Destiny 2

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Destiny 2
Destiny 2 cover.jpg
Title Destiny 2
Platforms Xbox One, PlayStation 4, PC, Google Stadia
Publisher Activision (2017-2019)
Bungie (2019-present)
Developer Bungie
Released PS4, Xbox One
September 6, 2017
October 24, 2017
November 19, 2019

Destiny 2 is the sequel of Destiny. It is a multiplayer first-person shooter developed by Bungie. It was re-released as Destiny 2: New Light on October 1, 2019.


Humanity's last safe city has fallen to an overwhelming invasion force, led by Ghaul, the imposing commander of the brutal Red Legion. He has stripped the city's Guardians of their power, and forced the survivors to flee. You will venture to mysterious, unexplored worlds of our solar system to discover an arsenal of weapons and devastating new combat abilities. To defeat the Red Legion and confront Ghaul, you must reunite humanity's scattered heroes, stand together, and fight back to reclaim our home.



Destiny 2's events are set in the far future, where humanity is on a verge of extinction after an unspecified catastrophe. What remains of humanity lives in the Last City, which is defended by the Guardians, who were risen from the dead and gifted the power of Light to protect their kind, but do not remember their original lives. The Guardians are revived by Ghosts, robotic helpers which heal, resurrect and provide support to their risen. Every player character is one of these Guardians.

As a direct continuation of Destiny, Destiny 2 features characters and references events from its predecessor.

Classes and abilities

Gunslinger subclass menu
There are only 3 character slots on any account, 3 playable races and 3 playable classes. The player can select between a Human, an Awoken (altered human) and an Exo (mechanical human), pick a gender of their character and edit their appearance. All of this does not affect gameplay. The character class, however, does have an impact on the gameplay.

The character's class determines which abilities they can use, which armor they can wear and their class stat. Titans are the most durable of the classes and can create barricades to shield themselves from incoming damage. Hunters are the most agile and can dodge incoming attacks while recharging an ability or reloading a weapon. Warlocks recover from damage faster than other classes and can generate areas that heal themself and allies or buff their damage output. Despite the differences, it is possible to either support or be a damage dealer with every class.

Each class has three elemental subclasses: Arc, Solar, and Void. The player can freely change their character's subclass at any time unless their equipment is locked for a certain activity. The player can select how some of their abilities will work in the subclass submenu. Each class has a Grenade ability, a Melee ability, a Class ability, a Movement Mode, and a Super ability. There are three subclass trees in each subclass, which provide 4 traits that alter Super and Melee, while other abilities can be selected separately. The player can freely change their character's abilities and subclass trees, unless their equipment is locked, like with subclasses. Grenade abilities are different in each subclass, but Class and Movement are usually the same across all of the subclasses.


  • An Arc Titan, the Striker, would be able to select one of the three Grenade abilities to use: a Flashbang Grenade that disorients enemies, a Pulse Grenade that continuously damages enemies in certain radius, and a Lightning Grenade that sticks to surfaces.
  • A Solar Hunter, the Gunslinger, would be able to select one of the three Melee abilities to use: a Proximity Explosive Knife (Way of the Outlaw subclass tree) that is thrown and sticks to surfaces and explodes when approached by an enemy, a Weighted Knife (Way of the Sharpshooter) that is thrown and deals extra damage on a precision hit, and a Knife Trick (Way of a Thousand Cuts) which throws a fan of knives that burn enemies.
  • Any Warlock can select between two Class abilities: a Healing Rift that places a healing spot on the floor and an Empowering Rift that places a spot which boosts their weapon damage output.

Movement Mode determines the character's behavior when a double jump is attempted. Titans have Lift, which is activated by jumping in the air and basically works like a jetpack. Hunters have actual additional jumps. Warlocks have Glide, which works kind of like an extension of a jump. If Glide is activated while the character is ascending during their jump, the character will keep ascending, if activated while the character is descending during their jump, they will keep descending. Void Warlocks, the Voidwalkers, can select Blink as their Movement Mode. Blink teleports the character a certain distance in the direction they are moving, but works on the same principles as Glide. If Blink is activated while the character is ascending during their jump, the character will be teleported higher, if activated while the character is at the apex of their jump and moves forward, the character will be teleported forward, but will still be airborne.

The character's Super ability is determined by their subclass. Each subclass has access to 2 different Supers. Examples of the Supers: a Stormcaller's (Arc Warlock) Chaos Reach fires a beam of Arc energy, a Gunslinger's Golden Gun gives the Hunter a Solar gun that deals a large amount of damage, and a Sentinel's (Void Titan) Ward of Dawn summons a protective dome that can soak a large amount of damage, protecting players hiding inside of it.


Destiny 2 is a first-person shooter, and the weapons are the main source of a player's damage. Each character has three types of weapons equipped simultaneously: the Kinetic weapons, which deal simple kinetic damage, the Energy weapons, which deal either Arc, Solar or Void damage, depending on their elemental type, and the Power weapons, which deal the most damage out of the three weapon types. There are also three ammo types. Primary ammo is white in color, and is used for most weapons. Special ammo is green in color, and is used for certain weapons, like Shotguns or Sniper Rifles. Heavy ammo is used for Power weapons.

A character's armor set consists of five pieces: Helmet, Gauntlets, Chest Armor, Leg Armor and Class Armor. Each class has a different type of class armor. Titans wear Marks, Hunters wear Cloaks and Warlocks wear Bonds. Armor increases character stats, and has different elemental types which determine what kind of mods can be installed into it. Mods are special items that can be installed into designated slots on weapons and armor to provide additional benefits to their wearer.

There are two types of vehicles available to the player's character: a Sparrow and a Ship. Ships are shown in orbit, or on the loading screens when the character is moving to another planet. Sparrows are used for travel in patrol zones. The players can also customize their character's Ghost's appearance by changing his Ghost Shell. Most of the Shells provide additional benefits to the player.

Items in Destiny 2 have an attribute called "Rarity". Common gear is white, Uncommon is green and Rare is blue. Those are seen as low quality items. Purple, Legendary, gear is what endgame players wear. Exotic, golden, is the rarest gear, which has certain special perks. For example, Wish-Ender's perk Queen's Wrath highlights the enemies that are hidden behind obstacles while the player is aiming down sights, and Helm of Saint-14's perk Starless Night blinds enemies that enter the player's Ward of Dawn. Each character can equip only one Exotic weapon and one Exotic piece of armor simultaneously.

Each weapon and armor piece has an attribute called "power". The average power of a character's equipped gear is that character's power level. It determines how much damage the character will deal to enemies and receive from them. Some activities have a recommended power level, entering them while having a much lower power might make the enemies immune to the damage dealt by the player. Likewise, entering an activity with a power level much higher than the recommended will make the player deal more damage to the enemies. Power advantages are disabled in some game modes. The player receives gear of their character's average power level from most sources, and gear above their character's power level from powerful rewards. A character's average power level is determined by the items with highest power that the character can equip, even if the item is not equipped. Unwanted gear can be dismantled to receive materials and free inventory space.

Gear can be found in chests, dropped by enemies or bought from vendors. Most of the times character gear is found in Engrams. By picking up an Engram the player decrypts it into an item. Prime Engrams can be decrypted only by Cryptarchs, and Bright Engrams can be decrypted in the Eververse.

PvE activities

There are several PvE activities the player can access from the Director.

The Tower and the Farm on Earth are social spaces, where the players cannot use their abilities or weapons. The patrol zones on Destinations are areas that the player can explore. Each area is instanced, and each instance has a certain player capacity. Most of the time the players have to be in the same fireteam to arrive at the same instance of an area.

There are several types of activities the player can find in patrol zones:

  • Patrols can be started by interacting with a patrol beacon, they require the player to complete a short task.
  • Adventures, also started with a beacon, require the player to complete a series of short tasks.
  • World Quests, also started with beacons, require the player to complete missions.
  • Story Missions are sometimes started with a beacon, sometimes launched directly from the map.
  • Public Events appear in specified locations and are displayed on the map. Every player in the area can participate in a Public Event and get a reward. Each Event has a specific objective, and can be turned Heroic under certain circumstances. Heroic Public Events give more reward, experience and Flashpoint progress.
  • Secret Public Events do not appear on the map, they are indicated only by specific messages on the screen.
  • Lost Sectors are special areas that contain enemies and a boss, defeating it allows the player to open the reward chest.

In addition, various NPCs offer quests, bounties and challenges which can be completed in Destinations. Bounties are time limited tasks, quests do not expire and usually consist of several steps, and challenges require the player to complete certain actions in a week. For example, Flashpoints are special weekly challenges that require the player to complete activities in a certain destination.

Aside from the free roam tasks, the player can load into Vanguard activities. There are several modes in the Vanguard Director:

  • The Daily Heroic Story Missions allow the players to replay certain story missions with Heroic modifiers. The missions change daily.
  • The Vanguard Strikes allow the players to complete a matchmade mission with a boss at the end and altered by Heroic modifiers. Three modifiers are active in a strike:
    • Elemental singe makes a single element deal more damage. The player's character has to be in the same elemental subclass as the singe during a strike for it to count towards a challenge. Changes weekly.
    • Negative modifiers provide disadvantages to the players. For example, when Grounded is active, the player character takes more damage when they are airborne. Changes daily.
    • Positive modifiers provide advantages to the players. For example, when Grenadier is active, the player character's Grenade ability recharges faster. Changes daily.
  • Nightfall: the Ordeal is a difficult version of an ordinary strike with a score system. It requires a high power level, features additional challenging enemies, and has extra modifiers.
  • The Nightfalls are difficult versions of ordinary strikes with a score system. The player can determine which modifiers are active during a Nightfall by using the Five of Swords item.

Strikes can also be launched directly from a destination's map.

Lastly, there are Raids, the challenging 6-player activities consisting of several encounters which heavily depend on special mechanics.

PvP activities

There is no open world PvP in Destiny 2. PvP activities are accessed from the Crucible and Gambit Directors.

The Crucible is an arena with different modes. There are 4 core modes which remain the same, 2 rotator modes which change weekly, and special time-limited events like Iron Banner or Trials of Osiris. For example, Rumble is a core mode where "every man is for himself" and the winner is the one with the most kills, and Control is a core mode where two teams with 6 players in each earn score by capturing zones and defeating opposing players. It is possible to start a custom PvP match with a fireteam.

Gambit is a mixture of PvE and PvP. There are two teams with 4 players in each, which are sent to different instances of the same map. The players have to fight non-Guardian enemies and pick up Motes they drop upon defeat. Each player can hold a maximum of 15 Motes at a time, and if they die while holding them, the Motes will be lost. There is a bank at the center of the map, where the players have to deposit these Motes. Banking Motes summons blockers which attack the opposing team and prevent them from banking motes until the blockers are defeated. Once in a while a single player from each team can invade the opposing team's instance of the map through a special portal near the bank. They can see enemies through walls and non-Guardian enemies are not hostile to them. The invader has a certain time limit to defeat as many opposing players as they can before they are dragged back to their instance. Killed invaders return to their instance even if they still had some time left. The winner is the team that summons a Primeval boss by depositing enough Motes and defeats it before the opposing team. Invader kills heal the Primeval.


Banshee-44, the Gunsmith
Various NPCs serve as vendors and quest givers in Destiny 2. Some of them have their own Reputation bars, which can be filled by turning in specific items. Once offered enough items, the NPC will give the player a specific Engram and the Reputation bar will have to be filled anew.

The Tower and Farm NPCs:

Destination NPCs:

Special NPCs:

  • Xûr is the Agent of the Nine. He appears weekly on a Friday daily reset and disappears on weekly reset. Xûr sells Exotic Engrams and four Exotic items: a weapon and a piece of armor for each class. He can appear in the Tower, in the EDZ, on Titan, on Nessus and on Io.
  • Lord Saladin appears in the Tower only while the Iron Banner is active. He offers Iron Banner bounties and hands out Iron Engrams in exchange for Iron Banner Tokens.
  • Eva Levante is the Event Vendor, she arrives to the Tower when certain Live Events are active.

New Light

New Light is the free-to-play Destiny 2, which includes all content from the base game, Curse of Osiris and Warmind DLCs. While DLCs like Forsaken and Shadowkeep have to be bought separately each, some of their content is also available for free.

Free content from Forsaken includes the Tangled Shore and the Dreaming City patrol zones, Thunderlord, Arbalest, Outbreak Perfected and Bad Juju, Gambit, Gambit Prime, the Reckoning, Black Armory quests and Forges, and the Menagerie. Free content from Shadowkeep includes the Moon patrol zone, all Crucible updates and maps, new Armor 2.0 system, themed seasonal events, free Season Pass rewards.

New Light introduced some significant changes to the game:

  • The Red War campaign from the base game is not mandatory, and the first mission of the original Destiny is used as a tutorial;
  • A special New Light tutorial questline available for all characters created after the update;
  • Each character begins the game with all abilities and subclasses automatically unlocked;
  • Each character begins the game at 750 power level, which is the minimum requirement for most activities;
  • Character level is removed from the game, Experience is used to gain Seasonal Ranks;
  • Each Season introduces a new Season Pass: by gaining experience across all characters the player levels their account's Seasonal Rank and receives specific rewards;
  • Each Season comes with a Seasonal Artifact which contains Seasonal Mods and can boost a character's power level;
  • Finishers, the new abilities used to kill critically wounded enemies, even if they are shielded.

Destiny: Guardians

Destiny: Guardians is the South Korean version of Destiny 2, which is currently available exclusively on PC. It runs on separate servers, so the players from the main game cannot get matched with someone playing Guardians.

Destiny: Guardians introduced Yuna, the Exotic Armorer vendor exclusive to this version of the game. Tess Everis is not available in Destiny: Guardians.

Base game content

Main page: Season 1

Destiny 2 Base gameCurse of OsirisWarmind
Forsaken Season of the OutlawSeason of the ForgeSeason of the DrifterSeason of Opulence
Shadowkeep Season of the UndyingSeason of DawnSeason of the WorthySeason of Arrivals
Beyond Light Season of the HuntSeason of [REDACTED]Season of [REDACTED]Season of [REDACTED]
Upcoming The Witch QueenLightfall

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