Solar Aspects
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Solar Aspects are Aspects that are unlocked on all Solar subclasses. Aspects are exclusive to their respective classes. Each class can equip up to two Solar Aspects. Equipping a Solar Aspect unlocks a certain number of slots for equipping Solar Fragments.
Contents
How to unlock
Solar Aspects must be unlocked by paying 7,500 Glimmer and then meditated at the altar near Ikora Rey.
List of Solar Aspects
Sunbreaker (Titan)
- Sol Invictus: Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets create Sunspots. Your abilities regenerate faster, and your Super drains more slowly while standing in a Sunspot. Sunspots apply scorch and deal damage to targets inside. Entering a Sunspot applies restoration.
- Roaring Flames: Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. Stacks 3 times.
- Consecration: While sliding, activate your charged melee ability to launch a wave of Solar energy forward, damaging and scorching targets in front of you as you leap into the air. While airborne, activate your charged melee again to slam to the ground and create a second larger wave of damaging Solar energy. If the wave hits a scorched target, they ignite.
Gunslinger (Hunter)
- Knock 'Em Down: Your Solar Supers are enhanced. Golden Gun - Deadshot has increased duration, Golden Gun - Marksman has increased damage resistance and duration, and Blade Barrage launches more projectiles. While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
- On Your Mark: Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. Stacks 3 times. Activating your class ability immediately grants maximum stacks of On Your Mark.
- Gunpowder Gamble: Defeat targets with abilities, Solar debuffs, or Solar weapons to change up an improvised Solar explosive. Throw a solar explosive that can be shot in mid-air to cause an ignition.
Dawnblade (Warlock)
- Icarus Dash: Dodge quickly while airborne. While Heat Rises is active, you have an additional dodge. While airborne, rapidly targets with your Super or weapons cures you.
- Heat Rises: You can fire weapons, melee, and throw grenades while gliding. Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. The strength of the burst is increased when a Healing Grenade is consumed. Final blows while airborne increase the duration of Heat Rises and grant melee energy.
- Touch of Flame: Your Healing, Solar, Firebolt, and Fusion Grenades have enhanced functionality.
- Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies.
- Solar Grenade: Increases linger duration. Periodically emits blobs of lava around its perimeter.
- Firebolt Grenade: Increases target search radius and maximum target count.
- Fusion Grenade: Explodes twice.
- Hellion: Activate your class ability to summon a Solar mortar that lobs flaming projectiles at distant targets. Targets damaged by the mortar are scorched.