Striker

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Striker
Striker
Information
Alignment Arc
Unlock Always available

Striker is the Arc-based subclass of the Titan crest 2.png Titan class.

Lore

At close quarters a fist is better than any gun.

Destiny 2

You'd think the problem with showing up empty-handed to a gunfight would be the bullets. And yes, turning a gunfight into a fistfight is an awful lot of work, tactically speaking, but really I just don't have the patience for all the hiding, and all the fumbling for batteries or flechettes or whatever when it's time to reload, which seems to happen the moment I start to enjoy myself.

Hiding and reloading. Hiding and reloading. Sounds amazing; you all have fun. My fists don't need reloading.

Back to the problem. The problem with fists is hygiene. Paint your armor fist to shoulder in alien ichor, toxic robotic lubricant, and ashes. Now take a good look at yourself. That's the only reason I envy the hiders and the reloaders. They get to stay clean.

Season of Plunder

"Would you please just shoot them?!"

Of course a Hunter would put it that way. As if I didn't have a perfectly viable alternative.

Beams of energy blasted around us as we quarreled from behind our cover.

"Look, I'll have this whole place cleared out in 20 seconds."

"And if you're overwhelmed? I suppose you expect us to simply charge into the fray to save you?"

Leave it to a Warlock to look for the safe way out.

"You just don't get it," I grumble.

"What?" they yell in frustrated unison amid the din of the battlefield.

"Let me guess," the Hunter quips, "your fists don't need reloading."

Chuckles all around. Time to set them straight.

"The space the bullet travels is a chasm of disconnection that can't be bridged by a gun; no amount of firepower has the means to shoulder the responsibility of personal impact." Now everyone rolls their eyes, but I press on.

"There is no distance between my fist and my target, captivated by a gift of sparks. It's very personal—one final chance to connect."

Silence.

"You want to connect with the Hive?"

All right, argument over. My fists can do the talking.

Abilities

Super

  • Fists of havoc icon1.png Fists of Havoc: Supercharge your fists and slam the ground with the force of a maelstrom. While active: Light Attack: Quickly charge forward, dealing damage to any impacted target. Heavy Attack: Slam your fists to the ground, blinding targets and dealing damage in an area around you, leaving aftershocks in your wake. Performing a slam from the air deals additional damage.
  • Thundercrash icon1.png Thundercrash: Hurtle through the air like a missile and crash into targets in inflict meteoric damage.

Movement

  • High lift icon1.png High Lift: Jump while airborne to activate Lift and launch into the air at greater heights.
  • Strafe lift icon1.png Strafe Lift: Jump while airborne to activate Lift and launch into the air with strong directional control.
  • Catapult lift icon1.png Catapult Lift: Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.

Grenade

  • Flashbang grenade icon1.png Flashbang Grenade: An explosive grenade that damages and blinds nearby targets.
  • Pulse grenade icon1.png Pulse Grenade: A grenade that periodically damages enemies inside its explosion radius.
  • Lightning grenade icon1.png Lightning Grenade: A grenade that sticks to any surface and emits bolts of lightning.
  • Skip Grenade: A grenade which splits on impact, creating multiple projectiles which seek targets.
  • Flux Grenade: An explosive grenade that attaches to targets.
  • Arcbolt Grenade: A grenade that chains bolts of lightning to nearby targets.
  • Storm Grenade: A grenade that calls down a focused lightning storm.

Class Ability

  • Towering barricade icon1.png Towering Barricade: Create a large barrier that can be used to reinforce a position with cover from enemy fire.
  • Rally barricade icon1.png Rally Barricade: Create a small barrier that you can peek over while aiming down sights and that increases reload speed for your equipped weapon when you stand behind it.
  • Thruster: While grounded, quickly evade in a lateral direction.

Melee

  • Thunderclap: Melee button (Hold): Hold while grounded to plant your feet and begin charging your fist with Arc energy. Melee button: Release to unleash a devastating blast in front of you, dealing damage that increases with longer charge time.
  • Ballistic Slam: After sprinting and while airborne, activate your charged melee ability to slam to the ground, dealing damage to nearby enemies.
  • Seismic Strike: After sprinting for a short time, activate your charged melee ability to slam shoulder-first into your target, damaging and blinding enemies in an area around them. While you are amplified, the blind radius is increased.

Aspects

  • Touch of Thunder Aspect.jpg Touch of Thunder: Your Flashbang, Pulse, Lightning, and Storm Grenades have enhanced functionality.
  • Knockout Aspect.jpg Knockout: Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time. Defeating targets with melee attacks starts health regeneration and makes you amplified.
  • Juggernaut Aspect.jpg Juggernaut: With full class ability energy and after sprinting for a short time, you gain a frontal shield that blocks incoming damage. When the frontal shield breaks, your class ability energy is depleted. While amplified, the shield blocks significantly more damage before breaking.

Fragments

Main page: Arc Fragments

Subclass Ability Trees (pre-Arc 3.0)

Titan Subclass 1.png Code of the Earthshaker

  • Seismic strike icon1.png Seismic Strike — After sprinting, for a short time, use this melee ability to slam shoulder-first into your target and release an Arc explosion on impact.
  • Aftershocks icon1.png Aftershocks — Damaging enemies with Seismic Strike recharges your grenade.
  • Magnitude icon1.png Magnitude — Gain an additional grenade charge. Increased the duration of grenade effects.
  • Terminal velocity icon1.png Terminal Velocity — Fists of Havoc's ground slam attack leaves a damage-dealing field in its wake and deals more damage the longer it's in the air.

Titan Subclass 2.png Code of the Missile

  • Ballistic slam icon1.png Ballistic Slam — After sprinting, leap into the air and press the melee button to slam into the ground and damage nearby targets.
  • Impact conversion icon1.png Impact Conversion — Hitting enemies with Ballistic Slam grants Super energy and activates Inertia Override.
  • Inertia override icon1.png Inertia Override — Picking up ammo during a slide reloads your equipped weapon and increases weapon damage for a short time.
  • Thundercrash icon1.png Thundercrash — Hurl through the air like a missile and crash into enemies to inflict meteoric damage.
    • Replaces Fists of Havoc as subclass Super.

Titan Subclass 3.png Code of the Juggernaut

  • Frontal assault icon1.png Frontal Assault — Strike an enemy with this melee ability to reload your weapon and increase both your weapon stability and weapon damage.
  • Reversal icon1.png Reversal — Melee kills immediately trigger health regeneration.
  • Knockout icon1.png Knockout — Critically wounding an enemy or breaking their shields increases your melee range and damage.
  • Trample icon1.png Trample — Destroying enemies with Fists of Havoc extends its duration.

Subclass-Specific Exotics