Sturm

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Sturm
Sturm icon1.png
Attributes
Season 1
Type Hand Cannon
Slot Kinetic
Level 20
Rarity Exotic
Damage Type Kinetic
Description These ancient ceremonial pistols can be dated back to the early Golden Age. A faded inscription reads, "To Sigrun, from Victor."
Statistics
Impact 92
Range 64
Stability 56
Handling 46
Reload Speed 55
Rounds Per Minute 110
Magazine 9
Reserves 91
Zoom 14
Inventory Size 30
Aim Assistance 50
Recoil 80
Bounce Intensity 20
Bounce Direction Tends Right
Acquisition
Relics of the Golden Age icon.jpg Relics of the Golden Age
Not available anymore.
Exotic Archive icon.png Monument to Lost Lights
Red War Exotics.
Sturm PvP Stats
Optimal Time-to-Kill 1.07s
Optimal Kill 3 crits
Body Shot Time-to-Kill 2.13s
Body Shots to Kill 5 body
Crit Damage 71
Body Damage 47

Sturm is an Exotic Hand Cannon.

Perks - Curated Roll

Intrinsic

  • Accomplice icon1.png Accomplice - Kills with this weapon fill the magazine of the equipped Energy weapon from reserves.

Sight / Barrel

  • Extended barrel icon1.png Extended Barrel - Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil

Magazine / Battery

  • Extended mag icon1.png Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size.
    • Greatly decreases Reload Speed.

Trait 1

  • Storm and Stress icon.png Storm and Stress — Kills with Drang reload this weapon and overflow a bonus damage round into the magazine.

Trait 2

  • Heavy grip icon1.png Combat Grip — This weapon's recoil direction is more vertical.
    • Greatly controls recoil

Catalyst

Sturm Catalyst can be obtained by defeating non-Guardian enemies on Nessus. To unlock its upgrade, the player has to defeat enemies with Sturm and Drang while having both weapons equipped.

The Catalyst increases Sturm's range by 18 and handling by 36 and Masterworks it.

Notes

Accomplice
  • Possible Bug: Drang will not consume reserve ammo.
Storm and Stress
  • A final blow with Drang will reload Sturm and overfill the magazine with a Sturm Overcharge round, stacking up to 99 rounds. Sturm Overcharge rounds deal 260% bonus damage.

Lore

"Please! You don't understand. I'm supposed to be on that ship."

The guard smiled at Sigrun with gentle condescension. "That's not possible, ma'am."

She understood why he would believe that; all of the colonists had entered cryo two weeks ago, but she could see the crew waving for pictures. They were awake! She could be awake, too. "I'm supposed to be on that ship," she insisted, leaning around the guard. There was still time. She could find whatever horrible cryo-coffin they'd loaded Victor into; she could kneel before it and beg him to forgive her. He wouldn't hear her but he wasn't gone yet—

"I need you to take a step back, ma'am."

"Captain Jacobson!" Sigrun darted past the guard. "I'm a colonist! You can't leave without me!"

Images

Sturm1.jpg

Weapon Ornaments


Weapons
Primary Auto RiflesScout RiflesPulse RiflesHand CannonsSubmachine GunsSidearmsCombat Bows
Special ShotgunsBreech Grenade LaunchersFusion RiflesSniper RiflesTrace RiflesGlaivesRocket Sidearms
Heavy SwordsDrum Grenade LaunchersRocket LaunchersLinear Fusion RiflesMachine Guns
Exotic Weapons