Resilience is an armor stat. It determines how much overall health your guardian has and reduces stasis breakout damage
Resilience Tiers
Resilience Tier |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10
|
Health
|
70
|
Shield[1]
|
115 |
116 |
117 |
118 |
119 |
120 |
122 |
124 |
126 |
128 |
130
|
Shield Capacity Increase
|
0% |
1% |
2% |
3% |
4% |
5% |
6% |
8% |
10% |
12% |
13%
|
Total HP[1]
|
185 |
186 |
187 |
188 |
189 |
190 |
192 |
194 |
196 |
198 |
200
|
[notes 1]
Change in Gun Interactions
While differences in Guardian health between tiers is minimal, in the Crucible the minor differences change important gun interactions.
In general, higher tiers of resilience will cause certain architypes to increase the number of headshots required to reach optimal Time to Kill(TTK) or outright require more shots to land.
For example, an Aggressive Frame Hand Cannon can kill with 1 Head shot + 2 Body shots up to 4 Resilience.
A guardian with 5 Resilience can survive this interaction which means that the interaction changes to 2 Head + 1 Body shot.
Frame |
RPM |
Head |
Body |
Damage
|
Aggressive |
120 |
1 |
2 |
191
|
Adaptive |
140 |
2 |
1 |
187
|
Precision |
180 |
2 |
2 |
190
|
Frame |
RPM |
Head |
Body |
Damage
|
High-Impact |
150 |
3 |
0 |
204
|
Precision |
180 |
3 |
1 |
200
|
Lightweight |
200 |
3 |
1 |
193
|
Rapid Fire |
260 |
4 |
0 |
188
|
Rapid Fire |
260 |
3 |
2 |
197
|
Frame |
RPM |
Head |
Body |
Damage
|
High-Impact |
340 |
4 |
2 |
188
|
Adaptive |
390 |
5 |
2 |
195
|
Lightweight |
450 |
7 |
1 |
191
|
Aggressive |
450 |
6 |
2 |
194
|
Rapid Fire |
540 |
8 |
0 |
192
|
Rapid Fire |
540 |
7 |
2 |
196
|
Minimum Required to Always Kill
Scout Rifles:
- High Impact (150rpm): 4HS (208dmg).
- High Mid Impact (180rpm): 3HS 2BS (212dmg).
- Low Mid Impact (200rpm): 4HS 1BS (205dmg).
- Low Impact (260rpm): 4HS 3BS (223dmg).
Pulse Rifles:
- High Impact (320dmg): 2HS 1BS (207dmg).
- High Mid Impact (360dmg): 3HS (207dmg).
- Low Mid Impact (450dmg): 3HS 1 BS (222dmg).
- Low Impact (540dmg): 4HS (216dmg).
Hand Cannons:
- High impact: 3HS (213dmg).
- Med impact: 3HS 1BS (228dmg).
- Low impact: 3HS 1Bs (220dmg).
Notes
- ↑ Shield Capacity Increase is as quoted in game
References
- ↑ 1.0 1.1 "Weapon Stats Spreadsheet." Destiny Massive Breakdowns, maintained by Mercules904, Beyond Light, Accessed 15 May 2021.