Resilience is an armor stat. It determines how much overall health your guardian has and reduces stasis breakout damage
Resilience Tiers
Resilience[1]
Resilience Tier |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10
|
Health
|
70
|
Shield
|
115 |
116 |
117 |
118 |
119 |
120 |
122 |
124 |
126 |
128 |
130
|
Shield Capacity Increase
|
0% |
1% |
2% |
3% |
4% |
5% |
6% |
8% |
10% |
12% |
13%
|
Total HP
|
185 |
186 |
187 |
188 |
189 |
190 |
192 |
194 |
196 |
198 |
200
|
- Note: Shield Capacity Increase is as quoted in game
Change in Gun Interactions
While differences in Guardian health between tiers is minimal, in the Crucible the minor differences change important gun interactions.
In general, higher tiers of resilience will cause certain architypes to increase the number of headshots required to reach optimal Time to Kill(TTK) or outright require more shots to land.
For example, an Aggressive Frame Hand Cannon can kill with 1 Head shot + 2 Body shots up to 4 Resilience.
A guardian with 5 Resilience can survive this interaction which means that the interaction changes to 2 Head + 1 Body shot.
Frame |
RPM |
Head |
Body |
Damage
|
Aggressive |
120 |
1 |
2 |
191
|
Adaptive |
140 |
2 |
1 |
187
|
Precision |
180 |
2 |
2 |
190
|
Frame |
RPM |
Head |
Body |
Damage
|
High-Impact |
150 |
3 |
0 |
204
|
Precision |
180 |
3 |
1 |
200
|
Lightweight |
200 |
3 |
1 |
193
|
Rapid Fire |
260 |
4 |
0 |
188
|
Rapid Fire |
260 |
3 |
2 |
197
|
Frame |
RPM |
Head |
Body |
Damage
|
High-Impact |
340 |
4 |
2 |
188
|
Adaptive |
390 |
5 |
2 |
195
|
Lightweight |
450 |
7 |
1 |
191
|
Aggressive |
450 |
6 |
2 |
194
|
Rapid Fire |
540 |
8 |
0 |
192
|
Rapid Fire |
540 |
7 |
2 |
196
|
Minimum Required to Always Kill
Scout Rifles:
- High-Impact (150rpm): 3HS (204 dmg).
- Precision (180rpm): 3HS 2BS (235 dmg).
- Lightweight (200rpm): 4HS (216 dmg).
- Rapid-Fire (260rpm): 4HS 1BS (216 dmg).
Pulse Rifles:
- High-Impact (340 rpm): 5HS 1BS (202 dmg).
- Adaptive (390 rpm): 6HS 1BS (206 dmg).
- Lightweight (450 rpm): 7HS 2BS (207 dmg).
- Aggressive (450 rpm): 7HS 1BS (205 dmg).
- Rapid-Fire (540 rpm): 8HS 1BS (206 dmg).
Hand Cannons:
- Aggressive (120 rpm): 2HS 1BS (232dmg).
- Adaptive (140 rpm): 3HS (210dmg).
- Precision (180 rpm): 3HS 1Bs (209 dmg).
Submachine Gun:
- Precision (600 rpm): 9 HS (207 dmg)
- Aggressive (750 rpm): 9HS 1 BS(213 dmg)
- Adaptive (900 rpm): 9HS 3BS (204 dmg)
- Lightweight (900 rpm): 9HS 3BS (204 dmg)
Sidearms:
- Precision (260 rpm): 3 HS 1 BS (209 dmg)
- Adaptive (300 rpm): 4 HS (204 dmg)
- Aggressive Burst (325 rpm): 4 HS 1 BS (213 dmg)
- Lightweight (360 rpm): 4 HS 1 BS (211 dmg)
- Suros Rapid-Fire (450 rpm): 6 HS (210 dmg)
- Adaptive Burst (491 rpm): 6 HS 1 BS (212 dmg)
Auto Rifles:
- High-Impact (360 rpm): 6 HS (210 dmg)
- Precision (450 rpm): 7 HS (203 dmg)
- Adaptive (600 rpm): 9 HS (207 dmg)
- Rapid-Fire (720 rpm): 10 HS 1 BS (213 dmg)
Notes
References
- ↑ "Weapon Stats Spreadsheet." Destiny Massive Breakdowns, maintained by Mercules904, Beyond Light, Accessed 15 May 2021.