Hand Cannons

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General Information

Overview

Hand Cannons are powerful weapons with high aim assist that reward a calm hand when under fire. This weapon type sacrifices RPM (exeption is The Last Word) for higher damage per hit, making it ideal for longer range engagements.

So far, the only Energy Hand Cannon to use Special ammo is Eriana's Vow.

Hand Cannons by Rarity

Exotic

Item Icon Slot Rarity Impact Range Stability Handling Reload Speed Rounds Per Minute
Sunshot Energy 80 31 40 81 72 150
Turncoat Energy 84 45 51 52 39 140
Thorn Kinetic 80 41 60 69 46 150
Sturm Kinetic 92 64 56 46 55 110
The Last Word Kinetic 78 28 46 28 82 225
Ace of Spades Kinetic 84 78 46 46 48 140
Eriana's Vow Energy 100 100 30 23 24 90
Crimson Kinetic 92 60 82 51 64 415
Hawkmoon Kinetic 78 57 67 74 63 140
Malfeasance Kinetic 78 40 80 29 80 180
Graviton Spike Energy 80 40 55 60 50 150
Lumina Kinetic 80 44 46 74 65 140

Legendary

Item Icon Slot Rarity Impact Range Stability Handling Reload Speed Rounds Per Minute
A Cold Sweat Energy 78 44 67 41 37 180
Combined Action Energy 92 54 26 23 32 120
Duke Mk. 44 Kinetic 92 68 36 37 37 110
Midnight Coup (Season 1) Kinetic 80 37 46 64 60 150
Seventh Seraph Officer Revolver Kinetic 78 28 52 30 49 180
Fatebringer (Timelost) (Season 14) Kinetic 84 51 61 60 51 140
Imset HC4 Energy 80 37 46 71 64 150
Austringer (Season 7) Kinetic 84 51 63 52 51 140
Corundum Hammer Kinetic 84 50 45 57 45 140
Exalted Truth (Season 19) Energy 84 50 58 55 47 140
Trust Energy 78 37 56 35 50 180
Igneous Hammer (Adept) (Season 13) Energy 92 68 42 43 37 120
Loud Lullaby Kinetic 92 58 25 32 31 110
Yesterday's Question (Adept) Energy 92 63 36 34 31 257
Vulpecula Kinetic 78 39 58 36 57 180
Uncivil Discourse Energy 94 75 77 79 80 180
True Prophecy Kinetic 92 62 30 37 30 110
Living Memory Kinetic 84 44 53 47 45 140
Malediction Kinetic 92 61 29 32 28 120
Kindled Orchid Energy 84 45 56 47 49 140
Warden's Law (Adept) (Season 22) Kinetic 92 56 29 24 27 257
The Palindrome Energy 84 50 58 50 42 140
Judgment (Adept) Kinetic 84 44 42 55 45 140
Daedalus Code Energy 80 39 41 66 62 150
Pure Poetry Kinetic 92 53 23 26 26 120
West of Sunfall 7 Kinetic 78 45 68 41 33 180
Targeted Redaction Energy 92 56 23 26 25 120
Ten Paces Kinetic 84 46 53 44 46 140
Luna's Howl (Season 4) Energy 80 47 61 41 59 150
IKELOS_HC_v1.0.2 Energy 78 39 60 40 40 180
Fatebringer (Season 14) Kinetic 84 51 61 60 51 140
Better Devils Kinetic 84 40 42 40 40 140
D.F.A. (Season 2) Kinetic 84 51 59 48 52 140
Sixth Sense Kinetic 92 64 30 29 35 120
Exalted Truth (Adept) (Season 19) Energy 84 50 58 55 47 140
Warden's Law Kinetic 92 56 29 24 27 257
Waking Vigil (Season 4) Energy 80 38 44 67 60 150
Optative Energy 78 34 55 26 53 180
Yesterday's Question Energy 92 63 36 34 31 257
Eyasluna Kinetic 84 56 68 54 50 140
Sarpedon-D Energy 96 31 27 25 27 100
Dire Promise Kinetic 80 45 50 61 54 150
D.F.A. Kinetic 84 45 54 42 47 140
Kept Confidence Kinetic 84 46 56 45 40 140
Crimil's Dagger (Season 2) Kinetic 92 64 31 31 32 110
Better Devils (Season 1) Kinetic 84 46 48 46 46 140
Bottom Dollar Energy 92 60 28 31 25 120
Aureus Neutralizer Kinetic 96 25 14 23 23 100
Annual Skate Energy 84 46 54 52 44 140
Exalted Truth Energy 84 50 58 55 47 140

... further results

Rare

Item Icon Slot Rarity Impact Range Stability Handling Reload Speed Rounds Per Minute
Lamia HC2 Energy 80 34 37 66 59 150
Presto-48 Energy 84 41 52 47 42 140
Azimuth DSU Kinetic 92 55 25 31 28 110
Guseva-C Kinetic 92 60 29 33 33 110
Allegro-34 Energy 84 41 51 50 42 140
Ballyhoo Mk.27 Kinetic 84 41 51 48 44 140

Uncommon

Item Icon Slot Rarity Impact Range Stability Handling Reload Speed Rounds Per Minute
Minuet-12 Energy 84 41 50 45 41 140
One Earth Kinetic 80 31 36 62 56 150
Picayune Mk. 33 Kinetic 92 54 23 28 26 110
Mos Ultima II Kinetic 84 40 50 44 41 140

Common

Item Icon Slot Rarity Impact Range Stability Handling Reload Speed Rounds Per Minute
Helios HC1 Energy 80 30 33 62 54 150
Headstrong Kinetic 92 55 24 30 33 110

Related Links

Patch History

  • 3.4.0.4[1]
    • Fixed an issue where Hand Cannons would have an empty magazine when first entering into an activity.

References


Weapons
Primary Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows
Special Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms
Heavy Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns
Exotic Weapons