Revenant
Revenant | |
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Information | |
Alignment | Stasis |
Unlock | The Kell of Darkness |
Revenant is the stasis-based subclass of the Hunter class.
Contents
Lore
A Fallen Captain stalks his prey through the barrens of Europa, Servitor at his back. The wind kicks up shimmering plumes of frost; he doesn't see the frozen kama hurtling towards him. It strikes with a deafening crack; the Servitor is gone. The Captain flees for cover, but it's too late — he is frozen in a crystalline prison.
His battle cry freezes in his throat; there is only deafening silence. He sees a shadow approaching, cloaked in the ice and whirling snow, but it vanishes as quickly as it appeared. Fear grips him as he scans the white wastes.
A second kama pierces the ice shelf. Biting whirlwinds erupt and tear at his frozen body. He catches a glimpse of the shadow in the squall, rifle in hand. The hunt has ended; he shatters in the wind.
Abilities
Super
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Silence and Squall — Channel Stasis shards to form a deadly pair of Kama blades. Throw the first blade towards enemies and freeze them in place. Follow it up with the second blade which detonates on impact and creates a Stasis storm that hunts down stragglers.
Melee
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Withering Blade — Hurl sharp-edged shuriken into the fray. These Stasis-powered projectiles bounce off multiple foes, damaging and slowing them.
Movement
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Triple Jump — While airborne, sustain your air control with a second or third jump.
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Strafe Jump — While airborne, jump a second time with strong directional control.
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High Jump — While airborne, jump a second time to reach greater heights.
Grenade
- Glacier Grenade — Upon contact with the ground, a wall of Stasis crystals instantly burst from the earth and nearby enemies are frozen inside Stasis crystal.
- Duskfield Grenade — Duskfield Grenades create powerful Stasis fields that suck enemies into them when forming. Once an enemy is caught inside, they will be slowed and, if unable to make it out in time, frozen in place.
- Coldsnap Grenade — Upon impact with the ground or an enemy, this grenade unleashes a wave of Stasis energy that races along the ground in the direction of the closest nearby enemy, freezing them and then searching out the next nearby foe. You can freeze up to three enemies with a single Coldsnap Grenade.
Dodge
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Marksman's Dodge — Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
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Gambler's Dodge — Dodge to perform a deft tumble, avoiding enemy attack. Dodging near enemies fully recharges your melee ability.
Aspects
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Shatterdive — Activate while midair to quickly descend and shatter nearby targets on impact.
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Winter's Shroud — Dodging slows nearby targets.
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Grim Harvest — Defeating slowed or frozen combatants creates Stasis shards. These shards grant melee energy when picked up by you or your allies.
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Touch of Winter - Your Glacier, Duskfield, and Coldsnap grenades have enhanced functionality. Glacier Grenade adds a Stasis crystal and changes the formation. Duskfield Grenade increases slow-field size and creates a small Stasis crystal on impact. Coldsnap Grenade seeker creates a Stasis crystal on detonation and chains one additional time.
Subclass-Specific Exotics
Mask of Bakris — Shift instead of Dodge.