Recoil Direction is an expression of a weapon's recoil path.
Recoil can be broken down into 2 components: Bounce Direction and Bounce Intensity.
Recoil Direction, as its name implies, decides the general direction a player's camera deviates when shooting. This sideways recoil direction oscillates between left and right.
- Recoil Direction values that end in 5 tend vertically.
- Recoil Direction values that end in 0 tend to the side.
- Recoil Direction values 96-99 tend right
- 100 Recoil direction tends vertically
Recoil Direction also decides Bounce Intensity, <DEFINITION NEEDED>. Bounce Intensity is calculated by taking the compliment of Recoil Direction.
BounceIntensity = 100 - RecoilDirection
|Displayed Attributes||Attack • Impact • Range • Stability • Handling • Reload Speed • Blast Radius • Velocity • Charge Time • Swing Speed • Efficiency • Magazine • Rounds Per Minute • Draw Time • Accuracy|
|Hidden Attributes||Zoom • Inventory Size • Aim Assistance • Recoil Direction • Airborne Effectiveness|
|Armor||Defense (Armor) • Mobility • Resilience • Recovery • Discipline • Intellect • Strength|