Revenant
| Revenant | |
|---|---|
| Information | |
| Alignment | Stasis |
| Unlock | The Kell of Darkness |
Revenant is the
Stasis-based subclass of the
Hunter class. Revenants are agile skirmishers who use Stasis shuriken and evasive dodges to slow and freeze their targets before shattering them. The subclass is built around the Stasis keywords freeze, slow, and shatter.
Lore
A Fallen Captain stalks his prey through the barrens of Europa, Servitor at his back. The wind kicks up shimmering plumes of frost; he doesn't see the frozen kama hurtling towards him. It strikes with a deafening crack; the Servitor is gone. The Captain flees for cover, but it's too late — he is frozen in a crystalline prison.
His battle cry freezes in his throat; there is only deafening silence. He sees a shadow approaching, cloaked in the ice and whirling snow, but it vanishes as quickly as it appeared. Fear grips him as he scans the white wastes.
A second kama pierces the ice shelf. Biting whirlwinds erupt and tear at his frozen body. He catches a glimpse of the shadow in the squall, rifle in hand. The hunt has ended; he shatters in the wind.
Abilities
Super
Silence and Squall: Summon two Stasis kamas, Silence and Squall, that you throw one after another.
Melee
Withering Blade: Toss a Stasis Shuriken at targets to damage and slow them. Provides multiple charges.
Movement
High Jump: While airborne, jump a second time to reach greater heights.
Strafe Jump: While airborne, jump a second time with strong directional control.
Triple Jump: While airborne, sustain your air control with a second or third jump.
Grenade
Coldsnap Grenade: A grenade that freezes on impact and sends another seeker to find and freeze targets.
Duskfield Grenade: A grenade that shatters on impact, leaving behind a field that slows targets and freezes those who do not leave the volume.
Glacier Grenade: A grenade that creates walls out of Stasis crystals to block damage and freeze targets; these walls can be shattered for damage.- Shatter Grenade: A grenade that sticks to combatants before exploding into razor-sharp Stasis shrapnel. The shrapnel ricochets off surfaces, dealing damage to all in its path. Hitting a frozen target shatters it instantly and deals bonus damage.
Class Ability
Gambler's Dodge: Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
Marksman's Dodge: Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
Aspects
Grim Harvest: Picking up Stasis shards grants stacks of Frost Armor. While you have Frost Armor, defeating combatants with Stasis or Kinetic weapons may cause them to shatter, damaging nearby foes. The shatter chance increases with your Frost Armor stacks. Taking damage while you have Frost Armor generates class ability energy.
Shatterdive: Activate while midair to quickly descend and shatter nearby targets on impact.
Touch of Winter: Your Glacier, Duskfield, Coldsnap, and Shatter grenades have enhanced functionality.
- Glacier Grenade: Adds a Stasis crystal and changes the formation.
- Duskfield Grenade: Increases slow-field size and creates a small Stasis crystal on impact.
- Coldsnap Grenade: Seeker creates a Stasis crystal on detonation and chains one additional time.
- Shatter Grenade: Creates additional shrapnel projectiles on detonation. Hitting frozen targets with this grenade refunds some grenade energy.
Winter's Shroud: Dodging slows nearby targets. Slowing targets briefly increases your class ability regeneration.
Fragments
- Main page: Stasis Fragments
Subclass-Specific Exotics
Mask of Bakris — Shift instead of Dodge.