Finisher

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Finisher
Information
Class Any
Type Finisher
Damage Oneshot
Description Finish critically wounded combatants.

Finisher is a new ability available to all characters as of Shadowkeep.

Overview

Finishers use a designated keybind and can be performed only on certain enemies when their health is low. If an enemy can be killed using a finisher, they will flash yellow, and a yellow circle will be shown above them.

Please note that the player character can still be damaged during the finisher animation. The targeted enemy, however, will be rendered immune to all other sources of damage (except for the damage dealt by the finisher itself, which amounts to 999,999 damage) so the animation can properly play out, without an ally accidentaly killing the target mid-execution. Finishers kill enemies even if they are shielded.

Some finishers are class-restricted, some can be used by all classes. The player had to choose a single finisher to use during the Season of the Undying, but as of Season of Dawn it is possible to mark several finishers as favorite, and the game will randomly select one of them to use each time the player performs a finisher. If no finishers are marked as favorite, the default class finisher will be used.

Finishers

FinishersImageRarityClassAcquired by
En Garde (Finisher)Eververse
Shield Slam
Flag Waver
Aerial Snap Kick
White Whale
Clock CleanerEververse
This... Is... TRIALS!Eververse
Like a Moth to a...
Belgian Flying KickSeason Pass Reward
Perfect TenEververse
Fracturing SlamEververse
Lumberjacked
Overhead Heel Crush
Arcane Banishment
Fist of FuryEververse
Crackling FlourishEververse
Swing of the Scythe
The KellbreakerSeason Pass Reward
Valkyrian ImpalerSeason Pass Reward
ShatterpierceEververse
Pop Goes The Enemy
Grand Slam
Flash KickEververse
Set and Spike
Butter Side Up
ThunderclapEververse
Flintlock Fury
Golden Age DropkickEververse
Energy OverloadEververse
Silencing Shot
Power Chord
Blade CarnivalDefault class finisher
Sure ShotEververse
Revolution Blade
Cleft in Twain
StormbreakerEververse
Stylish Draw
WhirlwindEververse
Gladiator's BladerushEververse
Seismic SlamEververse
You Were Already Dead
The Focused FistDefault class finisher
Nail on the HeadEververse
Happy Trails
Drop Pod Payback
Shuffle and ScatEververse
Wake Up!
Savage HaymakerEververse
I Am the Boss NowEververse
By My BladeEververse
Palm of Wen JieDefault class finisher

Mods

Some Mods consume a part of a character's Super bar to give the player a certain bonus when they use a finisher.

  • Bulwark Finisher — Finisher final blows generate an overshield. Requires one-fourth of your Super energy.
  • Explosive Finisher — Finishers restore grenades. Requires one-fifth of your Super energy.
  • Healthy Finisher — Finishers heal you. Requires one-tenth of your Super energy.
  • One-Two Finisher — Finishers restore melee abilities. Requires one-sixth of your Super energy.
  • Snapload Finisher — Finishers generate Primary ammo and reload all your weapons. Requires one-tenth of your Super energy.
  • Special Finisher — Finishers generate Special ammo for the whole fireteam. Requires one-third of your Super energy.
  • Heavy Finisher — Finishers generate Heavy ammo. Requires one-half of your Super energy.

Exotic Perks

Some pieces of Exotic Armor have perks that involve finishers:

  • Spheromatik Trigger — Powered melee final blows unleash a damaging explosion. Finishers and final blows against more powerful targets increase the radius and damage of the explosion.
  • Vanishing Execution — Powered melee final blows grant invisibility and restore a portion of health and shields. Finishers and final blows against more powerful targets increase the duration of the invisibility and the amount of health and shields restored.