Charge Rate
Charge Rate (more commonly referred to as Charge Time) is a weapon stat in Destiny 2 that determines how long Fusion Rifles, Linear Fusion Rifles, and Combat Bows (as Draw Time) must charge or be drawn before firing. This stat is inversely proportional to the weapon's Impact value.
Contents
Overview
Charge Rate represents a fundamental trade-off in weapon design: faster-charging weapons deal less damage per shot but offer higher rates of fire, while slower-charging weapons deliver more impact at the cost of reduced firing speed. Understanding charge time is crucial for optimizing DPS and selecting appropriate weapons for different combat scenarios.
Mechanics
Measurement
- Expressed in milliseconds (ms)
- 500 charge time = 0.5 seconds
- 900 charge time = 0.9 seconds
- Lower values = faster charging
Stat Relationships
Inverse Relationships
- High Charge Time ↔ High Impact
- Low Charge Time ↔ Low Impact
- Charge Time ↔ RPM (inversely)
Internal Calculation
- Based on Charge Time Rating
- Low Rating = Long charge time
- High Rating = Short charge time
- Modified by perks and masterworks
Weapon Type Ranges
Fusion Rifles
Rapid-Fire Frame
- ~460ms charge time
- Lowest impact
- Highest RPM
- PvP popular
Adaptive Frame
- ~660ms charge time
- Balanced stats
- Versatile option
- Common choice
Precision Frame
- ~740ms charge time
- Higher impact
- Better range
- Stable firing
High-Impact Frame
- ~860ms charge time
- Maximum impact
- Lowest RPM
- Boss damage
Linear Fusion Rifles
Standard Charge Time
- 533ms (post-update)
- Previously 820ms for some
- More consistent across types
- Heavy weapon balance
Variations
- Precision: Slightly faster
- High-Impact: Slightly slower
- Exotic variations exist
Combat Bows (Draw Time)
Lightweight Frame
- ~540ms draw time
- Quick successive shots
- Lower damage
Precision Frame
- ~684ms draw time
- Higher damage
- Better accuracy
Compound Bow
- ~800ms+ draw time
- Maximum damage
- Slowest fire rate
Modifying Charge Time
Battery Perks
Accelerated Coils
- +10 Charge Time Rating
- Faster charge (-40ms typical)
- Reduced impact
- PvP favored
Liquid Coils
- -10 Charge Time Rating
- Slower charge (+40ms typical)
- Increased impact
- PvE preferred
Particle Repeater
- Stability focus
- Minimal charge impact
- Precision emphasis
Masterwork Effects
Current Status (Post-7.2.0.1)
- Fusion Rifles: No damage penalty
- Linear Fusions: Still -5% damage
- Charge time reduction maintained
- Build considerations changed
Historical Context
- Previously reduced damage
- Community complaints
- Bungie adjustment
- Meta shift resulted
Perks Affecting Charge Time
Direct Modifiers
Backup Plan (Vaulted)
- Drastically reduced charge time
- Quick swap potential
- Removed from game
Kickstart (Modified)
- Conditional charge reduction
- Requires full magazine
- Limited availability
Indirect Effects
Pre-charging Perks
- Under Pressure
- High-Impact Reserves
- Firmly Planted
- Benefit from timing
Strategic Considerations
PvE Applications
DPS Phases
- Slower charge = Higher total damage
- Ammo efficiency important
- Sustained damage preferred
Add Clear
- Faster charge beneficial
- Quick target switching
- Mobility maintained
PvP Applications
Dueling
- Fast charge crucial
- Pre-charge corners
- Reaction time matters
Lane Control
- High impact viable
- Positioning key
- One-shot potential
Charge Time vs. DPS
Calculation Factors
- Damage per shot
- Charge time
- Reload time
- Magazine size
Optimal Balance
- Activity dependent
- Target type matters
- Ammo economy
- Team composition
Common Misconceptions
- Lower number = slower (opposite true)
- All fusions same range (varies)
- Charge time = DPS (complex relationship)
- Draw time identical mechanic (similar but distinct)
Notable Examples
Fast Charge
- Cartesian Coordinate: 460ms
- Riptide: 460ms
- Rapid-fire options
Slow Charge
- Glacioclasm: 860ms
- High-impact choices
- Maximum damage
Tips for Players
Choosing Charge Times
- Match to playstyle
- Consider engagement range
- Account for movement
- Practice pre-charging
Build Synergies
- Holster mods for swapping
- Loader perks for uptime
- Damage perks complement
- Handling improvements
Future Considerations
- Balance patches ongoing
- New archetypes possible
- Perk interactions evolving
- Meta shifts expected
See Also
References
- D2 Wiki - Charge Time
- Steam - Fusion Charge Discussion
- Light.gg - Charge Masterwork
- DIM - Charge Time Update
- Blueberries.gg - Fusion Tier List