Strength

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Strength is an armor stat. Strength determines how quickly your melee ability recharges.

Melee Ability Cooldowns

Melee Ability Cooldowns (M:SS)
Tier 0 1 2 3 4 5 6 7 8 9 10
Titan 1:43 1:33 1:25 1:22 1:08 0:59 0:51 0:45 0:41 0:37 0:32
Hunter 2:00 1:49 1:40 1:36 1:20 1:09 1:00 0:53 0:48 0:44 0:37
Warlock 1:43 1:33 1:25 1:22 1:08 0:59 0:51 0:45 0:41 0:37 0:32
Stasis Melee Ability Cooldowns (M:SS)
Tier 0 1 2 3 4 5 6 7 8 9 10
Titan 1:37 1:30 1:24 1:19 1:14 0:59 0:51 0:46 0:41 0:37 0:32
Hunter 1:58 1:49 1:42 1:35 1:29 1:16 1:06 0:58 0:52 0:47 0:43
Warlock 1:58 1:49 1:42 1:35 1:29 1:16 1:06 0:58 0:52 0:47 0:43

Changing Strength

The primary source of Strength is from a player's armor. There are multiple options to increase Strength.

Mods

Mods form the primary way to increase Strength outside of intrinsic armor stats.

Mod Strength Increase
Strength Mod +10
Minor Strength Mod +5
Strength-Forged* +3

* Requires the Artifice Armor perk to drop before the mod can be socketed.

Fragments

Certain Fragments can increase Strength while others can decrease Strength.

Fragment Strength Changes
Echo of Instability +10
Echo of Provision -10
Ember of Combustion +10
Ember of Eruption +10
Spark of Discharge -10
Spark of Resistance +10
Whisper of Durance +10
Whisper of Hunger -20
Thread of Fury -10
Thread of Propagation +10
Thread of Transmutation +10

Stats
Weapon Stats Attack • Impact • Range • Stability • Handling • Reload Speed • Blast Radius • Velocity • Charge Time • Swing Speed • Guard Resistance • Guard Endurance • Charge Rate • Magazine • Rounds Per Minute • Draw Time • Accuracy • Zoom • Inventory Size • Aim Assistance • Recoil Direction • Airborne Effectiveness • Shield Duration
Armor Stats Defense (Armor) • Mobility • Resilience • Recovery • Discipline • Intellect • Strength