Resilience

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Resilience Icon.png

Resilience is an armor stat. It determines how much overall health your guardian has and reduces stasis breakout damage

Resilience Tiers

Resilience Tier 0 1 2 3 4 5 6 7 8 9 10
Health 70
Shield[1] 115 116 117 118 119 120 122 124 126 128 130
Shield Capacity Increase 0% 1% 2% 3% 4% 5% 6% 8% 10% 12% 13%
Total HP[1] 185 186 187 188 189 190 192 194 196 198 200

[notes 1]

Change in Gun Interactions

While differences in Guardian health between tiers is minimal, in the Crucible the minor differences change important gun interactions. In general, higher tiers of resilience will cause certain architypes to increase the number of headshots required to reach optimal Time to Kill(TTK) or outright require more shots to land. For example, an Aggressive Frame Hand Cannon can kill with 1 Head shot + 2 Body shots up to 4 Resilience. A guardian with 5 Resilience can survive this interaction which means that the interaction changes to 2 Head + 1 Body shot.

Hand Cannons

Frame RPM Head Body Damage
Aggressive 120 1 2 191
Adaptive 140 2 1 187
Precision 180 2 2 190

Scout Rifles

Frame RPM Head Body Damage
High-Impact 150 3 0 204
Precision 180 3 1 200
Lightweight 200 3 1 193
Rapid Fire 260 4 0 188
Rapid Fire 260 3 2 197

Pulse Rifles

Frame RPM Head Body Damage
High-Impact 340 4 2 188
Adaptive 390 5 2 195
Lightweight 450 7 1 191
Aggressive 450 6 2 194
Rapid Fire 540 8 0 192
Rapid Fire 540 7 2 196

Minimum Required to Always Kill

Scout Rifles:

  • High Impact (150rpm): 4HS (208dmg).
  • High Mid Impact (180rpm): 3HS 2BS (212dmg).
  • Low Mid Impact (200rpm): 4HS 1BS (205dmg).
  • Low Impact (260rpm): 4HS 3BS (223dmg).

Pulse Rifles:

  • High Impact (320dmg): 2HS 1BS (207dmg).
  • High Mid Impact (360dmg): 3HS (207dmg).
  • Low Mid Impact (450dmg): 3HS 1 BS (222dmg).
  • Low Impact (540dmg): 4HS (216dmg).

Hand Cannons:

  • High impact: 3HS (213dmg).
  • Med impact: 3HS 1BS (228dmg).
  • Low impact: 3HS 1Bs (220dmg).

Notes

  1. Shield Capacity Increase is as quoted in game

References

  1. 1.0 1.1 "Weapon Stats Spreadsheet." Destiny Massive Breakdowns, maintained by Mercules904, Beyond Light, Accessed 15 May 2021.

Stats
Displayed Attributes AttackImpactRangeStabilityHandlingReload SpeedBlast RadiusVelocityCharge TimeSwing SpeedEfficiencyDefense (Sword)MagazineRounds Per MinuteDraw TimeAccuracy
Hidden Attributes ZoomInventory SizeAim AssistanceRecoil Direction
Armor Defense (Armor)MobilityResilienceRecoveryDisciplineIntellectStrength

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