks 3 times.
- Consecration: While sliding, activate your charged melee ability to launch a wave of Solar energy forward, damaging and scorching targets in front of you as you leap into the air. While airborne, activate your charged melee again to slam to the ground and create a second larger wave of damaging Solar energy. If the wave hits a scorched target, they ignite.
Fragments
- Main Page: Solar Fragments
Subclass Ability Trees (pre-Solar 3.0)
Code of the Fire-Forged
- Hammer Strike — While sprinting, use this melee ability to swing a blazing hammer that weakens enemies.
- Tempered Metal — Solar ability kills grant you and nearby allies bonus movement and reload speed.
- Explosive Pyre — Enemies killed by Hammer of Sol explode.
- Vulcan's Rage — Hammers shatter into explosive molten embers on impact.
Code of the Devastator
- Throwing Hammer — Throw a hammer from a distance. After throwing it, picking up the hammer fully recharges your melee ability.
- Roaring Flames — Kills with your solar abilities increase those abilities' damage. Stacks up to three times.
- Tireless Warrior — After hitting an enemy with your Throwing Hammer, picking up the hammer triggers your health regeneration.
- Burning Maul — Summon a flaming maul and crush enemies with the force of an earthquake.
- Replaces Hammer of Sol as subclass Super.
Code of the Siegebreaker
- Mortar Blast — Strike an enemy with this melee ability to release a Solar explosion, setting nearby enemies on fire.
- Sol Invictus — Solar ability kills restore your health. Grenade, melee ability and Sun Warrior kills leave a deadly Sunspot in their wake.
- Sun Warrior — Passing through a Sunspot causes your grenade and melee abilities to recharge faster and your Super to last longer. It also increases all damage you do.
- Endless Siege — Hammers create a Sunspot on impact. While standing in Sunspots, you throw hammers faster.
Subclass-Specific Exotics
- Ashen Wake — Fusion Grenades now explode on impact and gain increased throw speed. Final blows with Fusion Grenades grant grenade energy.
- Hallowfire Heart — Improves the recharge rate of your Solar abilities. Greatly improves recharge rate while your Super is charged.
- Mk. 44 Stand Asides — Grants an overshield when you're sprinting at full health with Seismic Strike, Hammer Strike, or Shield Bash equipped. Hits with these abilities recharge a portion of your melee energy.
- Phoenix Cradle — Sun Warrior lasts twice as long. Allies who pass through your Sunspots are granted Sun Warrior.