Stormcaller
Stormcaller | |
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Information | |
Alignment | Arc |
Unlock | Riding the Storm |
Stormcaller is the Arc-based subclass of the Warlock class.
Contents
Lore
Destiny 2
The hurricane battered me with a ferocity beyond any foe I had met, battered harder than the roiling chaos in my mind that drove me here, to the ends of the system, in search of—
"Calm," whispered the Voidwalker. "Burn!" roared the Sunsinger. All I could hear was the impassive voices of my teachers, encouraging me (ordering me?) to find my path, find it soon, no matter the risk, because we can never know when it will all be taken away again, when the storm will overtake us. Words, buffeting me like the hail that pelted my face as I pushed through the howling winds, forced my way through to the eye of—
Peace.
The stillness of the hurricane's eye prickled my skin and brought with it realization. We don't have to choose between the calm and the storm. In fact, to have either, we must have both.
That was the day I first called the storm.
Season of Plunder
The first day I called the storm was an end. The end of a journey, the summit of a mountain; but when you leave the mountain, you don't take it with you. How would I maintain the profound insight from the eye of the storm that unlocked my direct line to the hurricane?
Tempestuous peace. The calm and the storm. Where do I begin?
Questions rained upon me as I tried to put my thoughts into practice. The acrid stench of radiolaria reminded me that training was over. Was I ready for this? Did I have a choice?
Beaten, bloodied, I stared into the empty faces of my enemies. They were fearsome; they had taken much from me. But I've seen that which lies still amid cacophony.
Courage. The courage to face the torrent, to proclaim peace in the face of violence. Courage is the only call that the storm will hear.
It cannot ignore me.
Thunder rumbles and lightning strikes. Wind blows and rain pours. My enemies are no more. But peace… peace never left me.
Abilities
Super
- Stormtrance: Chain Lightning from your hands to electrify targets with devastating streams of Arc Light that intensify over time. Casting Stormtrance creates a jolting shockwave underneath you. Press (movement toggle) Teleport forward, consuming a small amount of Super energy.
- Chaos Reach: Unleash a long-range channeled beam of concentrated Arc energy. Sustained damage on a single target creates a jolting lightning strike at their position. Pressing (Super Trigger) while active to deactivate your super early, saving Super energy.
Movement
- Strafe Glide: Jump while airborne to activate glide and start an airborne drift with strong directional control.
- Burst Glide: Jump while airborne to activate glide and start an airborne drift with a strong initial burst of speed.
- Balanced Glide: Jump while airborne to activate glide and start an airborne drift with both moderate speed and directional control.
Grenade
- Arcbolt Grenade: A grenade that chains bolts of lightning to nearby enemies.
- Pulse Grenade: A grenade that periodically damages enemies inside its explosion radius.
- Storm Grenade: A grenade that calls down a focused lightning storm.
- Skip Grenade: A grenade which splits on impact, creating multiple projectiles which seek targets.
- Flux Grenade: An explosive grenade that attaches to targets.
- Flashbang Grenade: An explosive grenade that damages and blinds nearby targets.
- Lightning Grenade: A grenade that sticks to any surface and emits bolts of lightning
Class Ability
- Healing Rift: Conjure a well of Light that continuously heals those inside it.
- Empowering Rift: Conjure a well of Light that increases weapon damage for those inside it.
Melee
- Chain Lightning: An extended range melee that jolts your target and chains lightning to nearby enemies. While amplified, it creates and additional set of chains.
- Ball Lightning: Fire an Arc projectile forward that releases a perpendicular lightning strike after a short time. While amplified, Ball Lightning releases additional lightning strikes before detonating.
Aspects
- Electrostatic Mind: Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace. Collecting an Ionic Trace makes you amplified.
- Arc Soul: Cast your Rift to create a Arc Soul that fires at targets in front of you. Allies can pass through your rift to get an Arc Soul. Your Rift charges faster when allies are near. While amplified, your Arc Souls are supercharged and gain increased fire rate.
- Lightning Surge: While sliding, activate your charged melee ability to blink forward, calling down lightning strikes that jolt targets as you rematerialize.
Fragments
- Main page: Arc Fragments
Ability Trees (pre-Arc 3.0)
Attunement of Conduction
- Chain Lightning — This electrocuting melee ability chains lightning from the struck target to nearby enemies.
- Transcendence — When cast with full grenade and melee energy, Stormtrance lasts longer and fully restores health.
- Arc Web — Enemies damaged by your grenades chain deadly lightning to nearby enemies. Each grenade or melee chain returns grenade energy.
- Ionic Blink — Activate to teleport during Stormtrance.
Attunement of Control
- Ionic Trace — Defeating enemies has a chance to create Ionic Traces. Collecting Ionic Traces grants energy to all your abilities.
- Ball Lightning — Fire an Arc projectile that travels forward and releases a perpendicular bolt of lightning.
- Pulsewave — Being critically wounded triggers an energy wave that boosts yours and allies' speed.
- Chaos Reach — Unleash a long-range channeled beam of concentrated Arc energy. While active, press [Super] again to deactivate Chaos Reach early and save Super energy.
- Replaces Stormtrance as subclass Super.
Attunement of the Elements
- Rising Storm — This electrocuting melee ability recharges your Super, grenade, and melee energy.
- Landfall — On casting Stormtrance, fire a bolt of lightning into the ground, creating a devastating shockwave under you.
- Electrostatic Surge — Your Rift lasts longer. It charges faster when allies are near.
- Arc Soul — Your Rift now grants you or any ally that uses it an Arc Soul to aid in battle.
Subclass-Specific Exotics
- Crown of Tempests — Arc ability kills restore Arc abilities.
- Geomag Stabilizers — Extended Chaos Reach. Sprinting can add Super energy.
- Getaway Artist — Convert your Arc Grenade into a supercharged Arc Soul.
- Stormdancer's Brace — Each enemy you defeat with Stormtrance increases the damage you deal with Stormtrance.