Resilience is a stat. It determines how much overall health your guardian has.
Resilience Tiers
Resilience Tier |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
HP |
186 |
187 |
188 |
189 |
190 |
191 |
192 |
194 |
196 |
198 |
200 |
Change in Gun Interactions
While differences in Guardian health between tiers is minimal, in crucible the minor differences change important gun interactions. In general, higher tiers of resilience will cause certain architypes to increase the number of headshots required to reach optimal Time to Kill or outright require more shots to land. For example, an Aggressive Frame Hand Cannon can kill with 1 Head and 2 Body shots for a total of 191 damage. A guardian with 6 Resilience can survive this interaction which means that the requirement to kill a 6 resilience guardian with this hand cannon is 2 head, 1 body.
Frame |
RPM |
Head |
Body |
Damage
|
Aggressive |
120 |
1 |
2 |
191
|
Adaptive |
140 |
2 |
1 |
187
|
Precision |
180 |
2 |
2 |
190
|
Frame |
RPM |
Head |
Body |
Damage
|
High-Impact |
150 |
3 |
0 |
204
|
Precision |
180 |
3 |
1 |
200
|
Lightweight |
200 |
3 |
1 |
193
|
Rapid Fire |
260 |
4 |
0 |
188
|
Rapid Fire |
260 |
3 |
2 |
197
|
Frame |
RPM |
Head |
Body |
Damage
|
High-Impact |
340 |
4 |
2 |
188
|
Adaptive |
390 |
5 |
2 |
195
|
Lightweight |
450 |
7 |
1 |
191
|
Aggressive |
450 |
6 |
2 |
194
|
Rapid Fire |
540 |
8 |
0 |
192
|
Rapid Fire |
540 |
7 |
2 |
196
|
Minimum Required to Always Kill
Scout Rifles:
- High Impact (150rpm): 4HS (208dmg).
- High Mid Impact (180rpm): 3HS 2BS (212dmg).
- Low Mid Impact (200rpm): 4HS 1BS (205dmg).
- Low Impact (260rpm): 4HS 3BS (223dmg).
Pulse Rifles:
- High Impact (320dmg): 2HS 1BS (207dmg).
- High Mid Impact (360dmg): 3HS (207dmg).
- Low Mid Impact (450dmg): 3HS 1 BS (222dmg).
- Low Impact (540dmg): 4HS (216dmg).
Hand Cannons:
- High impact: 3HS (213dmg).
- Med impact: 3HS 1BS (228dmg).
- Low impact: 3HS 1Bs (220dmg).
Additional Information