Striker
Striker | |
---|---|
Information | |
Alignment | Arc |
Unlock | Always available |
Striker is the Arc-based subclass of the Titan class.
Contents
Lore
Destiny 2
You'd think the problem with showing up empty-handed to a gunfight would be the bullets. And yes, turning a gunfight into a fistfight is an awful lot of work, tactically speaking, but really I just don't have the patience for all the hiding, and all the fumbling for batteries or flechettes or whatever when it's time to reload, which seems to happen the moment I start to enjoy myself.
Hiding and reloading. Hiding and reloading. Sounds amazing; you all have fun. My fists don't need reloading.
Back to the problem. The problem with fists is hygiene. Paint your armor fist to shoulder in alien ichor, toxic robotic lubricant, and ashes. Now take a good look at yourself. That's the only reason I envy the hiders and the reloaders. They get to stay clean.
Season of Plunder
"Would you please just shoot them?!"
Of course a Hunter would put it that way. As if I didn't have a perfectly viable alternative.
Beams of energy blasted around us as we quarreled from behind our cover.
"Look, I'll have this whole place cleared out in 20 seconds."
"And if you're overwhelmed? I suppose you expect us to simply charge into the fray to save you?"
Leave it to a Warlock to look for the safe way out.
"You just don't get it," I grumble.
"What?" they yell in frustrated unison amid the din of the battlefield.
"Let me guess," the Hunter quips, "your fists don't need reloading."
Chuckles all around. Time to set them straight.
"The space the bullet travels is a chasm of disconnection that can't be bridged by a gun; no amount of firepower has the means to shoulder the responsibility of personal impact." Now everyone rolls their eyes, but I press on.
"There is no distance between my fist and my target, captivated by a gift of sparks. It's very personal—one final chance to connect."
Silence.
"You want to connect with the Hive?"
All right, argument over. My fists can do the talking.
Abilities
Super
- Fists of Havoc: Supercharge your fists and slam the ground with the force of a maelstrom. While active: Light Attack: Quickly charge forward, dealing damage to any impacted target. Heavy Attack: Slam your fists to the ground, blinding targets and dealing damage in an area around you, leaving aftershocks in your wake. Performing a slam from the air deals additional damage.
- Thundercrash: Hurtle through the air like a missile and crash into targets in inflict meteoric damage.
Movement
- High Lift: Jump while airborne to activate Lift and launch into the air at greater heights.
- Strafe Lift: Jump while airborne to activate Lift and launch into the air with strong directional control.
- Catapult Lift: Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.
Grenade
- Flashbang Grenade: An explosive grenade that damages and blinds nearby targets.
- Pulse Grenade: A grenade that periodically damages enemies inside its explosion radius.
- Lightning Grenade: A grenade that sticks to any surface and emits bolts of lightning.
- Skip Grenade: A grenade which splits on impact, creating multiple projectiles which seek targets.
- Flux Grenade: An explosive grenade that attaches to targets.
- Arcbolt Grenade: A grenade that chains bolts of lightning to nearby targets.
- Storm Grenade: A grenade that calls down a focused lightning storm.
Class Ability
- Towering Barricade: Create a large barrier that can be used to reinforce a position with cover from enemy fire.
- Rally Barricade: Create a small barrier that you can peek over while aiming down sights and that increases reload speed for your equipped weapon when you stand behind it.
- Thruster: While grounded, quickly evade in a lateral direction.
Melee
- Thunderclap: Melee button (Hold): Hold while grounded to plant your feet and begin charging your fist with Arc energy. Melee button: Release to unleash a devastating blast in front of you, dealing damage that increases with longer charge time.
- Ballistic Slam: After sprinting and while airborne, activate your charged melee ability to slam to the ground, dealing damage to nearby enemies.
- Seismic Strike: After sprinting for a short time, activate your charged melee ability to slam shoulder-first into your target, damaging and blinding enemies in an area around them. While you are amplified, the blind radius is increased.
Aspects
- Touch of Thunder: Your Flashbang, Pulse, Lightning, and Storm Grenades have enhanced functionality.
- Flashbang Grenade: Emits an additional blinding flash on bounce.
- Pulse Grenade: Creates Ionic Traces periodically as it damages targets over time.
- Lightning Grenade: Grants an additional grenade charge and jolts targets hit by the initial blast.
- Storm Grenade: After detonating, creates a roaming thundercloud that tracks nearby targets and fire bolts of lightning at foes.
- Knockout: Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time. Defeating targets with melee attacks starts health regeneration and makes you amplified.
- Juggernaut: With full class ability energy and after sprinting for a short time, you gain a frontal shield that blocks incoming damage. When the frontal shield breaks, your class ability energy is depleted. While amplified, the shield blocks significantly more damage before breaking.
Fragments
- Main page: Arc Fragments
Subclass Ability Trees (pre-Arc 3.0)
Code of the Earthshaker
- Seismic Strike — After sprinting, for a short time, use this melee ability to slam shoulder-first into your target and release an Arc explosion on impact.
- Aftershocks — Damaging enemies with Seismic Strike recharges your grenade.
- Magnitude — Gain an additional grenade charge. Increased the duration of grenade effects.
- Terminal Velocity — Fists of Havoc's ground slam attack leaves a damage-dealing field in its wake and deals more damage the longer it's in the air.
Code of the Missile
- Ballistic Slam — After sprinting, leap into the air and press the melee button to slam into the ground and damage nearby targets.
- Impact Conversion — Hitting enemies with Ballistic Slam grants Super energy and activates Inertia Override.
- Inertia Override — Picking up ammo during a slide reloads your equipped weapon and increases weapon damage for a short time.
- Thundercrash — Hurl through the air like a missile and crash into enemies to inflict meteoric damage.
- Replaces Fists of Havoc as subclass Super.
Code of the Juggernaut
- Frontal Assault — Strike an enemy with this melee ability to reload your weapon and increase both your weapon stability and weapon damage.
- Reversal — Melee kills immediately trigger health regeneration.
- Knockout — Critically wounding an enemy or breaking their shields increases your melee range and damage.
- Trample — Destroying enemies with Fists of Havoc extends its duration.
Subclass-Specific Exotics
- An Insurmountable Skullfort — Kills with Arc melee abilities trigger health regeneration and restore melee energy.
- Eternal Warrior — Gain an overshield when activating Fists of Havoc.
- Mk. 44 Stand Asides — Grants an overshield when you're sprinting at full health with Seismic Strike, Hammer Strike, or Shield Bash equipped. Hits with these abilities recharge a portion of your melee energy.