Rarity Effects on Weapons
|Rarity||Perks||[[WeaponMods Slots||Dismantling Yield|
|Intrinsic||Sights and Barrels||Magazines and Batteries*||Trait||Stocks and Grips|
|Common (White)||Fixed||Fixed||-||-||-||-||25 Glimmer|
|Uncommon (Green)||Fixed||Choose 1 of 2||Fixed||-||-||-||50 Glimmer|
|Rare (Blue)||Fixed||Choose 1 of 2||Fixed||Fixed||-||Energy (if applicable), Shader||100 Glimmer, 1 Gunsmith Materials|
|Legendary^ (Purple)||Fixed||Choose 1 of 2-3||Choose 1 of 2-3||Fixed||-||Energy (if applicable), Shader, Upgrade to Masterwork||2 Legendary Shards, 3 Gunsmith Materials|
|Masterwork^ (Purple+Gold)||Fixed||Choose 1 of 2-3||Choose 1 of 2-3||Fixed||-||Energy (if applicable), Shader, Masterwork Bonus/Reroll Bonus||2 Legendary Shards, 3 Gunsmith Materials, 1-3 Masterwork Cores|
|Exotic (Gold)||Fixed||Fixed||Fixed||Fixed||Fixed||Weapon Ornament (if applicable)||5? Legendary Shards, 5? Gunsmith Materials|
^Lost Prophecies weapons have 3 Sight/Barrel perks and 3 Magazine/Battery perks. Most other Legendary/Masterwork weapons have 3 Sight/Barrel perks and 2 Magazine/Battery perks, though quite a few, including all Legendary/Masterwork Swords, have 2 Sight/Barrel perks and 2 Magazine/Battery perks.
Note: Quest-reward weapons of a particular rarity may have the perk characteristics of the next rarity up (example: Lionheart, a Rare quest reward, has the weapon perk characteristics of a Legendary weapon).