Rarity
From Destiny 2 Wiki
Rarity Effects on Weapons
Rarity | Perks | [[WeaponMods Slots | Dismantling Yield | ||||
---|---|---|---|---|---|---|---|
Intrinsic | Sights and Barrels | Magazines and Batteries* | Trait | Stocks and Grips | |||
Common (White) | Fixed | Fixed | - | - | - | - | 25 Glimmer |
Uncommon (Green) | Fixed | Choose 1 of 2 | Fixed | - | - | - | 50 Glimmer |
Rare (Blue) | Fixed | Choose 1 of 2 | Fixed | Fixed | - | Energy (if applicable), Shader | 100 Glimmer, 1 Gunsmith Materials |
Legendary^ (Purple) | Fixed | Choose 1 of 2-3 | Choose 1 of 2-3 | Fixed | - | Energy (if applicable), Shader, Upgrade to Masterwork | 2 Legendary Shards, 3 Gunsmith Materials |
Masterwork^ (Purple+Gold) | Fixed | Choose 1 of 2-3 | Choose 1 of 2-3 | Fixed | - | Energy (if applicable), Shader, Masterwork Bonus/Reroll Bonus | 2 Legendary Shards, 3 Gunsmith Materials, 1-3 Masterwork Cores |
Exotic (Gold) | Fixed | Fixed | Fixed | Fixed | Fixed | Weapon Ornament (if applicable) | 5? Legendary Shards, 5? Gunsmith Materials |
*Weapons from Trials of the Nine and Raids have a set of two Traits rather than a set of Magazines and Batteries perks.
^Lost Prophecies weapons have 3 Sight/Barrel perks and 3 Magazine/Battery perks. Most other Legendary/Masterwork weapons have 3 Sight/Barrel perks and 2 Magazine/Battery perks, though quite a few, including all Legendary/Masterwork Swords, have 2 Sight/Barrel perks and 2 Magazine/Battery perks.
Note: Quest-reward weapons of a particular rarity may have the perk characteristics of the next rarity up (example: Lionheart, a Rare quest reward, has the weapon perk characteristics of a Legendary weapon).