Arcstrider

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Arcstrider
Arcstrider
Information
Alignment Arc
Unlock Riding the Storm‎

Arcstrider is the Arc-based subclass of the Hunter crest2.png Hunter class.

Lore

Flow like lightning. Strike like thunder.

Destiny 2

No one remembers who the first Arcstrider was. Hardly anyone remembers the Arcstrider at all. Time vanished us like it does memories.
But in the darkest days of the Dark Ages, when humanity was utterly defenseless, Arcstriders disciplined their bodies to let the Traveler's energy flow through them, to call lightning itself to hand and wield it like a staff against the Darkness.
Become the Lightning, they said.
No.
Become the staff, they said.
No.
Become a weapon, they said.
We obliged.

Season of Plunder

"If not a flash, a boom? A crack through the sky? What paved the path that we now stride?"

Every. Time. Every time we get together for a mission, it's a metaphysical debate. Weren't we just swapping stories, sharing knife-sharpening techniques? How'd we get back to campfire philosophy?

Well, I'm here now…

"Arc energy isn't so dramatic," I countered, getting on my feet. "You both feel it, too, right? The prickling hum that runs under everything."

"Feels more like a buzz to me." The stout Awoken finished picking his teeth long enough to weigh in. "Like a million bees coming in from miles away."

I circled the fire, becoming more grateful for the distraction, with nothing else around us for miles. Every time we get together for a mission, I can't seem to sit still.

"But to feel the sparks dance on my fingers," the first Hunter replied, "I could swear they were the product of some great juncture."

One hundred miles away, thunderstorms flashed as if in reply.

I get it, why we can't go a single mission without talking philosophy. Same reason I can't stay sitting. Every time we get together for a mission, we pass it around like a current running between us: anticipation.

Abilities

Super

  • Arc staff icon1.png Arc Staff: Form a staff of pure Arc energy and acrobatically take out your foes. Hold (melee button) to deflect incoming projectiles with your Arc staff.
  • Gathering storm icon1.png Gathering Storm: Hurl your Arc Staff forward, embedding it into surfaces or large objects and jolting nearby targets. After a short time, a devastating lightning bolt strikes the staff, overcharging it with Arc energy. While overcharged, your staff discharges lightning at nearby foes.
  • Storm's edge icon1.png Storm's Edge: Summon an electrified dagger and throw it in your aim direction. When the dagger hits a surface or a target, you blink to its location and perform a powerful whirling strike, damaging any nearby targets. Can be reactivated after the strike to perform additional throws. If the dagger flies for long enough without impacting anything, it detonates and you blink to the detonation location.

Movement

  • High Jump Arc icon.png High Jump : While airborne, jump a second time to reach greater heights.
  • Strafe Jump Arc icon.png Strafe Jump: While airborne, jump a second time with strong directional control.
  • Triple Jump Arc icon.png Triple Jump: While airborne, sustain your air control with a second or third jump.
  • Blink: Jump while airborne to teleport a short distance

Grenade

  • Skip grenade icon1.png Skip Grenade: A grenade that splits upon impact, creating multiple projectiles that seek enemies.
  • Flux grenade icon1.png Flux Grenade: An explosive grenade that deals additional damage when attached to enemies.
  • Arcbolt grenade icon1.png Arcbolt Grenade: A grenade that chains bolts of lightning to nearby enemies.
  • Pulse Grenade: A grenade that periodically damages targets within its explosion radius.
  • Storm Grenade: A grenade that calls down a focused lightning storm.
  • Flashbang Grenade: An explosive grenade that damages and blinds nearby targets.
  • Lightning Grenade: A grenade that sticks to any surface and emits bolts of lightning.

Class Ability

  • Marksman's Dodge Arc icon.png Marksman's Dodge: Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
  • Gambler's Dodge Arc icon.png Gambler's Dodge: Dodge to perform a deft tumble, avoiding enemy attack. Dodging near enemies fully recharges your melee ability.

Melee

  • Combination Blow: A quick strike that temporarily increases your melee damage when defeating a target, stacking three times. Defeating targets with this ability also fully refills class ability energy and restores a small amount of health.
  • Disorienting Blow: Striking an enemy with this melee ability blinds them and amplifies you.

Aspects

  • Flow State Aspect.jpg Flow State: Defeating a jolted target makes you amplified. While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
  • Tempest Strike Aspect.jpg Tempest Strike: While sliding, activate your charged melee ability to unleash a devastating uppercut attack that travels along the ground in front of you, damaging and jolting targets it hits.
  • Lethal Current Aspect.jpg Lethal Current: After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershock. Damaging any jolted target with melee attacks also blinds them.
  • Ascension Aspect.jpeg Ascension: While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.

Fragments

Main page: Arc Fragments

Ability Trees (pre-Arc 3.0)

Hunter Subclass 1.png Way of the Warrior

  • Combination blow icon1.png Combination Blow — Kill an enemy with this melee ability to trigger health regeneration and increase your melee damage temporarily.
  • Combat flow icon1.png Combat Flow — Melee kills recharge your Dodge ability.
  • Deadly reach icon1.png Deadly Reach — Dodging increases your melee range, allowing you to lunge further to strike enemies.
  • Lethal current icon1.png Lethal Current — After dodging, each Arc Staff hit creates a damaging lightning aftershock.

Hunter Subclass 2.png Way of the Current

  • Tempest strike icon1.png Tempest Strike — After sliding, activate this melee ability to unleash a devastating uppercut attack.
  • Ebb and flow icon1.png Ebb and Flow — Hit a target with an Arc ability to electrify them. Meleeing electrified enemies disorients them and grants grenade, melee and dodge energy.
  • Lightning weave icon1.png Lightning Weave — Melee hits greatly increase weapon reload speed.
  • Whirlwind guard icon1.png Whirlwind Guard — While wielding your Arc Staff, hold down the Block button to deflect incoming projectiles. Deflecting projectiles triples Arc Staff damage for a short time.
    • Replaces Arc Staff as subclass Super.

Hunter Subclass 3.png Way of the Wind

  • Disorienting blow icon1.png Disorienting Blow — Strike an enemy with this melee ability to disorient the target and nearby enemies.
  • Focused breathing icon1.png Focused Breathing — Sprinting recharges your dodge ability. Increased maximum sprint speed.
  • Combat meditation icon1.png Combat Meditation — While critically wounded, melee and grenades recharge drastically faster.
  • Lightning reflexes icon1.png Lightning Reflexes — You are harder to kill while dodging.

Subclass-Specific Exotics