Champion is a type of enemy with special properties. They can be identified by a dark brown growth on them. Each enemy race has two champion types. Champions do not count as bosses for bounties.
These Champions cover themself with a shield when they are at low health. They regenerate health while shielded, attacks ricochet off their barrier, and entering it disorients the player. Finishers don't work on shielded Champions.
Barriers can be destroyed with any weapon or ability with shield-piercing capability. In most cases, players have to use specific Seasonal Mods to be able to break shields, but Eriana's Vow and The Lament have intrinsic shield-piercing traits. Shield-piercing mods and traits also allow players to deal more damage to Titan barricades and shoot through shields of Phalanxes, Taken Phalanxes, Taken Vandals, Knights, Hydras and Hobgoblins.
They can be disrupted with any weapon or ability affected by Overload Seasonal Mods. Divinity has an intrinsic disruption trait. Disrupted Champions do not attack or regenerate for several seconds. Disruption also lowers combatant damage output, prevents them from using certain abilities and delays regeneration of enemy player abilities.
Unstoppable Champions have more health than usual enemies of that type, they continuously chase and attack players and cannot be stunned or staggered without using Unstoppable Seasonal Mods. Leviathan's Breath and Devil's Ruin have intrinsic staggering traits.
Champions are encountered in:
- Nightmare Hunts (Hero difficulty and higher);
- Empire Hunts (Hero difficulty and higher);
- Nightfall: the Ordeal (Hero difficulty and higher);
- Garden of Salvation;
- Deep Stone Crypt;
- Some Moon sectors (The Gatehouse, Circle of Bones, Lunar Battlegrounds);
- Legend and Master difficulty Lost Sectors;
- Seasonal activities: