Stasis

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Stasis is a Darkness-based element. Its effects are associated with ice. It was added in Beyond Light.

Keywords

These terms refer to buffs and debuffs associated with Stasis.

Stasis Crystal

A crystal of solidified Stasis matter. Upon creation, freezes nearby combatants and slows nearby players.

Crystals can be destroyed, dealing damage in an area.

Stasis Shard

A small shard of Stasis matter that can be collected to restore melee energy.

Frost Armor

You are fortified by layers of durable Stasis matter, reducing incoming damage. Frost Armor damage resistance grows stronger as you gain additional stacks.

Slow

The target has slowed movement, slowed ability regeneration, and reduced weapon performance. Slowed combatants have difficulty firing accurately and Overload Champions are stunned.

After accumulating enough Slow stacks, the target is frozen.

Freeze

The target is trapped in Stasis matter and is unable to move.

After taking additional damage while frozen, the target shatters.

Shatter

When a frozen target is shattered, they take damage and deal damage in an area around them.

Shatter damage causes Unstoppable Champions to be stunned.

Subclasses

Each class has a Stasis subclass:

Aspects

Main page: Stasis Aspects

Aspects are items that modify a subclass, adding new abilities or modifying existing ones. Each class has their own unique set of Aspects for each of their subclasses.

A subclass can equip up to two Aspects at a time. Equipping an Aspect unlocks a certain number of slots for equipping that subclass's Fragments.

Fragments

Main page: Stasis Fragments

Fragments are items that can be equipped to a subclass to provide passive bonuses to that subclass. Equipping a Fragment may also grant Stat Increases, or inflict Stat Penalties. Fragments are not tied to specific classes, and are available to obtain for all subclasses of a given element type.

Related Links


Elemental Types
Arc Solar Void
Stasis Strand
Prismatic

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