Rarity

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Rarity Effects on Weapons

Rarity Perks [[WeaponMods Slots Dismantling Yield
Intrinsic Sights and Barrels Magazines and Batteries* Trait Stocks and Grips
Common (White) Fixed Fixed - - - - 25 Glimmer
Uncommon (Green) Fixed Choose 1 of 2 Fixed - - - 50 Glimmer
Rare (Blue) Fixed Choose 1 of 2 Fixed Fixed - Energy (if applicable), Shader 100 Glimmer, 1 Gunsmith Materials
Legendary^ (Purple) Fixed Choose 1 of 2-3 Choose 1 of 2-3 Fixed - Energy (if applicable), Shader, Upgrade to Masterwork 2 Legendary Shards, 3 Gunsmith Materials
Masterwork^ (Purple+Gold) Fixed Choose 1 of 2-3 Choose 1 of 2-3 Fixed - Energy (if applicable), Shader, Masterwork Bonus/Reroll Bonus 2 Legendary Shards, 3 Gunsmith Materials, 1-3 Masterwork Cores
Exotic (Gold) Fixed Fixed Fixed Fixed Fixed Weapon Ornament (if applicable) 5? Legendary Shards, 5? Gunsmith Materials

*Weapons from Trials of the Nine and Raids have a set of two Traits rather than a set of Magazines and Batteries perks.

^Lost Prophecies weapons have 3 Sight/Barrel perks and 3 Magazine/Battery perks. Most other Legendary/Masterwork weapons have 3 Sight/Barrel perks and 2 Magazine/Battery perks, though quite a few, including all Legendary/Masterwork Swords, have 2 Sight/Barrel perks and 2 Magazine/Battery perks.

Note: Quest-reward weapons of a particular rarity may have the perk characteristics of the next rarity up (example: Lionheart, a Rare quest reward, has the weapon perk characteristics of a Legendary weapon).


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