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Grow Your Light description

Melees are short-ranged attacks and abilities available to each class.


When charged and off cooldown, the player's melee ability can be activated to launch an attack that is dependent on the currently equipped subclass. Some subclasses may have multiple melee options. Using a charged melee ability will put it on cooldown, preventing the player from using it until their melee ability energy (shown on the ability's icon in the lower-left corner of the screen) is restored over time. Increasing the Strength stat will reduce the cooldown time for melee abilities.

When their melee ability is on cooldown, each class has an uncharged melee attack that can be used at any time: the Titan punches enemies, the Hunter stabs with a reverse-grip knife, and the Warlock strikes with their palm.

Some weapons replace the player's melee ability when used:

  • Glaives are projectile weapons that can also perform a melee attack. The Glaive melee is similar to the player's normal uncharged melee attack, as there is no limit on its use. The Glaive can perform a three-hit combo.
  • Swords are melee weapons that use text-center Heavy ammo to perform attacks. Swords can attack without text-center Heavy ammo, but their attacks will be much slower and weaker, to the point of being somewhat ineffective. The player's melee ability is replaced with a Guard, which uses the Sword to create an energy shield. The melee ability icon is replaced by the Sword's guard energy.

Titan crest 2.png Titan Melee Abilities

Striker crest.png Striker (text-centerArc)

Sunbreaker crest.png Sunbreaker (text-centerSolar)

Sentinel crest.png Sentinel (text-centerVoid)

Stasis Subclass icon.png Behemoth (text-centerStasis)

Hunter crest2.png Hunter Melee Abilities

Arcstrider crest.png Arcstrider (text-centerArc)

Gunslinger crest.png Gunslinger (text-centerSolar)

Nightstalker crest.png Nightstalker (text-centerVoid)

Stasis Subclass icon.png Revenant (text-centerStasis)

Warlock crest2.png Warlock Melee Abilities

Stormcaller crest.png Stormcaller (text-centerArc)

Dawnblade crest.png Dawnblade (text-centerSolar)

Voidwalker crest.png Voidwalker (text-centerVoid)

Stasis Subclass icon.png Shadebinder (text-centerStasis)


  • Uncharged melee kills sometimes count as ability final blows for the purpose of Patrols and similar objectives.