Resilience

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Resilience is a stat. It determines how much overall health your guardian has.

Resilience Tiers

Resilience Tier 0 1 2 3 4 5 6 7 8 9 10
HP 186 187 188 189 190 191 192 194 196 198 200

Change in Gun Interactions

While differences in Guardian health between tiers is minimal, in crucible the minor differences change important gun interactions. In general, higher tiers of resilience will cause certain architypes to increase the number of headshots required to reach optimal Time to Kill or outright require more shots to land. For example, an Aggressive Frame Hand Cannon can kill with 1 Head and 2 Body shots for a total of 191 damage. A guardian with 6 Resilience can survive this interaction which means that the requirement to kill a 6 resilience guardian with this hand cannon is 2 head, 1 body.

Hand Cannons

Frame RPM Head Body Damage
Aggressive 120 1 2 191
Adaptive 140 2 1 187
Precision 180 2 2 190

Scout Rifles

Frame RPM Head Body Damage
High-Impact 150 3 0 204
Precision 180 3 1 200
Lightweight 200 3 1 193
Rapid Fire 260 4 0 188
Rapid Fire 260 3 2 197

Pulse Rifles

Frame RPM Head Body Damage
High-Impact 340 4 2 188
Adaptive 390 5 2 195
Lightweight 450 7 1 191
Aggressive 450 6 2 194
Rapid Fire 540 8 0 192
Rapid Fire 540 7 2 196

Minimum Required to Always Kill

Scout Rifles:

  • High Impact (150rpm): 4HS (208dmg).
  • High Mid Impact (180rpm): 3HS 2BS (212dmg).
  • Low Mid Impact (200rpm): 4HS 1BS (205dmg).
  • Low Impact (260rpm): 4HS 3BS (223dmg).

Pulse Rifles:

  • High Impact (320dmg): 2HS 1BS (207dmg).
  • High Mid Impact (360dmg): 3HS (207dmg).
  • Low Mid Impact (450dmg): 3HS 1 BS (222dmg).
  • Low Impact (540dmg): 4HS (216dmg).

Hand Cannons:

  • High impact: 3HS (213dmg).
  • Med impact: 3HS 1BS (228dmg).
  • Low impact: 3HS 1Bs (220dmg).

Additional Information


Stats
Displayed Attributes AttackImpactRangeStabilityHandlingReload SpeedBlast RadiusVelocityCharge TimeSwing SpeedEfficiencyDefense (Sword)MagazineRounds Per MinuteDraw Time
Hidden Attributes ZoomInventory SizeAim AssistanceRecoil Direction
Armor Defense (Armor)MobilityResilienceRecoveryDisciplineIntellectStrength

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