Weapon Perks
Weapons have perks associated with them which boost their natural capabilities.
Perk Slots
Weapons have an intrinsic perk and up to 4 perk columns. The number of available perk columns is dependent on the rarity of the weapon. Each perk column has specific perk types which inhabit them. Perks on legendary weapons are randomly rolled from perk pools unique to each gun.
| Common | 0 |
| Uncommon | 2 |
| Rare | 3 |
| Legendary | 4 |
| Exotic | 4 |
Intrinsic
Every weapon has an intrinsic perk, typically a Weapon Frame. Weapons Frames are responsible for determining the damage values for a gun and its Rounds Per Minute. Additionally, some weapon frames provide additional utility.
Exotics weapons instead get an exotic intrinsic perk, such as Delayed Gratification or Memento Mori. These intrinsic perks occupy the same slot as where a weapon frame would normally go. They provide much more utility than a normal frame, enough to be analagous to an extra weapon trait.
Perk Slot 1
Perk Slot 1 is occupied by Barrels, Blades, Bowstrings, Launcher Barrels, Scopes, and Sights. This column usually provides a choice between 2 perks, sometimes 3.
Perk Slot 2
Perk slot 2 is occupied by Arrows, Batteries, Guards, and Magazines. This column usually provides a choice between 2 perks, sometimes 3.
Perk Slot 3
Perk Slot 3 is occupied by Weapon Traits. Exotic weapons have a unique weapon trait in the slot that is specific to the exotic.
|
Outlaw |
Perk Slot 4
Perks Slot 4 is occupied by Weapon Traits. Exotic Weapons have Stocks and Grips in this slot instead. Hand Cannons and Sidearms have Grips while all other weapon families use Stocks
|
Rampage |
All Weapon Perks
| Perk | Image | Type | Season | Rarity | Description |
|---|---|---|---|---|---|
| Air Assault | 5 | ||||
| Heavy Metal | 20 | ||||
| Corkscrew Rifling | |||||
| Reciprocity | 26 | ||||
| Honed Edge (Izanagi) | |||||
| ... further results | |||||