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Recovery is a stat. It determines how quickly your guardian begins the health regeneration process after being hurt and how quickly the health bar itself refills once the regeneration has begun.

Restorative Titan-Warlock Armor or Survivalist Hunter Armor means the armor has increased Recovery.

The maximum possible amount of Recovery is 15, which requires +3 Recovery from all four universal Armor pieces as well as Self-Repairing Armor Mods on the Helmet, Leg Armor and Warlock Bond (only usable by Warlocks). Titans and Hunters, lacking access to Self-Repairing Mods on their Class Item, can only achieve 14 Recovery.

(Note: The Wise Warlock Bond, which is lost at the end of Homecoming, grants +1 Recovery but cannot take Armor Mods.)


Visualization of Recovery

Additional Information

Displayed Attributes AttackImpactRangeStabilityHandlingReload SpeedBlast RadiusVelocityCharge TimeSwing SpeedEfficiencyDefense (Sword)MagazineRounds Per MinuteDraw Time
Hidden Attributes ZoomInventory SizeAim AssistanceRecoil Direction
Armor Defense (Armor)MobilityResilienceRecoveryDisciplineIntellectStrength

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