Gunslinger

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Gunslinger
Gunslinger
Information
Alignment Solar
Unlock Always available

Gunslinger is the Solar-based subclass of the Hunter crest2.png Hunter class.

Lore

A lone wolf who lives for the perfect shot.

Destiny 2

The Kell is screaming three inches from my face and its breath smells like two corpses in summer and I have to blink my eyes against the spit. One of the less obvious perks of being able to pull a flaming gun out of the air is enjoying moments like this—alien fist around my neck, feet kicking in the air, not two seconds from death—but ready to laugh at the expression on that Kell's four-eyed face as its mandibles click for the last time and its body turns into fire.

The giant creature pulls back its other fist and its steel muscles bunch. I reach for the Light and get… nothing? Huh. Right. I used my flaming gun on those three Taken outside the obelisk. Gotta learn to count.

What I love about my Ghost—

Season of the Haunted

What a sorry excuse for a stakeout this is. He's resting against my Sparrow, balanced on a knife's edge, ready to spring to action at a moment's notice. Posse's got him flanked and eyes all on a swivel and they're looking for trouble. Looking for me.

They try to squint the sun out of their eyes, but it won't help them. I remember when I used to shield my eyes. I remember when I tried to stay in the shadows. I don't squint no more.

I drain my cup, and I stand, stretching my weary hands. The sun glints off the barrel of his pistol, and I can tell it's gonna be quick. Group's getting antsy. And where there's impatience, there's imprecision. I don't forgive imprecision.

Stepping into the sunlight, it's like I can breathe again. All at once, they skitter to attention like I ain't been watching them for the past 20 minutes. Big one gets his rear off my ride. Small victory. Then he puffs himself up, hand inching toward his pistol. Mine stays planted on my belt.

"Look who finally stepped into the light of day."

I sure did. And you're gonna wish I hadn't.

Abilities

Super

  • Golden Gun: Summon a rapid-fire flaming pistol which disintegrates enemies with Solar Light.
    • Golden gun icon1.png Deadshot: Causing Solar Ignitions while your super is active refunds Golden Gun Round. Benefits from Radiant.
    • Marksman icon1.png Marksman: Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. Benefits from Radiant.
  • Blade barrage icon1.png Blade Barrage: Vault into the air and unleash a volley of Solar-charged explosive knives.

Movement

  • High jump icon1.png High Jump: While airborne, jump a second time to reach greater heights.
  • Strafe jump icon1.png Strafe Jump: While airborne, jump a second time with strong directional control.
  • Triple jump icon1.png Triple Jump: While airborne, sustain your air control with a second or third jump.

Grenade

  • Solar Grenade: A grenade that creates a flare of Solar Light which continually damages and scorches targets trapped inside.
  • Firebolt Grenade: A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.
  • Fusion Grenade: An explosive grenade that attaches to its targets, damaging and moderately scorching them on detonation.
  • Incendiary grenade icon1.png Incendiary Grenade: A grenade that explodes in a fiery burst and heavily scorches nearby targets.
  • Thermite Grenade: A grenade that sends forth a line of fire, dealing damage and scorching targets in its path.
  • Swarm grenade icon1.png Swarm Grenade: A grenade that detonates on impact, releasing multiple drones that seek nearby enemies. Each drone slightly scorches affected targets.
  • Tripmine grenade icon1.png Tripmine Grenade: An explosive grenade that sticks to surfaces and detonates when enemies pass through its laser trigger, dealing damage and moderately scorching them.
  • Healing Grenade: A grenade that cures allies on impact and creates Orb of benevolent Solar Light granting restoration to allies when picked up.

Class Ability

  • Marksmans dodge icon1.png Marksman's Dodge: Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
  • Gamblers dodge icon1.png Gambler's Dodge: Dodge to perform a deft tumble, avoiding enemy attack. Dodging near enemies fully recharges your melee ability.
  • Acrobat's Dodge: Dodge to perform an acrobatic leap. Upon landing, make yourself and nearby allies radiant.

Melee

  • Knife Trick: Throw a fan of knives that scorch targets on hit.
  • Lightweight Knife: Quickly throw a knife that deals moderate damage. Precision hits with this knife make you radiant for a short duration.
  • Weighted Throwing Knife: Throw a knife that deals extra precision damage and causes scorched targets to ignite. Precision final blows with this knife immediately recharge your class ability.
  • Proximity Explosive Knife: Throw a knife that attaches to surfaces upon impact and explodes when it detects a nearby target.

Aspects

  • Knock 'Em Down Aspect.jpg Knock 'Em Down: Your Solar Supers are enhanced. Golden Gun - Deadshot has increased duration, Golden Gun - Marksman has increased damage resistance and duration, and Blade Barrage launches more projectiles. While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
  • On Your Mark Aspect.jpg On Your Mark: Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. Stacks 3 times. Activating your class ability immediately grants maximum stacks of On Your Mark.
  • Gunpowder Gamble Aspect.jpg Gunpowder Gamble: Defeat targets with abilities, Solar debuffs, or Solar weapons to change up an improvised Solar explosive. Throw a solar explosive that can be shot in mid-air to cause an ignition.

Fragments

Main Page: Solar Fragments

Ability Trees (pre-Solar 3.0)

Hunter Subclass 1.png Way of the Outlaw

  • Proximity Explosive Knife icon.png Proximity Explosive Knife — Throw a knife that attaches to a surface upon impact and explodes when it detects an enemy nearby.
  • Chains of woe icon1.png Chains of Woe — Precision kills increase weapon reload speed for you and nearby allies.
  • Deadshot icon1.png Deadshot — Significantly improves your ability to hit with Golden Gun.
  • Six shooter super icon1.png Six-Shooter — Golden Gun can be fired quickly up to 6 times and refunds a bullet with each kill.

Hunter Subclass 2.png Way of a Thousand Cuts

  • Knife trick icon1.png Knife Trick — Throw a fan of flaming knives that burn targets on hit.
  • The burning edge icon1.png The Burning Edge — While enemies burn, your dodge ability recharges faster.
  • Playing with fire icon1.png Playing With Fire — Destroying burning enemies recharges Knife Trick more quickly.
  • Blade barrage icon1.png Blade Barrage — Vault into the air and unleash a volley of Solar-charged explosive knives.
    • Replaces Golden Gun as subclass Super.

Hunter Subclass 3.png Way of the Sharpshooter

  • Weighted Knife icon.png Weighted Knife — Throw a knife that deals extra precision damage. Precision knife kills with this melee ability immediately recharge it.
  • Practice makes perfect icon1.png Practice Makes Perfect — Enter a trance with each precision hit, reducing the cooldown of your Super.
  • Crowd pleaser icon1.png Knock 'Em Down — Precision kills increase weapon stability and handling. Your Super does more damage when cast while this buff is active with 20 or more seconds remaining.
  • Line em up icon1.png Line 'Em Up — Enables precision damage with Golden Gun. Precision hits with Golden Gun generate Orbs of Light, increase its damage and extend its duration.

Subclass-Specific Exotics