Bounties
From Destiny 2 Wiki
- See also: Challenges
Contents
- 1 Season 25 Bounties
- 2 Season 24 Bounties
- 3 Season 23 Bounties
- 4 Season 22 Bounties
- 5 Season 21 Bounties
- 6 Season 20 Bounties
- 7 Armor Synthesis Bounties
- 8 Astral Alignment Repeatable Bounties
- 9 Cosmodrome Bounties
- 10 Crucible Bounties
- 11 Daily Bounties
- 12 Daily Starhorse Bounties
- 13 Daily Trials Bounties
- 14 Dares Daily Bounties
- 15 Dares Repeatable Bounties
- 16 Defiant Bounties
- 17 Europa Bounties
- 18 Eververse Bounties
- 19 Eververse IGR Bounties
- 20 Exo-Frame Bounties
- 21 Festival of the Lost Bounties
- 22 Gambit Bounties
- 23 Gunsmith Bounties
- 24 Iron Banner Bounties
- 25 Moon Bounties
- 26 Nightmare Bounties
- 27 Override Repeatable Bounties
- 28 Prime "Civic Duty" Bounties
- 29 Prime Daily Bounties
- 30 Prime Weekly Bounties
- 31 Prismatic Recaster Repeatable Bounties
- 32 PsiOps Bounties
- 33 Queen's Bounties
- 34 Rare Bounties
- 35 Rasputin Daily Bounties
- 36 Rasputin Repeatable Bounties
- 37 Rasputin Weekly Bounties
- 38 Repeatable Bounties
- 39 Scallywag Bounties
- 40 Scrapper Bounties
- 41 Seraph Weapon: Auto Rifle Bounties
- 42 Seraph Weapon: Hand Cannon Bounties
- 43 Seraph Weapon: Machine Gun Bounties
- 44 Seraph Weapon: Sidearm Bounties
- 45 Sonar Station Bounties
- 46 Spirit of Riven Bounties
- 47 Timelost Weapon Bounties
- 48 Tonic Laboratory Bounties
- 49 Trials Bounties
- 50 Vanguard Bounties
- 51 Weekly Bounties
- 52 Weekly Clan Bounties
- 53 Weekly Drifter Bounties
- 54 Weekly Starhorse Bounties
- 55 Weekly Trials Bounties
Season 25 Bounties
- See also: Season 25 Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Arc Apparition Hunting | Defeat combatants in Haunted Sectors with final blows from Arc damage. | Arc Arc: 25 | 20 Candy Bright Dust XP | ||
Bombardier Slayer | Defeat combatants with Grenade Launchers in Episode: Revenant activities. | Grenade Launcher Grenade Launcher: 15 | Apothecary Eido Reputation XP | ||
Breakneck (Bounty) | Rapidly defeat combatants anywhere in the system. Gain bonus progress for rapid final blows in Episode: Revenant activities. | Defeated in streaks: 30 | Small Tonic Reagent Sack Apothecary Eido Reputation XP+ | Apothecary Eido | |
Chance of a Ghost | Defeat combatants in Haunted Sectors with final blows from Super abilities. | Super: 10 | 20 Candy Bright Dust XP | ||
Close Enough | Defeat combatants with Grenade Launchers. Gain bonus progress for dealing final blows in Episode: Revenant activities. | Grenade Launcher Grenade Launcher: 30 | Small Tonic Reagent Sack Apothecary Eido Reputation XP+ | Apothecary Eido | |
Devoid of Life | Defeat combatants in Haunted Sectors with final blows from Void damage. | Void Void: 25 | 20 Candy Bright Dust XP | ||
Elite Ghost Hunter | Defeat challenging combatants in Haunted Sectors. | Challenging combatants: 15 | 30 Candy XP+ | Eva Levante | |
Explosive Exorcism | Defeat combatants in Haunted Sectors with final blows from grenades. | Grenade Grenade: 10 | 20 Candy Bright Dust XP | ||
Finger on the Pulse | Defeat combatants with Pulse Rifles. Gain bonus progress for dealing final blows in Episode: Revenant activities. | Pulse Rifle Pulse Rifle: 20 | Small Tonic Reagent Sack Apothecary Eido Reputation XP+ | Apothecary Eido | |
Forager | Collect tonic ingredients from any source. | Ingredients gathered: 100 | Small Tonic Reagent Sack Apothecary Eido Reputation XP+ | Apothecary Eido | |
Funeral Crasher | Rapidly defeat combatants in groups of 3 or more in Haunted Sectors. | Rapidly defeated combatants: 10 | 20 Candy Bright Dust XP | ||
Get Physical | Defeat combatants in Haunted Sectors with final blows from Kinetic weapons. | Kinetic weapon: 40 | 20 Candy Bright Dust XP | ||
Gift: Neomun-Pies | Bake Neomun-Pies for Nimbus. | Holiday gift baked: 1 | Dawning Spirit Bright Dust Essence of Dawning Random Ingredient 2 Random Ingredient XP | ||
Grenade Slayer | Defeat combatants with grenade abilities in Episode: Revenant activities. | Grenade Grenade: 10 | XP Apothecary Eido Reputation | ||
Hand to Hand Cannon | Defeat combatants with Hand Cannons. Gain bonus progress for dealing final blows in Episode: Revenant activities. | Hand Cannon Hand Cannon: 30 | Small Tonic Reagent Sack Apothecary Eido Reputation XP+ | Apothecary Eido | |
Head Banging | Defeat Headless Ones in Haunted Sectors. | Headless Ones: 10 | 30 Candy XP+ | Eva Levante | |
Hostile Energy | Defeat combatants in Haunted Sectors with final blows from Energy weapons. | Energy weapon: 40 | 20 Candy Bright Dust XP | ||
Long Distance Relationship | Defeat combatants with Scout Rifles. Gain bonus progress for dealing final blows in Episode: Revenant activities. | Scout Rifle Scout Rifle: 30 | Small Tonic Reagent Sack Apothecary Eido Reputation XP+ | Apothecary Eido | |
Mask of Fury | Complete a Crucible match while wearing a Festival of the Lost mask. | Match completed: 1 | 30 Candy XP+ | Eva Levante | |
Masked Bank Robber | Complete a Gambit match while wearing a Festival of the Lost mask. | Match completed: 1 | 30 Candy XP+ | Eva Levante | |
Masked Matching | While wearing a Festival of the Lost mask, defeat targets with damage that matches your subclass. | Matching subclass final blows: 50 | 30 Candy XP+ | Eva Levante | |
Masked Striker | Complete a strike while wearing a Festival of the Lost mask. | Strike completed: 1 | 30 Candy XP+ | Eva Levante | |
Melee Slayer | Defeat combatants with melee abilities in Episode: Revenant activities. | Melee Melee: 10 | XP Apothecary Eido Reputation | ||
Myth Hunter | Defeat combatants in Haunted Sectors. | Targets: 125 | 30 Candy XP+ | Eva Levante | |
Natural Scorn Killer | Defeat Scorn combatants anywhere in the system. Gain bonus progress for Scorn defeated in Episode: Revenant activities. | Scorn: 30 | Small Tonic Reagent Sack Apothecary Eido Reputation XP+ | Apothecary Eido | |
Paranormal Research | Complete Haunted Sectors. Expert Haunted Sectors provide additional progress. | Haunted Sectors: 3 | 250 Candy Bright Dust XP++ | Eva Levante | |
Performance Enhancer | Defeat combatants while under the effects of a tonic. | Tonic-enabled final blows dealt: 30 | Small Tonic Reagent Sack Apothecary Eido Reputation XP+ | Apothecary Eido | |
Phantasmal Finisher | Defeat combatants with finishers in Haunted Sectors. | Finisher: 5 | 30 Candy XP+ | Eva Levante | |
Phantom Power | Defeat combatants in Haunted Sectors with final blows from Power weapons. | Power weapon: 15 | 20 Candy Bright Dust XP | ||
Phantom Puncher | Defeat combatants in Haunted Sectors with melee final blows. | Melee Melee: 10 | 20 Candy Bright Dust XP | ||
Pinata Popper | Acquire Candy by defeating combatants anywhere in the system while wearing a Festival of the Lost mask. | Candy acquired: 125 | 30 Candy XP+ | Eva Levante | |
Precision Phantom Hunter | Defeat combatants in Haunted Sectors with final blows from precision damage. | Headshot Precision: 20 | 20 Candy Bright Dust XP | ||
Pulse Slayer | Defeat combatants with Pulse Rifles in Episode: Revenant activities. | Pulse Rifle Pulse Rifle: 15 | Apothecary Eido Reputation XP | ||
Rack 'Em | Defeat combatants with Shotguns. Gain bonus progress for dealing final blows in Episode: Revenant activities. | Shotgun Shotgun: 30 | Small Tonic Reagent Sack Apothecary Eido Reputation XP+ | Apothecary Eido | |
Real Ghost Stories | Collect Manifested Pages by wearing a Festival of the Lost mask while completing activities throughout the system or by completing Haunted Sectors. | Manifested Pages: 1 | 30 Candy XP+ | Eva Levante | |
Rescue Operations | Complete waves in Onslaught: Salvation. | Waves cleared: 10 | Small Tonic Reagent Sack Apothecary Eido Reputation XP+ | Apothecary Eido | |
Revenant Finisher | Defeat combatants with finishers in Episode: Revenant activities. | Finisher: 5 | Apothecary Eido Reputation XP | ||
Revenant Slayer: Energy Weapons | Defeat combatants with weapons in the Energy slot in Episode: Revenant activities. | Energy weapon: 20 | Apothecary Eido Reputation XP | ||
Revenant Slayer: Kinetic Weapons | Defeat combatants with weapons in the Kinetic slot in Episode: Revenant activities. | Kinetic weapon: 20 | Apothecary Eido Reputation XP | ||
Revenant Slayer: Power Weapons | Defeat combatants with Power weapons in Episode: Revenant activities. | Power weapon: 20 | Apothecary Eido Reputation XP | ||
Revenant Slayer: Stasis/Arc | Defeat combatants with Stasis or Arc abilities in Episode: Revenant activities. | Stasis or Arc final blows: 15 | Apothecary Eido Reputation XP | ||
Revenant Slayer: Stasis/Void | Defeat combatants with Stasis or Void abilities in Episode: Revenant activities. | Stasis or Void final blows: 15 | Apothecary Eido Reputation XP | ||
Salvation's Savior | Rescue captured Eliksni in Onslaught: Salvation. | Eliksni rescued: 5 | Small Tonic Reagent Sack Apothecary Eido Reputation XP+ | Apothecary Eido | |
Scout Slayer | Defeat combatants with Scout Rifles in Episode: Revenant activities. | Scout Rifle Scout Rifle: 15 | Apothecary Eido Reputation XP | ||
Scrappy Collector | Collect scrap in Onslaught: Salvation. | Resources collected: 10000 | Small Tonic Reagent Sack Apothecary Eido Reputation XP+ | Apothecary Eido | |
Secondary to None | Defeat combatants with Sidearms. Gain bonus progress for dealing final blows in Episode: Revenant activities. | Sidearm Sidearm: 30 | Small Tonic Reagent Sack Apothecary Eido Reputation XP+ | Apothecary Eido | |
Serial Summoner | Complete at least 4 Summoning Rituals in a single Haunted Sector. | Summoning Rituals completed: 4 | 30 Candy XP+ | Eva Levante | |
Shotgun Slayer | Defeat combatants with Shotguns in Episode: Revenant activities. | Shotgun Shotgun: 10 | XP Apothecary Eido Reputation | ||
Solar Spirit Hunting | Defeat combatants in Haunted Sectors with final blows from Solar damage. | Solar Solar: 25 | 20 Candy Bright Dust XP | ||
Stasis Spirit Hunting | Defeat combatants in Haunted Sectors while they're frozen by Stasis, or with Stasis damage from any source. | Stasis Stasis: 25 | 20 Candy Bright Dust XP | ||
Staying Pre-deceased | Defeat combatants in Haunted Sectors without dying. | Streak: 20 | 20 Candy Bright Dust XP | ||
Strand Spirit Hunting | Defeat combatants in Haunted Sectors while they're affected by Strand, or with Strand damage from any source. | Strand final blows: 25 | 20 Candy Bright Dust XP | ||
Submachine Slayer | Defeat combatants with Submachine Guns in Episode: Revenant activities. | SMG Submachine Gun: 20 | Apothecary Eido Reputation XP | ||
Super Slayer | Defeat combatants with Super abilities in Episode: Revenant activities. | Super: 5 | XP Apothecary Eido Reputation | ||
Wall of Lead | Defeat combatants with Submachine Guns. Gain bonus progress for dealing final blows in Episode: Revenant activities. | SMG Submachine Gun: 30 | Small Tonic Reagent Sack Apothecary Eido Reputation XP+ | Apothecary Eido | |
Wave-Slayer | Complete waves in Onslaught: Salvation. | Waves cleared: 10 | Apothecary Eido Reputation XP | ||
Who Was That Masked Guardian? | Defeat combatants across the system while wearing a Festival of the Lost mask. Defeating Guardians grants the most efficient progress. | Targets: 150 | 250 Candy Bright Dust XP++ | Eva Levante | |
Witch Way to Go | Complete Summoning Rituals in Haunted Sectors. | Summoning Rituals completed: 10 | 30 Candy XP+ | Eva Levante |
Season 24 Bounties
- See also: Season 24 Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
'Tis the Season | Complete Seasonal activities with your clanmates. | Exotic Engram XP++ 150 Clan Reputation 2000 Clan XP Legendary Gear | Suraya Hawthorne | ||
Adventures of the Pod People | Collect higher quality Violet or Emerald Radiolite in Episode: Echoes activities. | XP | |||
Bigger Game Hunting V1.0 | Defeat Shadow Legion anywhere in the system. | XP+ | Failsafe | ||
Bigger Game Hunting V2.0 | Defeat powerful Shadow Legion anywhere in the system. | Echo Engram XP+ | Failsafe | ||
Dungeon Diving | Complete encounters in any dungeon with your clanmates. | Exotic Engram XP++ 150 Clan Reputation 2000 Clan XP Legendary Gear | Suraya Hawthorne | ||
Elevated Levels of Lead V1.0 | Defeat combatants with Auto Rifles or Machine Guns anywhere in the system. | XP+ | Failsafe | ||
Elevated Levels of Lead V2.0 | Rapidly defeat combatants with Auto Rifles or Machine Guns anywhere in the system. | Echo Engram XP+ | Failsafe | ||
Explorers Guide to Vacuum Operation | Defeat combatants with Void abilities in Episode: Echoes activities or across Nessus. | XP | |||
Explorers' Guide to Bladed Tools | Rapidly defeat combatants with Swords or Glaives in Episode: Echoes activities or across Nessus. | XP | |||
Explorers' Guide to Blowing Things Up | Rapidly defeat combatants with Grenade Launchers or Rocket Launchers in Episode: Echoes activities or across Nessus. | XP | |||
Explorers' Guide to Electrifying Charm | Defeat combatants with Arc abilities in Episode: Echoes activities or across Nessus. | XP | |||
Explorers' Guide to Fire Safety | Defeat combatants with Solar abilities in Episode: Echoes activities or across Nessus. | XP | |||
Explorers' Guide to Mastering Quickdraw | Defeat combatants with precision final blows using Hand Cannons or Sidearms in Episode: Echoes activities or across Nessus. | XP | |||
Explorers' Guide to Sniping | Defeat combatants with precision final blows using Sniper Rifles or Scout Rifles in Episode: Echoes activities or across Nessus. | XP | |||
Explorers' Guide to Spraying Bullets | Rapidly defeat combatants with Auto Rifles or Machine Guns in Episode: Echoes activities or across Nessus. | XP | |||
Exploring's a Blast 2.0 | Rapidly defeat combatants with Grenade Launchers or Rocket Launchers anywhere in the system. | Echo Engram XP+ | Failsafe | ||
Exploring's a Blast V1.0 | Defeat combatants with Grenade Launchers or Rocket Launchers anywhere in the system. | XP+ | Failsafe | ||
Fallen Down Cave Shafts V1.0 | Defeat Fallen anywhere in the system. | XP+ | Failsafe | ||
Fallen Down Cave Shafts V2.0 | Defeat powerful Fallen anywhere in the system. | Echo Engram XP+ | Failsafe | ||
Feeling Edgy V1.0 | Defeat combatants with Swords or Glaives anywhere in the system. | XP+ | Failsafe | ||
Feeling Edgy V2.0 | Rapidly defeat combatants with Swords or Glaives anywhere in the system. | Echo Engram XP+ | Failsafe | ||
Great Vex-pectations V1.0 | Defeat Vex anywhere in the system. | XP+ | Failsafe | ||
Great Vex-pectations V2.0 | Defeat powerful Vex anywhere in the system. | Echo Engram XP+ | Failsafe | ||
Hidden Caverns of the Pods | Collect higher quality Azure or Golden Radiolite in Episode: Echoes activities. | XP | |||
Large Vexations | Defeat powerful Vex in Episode: Echoes activities or across Nessus. | XP | |||
No Distance Too Great V1.0 | Defeat combatants with Sniper Rifles or Scout Rifles anywhere in the system. | XP+ | Failsafe | ||
No Distance Too Great V2.0 | Defeat combatants with precision final blows using Sniper Rifles or Scout Rifles anywhere in the system. | Echo Engram XP+ | Failsafe | ||
Ore These Cool Or What? V1.0 | Collect Azure or Golden Radiolite in Episode: Echoes activities. | XP+ | Failsafe | ||
Ore These Cool Or What? V2.0 | Collect higher quality Azure or Golden Radiolite in Episode: Echoes activities. | Echo Engram XP+ | Failsafe | ||
Rocks Fallen, Everyone Dies | Defeat powerful Fallen in Episode: Echoes activities or across Nessus. | XP | |||
Seasoned Slayer | Defeat combatants in Seasonal activities with your clanmates. | Exotic Engram XP++ 150 Clan Reputation 2000 Clan XP Legendary Gear | Suraya Hawthorne | ||
Sedimentary, My Dear Captain V1.0 | Collect Violet or Emerald Radiolite in Episode: Echoes activities. | XP+ | Failsafe | ||
Sedimentary, My Dear Captain V2.0 | Collect higher quality Violet or Emerald Radiolite in Episode: Echoes activities. | Echo Engram XP+ | Failsafe | ||
Shocking Discoveries V1.0 | Defeat combatants with Arc damage anywhere in the system. | XP+ | Failsafe | ||
Shocking Discoveries V2.0 | Defeat combatants with Arc abilities anywhere in the system. | Echo Engram XP+ | Failsafe | ||
Shot Down That Venture V1.0 | Defeat combatants with Hand Cannons or Sidearms anywhere in the system. | XP+ | Failsafe | ||
Shot Down That Venture V2.0 | Defeat combatants with precision final blows using Hand Cannons or Sidearms anywhere in the system. | Echo Engram XP+ | Failsafe | ||
Sunny Side V1.0 | Defeat combatants with Solar damage anywhere in the system. | XP+ | Failsafe | ||
Sunny Side V2.0 | Defeat combatants with Solar abilities anywhere in the system. | Echo Engram XP+ | Failsafe | ||
The Best Kind of Discovery V1.0 | Open Echo Chests at the end of the Breach Executable activity launched from the H.E.L.M. | XP | |||
The Best Kind of Discovery V2.0.1 | Open Echo Chests at the end of an Echoes Battleground activity launched from the H.E.L.M. | XP | |||
The Best Kind of Discovery V2.0.2 | Open an Echo Chest at the end of an Echoes Battleground activity in the H.E.L.M. | Echo Engram XP+ | Failsafe | ||
This Sample Rocks V1.0 | Collect Crimson or Ivory Radiolite in Episode: Echoes activities on Nessus. | XP+ | Failsafe | ||
This Sample Rocks V2.0 | Collect higher quality Crimson or Ivory Radiolite in Episode: Echoes activities. | Echo Engram XP+ | Failsafe | ||
Void Under Warranty V1.0 | Defeat combatants with Void damage anywhere in the system. | XP+ | Failsafe | ||
Void Under Warranty V2.0 | Defeat combatants with Void abilities anywhere in the system. | Echo Engram XP+ | Failsafe | ||
Why Pod? | Collect higher quality Crimson or Ivory Radiolite in Episode: Echoes activities. | XP | |||
Wrecking Ca-ball | Defeat powerful Cabal in Episode: Echoes activities or across Nessus. | XP |
Season 23 Bounties
- See also: Season 23 Bounties
Season 22 Bounties
- See also: Season 22 Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Accurate Arcanist | Defeat combatants with precision damage (bonus progress in Season of the Witch activities) | Headshot Precision: 100 | XP+ Ritual Table Reputation | Ritual Table | |
Flame War | Defeat combatants with Solar or Strand damage (bonus progress in Season of the Witch activities). | Progress: 100 | XP+ Ritual Table Reputation | Ritual Table | |
Forgotten Fortune | Open a Witch's Chest in the Altars of Summoning activity using a Witch's Key | Witch's Keys used: 1 | XP+ Ritual Table Reputation | Ritual Table | |
Sharpen Thyself | Defeat combatants with a Sword, Glaive, or melee ability (bonus progress in Season of the Witch activities) | Weapon: 100 | XP+ Ritual Table Reputation | Ritual Table | |
Spark of Magic | Defeat combatants with Arc or Strand damage (bonus progress in Season of the Witch activities). | Progress: 100 | XP+ Ritual Table Reputation | Ritual Table | |
Void Vanquisher | Defeat combatants with Void or Strand damage (bonus progress in Season of the Witch activities). | Progress: 100 | XP+ Ritual Table Reputation | Ritual Table | |
Witch's Wealth | Open a Witch's Chest at the end of the Savathun's Spire activity using a Witch's Key. | Witch's Keys used: 1 | XP+ Ritual Table Reputation | Ritual Table |
Season 21 Bounties
- See also: Season 21 Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Additional Bounties | (Random Objective) | (Random Objective): 1 | XP | Sonar Station | |
Auto Rifle Surge | Rapidly defeat combatants with Auto Rifles in Salvage or Deep Dive. | Auto Rifle Rapidly defeated: 10 | XP | ||
Automatic Aquanaut | Defeat targets with Submachine Guns and Auto Rifles. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Weapon: 100 | XP+ | Sonar Station | |
Bladed Aquanaut | Defeat targets with Swords and melee abilities. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Weapon: 100 | XP+ | Sonar Station | |
Connective Current | Defeat combatants with Strand or Arc abilities in Salvage or Deep Dive. | Ability: 10 | XP | ||
Convective Current | Defeat combatants with Stasis or Solar abilities in Salvage or Deep Dive. | Ability: 10 | XP | ||
Deep Sea Angler | Catch fish throughout the system. Rarer fish grant additional progress. | Progress: 30 | XP+ | Sonar Station | |
Deep Storage (Bounty) | Open a Deep Dive Chest. | Deep Dive Chest opened: 1 | XP+ | Sonar Station | |
Deep Trouble: Fallen | Defeat Fallen. Fallen defeated in Salvage and Deep Dive award bonus progress. | Fallen: 100 | XP+ | Sonar Station | |
Deep Trouble: Hive | Defeat Hive. Hive defeated in Salvage and Deep Dive award bonus progress. | Hive: 100 | XP+ | Sonar Station | |
Deep Trouble: Taken | Defeat Taken. Taken defeated in Salvage or Deep Dive award bonus progress. | Taken: 100 | XP+ | Sonar Station | |
Delved Depths | Complete encounters in Deep Dive activities. | Deep Dive encounters: 2 | XP+ | Sonar Station | |
Destructive Aquanaut | Defeat targets with Shotguns and Linear Fusion Rifles. Defeating Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Weapon: 100 | XP+ | Sonar Station | |
Energetic Aquanaut | Defeat targets with weapons in the Energy slot. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Energy weapon: 100 | XP+ | Sonar Station | |
Energetic Diver | Defeat combatants with weapons in the Energy slot in Salvage or Deep Dive. | Energy weapon: 20 | XP | ||
Esoteric Current | Defeat combatants with Void or Strand abilities in Salvage or Deep Dive. | Ability: 10 | XP | ||
Finisher Current | Defeat combatants with finishers in Salvage or Deep Dive. | Finisher: 5 | XP | ||
Fires in the Deep | Defeat targets with Solar or Strand damage. Melee abilities award bonus progress, as well as defeating Guardians or defeating combatants in Salvage or Deep Dive. | Progress: 100 | XP+ | Sonar Station | |
Fishing Fever | Catch fish from an Exotic Fish Pond. Rarer fish grant additional progress. | Progress: 40 | XP | ||
Grenade Current | Defeat combatants with grenades in Salvage or Deep Dive. | Grenade Grenade: 5 | XP | ||
Hanging by a Thread | Defeat targets in Gambit matches by suspending them with Strand. Defeating Guardians grants additional progress. | Strand suspended final blows: 30 | XP+ | The Drifter | |
Kinetic Aquanaut | Defeat targets with weapons in the Kinetic slot. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Kinetic weapon: 100 | XP+ | Sonar Station | |
Kinetic Diver | Defeat combatants with weapons in the Kinetic slot in Salvage or Deep Dive. | Kinetic weapon: 20 | XP | ||
Lightning Raid | Defeat combatants in Vanguard playlists with Arc abilities. Defeating jolted or blinded combatants grants additional progress. | Arc Arc ability: 50 | XP+ | Commander Zavala | |
Loose Ends | Defeat combatants in Vanguard playlists with Strand damage. | Strand final blows: 25 | XP+ | Commander Zavala | |
Melee Current | Defeat combatants with melee abilities in Salvage or Deep Dive. | Melee Melee: 10 | XP | ||
Most Meticulous | Complete Vanguard playlists. | Vanguard Ops: 2 | XP+ | Commander Zavala | |
Pins and Needles | Defeat targets in Gambit matches with Strand abilities. Defeating Guardians grants additional progress. | Strand ability final blows: 30 | XP+ | The Drifter | |
Powerful Aquanaut | Defeat targets with Power weapons. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Power weapon: 100 | XP+ | Sonar Station | |
Powerful Diver | Defeat combatants with Power weapons in Salvage or Deep Dive. | Power weapon: 10 | XP | ||
Precise Aquanaut | Defeat targets with precision final blows. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Headshot Precision: 100 | XP+ | Sonar Station | |
Pressurized Hand Cannon | Defeat combatants with precision Hand Cannon final blows in Salvage or Deep Dive. | Hand CannonHeadshot Hand Cannon: 10 | XP | ||
Pressurized Linear Fusion | Defeat combatants with precision Linear Fusion Rifle final blows in Salvage or Deep Dive. | Linear Fusion RifleHeadshot Linear Fusion Rifle: 5 | XP | ||
Pressurized Pulse Rifle | Defeat combatants with precision Pulse Rifle final blows in Salvage or Deep Dive. | Pulse RifleHeadshot Pulse Rifle: 10 | XP | ||
Pressurized Scout Rifle | Defeat combatants with precision Scout Rifle final blows in Salvage or Deep Dive. | Scout RifleHeadshot Scout Rifle: 10 | XP | ||
Pressurized Sidearm | Defeat combatants with precision Sidearm final blows in Salvage or Deep Dive. | SidearmHeadshot Sidearm: 10 | XP | ||
Pressurized Sniper Rifle | Defeat combatants with precision Sniper Rifle final blows in Salvage or Deep Dive. | Sniper RifleHeadshot Sniper Rifle: 5 | XP | ||
Pride Before Destruction | Defeat powerful combatants. Defeating Champions grants additional progress. | Powerful combatants: 10 | XP+ | Commander Zavala | |
Quickdraw Aquanaut | Defeat targets with Hand Cannons and Sidearms. Defeated Guardians or combatants defeated in Salvage or Deep Dive activities award bonus progress. | Weapon: 100 | XP+ | Sonar Station | |
Rapid Aquanaut | Rapidly defeat targets. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Rapidly defeated: 100 | XP+ | Sonar Station | |
Rapid Combustion | Defeat combatants in Vanguard playlists with Solar abilities. Defeating scorched combatants and detonating ignitions grants additional progress. | Solar Solar ability: 50 | XP+ | Commander Zavala | |
Resistive Current | Defeat combatants with Solar or Arc abilities in Salvage or Deep Dive. | Ability: 10 | XP | ||
Reversed Momentum | Defeat combatants in Vanguard playlists with Void abilities. Defeating weakened, suppressed, or volatile combatants grants additional progress. | Void Void ability: 50 | XP+ | Commander Zavala | |
Rifle Aquanaut | Defeat targets with Pulse Rifles and Scout Rifles. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Weapon: 100 | XP+ | Sonar Station | |
Rig Shift | Complete jobs in Salvage. | Salvage objectives: 2 | XP+ | Sonar Station | |
Salvaged Equipment | Open a Salvage Chest. | Salvage Chest opened: 1 | XP+ | Sonar Station | |
Shattering Revelation | Defeat combatants in Vanguard playlists with Stasis abilities. Defeating frozen combatants grants additional progress. | Stasis Stasis ability: 50 | XP+ | Commander Zavala | |
Shotgun Surge | Rapidly defeat combatants with Shotguns in Salvage or Deep Dive. | Shotgun Rapidly defeated: 10 | XP | ||
Slice and Dice | Defeat opponents using Strand damage from any source. | Strand final blows: 5 | XP+ | Lord Shaxx | |
Spearfishing Aquanaut | Defeat targets with Sniper Rifles and Glaives. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Weapon: 100 | XP+ | Sonar Station | |
Strand Gamble | Defeat targets with Strand damage. | Strand final blows: 50 | Bright Dust XP | ||
Strand Slayer | Defeat opponents with Strand damage. | Strand final blows: 10 | Bright Dust XP | ||
Strand Striker | In Vanguard playlists, defeat combatants with Strand damage. | Strand final blows: 50 | Bright Dust XP | ||
Submachine Gun Surge | Rapidly defeat combatants with Submachine Guns in Salvage or Deep Dive. | SMG Rapidly defeated: 10 | XP | ||
Super Current | Defeat combatants with Super abilities in Salvage or Deep Dive. | Super: 10 | XP | ||
Sword Surge | Rapidly defeat combatants with Swords in Salvage or Deep Dive. | Sword Rapidly defeated: 10 | XP | ||
Team Striker | In Vanguard playlists, defeat 150 combatants as a fireteam. | Targets: 150 | Bright Dust XP | ||
Threadripper | Defeat opponents by severing or unraveling them with Strand. | Strand severed or unraveled final blows: 6 | XP+ | Lord Shaxx | |
Torn to Shreds | Defeat targets in Gambit matches by severing or unraveling them with Strand. Defeating Guardians grants additional progress. | Strand severed or unraveled final blows: 30 | XP+ | The Drifter | |
Tropical Storm | Defeat targets with Solar or Stasis damage. Super abilities award bonus progress, as well as defeating Guardians or defeating combatants in Salvage or Deep Dive. | Progress: 100 | XP+ | Sonar Station | |
Twisted Every Way | Defeat combatants in Vanguard playlists with Strand abilities. Defeating suspended combatants or defeating them with your grapple grants additional progress. | Strand ability final blows: 50 | XP+ | Commander Zavala | |
Unnatural Electrolysis | Defeat targets with Void or Arc damage. Grenade abilities award bonus progress, as well as defeating Guardians or defeating combatants in Salvage or Deep Dive. | Progress: 100 | XP+ | Sonar Station |
Season 20 Bounties
- See also: Season 20 Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Aggressive Acuity | Land melee or precision final blows in Survival, Trials, Iron Banner, or Supremacy. Any final blows in Trials or Supremacy grant additional progress. | Progress: 15 | Platinum Medallion Class progress | Eva Levante | |
Almighty Scorching | In Neomuna, defeat combatants with Solar damage. Shadow Legion combatants grant additional progress. | Solar Solar: 60 | XP+ 50 Neomuna Rank | Nimbus | |
Ambitious Arsenal | Land final blows with any weapon in Survival, Trials, Iron Banner, or Supremacy. Any final blows in Trials or Supremacy grant additional progress. | Progress: 18 | Platinum Medallion Class progress | Eva Levante | |
Arc Defiance | Defeat targets with Arc damage.Defeating Guardians, or defeating combatants in Defiant Battlegrounds or on Neptune awards bonus progress. | Arc Arc: 100 | XP+ | War Table (Season 13) | |
Attuned to the Void | In Neomuna, defeat combatants with Void damage. Shadow Legion combatants grant additional progress. | Void Void: 60 | XP+ 50 Neomuna Rank | Nimbus | |
Back to Basics | In Neomuna, defeat combatants with Kinetic weapons. | Kinetic weapon: 25 | XP+ 50 Neomuna Rank | Nimbus | |
Big-Play Contender | Land Void or Strand final blows in Gambit. Defeating targets with Super abilities or weapons using Heavy ammo grants additional progress. Defeating Guardians grants substantial progress. Completing a Gambit match grants massively increased progress. | Progress: 200 | Gold Medallion Class progress | Eva Levante | |
Carrying Capacity | Defeat combatants in Nightfalls and the Guardian Games Competitive mode. Higher difficulty Nightfalls grant more progress. Completing Nightfalls with higher final blows grants increased progress. Guardian Games Competitive mode and Legend difficulty or higher Nightfalls grant the most efficient progress. | Progress: 800 | Platinum Medallion Class progress | Eva Levante | |
Charged Contender | Land Void or Solar final blows in the Crucible. Final blows with weapons using Heavy ammo grant additional progress. Completing a Crucible or Supremacy match grants massively increased progress. | Progress: 200 | Gold Medallion Class progress | Eva Levante | |
City Streets | In Neomuna, complete public events. Heroic public events grant additional progress. | Public events: 2 | XP 20 Neomuna Rank | ||
Close, Fast, Efficient | In Neomuna, rapidly defeat combatants in groups of 2 or more with Hand Cannons, Trace Rifles, Shotguns, or Swords. | Rapidly defeated: 20 | XP+ 50 Neomuna Rank | Nimbus | |
Combustive Purpose | In Neomuna, defeat combatants with Solar damage. | Solar Solar weapon: 25 | XP+ 50 Neomuna Rank | Nimbus | |
Competitive Conduit | Land Solar, Arc, Void, Strand, or Stasis final blows in Survival, Trials, Iron Banner, or Supremacy. Any final blows in Trials or Supremacy grant additional progress. | Progress: 20 | Platinum Medallion Class progress | Eva Levante | |
Cooling Systems | In Neomuna, defeat combatants with Stasis damage. | Stasis Stasis weapon: 25 | XP+ 50 Neomuna Rank | Nimbus | |
Cosmodrome Liberator | Defeat combatants in the Cosmodrome.Combatants defeated in Defiant Battlegrounds award bonus progress. | Combatants: 100 | XP+ | War Table (Season 13) | |
Cryogenic Hardening | In Neomuna, defeat combatants affected by Stasis. Vex combatants grant additional progress. | Stasis Stasis: 60 | XP+ 50 Neomuna Rank | Nimbus | |
Crystalline Contender | Land Void or Strand final blows in the Crucible. Final blows with weapons using Primary ammo grant additional progress. Completing a Crucible or Supremacy match grants massively increased progress. | Progress: 200 | Gold Medallion Class progress | Eva Levante | |
Cybernetic Meltdown | In Neomuna, defeat combatants with Solar final blows. Vex combatants grant additional progress. | Solar Solar: 60 | XP+ 50 Neomuna Rank | Nimbus | |
Dark Defiance | Defeat targets with Strand or Stasis damage.Defeating Guardians, or defeating combatants in Defiant Battlegrounds or on Neptune awards bonus progress. | Progress: 100 | XP+ | War Table (Season 13) | |
Dearctivating Strike | In Neomuna, defeat combatants with Arc damage. | Arc Arc weapon: 25 | XP+ 50 Neomuna Rank | Nimbus | |
Decisive Contender | Land Solar or Strand final blows in a Seasonal activity. Defeating combatants with finishers and landing final blows with weapons using Primary ammo grants additional progress. Opening a locked chest grants massively increased progress. | Progress: 400 | Gold Medallion Class progress | Eva Levante | |
Defiant Dark: Stasis Strand | In Defiant Battlegrounds or on Neptune, defeat combatants with Stasis or Strand Super final blows. | Progress: 10 | XP | ||
Defiant Finish | Defeat combatants with finishers.Combatants defeated in Defiant Battlegrounds or on Neptune award bonus progress. | Finisher: 100 | XP+ | War Table (Season 13) | |
Defiant Grenadier: Arc Strand | In Defiant Battlegrounds or on Neptune, defeat combatants with Arc or Strand grenades. | Progress: 10 | XP | ||
Defiant Grenadier: Solar Strand | In Defiant Battlegrounds or on Neptune, defeat combatants with Solar or Strand grenades. | Progress: 10 | XP | ||
Defiant Grenadier: Void Strand | In Defiant Battlegrounds or on Neptune, defeat combatants with Void or Strand grenades. | Progress: 10 | XP | ||
Defiant Light: Arc Strand | In Defiant Battlegrounds or on Neptune, defeat combatants with Arc or Strand Super final blows. | Progress: 10 | XP | ||
Defiant Light: Solar Strand | In Defiant Battlegrounds or on Neptune, defeat combatants with Solar or Strand Super final blows. | Progress: 10 | XP | ||
Defiant Light: Void Strand | In Defiant Battlegrounds or on Neptune, defeat combatants with Void or Strand Super final blows. | Progress: 10 | XP | ||
Defiant Precision | In Defiant Battlegrounds or on Neptune, defeat combatants with precision damage. | Headshot Precision: 20 | XP | ||
Distant Doom | In a single life, defeat combatants in Neomuna using Sniper Rifles, Linear Fusion Rifles, Scout Rifles, or Rocket Launchers. | Combatants: 20 | XP+ 50 Neomuna Rank | Nimbus | |
Down the Lane | In Neomuna, defeat combatants with precision damage from Sidearms, Scout Rifles, Sniper Rifles, or Linear Fusion Rifles. | Headshot Precision: 20 | XP+ 50 Neomuna Rank | Nimbus | |
EDZ Liberator | Defeat combatants in the EDZ.Combatants defeated in Defiant Battlegrounds award bonus progress. | Combatants: 100 | XP+ | War Table (Season 13) | |
Energetic Havoc | In Neomuna, defeat combatants with Energy weapons. | Energy weapon: 25 | XP+ 50 Neomuna Rank | Nimbus | |
Favored Liberator | Collect Awoken Favors in Defiant Battlegrounds. | Favors collected: 5 | XP+ | War Table (Season 13) | |
Fiery Strands | Land Solar or Strand final blows in the Crucible. Final blows with weapons using Special ammo grant additional progress. Completing a Crucible or Supremacy match grants massively increased progress. | Progress: 200 | Gold Medallion Class progress | Eva Levante | |
Finish Majeure | In Neomuna, defeat combatants with finishers. Powerful combatants grant additional progress. | Finisher: 10 | XP+ 50 Neomuna Rank | Nimbus | |
Flawless Dance | In a single life, defeat combatants in Neomuna using Sidearms, Submachine Guns, Shotguns, or Swords. | Combatants: 20 | XP+ 50 Neomuna Rank | Nimbus | |
Frozen in Motion | In Neomuna, defeat combatants affected by Stasis. Shadow Legion combatants grant additional progress. | Stasis Stasis: 60 | XP+ 50 Neomuna Rank | Nimbus | |
Galvanic Contender | Land Solar or Void final blows in strikes. Higher strike scores, grenade final blows, and rapidly defeating combatants grants additional progress. Completing a strike grants significantly more progress. | Progress: 200 | Gold Medallion Class progress | Eva Levante | |
Go Big or Go Home | In Neomuna, defeat combatants using Grenade Launchers, Rocket Launchers, or grenade abilities. | Weapon: 20 | XP 20 Neomuna Rank | ||
Graceful Vow | Collect Favors of Grace in Defiant Battlegrounds. | Favors of Grace: 10 | XP | ||
Groupshot | In Neomuna, rapidly defeat combatants in groups of 2 or more with Fusion Rifles, Bows, Grenade Launchers, or Rocket Launchers. | Rapidly defeated: 20 | XP+ 50 Neomuna Rank | Nimbus | |
Hacker's Paradise | Complete waves in Terminal Overload. | Waves cleared: 10 | Terminal Overload Key XP+ 50 Neomuna Rank | Nimbus | |
Handcrafted Perfection | In Neomuna, defeat combatants with any crafted weapon. | Weapon: 25 | XP+ 50 Neomuna Rank | Nimbus | |
Harm's Length | In a single life, defeat combatants in Neomuna using Auto Rifles, Hand Cannons, Fusion Rifles, or Machine Guns. | Combatants: 20 | XP+ 50 Neomuna Rank | Nimbus | |
Heavy Prime | In Neomuna, defeat combatants with Power weapons. | Power weapon: 15 | XP+ 50 Neomuna Rank | Nimbus | |
Invasion Commander | In Neomuna, defeat a boss. | Bosses: 1 | XP 20 Neomuna Rank | ||
Invasion Repulsion | In Neomuna, defeat combatants. Shadow Legion combatants grant additional progress. | Combatants: 90 | XP+ 50 Neomuna Rank | Nimbus | |
Irradiant Contender | Land Solar or Strand final blows in the Guardian Games Ops or Vanguard playlists. Higher strike scores and defeating combatants with Super or precision damage grants additional progress. Completing a strike grants significantly more progress. | Progress: 200 | Gold Medallion Class progress | Eva Levante | |
Just Vow | Collect Favors of Justice in Defiant Battlegrounds. | Favors of Justice: 10 | XP | ||
Legion's Momentum | In Neomuna, rapidly defeat Shadow Legion combatants in groups of 2 or more. | Rapidly defeated: 20 | XP 20 Neomuna Rank | ||
Legionary Repudiation | In Neomuna, defeat powerful Shadow Legion. | Powerful Cabal: 7 | XP 20 Neomuna Rank | ||
Light the Depths | Defeat combatants in higher difficulty Lost Sectors. Combatants defeated in Master Lost Sectors grant more progress. Completing a higher difficulty Lost Sector grants significantly more progress. | Progress: 350 | Platinum Medallion Class progress | Eva Levante | |
Lightning Weaver | Defeat combatants with Arc or Strand abilities. Combatants defeated in Defiant Battlegrounds or on Neptune award bonus progress. | Ability: 50 | XP+ | War Table (Season 13) | |
Long-Term Dedication | In a single life, defeat combatants in Neomuna with Pulse Rifles, Bows, Trace Rifles, or Grenade Launchers. | Combatants: 20 | XP+ 50 Neomuna Rank | Nimbus | |
Loot Liberator | Use Defiant Keys to acquire additional rewards in Defiant Battlegrounds. | Defiant Key spent: 1 | XP+ | War Table (Season 13) | |
Neomuna Alleys | In Neomuna, complete a Lost Sector. | Lost Sectors: 1 | XP 20 Neomuna Rank | ||
Night Weaver | Defeat combatants with Void or Strand abilities. Combatants defeated in Defiant Battlegrounds or on Neptune award bonus progress. | Ability: 100 | XP+ | War Table (Season 13) | |
Party Time | In Neomuna, rapidly defeat combatants in groups of 2 or more with Auto Rifles, Submachine Guns, Pulse Rifles, or Machine Guns. | Rapidly defeated: 20 | XP+ 50 Neomuna Rank | Nimbus | |
Perfected Parameters | In Neomuna, defeat combatants with precision final blows. Shadow Legion combatants grant additional progress. | Headshot Precision: 60 | XP+ 50 Neomuna Rank | Nimbus | |
Pin Pointed | Defeat combatants in higher difficulty Seasonal content. Defeating combatants with Scout Rifles, Bows, and precision damage grants more progress. Completing activities and opening a locked chest grants significantly more progress. | Progress: 200 | Platinum Medallion Class progress | Eva Levante | |
Platinum Plunderer | Earn points by defeating combatants and generating Orbs during raids and dungeons. Completing a raid or dungeon grants significant progress. Complete 3 encounters in any raid or dungeon. | Progress: 300 | Platinum Medallion Class progress | Eva Levante | |
Platinum Protector | Defeat combatants on Neptune in: • Partitions • Higher-difficulty Lost Sectors • Guardian Games: Competitive playlist activities • Lightfall campaign missions on Legendary difficulty Void or Strand final blows grant more progress. | Progress: 300 | Platinum Medallion Class progress | Eva Levante | |
Play to the Crowd | Defeat combatants with Submachine Guns, Swords, or Glaives, and complete activities on Neptune. Rapidly defeating combatants grants additional progress. | Progress: 400 | Gold Medallion Class progress | Eva Levante | |
Power in the Clouds | In Neomuna, generate Orbs of Power. | Orbs of Power: 15 | XP 20 Neomuna Rank | ||
Queen's Blade | Defeat combatants with Glaives or Swords.Combatants defeated in Defiant Battlegrounds or on Neptune award bonus progress. | Weapon: 100 | XP+ | War Table (Season 13) | |
Queen's Grenadier | Defeat combatants with grenade abilities or Grenade Launchers that use Special or Heavy ammo.Combatants defeated in Defiant Battlegrounds or on Neptune award bonus progress. | Progress: 100 | XP+ | War Table (Season 13) | |
Queen's Marksman | Defeat combatants with Bows or Sniper Rifles.Combatants defeated in Defiant Battlegrounds or on Neptune award bonus progress. | Weapon: 100 | XP+ | War Table (Season 13) | |
Sea King's Sharpshooters | Defeat combatants with Scout Rifles or Bows, and complete activities on Neptune. Defeating combatants with precision damage grants additional progress. | Progress: 400 | Gold Medallion Class progress | Eva Levante | |
Searing Contender | Land Solar or Strand final blows in Gambit. Defeating targets with melee damage and with weapons using Special ammo final blows grants additional progress. Defeating Guardians grants substantial progress. Completing a Gambit match grants massively increased progress. | Progress: 200 | Gold Medallion Class progress | Eva Levante | |
Shadow Legion Vanquisher | Defeat Shadow Legion combatants. Combatants defeated in Defiant Battlegrounds or on Neptune award bonus progress. | Cabal: 100 | XP+ | War Table (Season 13) | |
Shockingly Direct | In Neomuna, defeat combatants with Arc damage. Shadow Legion combatants grant additional progress. | Arc Arc: 60 | XP+ 50 Neomuna Rank | Nimbus | |
Siege, Vexed | In Neomuna, defeat powerful Vex. | Vex: 7 | XP 20 Neomuna Rank | ||
Smiting Foes: Powerful | Defeat powerful targets.Defeating Guardians, or defeating powerful combatants in Defiant Battlegrounds or on Neptune award bonus progress. | Challenging combatants: 100 | XP+ | War Table (Season 13) | |
Smiting Foes: Rank and File | Defeat rank-and-file combatants in Defiant Battlegrounds or on Neptune.Defeating combatants with precision damage awards bonus progress. | Combatants: 100 | XP+ | War Table (Season 13) | |
Snipers of Myth | In Neomuna, defeat combatants with precision final blows. Vex combatants grant additional progress. | Headshot Precision: 60 | XP+ 50 Neomuna Rank | Nimbus | |
Solar Defiance | Defeat targets with Solar damage. Defeating Guardians, or defeating combatants in Defiant Battlegrounds or on Neptune awards bonus progress. | Solar Solar: 100 | XP+ | War Table (Season 13) | |
Stand-Alone Performance | Defeat combatants in Nightfalls and the Guardian Games Competitive mode. Higher difficulty Nightfalls grant more progress. Completing Nightfalls with fewer deaths grants increased progress. Guardian Games Competitive mode and Legend difficulty or higher Nightfalls grant the most efficient progress. | Progress: 800 | Platinum Medallion Class progress | Eva Levante | |
Stand-Out Performance | Defeat combatants in Nightfalls and the Guardian Games Competitive mode. Higher difficulty Nightfalls grant more progress. Completing Nightfalls with higher scores grants increased progress. Guardian Games Competitive mode and Legend difficulty or higher Nightfalls grant the most efficient progress. | Progress: 800 | Platinum Medallion Class progress | Eva Levante | |
Stasis Weaver | Defeat combatants with Stasis or Strand abilities.Combatants defeated in Defiant Battlegrounds or on Neptune award bonus progress. | Ability: 50 | XP+ | War Table (Season 13) | |
Steadfast Contender | Land Void or Solar final blows in a Seasonal activity. Rapidly defeating combatants and landing final blows with weapons using Heavy ammo grants additional progress. Opening a locked chest grants massively increased progress. | Progress: 400 | Gold Medallion Class progress | Eva Levante | |
Storm of Bullets | In Neomuna, defeat combatants using Submachine Guns, Pulse Rifles, Auto Rifles, or Machine Guns. | Weapon: 20 | XP 20 Neomuna Rank | ||
Strategic Spelunking | Defeat combatants in higher difficulty Lost Sectors. Defeating Champions grants more progress. Completing a higher difficulty Lost Sector grants significantly more progress. | Progress: 350 | Platinum Medallion Class progress | Eva Levante | |
Sun Weaver | Defeat combatants with Solar or Strand abilities.Combatants defeated in Defiant Battlegrounds or on Neptune award bonus progress. | Ability: 50 | XP+ | War Table (Season 13) | |
Superb Phenomena | In Neomuna, defeat combatants with abilities. Final blows with your Super grant additional progress. | Ability: 20 | XP+ 50 Neomuna Rank | Nimbus | |
Superpower Strife | In Neomuna, defeat combatants with abilities. Super final blows grant additional progress. | Ability: 20 | XP 20 Neomuna Rank | ||
Surge Infliction | In Neomuna, defeat combatants with Arc damage. Vex combatants grant additional progress. | Arc Arc: 60 | XP+ 50 Neomuna Rank | Nimbus | |
Taken Vanquisher | Defeat Taken. Combatants defeated in Defiant Battlegrounds or on Neptune award bonus progress. | Taken: 100 | XP+ | War Table (Season 13) | |
Terminal Rewards | Open chests after completing Terminal Overload. | Chests opened: 3 | Terminal Overload Key XP+ 50 Neomuna Rank | Nimbus | |
The New Front(ier) | Land final blows of any kind on Neptune in: • Partitions • Higher-difficulty Lost Sectors • Guardian Games: Competitive playlist activities • Lightfall campaign missions on Legendary difficulty Solar or Strand final blows grant more progress. | Progress: 300 | Platinum Medallion Class progress | Eva Levante | |
The Old Standby | In Neomuna, defeat combatants. Vex combatants grant additional progress. | Combatants: 90 | XP+ 50 Neomuna Rank | Nimbus | |
The Void Gazes Back | In Neomuna, defeat combatants with Void damage. | Void Void weapon: 25 | XP+ 50 Neomuna Rank | Nimbus | |
Thunderous Contender | Land Void or Solar final blows in Gambit. Defeating targets with precision damage and with weapons using Primary ammo grants additional progress. Defeating Guardians grants substantial progress. Completing a Gambit match grants massively increased progress. | Progress: 200 | Gold Medallion Class progress | Eva Levante | |
Timeless Performance | Defeat combatants in Nightfalls and the Guardian Games Competitive mode. Completing Nightfalls with faster finish times grants increased progress. Guardian Games Competitive mode and Legend difficulty or higher Nightfalls grant the most efficient progress. | Progress: 800 | Platinum Medallion Class progress | Eva Levante | |
Top Speed | In Neomuna, rapidly defeat Vex combatants in groups of 2 or more. | Rapidly defeated: 20 | XP 20 Neomuna Rank | ||
Top Speed Stunts | In Terminal Overload, rapidly defeat combatants in groups of 2 or more. | Rapidly defeated: 40 | Terminal Overload Key XP+ 50 Neomuna Rank | Nimbus | |
Umbral Contender | Land Void or Strand final blows in strikes. Higher strike scores and defeating combatants with melee abilities and finishers grants additional progress. Completing a strike grants significantly more progress. | Progress: 200 | Gold Medallion Class progress | Eva Levante | |
Unerring Contender | Land Void or Strand final blows in a Seasonal activity. Defeating combatants with precision damage and with weapons using Special ammo grants additional progress. Opening a locked chest grants massively increased progress. | Progress: 400 | Gold Medallion Class progress | Eva Levante | |
Vanquishing Auto RIfle | In Defiant Battlegrounds or on Neptune, defeat combatants with Auto Rifles. | Auto Rifle Auto Rifle: 30 | XP | ||
Vanquishing Bow | In Defiant Battlegrounds or on Neptune, defeat combatants with Bows. | Bow Bow: 30 | XP | ||
Vanquishing Fist: Arc Strand | In Defiant Battlegrounds or on Neptune, defeat combatants with Arc or Strand melee abilities. | Progress: 10 | XP | ||
Vanquishing Fist: Solar Strand | In Defiant Battlegrounds or on Neptune, defeat combatants with Solar or Strand melee abilities. | Progress: 10 | XP | ||
Vanquishing Fist: Stasis Strand | In Defiant Battlegrounds or on Neptune, defeat combatants with Stasis or Strand melee abilities. | Progress: 10 | XP | ||
Vanquishing Fist: Void Strand | In Defiant Battlegrounds or on Neptune, defeat combatants with Void or Strand melee abilities. | Progress: 10 | XP | ||
Vanquishing Fusion Rifle | In Defiant Battlegrounds or on Neptune, defeat combatants with Fusion Rifles. | Fusion Rifle Fusion Rifle: 15 | XP | ||
Vanquishing Glaive | In Defiant Battlegrounds or on Neptune, defeat combatants with Glaives. | Glaive Glaive: 30 | XP | ||
Vanquishing Grenadier | In Defiant Battlegrounds or on Neptune, defeat combatants with Breech-Loaded Grenade Launchers. | Special Grenade Launcher Grenade Launcher: 20 | XP | ||
Vanquishing Heavy Grenadier | In Defiant Battlegrounds or on Neptune, defeat combatants with Grenade Launchers that use Heavy ammo. | Grenade Launcher Grenade Launcher: 10 | XP | ||
Vanquishing Scout Rifle | In Defiant Battlegrounds or on Neptune, defeat combatants with Scout Rifles. | Scout Rifle Scout Rifle: 30 | XP | ||
Vanquishing Sword | In Defiant Battlegrounds or on Neptune, defeat combatants with Swords. | Sword Sword: 30 | XP | ||
Vex Incursion Countermeasures | In the Vex Incursion Zone, defeat combatants using Strand to obtain Shellcode Fragments.Open a Terminal Overload Key Chest to obtain a Polymorphic Engine. | Polymorphic Engine: 1 Shellcode Fragments: 8 | Polymorphic Shellcode XP++ | Nimbus | |
Vexing Void | In Neomuna, defeat combatants with Void damage. Vex combatants grant additional progress. | Void Void: 60 | XP+ 50 Neomuna Rank | Nimbus | |
Void Defiance | Defeat targets with Void damage. Defeating Guardians, or defeating combatants in Defiant Battlegrounds or on Neptune awards bonus progress. | Void Void: 100 | XP+ | War Table (Season 13) | |
Volatile Tactics | Land grenade or Super final blows in Survival, Trials, Iron Banner, or Supremacy. Any final blows in Trials or Supremacy grant additional progress. | Progress: 25 | Platinum Medallion Class progress | Eva Levante | |
Volume or Volume | Defeat combatants in higher difficulty Seasonal content. Rapidly defeating combatants or getting final blows with Submachine Guns and Glaives grants more progress. Completing activities and opening a locked chest grants significantly more progress. | Progress: 200 | Platinum Medallion Class progress | Eva Levante | |
Zealous Vow | Collect Favors of Zeal in Defiant Battlegrounds. | Favors of Zeal: 10 | XP |
Armor Synthesis Bounties
- See also: Armor Synthesis Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Crucible Threader | Obtain an Armor Synthesis bounty with a randomly selected Crucible objective. You can complete 10 Armor Synthesis bounties per Season for each class. | XP Armor Synthesis Materials x 100 | Ada-1 | ||
Destination Threader | Obtain an Armor Synthesis bounty with a randomly selected destination objective. You can complete 10 Armor Synthesis bounties per Season for each class. | XP Armor Synthesis Materials x 100 | Ada-1 | ||
Gambit Threader | Obtain an Armor Synthesis bounty with a randomly selected Gambit objective. You can complete 10 Armor Synthesis bounties per Season for each class. | XP Armor Synthesis Materials x 100 | Ada-1 | ||
Raid/Dungeon Threader | Obtain an Armor Synthesis bounty with a randomly selected raid/dungeon objective. You can complete 10 Armor Synthesis bounties per Season for each class. | XP Armor Synthesis Materials x 100 | Ada-1 | ||
Synthesis Bounties Exhausted | File:Synthesis bounties exhausted icon1.png | You can complete {var:95519481} Armor Synthesis bounties per Season for each class. You cannot acquire more Armor Synthesis bounties for this class unless you discard one from your current inventory. | Ada-1 | ||
Vanguard Threader | Obtain an Armor Synthesis bounty with a randomly selected Vanguard objective. You can complete 10 Armor Synthesis bounties per Season for each class. | XP Armor Synthesis Materials x 100 | Ada-1 |
Astral Alignment Repeatable Bounties
- See also: Astral Alignment Repeatable Bounties
Astral Alignment Repeatable Bounties
Cosmodrome Bounties
- See also: Cosmodrome Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Cosmodrome: Abilities | Defeat combatants within the Cosmodrome using any of your abilities. | Combatants: 20 | XP | ||
Cosmodrome: Energy | Defeat combatants within the Cosmodrome with an Energy weapon. | Energy weapon: 20 | XP | ||
Cosmodrome: Fallen | Defeat Fallen combatants found within the Cosmodrome. | Fallen: 20 | XP | ||
Cosmodrome: Grenades | Defeat combatants within the Cosmodrome using your grenades. | Grenade: 10 | XP | ||
Cosmodrome: Hive Slayer | Defeat Hive combatants within the Cosmodrome. | Hive: 20 | XP | ||
Cosmodrome: Kinetic | Defeat combatants within the Cosmodrome with any Kinetic weapon. | Kinetic weapon: 20 | XP | ||
Cosmodrome: Melees | Defeat combatants within the Cosmodrome with melee damage. | Melee: 10 | XP | ||
Cosmodrome: Patrols | Complete patrols within the Cosmodrome. | Patrols: 3 | XP | ||
Cosmodrome: Power | Defeat combatants within the Cosmodrome with a Power weapon. | Power weapon: 15 | XP | ||
Cosmodrome: Powerful Foes | Defeat powerful combatants found within the Cosmodrome. | Challenging combatants: 5 | XP | ||
Cosmodrome: Precision | Defeat combatants within the Cosmodrome with precision damage. | Headshot Precision: 10 | XP | ||
Cosmodrome: Slayer | Defeat combatants anywhere within the Cosmodrome. | Combatants: 50 | XP | ||
Cosmodrome: Supers | Defeat combatants within the Cosmodrome using your Super. | Super: 10 | XP |
Crucible Bounties
- See also: Crucible Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Arc Slayer | Defeat enemies with Arc final blows. | [Arc Kill] Arc damage: 10 | Bright Dust XP | Lord Shaxx | |
Auto Rifle Slayer | Defeat opponents with Auto Rifle final blows. | [Auto Rifle] Auto Rifle: 5 | Bright Dust XP | Lord Shaxx | |
Bombardier | INTRODUCTION: CRUCIBLE Defeat Guardians with grenade abilities in the Crucible. | Grenade kills: 2 | XP 5 Crucible Token | Lord Shaxx | |
Bow Slayer | Defeat opponents with final blows from Bows. | Bow Bow: 5 | Bright Dust XP | ||
Bull's-Eye | INTRODUCTION: CRUCIBLE Defeat Guardians with precision damage in the Crucible. | Guardians defeated: 1 | XP 5 Crucible Token | Lord Shaxx | |
Combat Training | INTRODUCTION: CRUCIBLE Defeat Guardians in the Crucible. | Guardians defeated: 3 | XP 5 Crucible Token | Lord Shaxx | |
Hand Cannon Slayer | Defeat opponents with Hand Cannon final blows. | [Hand Cannon] Hand Cannon: 5 | Bright Dust XP | Lord Shaxx | |
Hunter Slayer | Defeat Hunter opponents. | Hunters: 5 | Bright Dust XP | ||
Pulse Rifle Slayer | Defeat opponents with Pulse Rifle final blows. | [Pulse Rifle] Pulse Rifle: 5 | Bright Dust XP | Lord Shaxx | |
SMG Slayer | Defeat enemies with Submachine Gun final blows. | [SMG] Submachine Gun: 10 | Bright Dust XP | Lord Shaxx | |
Scout Rifle Slayer | Defeat opponents with Scout Rifle final blows. | [Scout Rifle] Scout Rifle: 5 | Bright Dust XP | Lord Shaxx | |
Sidearm Slayer | Defeat opponents with Sidearm final blows. | [Sidearm] Sidearm: 5 | Bright Dust XP | Lord Shaxx | |
Solar Slayer | Defeat enemies with final blows using Solar damage. | Solar: 5 | Bright Dust XP | Lord Shaxx | |
Stasis Slayer | Defeat opponents frozen by Stasis, or with Stasis damage from any source. | Stasis: 10 | Bright Dust XP | ||
Strand Slayer | Defeat opponents with Strand damage. | Strand final blows: 10 | Bright Dust XP | ||
Titan Slayer | Defeat Titan opponents. | Titans: 5 | Bright Dust XP | Lord Shaxx | |
Void Slayer | Defeat enemies with Void final blows. | [Void Kill] Void damage: 10 | Bright Dust XP | Lord Shaxx | |
Warlock Slayer | Defeat Warlock opponents. | Warlocks: 5 | Bright Dust XP | Lord Shaxx |
Daily Bounties
- See also: Daily Bounties
Legendary Daily Bounties
Rare Daily Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Bright and Beautiful | Generate Orbs of Light anywhere in the system. | Orbs generated: 20 | Flash of Inspiration | Eva Levante | |
Cold Embrace | Defeat enemies with Void damage anywhere in the system. Opposing Guardians count more toward this bounty's progress. | [Void Kill] kills: 100 | Null Taste | Eva Levante | |
Dawning Ingredients: Cabal | Defeat Cabal enemies anywhere in the system. | Cabal defeated: 100 | Cabal Oil | Eva Levante | |
Dawning Ingredients: Fallen | Defeat Fallen enemies anywhere in the system. | Fallen defeated: 100 | Ether Cane | Eva Levante | |
Dawning Ingredients: Hive | Defeat Hive enemies anywhere in the system. | Hive defeated: 100 | Chitin Powder | Eva Levante | |
Dawning Ingredients: Scorn | Defeat Scorn enemies anywhere in the system. | Scorn defeated: 100 | Dark Ether Cane | Eva Levante | |
Dawning Ingredients: Taken | Defeat Taken enemies anywhere in the system. | Taken defeated: 100 | Taken Butter | Eva Levante | |
Dawning Ingredients: Vex | Defeat Vex enemies anywhere in the system. | Vex defeated: 100 | Vex Milk | Eva Levante | |
Delight, Delight, Delight | Complete a Gambit match. | Match completed: 1 | 5 Essence of Dawning | Eva Levante | |
Electricity in the Air | Defeat enemies with Arc damage anywhere in the system. Opposing Guardians count more toward this bounty's progress. | [Arc Kill] kills: 100 | Electric Flavor | Eva Levante | |
Event Events | Complete public events anywhere in the system. | Public events completed: 3 | 5 Essence of Dawning | Eva Levante | |
In Your Face | Defeat enemies anywhere in the system with melee damage. Opposing Guardians count more toward this bounty's progress. | [Melee Kill] kills: 50 | Personal Touch | Eva Levante | |
Solar Powered | Defeat enemies with Solar damage anywhere in the system. Opposing Guardians count more toward this bounty's progress. | [Solar Kill] kills: 100 | Impossible Heat | Eva Levante | |
Spreading Cheer | Defeat enemies anywhere in the system. Opposing Guardians count more toward this bounty's progress. | Enemies defeated: 300 | 5 Essence of Dawning | Eva Levante | |
Stay Sharp | Use Swords to defeat enemies anywhere in the system. Opposing Guardians count more toward this bounty's progress. | [Sword] kills: 50 | Sharp Flavor | Eva Levante | |
Strike Magic | Complete strikes. | Strikes completed: 1 | 5 Essence of Dawning | Eva Levante | |
This (Dawning) Is Amazing! | Complete matches in the Crucible. | Matches completed: 2 | 5 Essence of Dawning | Eva Levante |
Basic Daily Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
A Little Privacy, Please | In the Throne World, defeat combatants. Scorn grant additional progress. | Combatants: 90 | 50 Throne World Rank XP+ | Fynch | |
A Two-Pronged Operation | In the Throne World, complete patrols. Heroic patrols grant additional progress. | Patrols: 3 | 50 Throne World Rank XP+ | Fynch | |
Absolutely Normal Request | In the Throne World, rapidly defeat combatants in groups of 2 or more with Fusion Rifles, Bows, Grenade Launchers, or Rocket Launchers. | Rapidly defeated: 20 | 50 Throne World Rank XP+ | Fynch | |
Accurate Arcanist | Defeat combatants with precision damage (bonus progress in Season of the Witch activities) | Headshot Precision: 100 | XP+ Ritual Table Reputation | Ritual Table | |
Aim Twice, Shoot Once | Earn points by defeating targets with Scout Rifles or Bows. Precision and Guardian final blows grant the most progress.The smallest pebble can start a landslide, with the right aim. | Scout Rifle or Bow Points earned: 20 | Bright Dust XP | ||
All Hands on Deck | Summon crewmates in Expedition or Ketchcrash. "A Guardian is as strong as their support." -Zavala | Crewmates summoned: 2 | XP+ | Star Chart | |
Almighty Scorching | In Neomuna, defeat combatants with Solar damage. Shadow Legion combatants grant additional progress. | Solar Solar: 60 | XP+ 50 Neomuna Rank | Nimbus | |
Arc Defiance | Defeat targets with Arc damage.Defeating Guardians, or defeating combatants in Defiant Battlegrounds or on Neptune awards bonus progress. | Arc Arc: 100 | XP+ | War Table (Season 13) | |
Attuned to the Void | In Neomuna, defeat combatants with Void damage. Shadow Legion combatants grant additional progress. | Void Void: 60 | XP+ 50 Neomuna Rank | Nimbus | |
Automatic Aquanaut | Defeat targets with Submachine Guns and Auto Rifles. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Weapon: 100 | XP+ | Sonar Station | |
Avoidance | Use Void suppression to defeat opponents. | Void Void suppression: 10 | XP+ | Lord Shaxx | |
Back to Basics | In Neomuna, defeat combatants with Kinetic weapons. | Kinetic weapon: 25 | XP+ 50 Neomuna Rank | Nimbus | |
Ballistic Practice | In a single life, defeat combatants in the Throne World with Pulse Rifles, Bows, Trace Rifles, or Grenade Launchers. | Combatants: 20 | 50 Throne World Rank XP+ | Fynch | |
Big Finish | Defeat combatants using your finisher. | Finisher: 5 | Finishing Touch Random Ingredient XP+ 2 Dawning Spirit 2 Essence of Dawning | Eva Levante | |
Bigger Game Hunting V1.0 | Defeat Shadow Legion anywhere in the system. | XP+ | Failsafe | ||
Bigger Game Hunting V2.0 | Defeat powerful Shadow Legion anywhere in the system. | Echo Engram XP+ | Failsafe | ||
Bladed Aquanaut | Defeat targets with Swords and melee abilities. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Weapon: 100 | XP+ | Sonar Station | |
Breakneck (Bounty) | Rapidly defeat combatants anywhere in the system. Gain bonus progress for rapid final blows in Episode: Revenant activities. | Defeated in streaks: 30 | Small Tonic Reagent Sack Apothecary Eido Reputation XP+ | Apothecary Eido | |
Bronze Rage | Collect Bronze Medallions by completing activities with a Guardian Games Class Item equipped.Take your place on the podium. | Bronze Medallion: 2 | Bright Dust XP | ||
Buried Treasure | Reveal hidden treasure in Expedition by using a Treasure Map from the Captain's Atlas. "I came by it honest. Trust." -Drifter | Treasure revealed: 1 | XP+ | Star Chart | |
Burning Desire for Science | In the Throne World, defeat combatants with Solar weapons. | Solar Solar weapon: 25 | 50 Throne World Rank XP+ | Fynch | |
Cabal in a Day's Work | Defeat Cabal combatants. | Cabal: 50 | Cabal Oil Random Ingredient XP+ 2 Dawning Spirit 2 Essence of Dawning | Eva Levante | |
Calibrate Over There | In the Throne World, rapidly defeat combatants in groups of 2 or more with Auto Rifles, SMGs, Pulse Rifles, or Machine Guns. | Rapidly defeated: 20 | 50 Throne World Rank XP+ | Fynch | |
Celestial Cartography (Bounty) | Collect Map Fragments by completing Ketchcrash. | Map Fragments: 7 | XP+ | Star Chart | |
Circumnavigation | Collect Treasure Coordinates by completing playlist activities. "There is still so much we have not yet explored. How exciting!" -Eido | Treasure Coordinates: 70 | XP+ | Star Chart | |
Close Enough | Defeat combatants with Grenade Launchers. Gain bonus progress for dealing final blows in Episode: Revenant activities. | Grenade Launcher Grenade Launcher: 30 | Small Tonic Reagent Sack Apothecary Eido Reputation XP+ | Apothecary Eido | |
Close, Fast, Efficient | In Neomuna, rapidly defeat combatants in groups of 2 or more with Hand Cannons, Trace Rifles, Shotguns, or Swords. | Rapidly defeated: 20 | XP+ 50 Neomuna Rank | Nimbus | |
Cold Warfare | In the Throne World, complete public events with a Void or Stasis subclass equipped. Heroic public events grant additional progress. | Throne World public events: 2 | 50 Throne World Rank XP+ | Fynch | |
Combustive Purpose | In Neomuna, defeat combatants with Solar damage. | Solar Solar weapon: 25 | XP+ 50 Neomuna Rank | Nimbus | |
Cooling Systems | In Neomuna, defeat combatants with Stasis damage. | Stasis Stasis weapon: 25 | XP+ 50 Neomuna Rank | Nimbus | |
Cosmodrome Liberator | Defeat combatants in the Cosmodrome.Combatants defeated in Defiant Battlegrounds award bonus progress. | Combatants: 100 | XP+ | War Table (Season 13) | |
Cryogenic Hardening | In Neomuna, defeat combatants affected by Stasis. Vex combatants grant additional progress. | Stasis Stasis: 60 | XP+ 50 Neomuna Rank | Nimbus | |
Cybernetic Meltdown | In Neomuna, defeat combatants with Solar final blows. Vex combatants grant additional progress. | Solar Solar: 60 | XP+ 50 Neomuna Rank | Nimbus | |
Dark Defiance | Defeat targets with Strand or Stasis damage.Defeating Guardians, or defeating combatants in Defiant Battlegrounds or on Neptune awards bonus progress. | Progress: 100 | XP+ | War Table (Season 13) | |
Dawning Blaze | Defeat combatants with Solar damage. | Solar Solar: 50 | Impossible Heat Random Ingredient XP+ 2 Dawning Spirit 2 Essence of Dawning | Eva Levante | |
Dawning Frost | Defeat combatants with Stasis damage. | Stasis Stasis: 50 | Dark Frosting Random Ingredient XP+ 2 Dawning Spirit 2 Essence of Dawning | Eva Levante | |
Dawning Spark | Defeat combatants with Arc damage. | Arc Arc: 50 | Electric Flavor Random Ingredient XP+ 2 Dawning Spirit 2 Essence of Dawning | Eva Levante | |
Dawning Star | Defeat combatants with Void damage. | Void Void: 50 | Null Taste Random Ingredient XP+ 2 Dawning Spirit 2 Essence of Dawning | Eva Levante | |
Dearctivating Strike | In Neomuna, defeat combatants with Arc damage. | Arc Arc weapon: 25 | XP+ 50 Neomuna Rank | Nimbus | |
Deep Sea Angler | Catch fish throughout the system. Rarer fish grant additional progress. | Progress: 30 | XP+ | Sonar Station | |
Deep Storage (Bounty) | Open a Deep Dive Chest. | Deep Dive Chest opened: 1 | XP+ | Sonar Station | |
Deep Trouble: Fallen | Defeat Fallen. Fallen defeated in Salvage and Deep Dive award bonus progress. | Fallen: 100 | XP+ | Sonar Station | |
Deep Trouble: Hive | Defeat Hive. Hive defeated in Salvage and Deep Dive award bonus progress. | Hive: 100 | XP+ | Sonar Station | |
Deep Trouble: Taken | Defeat Taken. Taken defeated in Salvage or Deep Dive award bonus progress. | Taken: 100 | XP+ | Sonar Station | |
Deeper Darkness | In the Throne World, defeat combatants affected by Stasis. Scorn grant additional progress. | Stasis Stasis: 60 | 50 Throne World Rank XP+ | Fynch | |
Defiant Finish | Defeat combatants with finishers.Combatants defeated in Defiant Battlegrounds or on Neptune award bonus progress. | Finisher: 100 | XP+ | War Table (Season 13) | |
Delved Depths | Complete encounters in Deep Dive activities. | Deep Dive encounters: 2 | XP+ | Sonar Station | |
Destroy the Brain | In the Throne World, defeat combatants with precision final blows. Scorn grant additional progress. | Headshot Precision: 60 | 50 Throne World Rank XP+ | Fynch | |
Destructive Aquanaut | Defeat targets with Shotguns and Linear Fusion Rifles. Defeating Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Weapon: 100 | XP+ | Sonar Station | |
Distant Doom | In a single life, defeat combatants in Neomuna using Sniper Rifles, Linear Fusion Rifles, Scout Rifles, or Rocket Launchers. | Combatants: 20 | XP+ 50 Neomuna Rank | Nimbus | |
Down the Lane | In Neomuna, defeat combatants with precision damage from Sidearms, Scout Rifles, Sniper Rifles, or Linear Fusion Rifles. | Headshot Precision: 20 | XP+ 50 Neomuna Rank | Nimbus | |
Dragon's Breath (Bounty) | Defeat targets with Linear Fusion Rifles or Rocket Launchers. Combatants in Riven's Lair or The Coil and Guardians are worth more. | 25 Spirit of Riven Reputation XP+ | Spirit of Riven | ||
Dragon's Fang | Defeat targets with Auto Rifles, Pulse Rifles, or Trace Rifles. Combatants in Riven's Lair or The Coil and Guardians are worth more. | 25 Spirit of Riven Reputation XP+ | Spirit of Riven | ||
Dragon's Maw | Defeat targets with Fusion Rifles or Shotguns. Combatants in Riven's Lair or The Coil and Guardians are worth more. | 25 Spirit of Riven Reputation XP+ | Spirit of Riven | ||
Dragon's Might | Defeat targets with Super abilities. Combatants in Riven's Lair or The Coil and Guardians are worth more. | 25 Spirit of Riven Reputation XP+ | Spirit of Riven | ||
Dragon's Sight | Defeat targets with precision final blows. Combatants in Riven's Lair or The Coil and Guardians are worth more. | 25 Spirit of Riven Reputation XP+ | Spirit of Riven | ||
Dragon's Sting | Defeat targets with Bows or Hand Cannons. Combatants in Riven's Lair or The Coil and Guardians are worth more. | 25 Spirit of Riven Reputation XP+ | Spirit of Riven | ||
Dragonflame | Defeat targets with Solar or Stasis damage. Combatants in Riven's Lair or The Coil and Guardians are worth more. | 25 Spirit of Riven Reputation XP+ | Spirit of Riven | ||
Dragonthread | Defeat targets with Solar or Strand damage. Combatants in Riven's Lair or The Coil and Guardians are worth more. | 25 Spirit of Riven Reputation XP+ | Spirit of Riven | ||
EDZ Liberator | Defeat combatants in the EDZ.Combatants defeated in Defiant Battlegrounds award bonus progress. | Combatants: 100 | XP+ | War Table (Season 13) | |
Elevated Levels of Lead V1.0 | Defeat combatants with Auto Rifles or Machine Guns anywhere in the system. | XP+ | Failsafe | ||
Elevated Levels of Lead V2.0 | Rapidly defeat combatants with Auto Rifles or Machine Guns anywhere in the system. | Echo Engram XP+ | Failsafe | ||
Elite Ghost Hunter | Defeat challenging combatants in Haunted Sectors. | Challenging combatants: 15 | 30 Candy XP+ | Eva Levante | |
Employing the Uncertain | Defeat combatants in Vanguard playlists by making them volatile with Void. | Void Void volatility: 50 | XP+ | Commander Zavala | |
Empty Urges | In the Throne World, defeat combatants with Void weapons. | Void Void weapon: 25 | 50 Throne World Rank XP+ | Fynch | |
Energetic Aquanaut | Defeat targets with weapons in the Energy slot. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Energy weapon: 100 | XP+ | Sonar Station | |
Energetic Havoc | In Neomuna, defeat combatants with Energy weapons. | Energy weapon: 25 | XP+ 50 Neomuna Rank | Nimbus | |
Energy Executioner | Earn Energy Spree Vanguard Medals during Guardian Games playlist activities.Let your weapon do the work. | Vanguard Medals earned: 5 | XP+ | Eva Levante | |
Evanescent Emptiness | Defeat targets in Gambit by making them volatile with Void. Defeating Guardians grants more progress. | Void Void volatility: 30 | XP+ | The Drifter | |
Exploring's a Blast 2.0 | Rapidly defeat combatants with Grenade Launchers or Rocket Launchers anywhere in the system. | Echo Engram XP+ | Failsafe | ||
Exploring's a Blast V1.0 | Defeat combatants with Grenade Launchers or Rocket Launchers anywhere in the system. | XP+ | Failsafe | ||
Fall in Line | Defeat Fallen combatants. | Fallen: 50 | Ether Cane Random Ingredient XP+ 2 Dawning Spirit 2 Essence of Dawning | Eva Levante | |
Fallen Down Cave Shafts V1.0 | Defeat Fallen anywhere in the system. | XP+ | Failsafe | ||
Fallen Down Cave Shafts V2.0 | Defeat powerful Fallen anywhere in the system. | Echo Engram XP+ | Failsafe | ||
Far and Away | Earn Precision Spree Vanguard Medals during Guardian Games playlist activities.Some opponents require a deft touch. | Vanguard Medals earned: 5 | XP+ | Eva Levante | |
Favored Liberator | Collect Awoken Favors in Defiant Battlegrounds. | Favors collected: 5 | XP+ | War Table (Season 13) | |
Feeling Edgy V1.0 | Defeat combatants with Swords or Glaives anywhere in the system. | XP+ | Failsafe | ||
Feeling Edgy V2.0 | Rapidly defeat combatants with Swords or Glaives anywhere in the system. | Echo Engram XP+ | Failsafe | ||
Festive Fire | Defeat combatants using Pulse Rifles. | Pulse Rifle Pulse Rifle: 40 | Balanced Flavors Random Ingredient XP+ 2 Dawning Spirit 2 Essence of Dawning | Eva Levante | |
Festive Touch | Defeat combatants with melee attacks. | Melee Melee: 20 | Personal Touch Random Ingredient XP+ 2 Dawning Spirit 2 Essence of Dawning | Eva Levante | |
Festively Armed | Defeat combatants with Fusion Rifles or Linear Fusion Rifles. | Progress: 50 | Random Ingredient XP+ 2 Dawning Spirit Balanced Flavors 2 Essence of Dawning | Eva Levante | |
Field Trials | In the Throne World, defeat combatants with Energy weapons. | Energy weapon: 25 | 50 Throne World Rank XP+ | Fynch | |
Finger on the Pulse | Defeat combatants with Pulse Rifles. Gain bonus progress for dealing final blows in Episode: Revenant activities. | Pulse Rifle Pulse Rifle: 20 | Small Tonic Reagent Sack Apothecary Eido Reputation XP+ | Apothecary Eido | |
Finish Majeure | In Neomuna, defeat combatants with finishers. Powerful combatants grant additional progress. | Finisher: 10 | XP+ 50 Neomuna Rank | Nimbus | |
Fires in the Deep | Defeat targets with Solar or Strand damage. Melee abilities award bonus progress, as well as defeating Guardians or defeating combatants in Salvage or Deep Dive. | Progress: 100 | XP+ | Sonar Station | |
Flame War | Defeat combatants with Solar or Strand damage (bonus progress in Season of the Witch activities). | Progress: 100 | XP+ Ritual Table Reputation | Ritual Table | |
Flawless Dance | In a single life, defeat combatants in Neomuna using Sidearms, Submachine Guns, Shotguns, or Swords. | Combatants: 20 | XP+ 50 Neomuna Rank | Nimbus | |
Forager | Collect tonic ingredients from any source. | Ingredients gathered: 100 | Small Tonic Reagent Sack Apothecary Eido Reputation XP+ | Apothecary Eido | |
Forgotten Fortune | Open a Witch's Chest in the Altars of Summoning activity using a Witch's Key | Witch's Keys used: 1 | XP+ Ritual Table Reputation | Ritual Table | |
Frozen in Motion | In Neomuna, defeat combatants affected by Stasis. Shadow Legion combatants grant additional progress. | Stasis Stasis: 60 | XP+ 50 Neomuna Rank | Nimbus | |
Fynch's Most Wanted | In the Throne World, earn points by defeating powerful combatants. Roaming high-value targets grant additional progress. | Points: 10 | 50 Throne World Rank XP+ | Fynch | |
Glaive Calibration | Calibrate Glaives against any target. Rapidly defeating targets and defeating Guardians grants additional progress. | Glaive Glaive: 100 | Enhancement Core Gunsmith Rank Progress XP+ | Banshee-44 | |
Go Down with the Ship | Defeat bosses or minibosses. Defeating combatants in Expedition or Ketchcrash awards bonus progress. "Show them the might of the Great Machine." -Mithrax | Bosses: 100 | XP+ | Star Chart | |
Good Fortune | Collect treasure in Expedition. "What use is treasure without savvy investment?" -Spider | Treasure collected: 30 | XP+ | Star Chart | |
Great Vex-pectations V1.0 | Defeat Vex anywhere in the system. | XP+ | Failsafe | ||
Great Vex-pectations V2.0 | Defeat powerful Vex anywhere in the system. | Echo Engram XP+ | Failsafe | ||
Groupshot | In Neomuna, rapidly defeat combatants in groups of 2 or more with Fusion Rifles, Bows, Grenade Launchers, or Rocket Launchers. | Rapidly defeated: 20 | XP+ 50 Neomuna Rank | Nimbus | |
Guardian Games: Auto Rifles | Defeat 30 targets with Auto Rifles. "No sound sadder than an empty clip." -The Drifter | Auto Rifle Auto Rifle: 30 | XP+ | Eva Levante | |
Guardian Games: Bows | Defeat 30 targets with Bows. "Straight arm, hand to cheek, and hold your breath." -Crow | Bow Bow: 30 | XP+ | Eva Levante | |
Guardian Games: Glaives | Defeat 20 targets with Glaives. "We could award points for style..." -Ikora Rey | Glaive Glaive: 20 | XP+ | Eva Levante | |
Guardian Games: Hand Cannons | Defeat 30 targets with Hand Cannons. "Pop, pop, pop! That's what I like to hear." -The Drifter | Hand Cannon Hand Cannon: 30 | XP+ | Eva Levante | |
Guardian Games: Rocket Launchers | Defeat 15 targets with Rocket Launchers. "Some days you just want to see something explode." -Lord Shaxx | Rocket Launcher Rocket Launcher: 15 | XP+ | Eva Levante | |
Guardian Games: SMGs | Defeat 30 targets with Submachine Guns. "Don't forget to keep a tight grip!" -The Drifter | SMG Submachine Gun: 30 | XP+ | Eva Levante | |
Guardian Games: Scout Rifles | Defeat 30 targets with Scout Rifles. "It all comes down to the hunt." -Crow | Scout Rifle Scout Rifle: 30 | XP+ | Eva Levante | |
Guiding Light (Bounty) | Gather Orbs of Power. | Progress: 20 | XP+ Pinch of Light Random Ingredient 2 Dawning Spirit 2 Essence of Dawning | Eva Levante | |
Hacker's Paradise | Complete waves in Terminal Overload. | Waves cleared: 10 | Terminal Overload Key XP+ 50 Neomuna Rank | Nimbus | |
Hand to Fist | Earn Berserker Vanguard Medals using melee attacks and finishers during Guardian Games playlist activities.Some opponents require a personal touch. | Vanguard Medals earned: 5 | XP+ | Eva Levante | |
Hand to Hand Cannon | Defeat combatants with Hand Cannons. Gain bonus progress for dealing final blows in Episode: Revenant activities. | Hand Cannon Hand Cannon: 30 | Small Tonic Reagent Sack Apothecary Eido Reputation XP+ | Apothecary Eido | |
Handcrafted Perfection | In Neomuna, defeat combatants with any crafted weapon. | Weapon: 25 | XP+ 50 Neomuna Rank | Nimbus | |
Hanging by a Thread | Defeat targets in Gambit matches by suspending them with Strand. Defeating Guardians grants additional progress. | Strand suspended final blows: 30 | XP+ | The Drifter | |
Harm's Length | In a single life, defeat combatants in Neomuna using Auto Rifles, Hand Cannons, Fusion Rifles, or Machine Guns. | Combatants: 20 | XP+ 50 Neomuna Rank | Nimbus | |
Head Banging | Defeat Headless Ones in Haunted Sectors. | Headless Ones: 10 | 30 Candy XP+ | Eva Levante | |
Heat Expansion | In the Throne World, complete public events with a Solar or Stasis subclass equipped. Heroic public events grant additional progress. | Throne World public events: 2 | 50 Throne World Rank XP+ | Fynch | |
Heavy Prime | In Neomuna, defeat combatants with Power weapons. | Power weapon: 15 | XP+ 50 Neomuna Rank | Nimbus | |
High-Stakes Hide-and-Seek | In the Throne World, defeat combatants while in Lost Sectors. | Combatants: 25 | 50 Throne World Rank XP+ | Fynch | |
High-Velocity Recalibration | In the Throne World, defeat combatants. Lucent Hive grant additional progress. | Combatants: 90 | 50 Throne World Rank XP+ | Fynch | |
Hive Handler | Defeat Hive combatants. | Hive: 50 | Chitin Powder Random Ingredient XP+ 2 Dawning Spirit 2 Essence of Dawning | Eva Levante | |
Hunger Pangs | Defeat opponents by weakening them with Void. | Void Void weakness: 10 | XP+ | Lord Shaxx | |
In Too Deep | In the Throne World, defeat combatants with precision final blows using Sidearms, Scout Rifles, Sniper Rifles, or Linear Fusion Rifles. | Headshot Precision: 20 | 50 Throne World Rank XP+ | Fynch | |
Intimate Gathering | In the Throne World, rapidly defeat combatants in groups of 2 or more with Hand Cannons, Trace Rifles, Shotguns, or Swords. | Rapidly defeated: 20 | 50 Throne World Rank XP+ | Fynch | |
Invasion Repulsion | In Neomuna, defeat combatants. Shadow Legion combatants grant additional progress. | Combatants: 90 | XP+ 50 Neomuna Rank | Nimbus | |
It's Cool | In the Throne World, defeat combatants with Stasis weapons. | Stasis Stasis: 25 | 50 Throne World Rank XP+ | Fynch | |
Jolt to the System | Defeat targets by jolting them with Arc. "Nothing like a little shock to get you moving in the morning!" -Lord Shaxx | Arc Arc jolt: 10 | XP+ | Lord Shaxx | |
Joyful Precision | Defeat combatants with precision damage. | Headshot Precision: 50 | Perfect Taste Random Ingredient XP+ 2 Dawning Spirit 2 Essence of Dawning | Eva Levante | |
Kinetic Aquanaut | Defeat targets with weapons in the Kinetic slot. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Kinetic weapon: 100 | XP+ | Sonar Station | |
Kinetic Connoisseur | Earn Kinetic Spree Vanguard Medals during Guardian Games playlist activities.Add another notch on your stock. | Vanguard Medals earned: 5 | XP+ | Eva Levante | |
Lair Defense: Energy Weapons | Defeat targets with weapons in the Energy slot. Combatants in Riven's Lair or The Coil and Guardians are worth more progress. | 25 Spirit of Riven Reputation XP+ | Spirit of Riven | ||
Lair Defense: Kinetic Weapons | Defeat targets with weapons in the Kinetic slot. Combatants in Riven's Lair or The Coil and Guardians are worth more progress. | 25 Spirit of Riven Reputation XP+ | Spirit of Riven | ||
Lair Defense: Power Weapons | Defeat targets with Power weapons. Combatants in Riven's Lair or The Coil and Guardians are worth more. | 25 Spirit of Riven Reputation XP+ | Spirit of Riven | ||
Lair Defense: Scorn | Defeat Scorn. Scorn defeated in Riven's Lair or The Coil are worth more. | 25 Spirit of Riven Reputation XP+ | Spirit of Riven | ||
Lair Defense: Taken | Defeat Taken. Taken defeated in Riven's Lair or The Coil are worth more. | 25 Spirit of Riven Reputation XP+ | Spirit of Riven | ||
Lair Defense: Vex | Defeat Vex. Vex defeated in Riven's Lair or The Coil are worth more. | 25 Spirit of Riven Reputation XP+ | Spirit of Riven | ||
Lethal Abilities | Defeat targets using class abilities. Defeating Guardians grants more progress.The most lethal force in the universe is a Guardian's will. | Ability: 20 | Bright Dust XP | ||
Lethal Propulsion | Defeat targets with Glaive projectiles or Rocket Launchers. Defeating Guardians grants more progress.Mass multiplied by acceleration equals victory. | Glaive or Rocket Launcher Final blows: 20 | Bright Dust XP | ||
Light It Up | Generate Orbs of Power. | Orbs of Power: 20 | Flash of Inspiration Random Ingredient XP+ 2 Dawning Spirit 2 Essence of Dawning | Eva Levante | |
Light Shade | In the Throne World, defeat combatants affected by Stasis. Lucent Hive grant additional progress. | Stasis Stasis: 60 | 50 Throne World Rank XP+ | Fynch | |
Light Show | Defeat combatants while using grenades or Grenade Launchers. | Combatants: 20 | Delicious Explosion Random Ingredient XP+ 2 Dawning Spirit 2 Essence of Dawning | Eva Levante | |
Lightender | Defeat combatants in PsiOps Battlegrounds or the Throne World. Precision or rapid final blows award bonus progress. | Combatants: 90 | XP+ | War Table (Season 13) | |
Lightender: Ghosts | Destroy Lucent Hive Ghosts with your fireteam or defeat Guardians. Lucent Hive Ghosts in Battlegrounds or the Throne World award bonus progress. | Hive Ghosts and Guardians defeated: 5 | XP+ | War Table (Season 13) | |
Lightender: Powerful Foes | Defeat powerful combatants. Those in PsiOps Battlegrounds and the Throne World award bonus progress. | Challenging combatants: 20 | XP+ | War Table (Season 13) | |
Lightender: Rank and File | Defeat rank-and-file combatants. Combatants defeated in PsiOps Battlegrounds or the Throne World award bonus progress. | Combatants: 30 | XP+ | War Table (Season 13) | |
Lightning Raid | Defeat combatants in Vanguard playlists with Arc abilities. Defeating jolted or blinded combatants grants additional progress. | Arc Arc ability: 50 | XP+ | Commander Zavala | |
Lightning Weaver | Defeat combatants with Arc or Strand abilities. Combatants defeated in Defiant Battlegrounds or on Neptune award bonus progress. | Ability: 50 | XP+ | War Table (Season 13) | |
Line Them Up | Earn multikills against enemies of the Traveler. | Multikills: 10 | Multifaceted Flavors Random Ingredient XP+ 2 Dawning Spirit 2 Essence of Dawning | Eva Levante | |
Long Distance Relationship | Defeat combatants with Scout Rifles. Gain bonus progress for dealing final blows in Episode: Revenant activities. | Scout Rifle Scout Rifle: 30 | Small Tonic Reagent Sack Apothecary Eido Reputation XP+ | Apothecary Eido | |
Long-Term Dedication | In a single life, defeat combatants in Neomuna with Pulse Rifles, Bows, Trace Rifles, or Grenade Launchers. | Combatants: 20 | XP+ 50 Neomuna Rank | Nimbus | |
Lookin' Sharp | Defeat combatants using a Glaive. | Glaive Glaive: 20 | Sharp Flavor Random Ingredient XP+ 2 Dawning Spirit 2 Essence of Dawning | Eva Levante | |
Loose Ends | Defeat combatants in Vanguard playlists with Strand damage. | Strand final blows: 25 | XP+ | Commander Zavala | |
Loot Liberator | Use Defiant Keys to acquire additional rewards in Defiant Battlegrounds. | Defiant Key spent: 1 | XP+ | War Table (Season 13) | |
Loot and Plunder | In the Throne World, loot world chests and collect Fundamental Osmium. | Chests and Fundamental Osmium looted: 10 | 50 Throne World Rank XP+ | Fynch | |
Mad Bomber | Earn Demolition Expert Vanguard Medals during Guardian Games playlist activities.Leave nothing but rubble. | Vanguard Medals earned: 5 | XP+ | Eva Levante | |
Mask of Fury | Complete a Crucible match while wearing a Festival of the Lost mask. | Match completed: 1 | 30 Candy XP+ | Eva Levante | |
Masked Bank Robber | Complete a Gambit match while wearing a Festival of the Lost mask. | Match completed: 1 | 30 Candy XP+ | Eva Levante | |
Masked Matching | While wearing a Festival of the Lost mask, defeat targets with damage that matches your subclass. | Matching subclass final blows: 50 | 30 Candy XP+ | Eva Levante | |
Masked Striker | Complete a strike while wearing a Festival of the Lost mask. | Strike completed: 1 | 30 Candy XP+ | Eva Levante | |
Mass Degaussing | In the Throne World, defeat combatants with Arc damage. Lucent Hive grant additional progress. | Arc Arc: 60 | 50 Throne World Rank XP+ | Fynch | |
Master the Old Ways | Defeat targets with Bows or Glaives. Defeating Guardians grants more progress.Medieval technology, made future-proof. | Bow or Glaive Final blows: 20 | Bright Dust XP | ||
More Than a Vessel | In a single life, defeat combatants in the Throne World using Sidearms, SMGs, Shotguns, or Swords. | Combatants: 20 | 50 Throne World Rank XP+ | Fynch | |
Most Meticulous | Complete Vanguard playlists. | Vanguard Ops: 2 | XP+ | Commander Zavala | |
Moth to Flame | Defeat Lucent Moths with your fireteam in PsiOps Battlegrounds or the Throne World. | Lucent Moths defeated: 20 | XP+ | War Table (Season 13) | |
Mushy Little Gobs | In the Throne World, defeat combatants with Void damage. Lucent Hive grant additional progress. | Void Void: 60 | 50 Throne World Rank XP+ | Fynch | |
Myth Hunter | Defeat combatants in Haunted Sectors. | Targets: 125 | 30 Candy XP+ | Eva Levante | |
Natural Scorn Killer | Defeat Scorn combatants anywhere in the system. Gain bonus progress for Scorn defeated in Episode: Revenant activities. | Scorn: 30 | Small Tonic Reagent Sack Apothecary Eido Reputation XP+ | Apothecary Eido | |
Never Saw It Coming | In a single life, defeat combatants in the Throne World with Sniper Rifles, Linear Fusion Rifles, Scout Rifles, or Rocket Launchers. | Combatants: 20 | 50 Throne World Rank XP+ | Fynch | |
Night Weaver | Defeat combatants with Void or Strand abilities. Combatants defeated in Defiant Battlegrounds or on Neptune award bonus progress. | Ability: 100 | XP+ | War Table (Season 13) | |
No Distance Too Great V1.0 | Defeat combatants with Sniper Rifles or Scout Rifles anywhere in the system. | XP+ | Failsafe | ||
No Distance Too Great V2.0 | Defeat combatants with precision final blows using Sniper Rifles or Scout Rifles anywhere in the system. | Echo Engram XP+ | Failsafe | ||
Of Static and Scorn | In the Throne World, defeat combatants with Void damage. Scorn grant additional progress. | Void Void: 60 | 50 Throne World Rank XP+ | Fynch | |
One Path Mind | Successfully clear a pathway in Riven's Lair or The Coil. | 25 Spirit of Riven Reputation XP+ | Spirit of Riven | ||
One with the Elements | Defeat combatants with elemental damage.Primordial power, in the palm of your hand. | Elemental final blows: 30 | Bright Dust XP | ||
Open, Says Me | Open a reward chest at the end of a pathway in Riven's Lair or The Coil. | 25 Spirit of Riven Reputation XP+ | Spirit of Riven | ||
Ore These Cool Or What? V1.0 | Collect Azure or Golden Radiolite in Episode: Echoes activities. | XP+ | Failsafe | ||
Ore These Cool Or What? V2.0 | Collect higher quality Azure or Golden Radiolite in Episode: Echoes activities. | Echo Engram XP+ | Failsafe | ||
Party Time | In Neomuna, rapidly defeat combatants in groups of 2 or more with Auto Rifles, Submachine Guns, Pulse Rifles, or Machine Guns. | Rapidly defeated: 20 | XP+ 50 Neomuna Rank | Nimbus | |
Perfected Parameters | In Neomuna, defeat combatants with precision final blows. Shadow Legion combatants grant additional progress. | Headshot Precision: 60 | XP+ 50 Neomuna Rank | Nimbus | |
Performance Enhancer | Defeat combatants while under the effects of a tonic. | Tonic-enabled final blows dealt: 30 | Small Tonic Reagent Sack Apothecary Eido Reputation XP+ | Apothecary Eido | |
Phantasmal Finisher | Defeat combatants with finishers in Haunted Sectors. | Finisher: 5 | 30 Candy XP+ | Eva Levante | |
Pinata Popper | Acquire Candy by defeating combatants anywhere in the system while wearing a Festival of the Lost mask. | Candy acquired: 125 | 30 Candy XP+ | Eva Levante | |
Pins and Needles | Defeat targets in Gambit matches with Strand abilities. Defeating Guardians grants additional progress. | Strand ability final blows: 30 | XP+ | The Drifter | |
Piñata Popper | File:Piñata popper icon1.jpg | Acquire Candy by defeating combatants anywhere in the system while wearing a Festival of the Lost mask. | Candy acquired: 125 | 30 Candy XP+ | Eva Levante |
Power Generator | Generate Orbs of Power.Paracausal power, in the palm of your hand. | Orbs of Power: 15 | Bright Dust XP | ||
Power Performer | Earn Power Spree Vanguard Medals during Guardian Games playlist activities.Make sure they know they've been hit. | Vanguard Medals earned: 5 | XP+ | Eva Levante | |
Powerful Aquanaut | Defeat targets with Power weapons. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Power weapon: 100 | XP+ | Sonar Station | |
Precise Aquanaut | Defeat targets with precision final blows. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Headshot Precision: 100 | XP+ | Sonar Station | |
Pride Before Destruction | Defeat powerful combatants. Defeating Champions grants additional progress. | Powerful combatants: 10 | XP+ | Commander Zavala | |
Privateering: Abilities | Defeat targets with ability final blows. Defeating combatants in Expedition and Ketchcrash or Guardian final blows award bonus progress. "Show them the might of the Great Machine." -Mithrax | Ability: 200 | XP+ | Star Chart | |
Privateering: Arc | Defeat targets with Arc final blows. Defeating combatants in Expedition and Ketchcrash or Guardian final blows award bonus progress. "Though the Eliksni also employ Arc energy, we are not as... flamboyant." -Eido | Arc Arc: 500 | XP+ | Star Chart | |
Privateering: Cabal | Defeat Cabal combatants. Defeating combatants in Expedition or Ketchcrash awards bonus progress. "Cabal? Engaging in piracy? The thought turns my tusks." -Empress Caiatl | Cabal: 300 | XP+ | Star Chart | |
Privateering: Fallen | Defeat Fallen combatants. Defeating combatants in Expedition or Ketchcrash awards bonus progress. "These Eliksni have preyed upon the unfortunate for too long. Death is the only restitution." -Mithrax | Fallen: 300 | XP+ | Star Chart | |
Privateering: Glaives | Defeat targets with Glaive final blows. Defeating combatants in Expedition and Ketchcrash or Guardian final blows award bonus progress. "Trust your weapon, my friend, and it will trust you." -Saint-14 | Glaive Glaive: 250 | XP+ | Star Chart | |
Privateering: Machine Guns | Defeat targets with Machine Gun final blows. Defeating combatants in Expedition and Ketchcrash or Guardian final blows award bonus progress. "We can get it done quick, or get it done quiet. Up to you." -Drifter | Machine Gun Machine Gun: 150 | XP+ | Star Chart | |
Privateering: Melee | Defeat targets with melee final blows. Defeating combatants with Arc melee final blows or Guardian final blows awards bonus progress. "Sometimes all you need is a closed fist." -Lord Shaxx | Melee Melee: 10 | XP+ | Star Chart | |
Privateering: Sidearms | Defeat targets with Sidearm final blows. Defeating combatants in Expedition and Ketchcrash or Guardian final blows award bonus progress. "I've never put stock in gunplay. I leave that to the professionals." -Spider | Sidearm Sidearm: 300 | XP+ | Star Chart | |
Privateering: Sniper Rifles | Defeat targets with Sniper Rifle final blows. Defeating combatants in Expedition and Ketchcrash or Guardian final blows award bonus progress. "What's the Human phrase? 'Too close for comfort'?" -Spider | Sniper Rifle Sniper Rifle: 200 | XP+ | Star Chart | |
Privateering: Solar | Defeat combatants with Solar final blows. Defeating combatants in Expedition and Ketchcrash awards bonus progress. "I believe the Human phrase is 'fight fire with fire.'" -Eido | Solar Solar: 500 | XP+ | Star Chart | |
Privateering: Supers | Cast your Super. Bonus progress is awarded for Arc Supers. "Sure, the Light provides. But what it provides is up to you." -Drifter | Supers: 3 | XP+ | Star Chart | |
Privateering: Swords | Defeat targets with Sword final blows. Defeating combatants in Expedition and Ketchcrash or Guardian final blows award bonus progress. "A sword may be lethal, yes. But in the right hands it also has grace." -Mithrax | Sword Sword: 200 | XP+ | Star Chart | |
Privateering: Void/Stasis | Defeat combatants with Void or Stasis final blows. Defeating combatants in Expedition and Ketchcrash awards bonus progress. "It's cold and dark out there, hero. Might as well use it." -Drifter | Void Void or Stasis Stasis damage: 500 | XP+ | Star Chart | |
Proactive Arson | In the Throne World, defeat combatants with Solar damage. Scorn grant additional progress. | Solar Solar: 60 | 50 Throne World Rank XP+ | Fynch | |
Property Damage | In the Throne World, defeat combatants with abilities while in Lost Sectors. Super final blows grant additional progress. | Ability: 15 | 50 Throne World Rank XP+ | Fynch | |
PsiTactics: Arc/Stasis | Defeat combatants with Arc or Stasis abilities. Combatants in PsiOps Battlegrounds or the Throne World award bonus progress. | Arc Arc or Stasis Stasis abilities: 40 | XP+ | War Table (Season 13) | |
PsiTactics: Arc/Stasis Weaponry | Defeat combatants with Arc or Stasis weapons. Combatants in PsiOps Battlegrounds or the Throne World award bonus progress. | Arc Arc or Stasis Stasis weapons: 60 | XP+ | War Table (Season 13) | |
PsiTactics: Blades | Defeat combatants with Glaives or Swords. Combatants defeated with Hive Relic Swords or those defeated in PsiOps Battlegrounds or the Throne World award bonus progress. | Sword Sword or Glaive Glaive: 30 | XP+ | War Table (Season 13) | |
PsiTactics: Finishers | Defeat combatants with finishers. Combatants in PsiOps Battlegrounds and the Throne World award bonus progress. | Finisher: 20 | XP+ | War Table (Season 13) | |
PsiTactics: Grenades | Defeat combatants with grenades. Combatants defeated with Void grenades or those defeated in PsiOps Battlegrounds or the Throne World award bonus progress. | Grenade Grenade: 30 | XP+ | War Table (Season 13) | |
PsiTactics: Heavy Weaponry | Defeat combatants with Machine Guns. Combatants in PsiOps Battlegrounds or the Throne World award bonus progress. | Machine Gun Machine Gun: 30 | XP+ | War Table (Season 13) | |
PsiTactics: Solar | Defeat combatants with Solar abilities. Combatants in PsiOps Battlegrounds or the Throne World award bonus progress. | Solar Solar ability: 40 | XP+ | War Table (Season 13) | |
PsiTactics: Solar Weaponry | Defeat combatants with Solar weapons. Combatants in PsiOps Battlegrounds or the Throne World award bonus progress. | Solar Solar weapon: 60 | XP+ | War Table (Season 13) | |
PsiTactics: Stasis | Deal Stasis damage in PsiOps Battlegrounds or the Throne World. | Stasis Stasis: 20 | XP+ | War Table (Season 13) | |
PsiTactics: Void | Defeat combatants with Void abilities. Combatants in PsiOps Battlegrounds or the Throne World award bonus progress. | Void Void ability: 40 | XP+ | War Table (Season 13) | |
PsiTactics: Void Weaponry | Defeat combatants with Void weapons. Combatants in PsiOps Battlegrounds or the Throne World award bonus progress. | Void Void weapon: 60 | XP+ | War Table (Season 13) | |
Psionic Strike: Cosmodrome | Defeat combatants in the Cosmodrome. Combatants in PsiOps Battlegrounds award bonus progress. | Combatants: 30 | XP+ | War Table (Season 13) | |
Psionic Strike: EDZ | Defeat combatants in the EDZ. Combatants in PsiOps Battlegrounds award bonus progress. | Combatants: 30 | XP+ | War Table (Season 13) | |
Psionic Strike: Moon | Defeat combatants on the Moon. Combatants in PsiOps Battlegrounds award bonus progress. | Combatants: 30 | XP+ | War Table (Season 13) | |
Psychogenic Espionage | Decode Runic Chests in PsiOps Battlegrounds using Psychogenic Intel. | Runic Chests decoded: 1 | XP+ | War Table (Season 13) | |
Queen's Blade | Defeat combatants with Glaives or Swords.Combatants defeated in Defiant Battlegrounds or on Neptune award bonus progress. | Weapon: 100 | XP+ | War Table (Season 13) | |
Queen's Grenadier | Defeat combatants with grenade abilities or Grenade Launchers that use Special or Heavy ammo.Combatants defeated in Defiant Battlegrounds or on Neptune award bonus progress. | Progress: 100 | XP+ | War Table (Season 13) | |
Queen's Marksman | Defeat combatants with Bows or Sniper Rifles.Combatants defeated in Defiant Battlegrounds or on Neptune award bonus progress. | Weapon: 100 | XP+ | War Table (Season 13) | |
Questing Beasts | Defeat a boss in the Blind Well, Riven's Lair, or The Coil. | 25 Spirit of Riven Reputation XP+ | Spirit of Riven | ||
Quickdraw Aquanaut | Defeat targets with Hand Cannons and Sidearms. Defeated Guardians or combatants defeated in Salvage or Deep Dive activities award bonus progress. | Weapon: 100 | XP+ | Sonar Station | |
Rack 'Em | Defeat combatants with Shotguns. Gain bonus progress for dealing final blows in Episode: Revenant activities. | Shotgun Shotgun: 30 | Small Tonic Reagent Sack Apothecary Eido Reputation XP+ | Apothecary Eido | |
Raising Morale | Defeat combatants with finisher final blows in Expedition or Ketchcrash. Bonus progress is awarded for celebrating with crewmates. "A good deed is its own reward... But it's nice to be thanked." -Eido | Finishers or Celebrations: 9 | XP+ | Star Chart | |
Rapid Aquanaut | Rapidly defeat targets. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Rapidly defeated: 100 | XP+ | Sonar Station | |
Rapid Combustion | Defeat combatants in Vanguard playlists with Solar abilities. Defeating scorched combatants and detonating ignitions grants additional progress. | Solar Solar ability: 50 | XP+ | Commander Zavala | |
Rapid Lair Defense | Rapidly defeat combatants. Combatants in Riven's Lair or The Coil are worth more. | 25 Spirit of Riven Reputation XP+ | Spirit of Riven | ||
Rapid Response (Bounty) | In the Throne World, rapidly defeat combatants in groups of 2 or more while in Lost Sectors. | Rapidly defeated: 15 | XP+ 50 Throne World Rank | Fynch | |
Real Ghost Stories | Collect Manifested Pages by wearing a Festival of the Lost mask while completing activities throughout the system or by completing Haunted Sectors. | Manifested Pages: 1 | 30 Candy XP+ | Eva Levante | |
Rescue Operations | Complete waves in Onslaught: Salvation. | Waves cleared: 10 | Small Tonic Reagent Sack Apothecary Eido Reputation XP+ | Apothecary Eido | |
Reversed Momentum | Defeat combatants in Vanguard playlists with Void abilities. Defeating weakened, suppressed, or volatile combatants grants additional progress. | Void Void ability: 50 | XP+ | Commander Zavala | |
Rifle Aquanaut | Defeat targets with Pulse Rifles and Scout Rifles. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Weapon: 100 | XP+ | Sonar Station | |
Rig Shift | Complete jobs in Salvage. | Salvage objectives: 2 | XP+ | Sonar Station | |
Rorschach by Bullet | In the Throne World, defeat combatants with Kinetic weapons. | Kinetic weapon: 25 | 50 Throne World Rank XP+ | Fynch | |
Salvaged Equipment | Open a Salvage Chest. | Salvage Chest opened: 1 | XP+ | Sonar Station | |
Salvation's Savior | Rescue captured Eliksni in Onslaught: Salvation. | Eliksni rescued: 5 | Small Tonic Reagent Sack Apothecary Eido Reputation XP+ | Apothecary Eido | |
Scavenger Hunter: Cosmodrome | Defeat combatants in the Cosmodrome. Defeating combatants in Expedition: Cosmodrome awards bonus progress. "The Cosmodrome holds so much potential... Guardians included, of course." -Spider | Combatants: 400 | XP+ | Star Chart | |
Scavenger Hunter: Europa | Defeat combatants on Europa. Defeating combatants in Expedition: Europa awards bonus progress. "House Salvation believes they control Europa. Show them they are mistaken." -Mithrax | Combatants: 400 | XP+ | Star Chart | |
Scavenger Hunter: Nessus | Defeat combatants on Nessus. Defeating combatants in Expedition: Nessus awards bonus progress. "I would very much like to meet Failsafe. Well, at least one of them." -Eido | Combatants: 400 | XP+ | Star Chart | |
Scorn Slayer (Bounty) | Defeat Scorn combatants. | Scorn: 50 | XP+ Dark Ether Cane Random Ingredient 2 Essence of Dawning 2 Dawning Spirit | Eva Levante | |
Scout's Honor | Defeat targets with Scout Rifles or Submachine Guns. Defeating Guardians grants more progress.Careful aim or careless spray. Both are routes to victory. | Scout Rifle or SMG Final blows: 20 | Bright Dust XP | ||
Scrappy Collector | Collect scrap in Onslaught: Salvation. | Resources collected: 10000 | Small Tonic Reagent Sack Apothecary Eido Reputation XP+ | Apothecary Eido | |
Secondary to None | Defeat combatants with Sidearms. Gain bonus progress for dealing final blows in Episode: Revenant activities. | Sidearm Sidearm: 30 | Small Tonic Reagent Sack Apothecary Eido Reputation XP+ | Apothecary Eido | |
Sedimentary, My Dear Captain V1.0 | Collect Violet or Emerald Radiolite in Episode: Echoes activities. | XP+ | Failsafe | ||
Sedimentary, My Dear Captain V2.0 | Collect higher quality Violet or Emerald Radiolite in Episode: Echoes activities. | Echo Engram XP+ | Failsafe | ||
Seraph Arc | Defeat combatants with Arc damage final blows.Bonus Progress:⢠Season of the Seraph activities⢠Guardian final blows | Arc Arc: 100 | XP+ 40 Seraph Key Codes 25 Reputation Reward | Exo Frame | |
Seraph Battlecaste | Defeat Scorn, Taken, and Fallen.Bonus Progress:⢠Season of the Seraph activities | Scorn Fallen or Taken defeated: 100 | XP+ 25 Reputation Reward 40 Seraph Key Codes | Exo Frame | |
Seraph Bombadier | Defeat combatants with grenade final blows.Bonus Progress:⢠Season of the Seraph activities⢠Guardian final blows | Grenade Grenade: 100 | XP+ 40 Seraph Key Codes 25 Reputation Reward | Exo Frame | |
Seraph Energized Arms | Defeat combatants with a weapon in your Energy weapon inventory slot.Bonus Progress:⢠Season of the Seraph activities⢠Guardian final blows | Energy weapon: 100 | XP+ 40 Seraph Key Codes 25 Reputation Reward | Exo Frame | |
Seraph Faithbreaker | Defeat Hive Acolytes.Bonus Progress:⢠Season of the Seraph activities | Acolytes defeated: 100 | XP+ 40 Seraph Key Codes 25 Reputation Reward | Exo Frame | |
Seraph Finishers | Defeat combatants with finishers.Bonus Progress:⢠Season of the Seraph activities | Finisher: 100 | XP+ 40 Seraph Key Codes 25 Reputation Reward | Exo Frame | |
Seraph Fist | Defeat combatants with melee final blows.Bonus Progress:⢠Season of the Seraph activities⢠Guardian final blows | Melee Melee: 100 | XP+ 40 Seraph Key Codes 25 Reputation Reward | Exo Frame | |
Seraph Front-Liner | Defeat combatants with Sword or Shotgun final blows.Bonus Progress:⢠Season of the Seraph activities⢠Guardian final blows | Sword Sword or Shotgun Shotgun: 100 | XP+ 40 Seraph Key Codes 25 Reputation Reward | Exo Frame | |
Seraph Giantbreaker | Defeat Hive Ogres.Bonus Progress:⢠Season of the Seraph activities | Ogres defeated: 100 | XP+ 40 Seraph Key Codes 25 Reputation Reward | Exo Frame | |
Seraph Heavy Arms | Defeat combatants with a weapon in your Power weapon inventory slot.Bonus Progress:⢠Season of the Seraph activities⢠Guardian final blows | Heavy ammo final blows: 100 | XP+ 40 Seraph Key Codes 25 Reputation Reward | Exo Frame | |
Seraph Knight | Defeat combatants with Bow or Glaive final blows.Bonus Progress:⢠Season of the Seraph activities⢠Guardian final blows | Bow Bow or Glaive Glaive: 100 | XP+ 25 Reputation Reward 40 Seraph Key Codes | Exo Frame | |
Seraph Quickdraw | Defeat combatants with Hand Cannon or Sidearm final blows.Bonus Progress:⢠Season of the Seraph activities⢠Guardian final blows | Hand Cannon Hand Cannon or Sidearm Sidearm: 100 | XP+ 40 Seraph Key Codes 25 Reputation Reward | Exo Frame | |
Seraph Repitition | Defeat combatants with Pulse Rifle or Trace Rifle final blows.Bonus Progress:⢠Season of the Seraph activities⢠Guardian final blows | Pulse Rifle Pulse Rifle or Trace Rifle Trace Rifle: 100 | XP+ 40 Seraph Key Codes 25 Reputation Reward | Exo Frame | |
Seraph Scope | Defeat combatants with Linear Fusion Rifle or Sniper Rifle final blows.Bonus Progress:⢠Season of the Seraph activities⢠Guardian final blows | Linear Fusion Rifle Linear Fusion Rifle or Sniper Rifle Sniper Rifle: 100 | XP+ 40 Seraph Key Codes 25 Reputation Reward | Exo Frame | |
Seraph Solar | Defeat combatants with Solar damage final blows.Bonus Progress:⢠Season of the Seraph activities⢠Guardian final blows | Solar Solar: 100 | XP+ 25 Reputation Reward 40 Seraph Key Codes | Exo Frame | |
Seraph Spellbreaker | Defeat Hive Wizards.Bonus Progress:⢠Season of the Seraph activities | Wizards defeated: 100 | XP+ 25 Reputation Reward 40 Seraph Key Codes | Exo Frame | |
Seraph Standard Arms | Defeat combatants with a weapon in your Kinetic weapon inventory slot.Bonus Progress:⢠Season of the Seraph activities⢠Guardian final blows | Kinetic weapon: 100 | XP+ 40 Seraph Key Codes 25 Reputation Reward | Exo Frame | |
Seraph Stasis | Defeat combatants with Stasis damage final blows.Bonus Progress:⢠Season of the Seraph activities⢠Guardian final blows | Stasis Stasis: 100 | XP+ 40 Seraph Key Codes 25 Reputation Reward | Exo Frame | |
Seraph Supercharge | Defeat combatants with Super final blows.Bonus Progress:⢠Season of the Seraph activities⢠Guardian final blows | Super: 100 | XP+ 40 Seraph Key Codes 25 Reputation Reward | Exo Frame | |
Seraph Swarmbreaker | Defeat Hive Thralls.Bonus Progress:⢠Season of the Seraph activities | Thralls defeated: 100 | XP+ 40 Seraph Key Codes 25 Reputation Reward | Exo Frame | |
Seraph Swordbreaker | Defeat Hive Knights.Bonus Progress:⢠Season of the Seraph activities | Knights defeated: 100 | XP+ 40 Seraph Key Codes 25 Reputation Reward | Exo Frame | |
Seraph Void | Defeat combatants with Void damage final blows.Bonus Progress:⢠Season of the Seraph activities⢠Guardian final blows | Void Void: 100 | XP+ 40 Seraph Key Codes 25 Reputation Reward | Exo Frame | |
Seraph War-Machinery | Defeat combatants with Submachine Gun or Machine Gun final blows.Bonus Progress:⢠Season of the Seraph activities⢠Guardian final blows | SMG Submachine Gun or Machine Gun Machine Gun: 100 | XP+ 40 Seraph Key Codes 25 Reputation Reward | Exo Frame | |
Serial Summoner | Complete at least 4 Summoning Rituals in a single Haunted Sector. | Summoning Rituals completed: 4 | 30 Candy XP+ | Eva Levante | |
Shadow Legion Vanquisher | Defeat Shadow Legion combatants. Combatants defeated in Defiant Battlegrounds or on Neptune award bonus progress. | Cabal: 100 | XP+ | War Table (Season 13) | |
Sharpen Thyself | Defeat combatants with a Sword, Glaive, or melee ability (bonus progress in Season of the Witch activities) | Weapon: 100 | XP+ Ritual Table Reputation | Ritual Table | |
Shattering Revelation | Defeat combatants in Vanguard playlists with Stasis abilities. Defeating frozen combatants grants additional progress. | Stasis Stasis ability: 50 | XP+ | Commander Zavala | |
Shine Like the Sun | In the Throne World, defeat combatants with Solar damage. Lucent Hive grant additional progress. | Solar Solar: 60 | 50 Throne World Rank XP+ | Fynch | |
Shocking Discoveries V1.0 | Defeat combatants with Arc damage anywhere in the system. | XP+ | Failsafe | ||
Shocking Discoveries V2.0 | Defeat combatants with Arc abilities anywhere in the system. | Echo Engram XP+ | Failsafe | ||
Shockingly Direct | In Neomuna, defeat combatants with Arc damage. Shadow Legion combatants grant additional progress. | Arc Arc: 60 | XP+ 50 Neomuna Rank | Nimbus | |
Shot Down That Venture V1.0 | Defeat combatants with Hand Cannons or Sidearms anywhere in the system. | XP+ | Failsafe | ||
Shot Down That Venture V2.0 | Defeat combatants with precision final blows using Hand Cannons or Sidearms anywhere in the system. | Echo Engram XP+ | Failsafe | ||
Slice and Dice | Defeat opponents using Strand damage from any source. | Strand final blows: 5 | XP+ | Lord Shaxx | |
Smiting Foes: Powerful | Defeat powerful targets.Defeating Guardians, or defeating powerful combatants in Defiant Battlegrounds or on Neptune award bonus progress. | Challenging combatants: 100 | XP+ | War Table (Season 13) | |
Smiting Foes: Rank and File | Defeat rank-and-file combatants in Defiant Battlegrounds or on Neptune.Defeating combatants with precision damage awards bonus progress. | Combatants: 100 | XP+ | War Table (Season 13) | |
Snipers of Myth | In Neomuna, defeat combatants with precision final blows. Vex combatants grant additional progress. | Headshot Precision: 60 | XP+ 50 Neomuna Rank | Nimbus | |
Solar Defiance | Defeat targets with Solar damage. Defeating Guardians, or defeating combatants in Defiant Battlegrounds or on Neptune awards bonus progress. | Solar Solar: 100 | XP+ | War Table (Season 13) | |
Spark of Magic | Defeat combatants with Arc or Strand damage (bonus progress in Season of the Witch activities). | Progress: 100 | XP+ Ritual Table Reputation | Ritual Table | |
Spearfishing Aquanaut | Defeat targets with Sniper Rifles and Glaives. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Weapon: 100 | XP+ | Sonar Station | |
Spectral Scholar | Acquire Spectral Pages by completing activities while wearing a Festival of the Lost mask. | Spectral Page acquired: 3 | 30 Candy XP+ | Eva Levante | |
Stand Out of the Crowd | In the Throne World, complete public events with an Arc or Stasis subclass equipped. Heroic public events grant additional progress. | Throne World public events: 2 | 50 Throne World Rank XP+ | Fynch | |
Stasis Calibration | Calibrate Stasis weapons against any target. Earn bonus progress against opposing Guardians. | Stasis Stasis weapon: 80 | Enhancement Core Gunsmith Rank Progress XP+ | Banshee-44 | |
Stasis Weaver | Defeat combatants with Stasis or Strand abilities.Combatants defeated in Defiant Battlegrounds or on Neptune award bonus progress. | Ability: 50 | XP+ | War Table (Season 13) | |
Steady Nerves | In the Throne World, defeat combatants with precision final blows. Lucent Hive grant additional progress. | Headshot Precision: 60 | 50 Throne World Rank XP+ | Fynch | |
Stout Crew | Defeat challenging combatants. Defeating combatants in Expedition or Ketchcrash awards bonus progress. "Now's no time for a fair fight." -Drifter | Challenging combatants: 150 | XP+ | Star Chart | |
Sun Weaver | Defeat combatants with Solar or Strand abilities.Combatants defeated in Defiant Battlegrounds or on Neptune award bonus progress. | Ability: 50 | XP+ | War Table (Season 13) | |
Sunny Side V1.0 | Defeat combatants with Solar damage anywhere in the system. | XP+ | Failsafe | ||
Sunny Side V2.0 | Defeat combatants with Solar abilities anywhere in the system. | Echo Engram XP+ | Failsafe | ||
Super Festive | Defeat enemies using your Super. | Super: 25 | Superb Texture Random Ingredient XP+ 2 Dawning Spirit 2 Essence of Dawning | Eva Levante | |
Super Strength | Earn Let There Be Light Vanguard Medals during Guardian Games playlist activities.Overawe them with your Light. | Vanguard Medals earned: 3 | XP+ | Eva Levante | |
Superb Phenomena | In Neomuna, defeat combatants with abilities. Final blows with your Super grant additional progress. | Ability: 20 | XP+ 50 Neomuna Rank | Nimbus | |
Surge Infliction | In Neomuna, defeat combatants with Arc damage. Vex combatants grant additional progress. | Arc Arc: 60 | XP+ 50 Neomuna Rank | Nimbus | |
Take 'Em Out | Defeat Taken combatants. | Taken: 50 | Taken Butter Random Ingredient XP+ 2 Dawning Spirit 2 Essence of Dawning | Eva Levante | |
Taken Vanquisher | Defeat Taken. Combatants defeated in Defiant Battlegrounds or on Neptune award bonus progress. | Taken: 100 | XP+ | War Table (Season 13) | |
Taste of Instability | Defeat opponents by making them volatile with Void. | Void Void volatility: 10 | XP+ | Lord Shaxx | |
Terminal Rewards | Open chests after completing Terminal Overload. | Chests opened: 3 | Terminal Overload Key XP+ 50 Neomuna Rank | Nimbus | |
The Best Kind of Discovery V2.0.2 | Open an Echo Chest at the end of an Echoes Battleground activity in the H.E.L.M. | Echo Engram XP+ | Failsafe | ||
The Biggest and the Baddest | In the Throne World, defeat combatants with finishers. Challenging combatants grant additional progress. | Finisher: 10 | 50 Throne World Rank XP+ | Fynch | |
The Old Standby | In Neomuna, defeat combatants. Vex combatants grant additional progress. | Combatants: 90 | XP+ 50 Neomuna Rank | Nimbus | |
The Void Gazes Back | In Neomuna, defeat combatants with Void damage. | Void Void weapon: 25 | XP+ 50 Neomuna Rank | Nimbus | |
This Sample Rocks V1.0 | Collect Crimson or Ivory Radiolite in Episode: Echoes activities on Nessus. | XP+ | Failsafe | ||
This Sample Rocks V2.0 | Collect higher quality Crimson or Ivory Radiolite in Episode: Echoes activities. | Echo Engram XP+ | Failsafe | ||
This Was No Accident | In the Throne World, defeat combatants with Arc weapons. | Arc Arc weapon: 25 | 50 Throne World Rank XP+ | Fynch | |
Threadripper | Defeat opponents by severing or unraveling them with Strand. | Strand severed or unraveled final blows: 6 | XP+ | Lord Shaxx | |
Titan Slayer (Guardian Games Bounty) | Defeat powerful combatants or Guardians. | Challenging combatants: 10 | Bright Dust XP | Eva Levante | |
Top Speed Stunts | In Terminal Overload, rapidly defeat combatants in groups of 2 or more. | Rapidly defeated: 40 | Terminal Overload Key XP+ 50 Neomuna Rank | Nimbus | |
Torn to Shreds | Defeat targets in Gambit matches by severing or unraveling them with Strand. Defeating Guardians grants additional progress. | Strand severed or unraveled final blows: 30 | XP+ | The Drifter | |
Tropical Storm | Defeat targets with Solar or Stasis damage. Super abilities award bonus progress, as well as defeating Guardians or defeating combatants in Salvage or Deep Dive. | Progress: 100 | XP+ | Sonar Station | |
Twisted Every Way | Defeat combatants in Vanguard playlists with Strand abilities. Defeating suspended combatants or defeating them with your grapple grants additional progress. | Strand ability final blows: 50 | XP+ | Commander Zavala | |
Unnatural Electrolysis | Defeat targets with Void or Arc damage. Grenade abilities award bonus progress, as well as defeating Guardians or defeating combatants in Salvage or Deep Dive. | Progress: 100 | XP+ | Sonar Station | |
Unstoppable Force (Bounty) | In a single life, defeat combatants in the Throne World with Hand Cannons, Auto Rifles, Fusion Rifles, or Machine Guns. | Combatants: 20 | 50 Throne World Rank XP+ | Fynch | |
Very Distracting | In the Throne World, defeat combatants with abilities. Super final blows grant additional progress. | Ability: 20 | 50 Throne World Rank XP+ | Fynch | |
Vexing | Defeat Vex combatants. | Vex: 50 | Vex Milk Random Ingredient XP+ 2 Dawning Spirit 2 Essence of Dawning | Eva Levante | |
Vexing Void | In Neomuna, defeat combatants with Void damage. Vex combatants grant additional progress. | Void Void: 60 | XP+ 50 Neomuna Rank | Nimbus | |
Void Defiance | Defeat targets with Void damage. Defeating Guardians, or defeating combatants in Defiant Battlegrounds or on Neptune awards bonus progress. | Void Void: 100 | XP+ | War Table (Season 13) | |
Void Ice Land | In the European Aerial Zone: defeat combatants with Void abilities, or those affected by Stasis. | Combatants defeated: 25 | 5 Solstice Key Fragment XP+ | Eva Levante | |
Void Under Warranty V1.0 | Defeat combatants with Void damage anywhere in the system. | XP+ | Failsafe | ||
Void Under Warranty V2.0 | Defeat combatants with Void abilities anywhere in the system. | Echo Engram XP+ | Failsafe | ||
Void Vanquisher | Defeat combatants with Void or Strand damage (bonus progress in Season of the Witch activities). | Progress: 100 | XP+ Ritual Table Reputation | Ritual Table | |
Voltage Warning | In the Throne World, defeat combatants with Arc damage. Scorn grant additional progress. | Arc Arc: 60 | 50 Throne World Rank XP+ | Fynch | |
Wall of Bullets | Rapidly defeat combatants with Submachine Guns or Auto Rifles.The caliber of the Guardian supersedes the caliber of the bullet. | SMG or Auto Rifle Rapid final blows: 5 | Bright Dust XP | ||
Wall of Lead | Defeat combatants with Submachine Guns. Gain bonus progress for dealing final blows in Episode: Revenant activities. | SMG Submachine Gun: 30 | Small Tonic Reagent Sack Apothecary Eido Reputation XP+ | Apothecary Eido | |
Way of the Glaive | In the Throne World, defeat combatants with a crafted weapon. | Weapon: 25 | 50 Throne World Rank XP+ | Fynch | |
Will of the People | Complete public events in the Dreaming City. Heroic completions are worth more. | 25 Spirit of Riven Reputation XP+ | Spirit of Riven | ||
Wishful Spelunker | Complete a Lost Sector in the Dreaming City. | 25 Spirit of Riven Reputation XP+ | Spirit of Riven | ||
Witch Way to Go | Complete Summoning Rituals in Haunted Sectors. | Summoning Rituals completed: 10 | 30 Candy XP+ | Eva Levante | |
Witch's Wealth | Open a Witch's Chest at the end of the Savathun's Spire activity using a Witch's Key. | Witch's Keys used: 1 | XP+ Ritual Table Reputation | Ritual Table | |
With a Bang | In the Throne World, defeat combatants with Power weapons. | Power weapon: 15 | 50 Throne World Rank XP+ | Fynch |
Daily Starhorse Bounties
- See also: Daily Starhorse Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
75M Sprint | Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Get Auto Rifle final blows or rapidly defeat combatants. Combatants rapidly defeated with Auto Rifles grant the most efficient progress. Complete the activity with a decent score. | Combatants: 160 {var:3095424330} Points: 1 | Paraversal Haul XP+ | Starhorse | |
Double Barrel | Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Get Shotgun final blows or rapidly defeat combatants. Combatants rapidly defeated with Shotguns grant the most efficient progress. Complete the activity with a decent score. | Combatants: 160 {var:3095424330} Points: 1 | Paraversal Haul XP+ | Starhorse | |
From Beyond | Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Get Sniper Rifle final blows or rapidly defeat combatants. Combatants rapidly defeated with Sniper Rifles grant the most efficient progress. Complete the activity with a decent score. | {var:3095424330} Points: 1 Combatants: 160 | Paraversal Haul XP+ | Starhorse | |
Laser Tag | Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Get Trace Rifle final blows or rapidly defeat combatants. Combatants rapidly defeated with Trace Rifles grant the most efficient progress. Complete the activity with a decent score. | {var:3095424330} Points: 1 Combatants: 160 | Paraversal Haul XP+ | Starhorse | |
Pulse of Combat | Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Get Pulse Rifle final blows or rapidly defeat combatants. Combatants rapidly defeated with Pulse Rifles grant the most efficient progress. Complete the activity with a decent score. | {var:3095424330} Points: 1 Combatants: 160 | Paraversal Haul XP+ | Starhorse |
Daily Trials Bounties
- See also: Daily Trials Bounties
Dares Daily Bounties
- See also: Dares Daily Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Blade of Eternity | Defeat combatants with Swords in Dares of Eternity. | Sword Sword: 7 | XP+ | Xûr | |
Bullets of Eternity | Defeat combatants with weapons in the Kinetic slot in Dares of Eternity. | Kinetic weapon: 30 | XP+ | Xûr | |
Champions of Eternity | Defeat Champions in Dares of Eternity. | Champions: 4 | XP+ | Xûr | |
Energies of Eternity | Defeat combatants with weapons in the Energy slot in Dares of Eternity. | Energy weapon: 30 | XP+ | Xûr | |
For the Horse Commands It | Defeat combatants as a fireteam in Dares of Eternity. Assists and final blows grant additional progress. | Combatants: 800 | XP+ | Xûr | |
Frenzy of Eternity | Rapidly defeat combatants in Dares of Eternity. | Rapidly defeated: 15 | XP+ | Xûr | |
Grenades of Eternity | Defeat combatants with breechloading Grenade Launchers in Dares of Eternity. | Special Grenade Launcher Grenade Launcher: 15 | XP+ | Xûr | |
Immortals of Eternity | In Dares of Eternity, complete 1 of the 5 timed phases without dying. | Phase completed: 1 | XP+ | Xûr | |
Memories of Eternity | Defeat encounter or final bosses in Dares of Eternity. | Bosses: 2 | XP+ | Xûr | |
Neigh of Victory | Complete the Dares of Eternity activity. | Dares of Eternity completed: 1 | XP+ | Xûr | |
Orbs of Eternity | Collect Orbs of Power in Dares of Eternity. | Orbs of Power: 10 | XP+ | Xûr | |
Paraversal Bladedancer | Defeat combatants with Arc damage in Dares of Eternity. Final blows with Arc melee abilities grant additional progress. | Arc Arc: 40 | XP+ | Xûr | |
Paraversal Defender | Defeat combatants with Void damage in Dares of Eternity. Final blows with Void weapons grant additional progress. | Void Void: 40 | XP+ | Xûr | |
Paraversal Sunsinger | Defeat combatants with Solar damage in Dares of Eternity. Final blows with Solar grenade abilities grant additional progress. | Solar Solar: 40 | XP+ | Xûr | |
Powers of Eternity | Defeat combatants with weapons in the Power slot in Dares of Eternity. | Power weapon: 10 | XP+ | Xûr | |
Pulse of Eternity | Defeat combatants with Pulse Rifles in Dares of Eternity. | Pulse Rifle Pulse Rifle: 25 | XP+ | Xûr | |
Revolver of Eternity | Defeat combatants with Hand Cannons in Dares of Eternity. | Hand Cannon Hand Cannon: 25 | XP+ | Xûr | |
Rockets of Eternity | Defeat combatants with Rocket Launchers in Dares of Eternity. | Rocket Launcher Rocket Launcher: 7 | XP+ | Xûr | |
Shotgun of Eternity | Defeat combatants with Shotguns in Dares of Eternity. | Shotgun Shotgun: 15 | XP+ | Xûr | |
Sniper of Eternity | Defeat combatants with Sniper Rifles in Dares of Eternity. | Sniper Rifle Sniper Rifle: 15 | XP+ | Xûr | |
Swiftness of Eternity | In Dares of Eternity, rapidly complete any of the 5 timed phases. | Rapid phases: 3 | XP+ | Xûr | |
Trace of Eternity | Defeat combatants with Trace Rifles in Dares of Eternity. | Trace Rifle Trace Rifle: 15 | XP+ | Xûr |
Dares Repeatable Bounties
- See also: Dares Repeatable Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Arc Streak | In Dares of Eternity, defeat combatants with Arc damage without dying. | Combatants: 20 | XP | ||
Energy Streak | In Dares of Eternity, defeat combatants with weapons in the Energy slot without dying. | Combatants: 20 | XP | ||
Grenade Launcher Challenge | In Dares of Eternity, rapidly defeat multiple combatants with breechloading Grenade Launchers. | Rapidly defeated: 10 | XP | ||
Hand Cannon Challenge | In Dares of Eternity, rapidly defeat multiple combatants with Hand Cannons. | Rapidly defeated: 15 | XP | ||
Kinetic Streak | In Dares of Eternity, defeat combatants with weapons in the Kinetic slot without dying. | Combatants: 20 | XP | ||
Power Streak | In Dares of Eternity, defeat combatants with weapons in the Power slot without dying. | Combatants: 10 | XP | ||
Pulse Challenge | In Dares of Eternity, rapidly defeat multiple combatants with Pulse Rifles. | Rapidly defeated: 15 | XP | ||
Rocket Challenge | In Dares of Eternity, rapidly defeat multiple combatants with Rocket Launchers. | Rapidly defeated: 5 | XP | ||
Sharpshooter Streak | In Dares of Eternity, get precision final blows without dying. | Headshot Precision: 15 | XP | ||
Shotgun Challenge | In Dares of Eternity, rapidly defeat multiple combatants with Shotguns. | Rapidly defeated: 10 | XP | ||
Showstopper Streak | In Dares of Eternity, defeat combatants with finishers without dying. | Finisher: 5 | XP | ||
Sniper Challenge | In Dares of Eternity, rapidly defeat multiple combatants with Sniper Rifles. | Rapidly defeated: 10 | XP | ||
Solar Streak | In Dares of Eternity, defeat combatants with Solar damage without dying. | Combatants: 20 | XP | ||
Stasis Streak | In Dares of Eternity, defeat frozen or slowed combatants without dying. | Combatants: 20 | XP | ||
Sword Challenge | In Dares of Eternity, rapidly defeat multiple combatants with Swords. | Rapidly defeated: 7 | XP | ||
Trace Challenge | In Dares of Eternity, rapidly defeat multiple combatants with Trace Rifles. | Rapidly defeated: 10 | XP | ||
Void Streak | In Dares of Eternity, defeat combatants with Void damage without dying. | Combatants: 20 | XP |
Defiant Bounties
- See also: Defiant Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Defiant Dark: Stasis Strand | In Defiant Battlegrounds or on Neptune, defeat combatants with Stasis or Strand Super final blows. | Progress: 10 | XP | ||
Defiant Grenadier: Arc Strand | In Defiant Battlegrounds or on Neptune, defeat combatants with Arc or Strand grenades. | Progress: 10 | XP | ||
Defiant Grenadier: Solar Strand | In Defiant Battlegrounds or on Neptune, defeat combatants with Solar or Strand grenades. | Progress: 10 | XP | ||
Defiant Grenadier: Void Strand | In Defiant Battlegrounds or on Neptune, defeat combatants with Void or Strand grenades. | Progress: 10 | XP | ||
Defiant Light: Arc Strand | In Defiant Battlegrounds or on Neptune, defeat combatants with Arc or Strand Super final blows. | Progress: 10 | XP | ||
Defiant Light: Solar Strand | In Defiant Battlegrounds or on Neptune, defeat combatants with Solar or Strand Super final blows. | Progress: 10 | XP | ||
Defiant Light: Void Strand | In Defiant Battlegrounds or on Neptune, defeat combatants with Void or Strand Super final blows. | Progress: 10 | XP | ||
Defiant Precision | In Defiant Battlegrounds or on Neptune, defeat combatants with precision damage. | Headshot Precision: 20 | XP | ||
Graceful Vow | Collect Favors of Grace in Defiant Battlegrounds. | Favors of Grace: 10 | XP | ||
Just Vow | Collect Favors of Justice in Defiant Battlegrounds. | Favors of Justice: 10 | XP | ||
Vanquishing Auto RIfle | In Defiant Battlegrounds or on Neptune, defeat combatants with Auto Rifles. | Auto Rifle Auto Rifle: 30 | XP | ||
Vanquishing Bow | In Defiant Battlegrounds or on Neptune, defeat combatants with Bows. | Bow Bow: 30 | XP | ||
Vanquishing Fist: Arc Strand | In Defiant Battlegrounds or on Neptune, defeat combatants with Arc or Strand melee abilities. | Progress: 10 | XP | ||
Vanquishing Fist: Solar Strand | In Defiant Battlegrounds or on Neptune, defeat combatants with Solar or Strand melee abilities. | Progress: 10 | XP | ||
Vanquishing Fist: Stasis Strand | In Defiant Battlegrounds or on Neptune, defeat combatants with Stasis or Strand melee abilities. | Progress: 10 | XP | ||
Vanquishing Fist: Void Strand | In Defiant Battlegrounds or on Neptune, defeat combatants with Void or Strand melee abilities. | Progress: 10 | XP | ||
Vanquishing Fusion Rifle | In Defiant Battlegrounds or on Neptune, defeat combatants with Fusion Rifles. | Fusion Rifle Fusion Rifle: 15 | XP | ||
Vanquishing Glaive | In Defiant Battlegrounds or on Neptune, defeat combatants with Glaives. | Glaive Glaive: 30 | XP | ||
Vanquishing Grenadier | In Defiant Battlegrounds or on Neptune, defeat combatants with Breech-Loaded Grenade Launchers. | Special Grenade Launcher Grenade Launcher: 20 | XP | ||
Vanquishing Heavy Grenadier | In Defiant Battlegrounds or on Neptune, defeat combatants with Grenade Launchers that use Heavy ammo. | Grenade Launcher Grenade Launcher: 10 | XP | ||
Vanquishing Scout Rifle | In Defiant Battlegrounds or on Neptune, defeat combatants with Scout Rifles. | Scout Rifle Scout Rifle: 30 | XP | ||
Vanquishing Sword | In Defiant Battlegrounds or on Neptune, defeat combatants with Swords. | Sword Sword: 30 | XP | ||
Zealous Vow | Collect Favors of Zeal in Defiant Battlegrounds. | Favors of Zeal: 10 | XP |
Europa Bounties
- See also: Europa Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Europa: Arc | Defeat combatants on Europa with Arc damage. | Arc: 25 | XP | ||
Europa: Auto Rifles | Defeat combatants on Europa with Auto Rifles. | Auto Rifle: 30 | XP | ||
Europa: Bows | Defeat combatants on Europa with Bows. | Bow: 30 | XP | ||
Europa: Energy | Defeat combatants on Europa with Energy weapons. | Energy weapon: 30 | XP | ||
Europa: Finishers | Defeat combatants on Europa with finishers. | Finisher: 10 | XP | ||
Europa: Fusion Rifles | Defeat combatants on Europa with Fusion Rifles. | Fusion Rifle: 20 | XP | ||
Europa: Grenade Launchers | Defeat combatants on Europa with Grenade Launchers. | Grenade Launcher: 30 | XP | ||
Europa: Grenades | Defeat combatants on Europa with grenades. | Grenade: 10 | XP | ||
Europa: Hand Cannons | Defeat combatants with Hand Cannons on Europa. | Hand Cannon: 30 | XP | ||
Europa: Kinetic | Defeat combatants on Europa with Kinetic weapons. | Kinetic weapon: 30 | XP | ||
Europa: Linear Fusion Rifles | Defeat combatants on Europa with Linear Fusion Rifles. | Linear Fusion Rifle: 20 | XP | ||
Europa: Machine Guns | Defeat combatants on Europa with Machine Guns. | Machine Gun: 30 | XP | ||
Europa: Melee | Defeat combatants on Europa with melee abilities. | Melee: 10 | XP | ||
Europa: Power | Defeat combatants on Europa with Power weapons. | Power weapon: 30 | XP | ||
Europa: Precision | Defeat combatants on Europa with precision final blows. | [Headshot] Precision: 20 | XP | ||
Europa: Pulse Rifles | Defeat combatants on Europa with Pulse Rifles. | Pulse Rifle: 30 | XP | ||
Europa: Rocket Launchers | Defeat combatants on Europa with Rocket Launchers. | Rocket Launcher: 30 | XP | ||
Europa: Scout Rifles | Defeat combatants on Europa with Scout Rifles. | Scout Rifle: 30 | XP | ||
Europa: Shotguns | Defeat combatants on Europa with Shotguns. | Shotgun: 30 | XP | ||
Europa: Sidearms | Defeat combatants on Europa with Sidearms. | Sidearm: 30 | XP | ||
Europa: Sniper Rifles | Defeat combatants on Europa with Sniper Rifles. | Sniper Rifle: 25 | XP | ||
Europa: Solar | Defeat combatants on Europa with Solar damage. | Solar: 25 | XP | ||
Europa: Submachine Guns | Defeat combatants on Europa with Submachine Guns. | [SMG] Submachine Gun: 30 | XP | ||
Europa: Super | Defeat combatants on Europa with your Super. | Super: 20 | XP | ||
Europa: Swords | Defeat combatants on Europa with Swords. | Sword: 30 | XP | ||
Europa: Trace Rifles | Defeat combatants on Europa with Trace Rifles. | Trace Rifle: 30 | XP | ||
Europa: Void | Defeat combatants on Europa with Void damage. | Void: 25 | XP |
Eververse Bounties
- See also: Eververse Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Burn the Hive | Defeat enemies with Solar damage, and eliminate Hive. | Hive defeated: 30 Solar kills: 15 | 20 Bright Dust | Tess Everis | |
Cabal Up Close | Use weapons to defeat enemies at close range, and eliminate Cabal. | Close-range weapon kills: 15 Cabal defeated: 30 | 20 Bright Dust | Tess Everis | |
Critical Victory! | Land five precision final blows and complete one Crucible match. | Precision kills: 5 Crucible match completed: 1 | 20 Bright Dust | Tess Everis | |
Crucible Crux | Compete in the Crucible. Wins count more toward this bounty's progress. | Matches completed: 10 | 150 Bright Dust | Tess Everis | |
Dance and the Universe Dances with You | Equip your favorite dance emote and show your moves all over the system. | Patrol dances: 1 Tower dances: 1 Nightfall dances: 1 | 20 Bright Dust | Tess Everis | |
Extremely Adventurous | Complete Heroic adventures. | Heroic adventures completed: 3 | 150 Bright Dust | Tess Everis | |
Fallen Harvest | Collect resources from the EDZ or the Tangled Shore. | Resources collected: 15 | 20 Bright Dust | Tess Everis | |
Har-Vex-ting Resources | Harvest Datalattice on Nessus or Simulation Seeds on Mercury. | Resources collected: 15 | 20 Bright Dust | Tess Everis | |
Harvesting from the Hive | Collect resources from Titan or Mars. | Resources collected: 15 | 20 Bright Dust | Tess Everis | |
Heroism in Battle | Complete five strikes from the strike playlist. | Strikes completed: 5 | 150 Bright Dust | Tess Everis | |
Just Super! | Land three final blows with your Super and complete one Crucible match. | Super kills: 3 Crucible match completed: 1 | 20 Bright Dust | Tess Everis | |
Negate and Vex | Defeat enemies with Void damage, and eliminate Vex. | Void kills: 15 Vex defeated: 30 | 20 Bright Dust | Tess Everis | |
Powerful Beyond Belief | Use Power weapons to get 10 multikills. | Power weapon multikills: 10 | 20 Bright Dust | Tess Everis | |
Sharpshooter | Defeat enemies with precision damage. | Precision kills: 15 | 20 Bright Dust | Tess Everis | |
Shock and Fallen | Defeat enemies with Arc damage, and eliminate Fallen. | Fallen defeated: 30 Arc kills: 15 | 20 Bright Dust | Tess Everis | |
Soul of a Gambler | Complete Gambit matches. | Gambit matches completed: 5 | 150 Bright Dust | Tess Everis | |
Taken... Their Stuff | Collect resources from Io or the Dreaming City. | Resources collected: 15 | 20 Bright Dust | Tess Everis | |
To the Best of Your Abilities | Land five melee or grenade final blows and complete one Crucible match. | Ability kills: 5 Crucible match completed: 1 | 20 Bright Dust | Tess Everis | |
Walking the Beat | Complete patrols all over the system. | Patrols completed: 3 | 20 Bright Dust | Tess Everis |
Eververse IGR Bounties
- See also: Eververse IGR Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
A Guardian's Duty | Defeat the enemies of humanity all over the system. | Enemies defeated: 150 | 2 Bright Dust | Yuna | |
Chest Thumping | Loot enemy supply caches anywhere in the system. | Chests looted: 20 | 2 Bright Dust | Yuna | |
High and Mighty | Defeat high-value targets all over the system. | High-value targets defeated: 3 | 2 Bright Dust | Yuna | |
I'm Not Sorry, I'm Lost | Enter and complete Lost Sectors all over the system. | Lost Sectors completed: 5 | 2 Bright Dust | Yuna | |
Stirring Up the Hive | Engage and defeat challenging Hive enemies. | Hive minibosses defeated: 10 | 2 Bright Dust | Yuna | |
The Hero We Need | Join and complete Heroic public events all over the system. | Heroic public events: 3 | 2 Bright Dust | Yuna | |
Through the Crucible | Compete in the Crucible. Wins count more toward this bounty's progress. | Matches completed: 5 | 2 Bright Dust | Yuna |
Exo-Frame Bounties
- See also: Exo-Frame Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Seraph CQC | In Season of the Seraph activities, defeat combatants with⢠Shotguns⢠Glaives⢠Sidearms⢠Swords | Combatants: 20 | XP 10 Seraph Key Codes | ||
Seraph Conduit | In Season of the Seraph activities, defeat combatants with Arc abilities. | Arc Arc ability: 20 | XP 10 Seraph Key Codes | ||
Seraph Erasure | In Season of the Seraph activities, defeat combatants with Void abilities. | Void Void ability: 20 | XP 10 Seraph Key Codes | ||
Seraph Firepower | In Season of the Seraph activities, defeat combatants using your weapons. | Weapon: 20 | XP 10 Seraph Key Codes | ||
Seraph Flame | In Season of the Seraph activities, defeat combatants with Solar abilities. | Solar Solar ability: 20 | XP 10 Seraph Key Codes | ||
Seraph Hivebane | In Season of the Seraph activities, defeat Hive combatants. | Hive: 20 | XP 10 Seraph Key Codes | ||
Seraph Longbore | In Season of the Seraph activities, defeat combatants with⢠Scout Rifles⢠Sniper Rifles⢠Bows⢠Linear Fusion Rifles | Combatants: 20 | XP 10 Seraph Key Codes | ||
Seraph Mid-ranger | In Season of the Seraph activities, defeat combatants with⢠Auto Rifles⢠Pulse Rifles⢠Fusion Rifles⢠Hand Cannons⢠Machine Guns | Combatants: 20 | XP 10 Seraph Key Codes | ||
Seraph Precision | In Season of the Seraph activities, defeat combatants with precision damage. | Headshot Precision: 20 | XP 10 Seraph Key Codes | ||
Seraph Rapid-Acquisition | In Season of the Seraph activities, rapidly defeat multiple combatants. | Rapidly defeated: 20 | XP 10 Seraph Key Codes | ||
Seraph Sleuth | In Season of the Seraph activities, defeat Deathtongue Choristers before they call Xivu Arath's battlesong. | Deathtongues silenced: 1 | XP 10 Seraph Key Codes | ||
Seraph Warrior | In Season of the Seraph activities, defeat combatants using your abilities. | Ability: 20 | XP 10 Seraph Key Codes | ||
Seraph Xivu Crown | In Season of the Seraph activities, defeat powerful Hive combatants. | Powerful Hive defeated: 20 | XP 10 Seraph Key Codes | ||
Seraph's Wrath | In Season of the Seraph activities, defeat powerful Scorn, Taken, and Fallen. | Powerful Scorn Fallen or Taken: 20 | XP 10 Seraph Key Codes |
Festival of the Lost Bounties
- See also: Festival of the Lost Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Arc Apparition Hunting | Defeat combatants in Haunted Sectors with final blows from Arc damage. | Arc Arc: 25 | 20 Candy Bright Dust XP | ||
Chance of a Ghost | Defeat combatants in Haunted Sectors with final blows from Super abilities. | Super: 10 | 20 Candy Bright Dust XP | ||
Devoid of Life | Defeat combatants in Haunted Sectors with final blows from Void damage. | Void Void: 25 | 20 Candy Bright Dust XP | ||
Explosive Exorcism | Defeat combatants in Haunted Sectors with final blows from grenades. | Grenade Grenade: 10 | 20 Candy Bright Dust XP | ||
Funeral Crasher | Rapidly defeat combatants in groups of 3 or more in Haunted Sectors. | Rapidly defeated combatants: 10 | 20 Candy Bright Dust XP | ||
Get Physical | Defeat combatants in Haunted Sectors with final blows from Kinetic weapons. | Kinetic weapon: 40 | 20 Candy Bright Dust XP | ||
Hostile Energy | Defeat combatants in Haunted Sectors with final blows from Energy weapons. | Energy weapon: 40 | 20 Candy Bright Dust XP | ||
Phantom Power | Defeat combatants in Haunted Sectors with final blows from Power weapons. | Power weapon: 15 | 20 Candy Bright Dust XP | ||
Phantom Puncher | Defeat combatants in Haunted Sectors with melee final blows. | Melee Melee: 10 | 20 Candy Bright Dust XP | ||
Precision Phantom Hunter | Defeat combatants in Haunted Sectors with final blows from precision damage. | Headshot Precision: 20 | 20 Candy Bright Dust XP | ||
Solar Spirit Hunting | Defeat combatants in Haunted Sectors with final blows from Solar damage. | Solar Solar: 25 | 20 Candy Bright Dust XP | ||
Stasis Spirit Hunting | Defeat combatants in Haunted Sectors while they're frozen by Stasis, or with Stasis damage from any source. | Stasis Stasis: 25 | 20 Candy Bright Dust XP | ||
Staying Pre-deceased | Defeat combatants in Haunted Sectors without dying. | Streak: 20 | 20 Candy Bright Dust XP | ||
Strand Spirit Hunting | Defeat combatants in Haunted Sectors while they're affected by Strand, or with Strand damage from any source. | Strand final blows: 25 | 20 Candy Bright Dust XP |
Gambit Bounties
- See also: Gambit Bounties
Rare Gambit Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Big Banker | Bank Motes in Gambit. | Motes banked: 150 | Legendary Gear 100 Infamy Rank Points | ||
Careful Collector | Deposit three times as many Motes as you lose in a Gambit match. You must deposit at least 36 Motes. | Matches completed: 3 | Legendary Gear 100 Infamy Rank Points | ||
First to the Fight | Be the first to summon a Primeval in a round of Gambit. | Primevals summoned: 7 | Legendary Gear 100 Infamy Rank Points | ||
Kill the Mood | As a fireteam, deny Motes from enemy Guardians. | Motes denied: 100 | 100 Infamy Rank Points Legendary Gear |
Basic Gambit Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Strand Gamble | Defeat targets with Strand damage. | Strand final blows: 50 | Bright Dust XP |
Gunsmith Bounties
- See also: Gunsmith Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Advanced Auto Rifle Calibration | In a single life, calibrate Auto Rifles against any target. | Auto Rifle: 20 | XP | Banshee-44 | |
Advanced Bow Calibration | In a single life, calibrate Bows against any target. | Bow: 20 | XP | Banshee-44 | |
Advanced Fusion Rifle Calibration | In a single life, calibrate Fusion Rifles against any target. | Fusion Rifle: 15 | XP | Banshee-44 | |
Advanced Glaive Melee Calibration | In a single life, calibrate Glaives against any target with melee abilities. | Glaive Glaive melee: 10 | XP | ||
Advanced Glaive Projectile Calibration | In a single life, calibrate Glaives against any target with projectiles. | Glaive Glaive projectile: 10 | XP | ||
Advanced Hand Cannon Calibration | In a single life, calibrate Hand Cannons against any target. | Hand Cannon: 20 | XP | Banshee-44 | |
Advanced Heavy Grenade Calibration | In a single life, calibrate Grenade Launchers that use Heavy ammo against any target. | Grenade Launcher: 10 | XP | Banshee-44 | |
Advanced Linear Fusion Calibration | In a single life, calibrate Linear Fusion Rifles against any target. | Linear Fusion Rifle: 15 | XP | Banshee-44 | |
Advanced Machine Gun Calibration | In a single life, calibrate Machine Guns against any target. | Machine Gun: 15 | XP | Banshee-44 | |
Advanced Pulse Rifle Calibration | In a single life, calibrate Pulse Rifles against any target. | Pulse Rifle: 20 | XP | Banshee-44 | |
Advanced Rocket Launcher Calibration | In a single life, calibrate Rocket Launchers against any target. | Rocket Launcher: 10 | XP | Banshee-44 | |
Advanced Scout Rifle Calibration | In a single life, calibrate Scout Rifles against any target. | Scout Rifle: 20 | XP | Banshee-44 | |
Advanced Shotgun Calibration | In a single life, calibrate Shotguns against any target. | Shotgun: 15 | XP | Banshee-44 | |
Advanced Sidearm Calibration | In a single life, calibrate Sidearms against any target. | Sidearm: 20 | XP | Banshee-44 | |
Advanced Sniper Rifle Calibration | In a single life, calibrate Sniper Rifles against any target. | Sniper Rifle: 15 | XP | Banshee-44 | |
Advanced Special Grenade Calibration | In a single life, calibrate Grenade Launchers that use Special ammo against any target. | Grenade Launcher: 15 | XP | Banshee-44 | |
Advanced Submachine Gun Calibration | In a single life, calibrate Submachine Guns against any target. | [SMG] Submachine Gun: 20 | XP | Banshee-44 | |
Advanced Sword Calibration | In a single life, calibrate Swords against any target. | Sword: 10 | XP | Banshee-44 | |
Advanced Trace Rifle Calibration | In a single life, calibrate Trace Rifles against any target. | Trace Rifle: 20 | XP | Banshee-44 |
Iron Banner Bounties
- See also: Iron Banner Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
An Arsenal of Tricks | Defeat opponents with final blows from any ability. Earn bonus progress for Supers and opponents with a higher Power level. | Opponents defeated: 200 | XP Pinnacle Gear 50 Iron Banner Token | Lord Saladin | |
Around the Fire | Capture zones in the Iron Banner playlist. Earn bonus progress for each additional teammate in the zone with you. | Zones captured: 100 | Powerful Gear 25 Iron Banner Token | Lord Saladin | |
Iron Confidence | Defeat opponents with final blows from any weapon. Earn bonus progress for Energy weapons, Power weapons, and opponents with a higher Power level. | Opponents defeated: 250 | Powerful Gear 25 Iron Banner Token | Lord Saladin | |
Maneuver Warfare | Defeat opponents while your team holds Zone Advantage. Earn bonus progress during the Hunt. | Opponents defeated: 75 | XP Pinnacle Gear 50 Iron Banner Token | Lord Saladin | |
Oath of the Pack | Defeat opponents while assisted by at least one other teammate. | Opponents defeated: 100 | XP Pinnacle Gear 50 Iron Banner Token | Lord Saladin | |
The Rout | Defeat opponents in the Iron Banner. Earn bonus progress by landing final blows on opponents with a higher Power level. | Opponents defeated: 250 | Powerful Gear 25 Iron Banner Token | Lord Saladin | |
Victory Banners | Complete matches in the Iron Banner playlist. Wins award bonus progress. | Matches completed: 40 | Powerful Gear 25 Iron Banner Token | Lord Saladin |
Moon Bounties
- See also: Moon Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Crater Maker | Defeat enemies with grenades on the Moon. | [Grenade Kill] Grenade ability: 10 | XP | ||
Illuminated Orb | Generate Orbs of Light on the Moon. | Orbs of Light: 10 | XP | Eris Morn | |
Knuckleduster | Defeat enemies with melee abilities on the Moon. | [Melee Kill] Melee ability: 25 | XP | Eris Morn | |
Left Waning | Defeat enemies with Void damage on the Moon. | [Void Kill] Void damage: 25 | XP | Eris Morn | |
Lunar Rundown | Defeat enemies with Submachine Guns on the Moon. | [SMG] Submachine Gun: 30 | XP | Eris Morn | |
Lunar Storm | Defeat enemies with Arc damage on the Moon. | [Arc Kill] Arc damage: 25 | XP | Eris Morn | |
Mag, Rack, Breach, Repeat | Defeat enemies with Auto Rifles on the Moon. | Auto Rifle: 30 | XP | Eris Morn | |
Moon Clip Method | Defeat enemies with Hand Cannons on the Moon. | Hand Cannon: 30 | XP | Eris Morn | |
The Sun Acts | Defeat enemies with Solar damage on the Moon. | [Solar Kill] Solar damage: 25 | XP | Eris Morn | |
Tidal Lock | Rapidly defeat enemies with precision damage on the Moon. | Rapidly defeated: 7 | XP | Eris Morn |
Nightmare Bounties
- See also: Nightmare Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
A Ward Against Evil | Defeat enemies with Hand Cannons in Nightmare Hunts. | Hand Cannon: 20 | XP | Lectern of Enchantment | |
Bow Hunting | Defeat enemies with Bows in Nightmare Hunts. | Bow: 20 | XP | Lectern of Enchantment | |
Perforation | Defeat enemies with Submachine Guns in Nightmare Hunts. | [SMG] Submachine Gun: 20 | XP | Lectern of Enchantment | |
Precise Hunting | Defeat enemies with precision final blows in Nightmare Hunts. | [Headshot] Precision: 25 | XP | Lectern of Enchantment | |
Scattered to the Wind | Defeat enemies in Nightmare Hunts with Fusion Rifles. | Fusion Rifle: 25 | XP | Lectern of Enchantment | |
Silver Bullets | Rapidly defeat enemies with precision final blows in groups of 2 or more in Nightmare Hunts. | Rapidly defeated: 7 | XP | Lectern of Enchantment | |
Tracers in the Dark | Defeat enemies with Auto Rifles in Nightmare Hunts. | Auto Rifle: 20 | XP | Lectern of Enchantment |
Override Repeatable Bounties
- See also: Override Repeatable Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Confirm Delete | In Override, defeat combatants with finishers without dying. | Finisher: 5 | XP | ||
Custom Firmware | In Override, defeat combatants with Energy weapons. | Energy weapon: 20 | XP | ||
Defrag Out | In Override, defeat combatants with grenades without dying. | Grenade: 5 | XP | ||
Fried Circuits | In Override, defeat combatants with Arc abilities. | Arc Arc ability: 15 | XP | ||
Full Reformat | In Override, defeat combatants with Void abilities. | Void: 15 | XP | ||
Heatsinker | In Override, defeat combatants with Solar abilities. | Solar: 15 | XP | ||
Null Splicing | In Override, defeat combatants with Void weapons. | Void Void weapon: 15 | XP | ||
Overclocked Splicing | In Override, defeat combatants with Solar weapons. | Solar Solar weapon: 15 | XP | ||
Solid-State Impact | In Override, defeat combatants with Kinetic weapons. | Kinetic weapon: 25 | XP | ||
Splicer's Hardware | In Override, defeat combatants with Power weapons. | Power weapon: 10 | XP | ||
Splicer's Strike | In Override, defeat combatants with melee attacks without dying. | Melee: 5 | XP | ||
Splicer's Wrath | In Override, defeat combatants with Supers without dying. | Super: 5 | XP | ||
System Freeze | In Override, defeat combatants with Stasis weapons or abilities. | Stasis: 15 | XP | ||
Unshielded Splicing | In Override, defeat combatants with Arc weapons. | Arc Arc weapon: 15 | XP |
Prime "Civic Duty" Bounties
- See also: Prime "Civic Duty" Bounties
Prime Daily Bounties
- See also: Prime Daily Bounties
Prime Weekly Bounties
- See also: Prime Weekly Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Collect and Conquer | • Wager Motes and win in the Reckoning. Motes must be of the highest quality that can be produced by your Synthesizer. • Earn points in Gambit Prime by depositing Motes and sending Blockers. | Points earned: 1000 Encounters completed: 4 | Collector Head Synthesizer Upgrade 100 Infamy Rank Points | The Drifter | |
Diligent Invader | • Wager Motes and win in the Reckoning. Motes must be of the highest quality that can be produced by your Synthesizer. • Earn points in Gambit Prime by defeating opposing Guardians and denying Motes. | Points earned: 1000 Encounters completed: 4 | Invader Head Synthesizer Upgrade 100 Infamy Rank Points | The Drifter | |
Reap 'Em All | • Wager Motes and win in the Reckoning. Motes must be of the highest quality that can be produced by your Synthesizer. • Earn points in Gambit Prime by defeating hostile combatants. Stronger hostiles are worth more. | Points earned: 1000 Encounters completed: 4 | Reaper Head Synthesizer Upgrade 100 Infamy Rank Points | The Drifter | |
Sentries Hold the Line | • Wager Motes and win in the Reckoning. Motes must be of the highest quality that can be produced by your Synthesizer. • Earn points in Gambit Prime by killing Blockers, Invaders, and Primevals. | Points earned: 1000 Encounters completed: 4 | Sentry Head 100 Infamy Rank Points | The Drifter | |
Yes Sir, I'm a Closer | Win matches in Gambit Prime. A win is worth 4 points, while a loss is 2 points. | Points: 20 | Legendary Gear 100 Infamy Rank Points | The Drifter |
Prismatic Recaster Repeatable Bounties
- See also: Prismatic Recaster Repeatable Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Cannon Fodder (Bounty) | Defeat targets with Hand Cannons. Defeating Guardians grants the most efficient progress. | Hand Cannon: 30 | XP | ||
Continuous Fire | Defeat targets with Machine Guns. Defeating Guardians grants the most efficient progress. | Machine Gun: 30 | XP | ||
Fire Starter | Defeat targets with Solar damage. Defeating Guardians grants the most efficient progress. | Solar: 50 | XP | ||
Handyman | Defeat targets with melee abilities. Defeating Guardians grants the most efficient progress. | Melee: 20 | XP | ||
Heavy Hitter | Defeat targets with Power weapons. Defeating Guardians grants the most efficient progress. | Power weapon defeats: 50 | XP | ||
Muzzle Flare | Defeat targets with Sniper Rifles. Defeating Guardians grants the most efficient progress. | Sniper Rifle: 30 | XP | ||
Nullifier | Defeat targets with Void damage. Defeating Guardians grants the most efficient progress. | Void: 50 | XP | ||
Scouting Practice | Defeat targets with Scout Rifles. Defeating Guardians grants the most efficient progress. | Scout Rifle: 30 | XP | ||
Second Shot | Defeat targets with Energy weapons. Defeating Guardians grants the most efficient progress. | Energy weapon defeats: 50 | XP | ||
Slinging Lead | Defeat targets with Kinetic weapons. Defeating Guardians grants the most efficient progress. | Kinetic weapon defeats: 50 | XP | ||
Subtlety Aside | Defeat targets with Submachine Guns. Defeating Guardians grants the most efficient progress. | [SMG] Submachine Gun: 30 | XP | ||
Sun's Embrace | Defeat targets with a Solar Super. Defeating Guardians grants the most efficient progress. | Solar Super kills: 20 | XP | ||
Throwing Arm | Defeat targets with grenades. Defeating Guardians grants the most efficient progress. | Grenade: 20 | XP | ||
Thunderous Applause | Defeat targets with an Arc Super. Defeating Guardians grants the most efficient progress. | Arc Super kills: 20 | XP | ||
Tingling Sensation | Defeat targets with Arc damage. Defeating Guardians grants the most efficient progress. | Arc: 50 | XP | ||
Violet Ends | Defeat targets with a Void Super. Defeating Guardians grants the most efficient progress. | Void Super kills: 20 | XP |
PsiOps Bounties
- See also: PsiOps Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Coldspark Mindscape | Defeat combatants with Arc or Stasis melee abilities in PsiOps Battlegrounds or the Throne World. | Arc Arc or Stasis Stasis melee ability: 30 | XP | ||
Energetic Aspect | Defeat combatants with Energy weapons in PsiOps Battlegrounds or the Throne World. | Energy weapon: 80 | XP | ||
Exemplar Ops: Coldspark | Defeat combatants with Supers from an Arc or Stasis subclass in PsiOps Battlegrounds or the Throne World. | Arc Arc or Stasis Stasis Super final blows: 30 | XP | ||
Exemplar Ops: Solar | Defeat combatants with Supers from a Solar subclass in PsiOps Battlegrounds or the Throne World. | Solar Solar Super final blows: 30 | XP | ||
Exemplar Ops: Void | Defeat combatants with Supers from a Void subclass in PsiOps Battlegrounds or the Throne World. | Void Void Super final blows: 30 | XP | ||
Explosive Ops: Arc | Defeat combatants with Arc grenades in PsiOps Battlegrounds or the Throne World. | Arc Arc grenade final blows: 60 | XP | ||
Explosive Ops: Solar | Defeat combatants with Solar grenades in PsiOps Battlegrounds or the Throne World. | Solar Solar grenade final blows: 60 | XP | ||
Explosive Ops: Void | Defeat combatants with Void grenades in PsiOps Battlegrounds or the Throne World. | Void Void grenade final blows: 60 | XP | ||
Extinguish Ops: Blades | Defeat combatants with Swords in PsiOps Battlegrounds or the Throne World. | Sword Sword: 80 | XP | ||
Extinguish Ops: Bow | Defeat combatants with Bows in PsiOps Battlegrounds or the Throne World. | Bow Bow: 90 | XP | ||
Extinguish Ops: Glaives | Defeat combatants with Glaives in PsiOps Battlegrounds or the Throne World. | Glaive Glaive: 80 | XP | ||
Extinguish Ops: Grenade Launcher | Defeat combatants with Grenade Launchers in PsiOps Battlegrounds or the Throne World. | Grenade Launcher Grenade Launcher: 60 | XP | ||
Extinguish Ops: Heavy Lead | Defeat combatants with Machine Guns in PsiOps Battlegrounds or the Throne World. | Machine Gun Machine Gun: 90 | XP | ||
Extinguish Ops: Pulse Burst | Defeat combatants with Pulse Rifles in PsiOps Battlegrounds or the Throne World. | Pulse Rifle Pulse Rifle: 60 | XP | ||
Extinguish Ops: Rapid Auto | Rapidly defeat combatants with Auto Rifles in PsiOps Battlegrounds or the Throne World. | Auto Rifle Rapidly defeated: 15 | XP | ||
Extinguish Ops: Rapid SMG | Rapidly defeat combatants with SMGs in PsiOps Battlegrounds or the Throne World. | SMG Rapidly defeated: 15 | XP | ||
Kinetic Aspect | Defeat combatants with Kinetic weapons in PsiOps Battlegrounds or the Throne World. | Kinetic weapon: 80 | XP | ||
Powerful Aspect | Defeat combatants with Power weapons in PsiOps Battlegrounds or the Throne World. | Power weapon: 80 | XP | ||
Solar Mindscape | Defeat combatants with Solar melee abilities in PsiOps Battlegrounds or the Throne World. | Solar Solar melee: 30 | XP | ||
Void Mindscape | Defeat combatants with Void melee abilities in PsiOps Battlegrounds or the Throne World. | Void Void melee: 30 | XP |
Queen's Bounties
- See also: Queen's Bounties
Rare Bounties
- See also: Rare Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Black Armory Devotee | Defeat enemies with only Black Armory weapons equipped. | Enemies defeated: 200 | Legendary Gear 2500 Glimmer | Kadi 55-30 Vault Darbi 55-30 | |
Black Armory Regalia | Defeat enemies or other Guardians while equipping a full set of Black Armory weapons and armor. | Enemies defeated: 100 | Legendary Gear 2500 Glimmer | Kadi 55-30 Vault Darbi 55-30 | |
Bountiful Bounties | Complete daily and weekly Black Armory bounties. | Daily bounties completed: 12 Weekly bounty completed: 1 | 2500 Glimmer Legendary Gear | Kadi 55-30 Vault Darbi 55-30 | |
Energy Proficiency | Defeat enemies with Arc, Solar, and Void energy while participating in the ignition of a lost forge. | Solar kills: 150 Arc kills: 150 Void kills: 150 | Legendary Gear 2500 Glimmer | Kadi 55-30 Vault Darbi 55-30 | |
Macro Field Evaluation | Anywhere in the solar system, complete all of the listed activities with at least one Black Armory weapon equipped. | Patrols and adventures completed: 6 Public events completed: 8 Strikes completed: 3 Matches completed: 3 Heroic adventure completed: 1 | Legendary Gear 2500 Glimmer | Kadi 55-30 Vault Darbi 55-30 | |
Might of the Armory | Complete the "Last Wish" raid, the "Scourge of the Past" raid, or "The Shattered Throne" dungeon with at least four pieces of Black Armory gear equipped. | Raid completed: 1 | Legendary Gear 2500 Glimmer | Kadi 55-30 Vault Darbi 55-30 | |
Super Charged | Throw batteries at the forge to successfully charge it. | Charges completed: 50 | Legendary Gear 2500 Glimmer | Kadi 55-30 Vault Darbi 55-30 | |
Totally Charged | Complete forge ignitions at maximum charge capacity. | Forge ignitions completed: 6 | Legendary Gear 2500 Glimmer | Kadi 55-30 Vault Darbi 55-30 |
Rasputin Daily Bounties
- See also: Rasputin Daily Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
EDZ Sweep | Defeat enemies threatening Rasputin in the EDZ. | Enemies defeated: 10 | Encrypted Warmind Bits Warmind Bits XP |
Rasputin Repeatable Bounties
- See also: Rasputin Repeatable Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Warmind Accuracy | Help Rasputin research Guardian tactics by using precision weapon damage to defeat enemies. Defeating Guardians grants the most efficient progress. | [Headshot] Precision: 15 | Warmind Bits XP | ||
Warmind Arc | Help Rasputin research Guardian tactics by using Arc damage to defeat enemies. Defeating Guardians grants the most efficient progress. | Arc: 80 | Warmind Bits XP | ||
Warmind Archer | Help Rasputin research Guardian tactics by using Bows to defeat enemies. Defeating Guardians grants the most efficient progress. | Bow: 50 | Warmind Bits XP | ||
Warmind Artillerist | Help Rasputin research Guardian tactics by using Kinetic or Energy Grenade Launchers to defeat enemies. Defeating Guardians grants the most efficient progress. | î Grenade Launcher: 40 | Warmind Bits XP | ||
Warmind Blade | Help Rasputin research Guardian tactics by using Swords to defeat enemies. Defeating Guardians grants the most efficient progress. | Sword: 20 | Warmind Bits XP | ||
Warmind Boxer | Help Rasputin research Guardian tactics by using melee to defeat enemies. Defeating Guardians grants the most efficient progress. | Melee: 20 | Warmind Bits XP | ||
Warmind Demolition | Help Rasputin research Guardian tactics by using Power Grenade Launchers to defeat enemies. Defeating Guardians grants the most efficient progress. | Grenade Launcher: 20 | Warmind Bits XP | ||
Warmind Fusion | Help Rasputin research Guardian tactics by using Fusion Rifles to defeat enemies. Defeating Guardians grants the most efficient progress. | Fusion Rifle: 30 | Warmind Bits XP | ||
Warmind Gunslinger | Help Rasputin research Guardian tactics by using Hand Cannons to defeat enemies. Defeating Guardians grants the most efficient progress. | Hand Cannon: 50 | Warmind Bits XP | ||
Warmind Laser Pointer | Help Rasputin research Guardian tactics by using Trace Rifles to defeat enemies. Defeating Guardians grants the most efficient progress. | Trace Rifle: 50 | Warmind Bits XP | ||
Warmind Light | Help Rasputin research Guardian tactics by using Super abilities to defeat enemies. Defeating Guardians grants the most efficient progress. | Super: 20 | Warmind Bits XP | ||
Warmind Linear Fusion | Help Rasputin research Guardian tactics by using Linear Fusion Rifles to defeat enemies. Defeating Guardians grants the most efficient progress. | Linear Fusion Rifle: 20 | Warmind Bits XP | ||
Warmind Machine Gunner | Help Rasputin research Guardian tactics by using Machine Guns to defeat enemies. Defeating Guardians grants the most efficient progress. | Machine Gun: 30 | Warmind Bits XP | ||
Warmind Ordnance | Help Rasputin research Guardian tactics by using grenades to defeat enemies. Defeating Guardians grants the most efficient progress. | Grenade: 8 | Warmind Bits XP | ||
Warmind Pistoleer | Help Rasputin research Guardian tactics by using Sidearms to defeat enemies. Defeating Guardians grants the most efficient progress. | Sidearm: 50 | Warmind Bits XP | ||
Warmind Pulse | Help Rasputin research Guardian tactics by using Pulse Rifles to defeat enemies. Defeating Guardians grants the most efficient progress. | Pulse Rifle: 50 | Warmind Bits XP | ||
Warmind Rifleman | Help Rasputin research Guardian tactics by using Auto Rifles to defeat enemies. Defeating Guardians grants the most efficient progress. | Auto Rifle: 50 | Warmind Bits XP | ||
Warmind Rocketeer | Help Rasputin research Guardian tactics by using Rocket Launchers to defeat enemies. Defeating Guardians grants the most efficient progress. | Rocket Launcher: 20 | Warmind Bits XP | ||
Warmind SMG Runner | Help Rasputin research Guardian tactics by using Submachine Guns to defeat enemies. Defeating Guardians grants the most efficient progress. | [SMG] Submachine Gun: 50 | Warmind Bits XP | ||
Warmind Scout | Help Rasputin research Guardian tactics by using Scout Rifles to defeat enemies. Defeating Guardians grants the most efficient progress. | Scout Rifle: 50 | Warmind Bits XP | ||
Warmind Shotgunner | Help Rasputin research Guardian tactics by using Shotguns to defeat enemies. Defeating Guardians grants the most efficient progress. | Shotgun: 30 | Warmind Bits XP | ||
Warmind Sniper | Help Rasputin research Guardian tactics by using Sniper Rifles to defeat enemies. Defeating Guardians grants the most efficient progress. | Sniper Rifle: 30 | Warmind Bits XP | ||
Warmind Solar | Help Rasputin research Guardian tactics by using Solar damage to defeat enemies. Defeating Guardians grants the most efficient progress. | Solar: 80 | Warmind Bits XP | ||
Warmind Void | Help Rasputin research Guardian tactics by using Void damage to defeat enemies. Defeating Guardians grants the most efficient progress. | Void: 20 | Warmind Bits XP |
Rasputin Weekly Bounties
- See also: Rasputin Weekly Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Legendary Spelunker: EDZ | Eliminate Champions and use cache codes to open Rasputin chests in Legendary Lost Sectors in the EDZ. Complete daily bounties or Rasputin activities to earn more cache codes. | Champions defeated: 12 Caches opened: 3 | Warmind Bits XP Glimmer | Rasputin | |
Public Servant: EDZ | Use Cache Codes to open Rasputin chests after successfully completing Seraph Tower public events in Winding Cove in the EDZ. Complete daily bounties or Rasputin activities to earn more Cache Codes. | Caches opened: 4 | Warmind Bits XP Glimmer | Rasputin |
Repeatable Bounties
- See also: Repeatable Bounties
Legendary Repeatable Bounties
Rare Repeatable Bounties
Basic Repeatable Bounties
Scallywag Bounties
- See also: Scallywag Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
First Mate: Halsiks | In Expedition or Ketchcrash, defeat combatants while Halsiks is your First Mate. "It's hard to find good help these days... At least help that stays alive." -Spider | Final blows: 50 | XP | ||
First Mate: SCUR-V | In Expedition or Ketchcrash, defeat combatants while SCUR-V the Servitor is your First Mate. "We revere the Servitor not for its service, but for its humility." -Mithrax | Final blows: 50 | XP | ||
First Mate: The Skiffblades | In Expedition or Ketchcrash, defeat combatants with the Skiffblades as your First Mates. "Skiffblades are renowned for their prowess in battle. It is enlightening to see this firsthand." -Eido | Final blows: 50 | XP | ||
Scallywag's Abyss | Defeat combatants with Void or Stasis melee abilities in Expedition or Ketchcrash. "Darkness and cold. The Eliksni are well acquainted with them." -Eido | Void Void or Stasis Stasis melee final blows: 10 | XP | ||
Scallywag's Barrage | Defeat combatants with Pulse Rifle final blows in Expedition or Ketchcrash. "Why fire one shot when you could fire three?" -Drifter | Pulse Rifle Pulse Rifle: 40 | XP | ||
Scallywag's Blaze | Defeat combatants with Solar grenades in Expedition or Ketchcrash. "Show them the fire of the Great Machine." -Mithrax | Solar Solar grenade: 10 | XP | ||
Scallywag's Bolt | Defeat combatants with Arc melee abilities in Expedition or Ketchcrash. "The Eliksni have used Arc energy for centuries... But not from our fists." -Eido | Arc Arc melee: 10 | XP | ||
Scallywag's Breach | Defeat combatants with Shotgun final blows in Expedition or Ketchcrash. "Sometimes? You just need to kick in the door." -Crow | Shotgun Shotgun: 15 | XP | ||
Scallywag's Current | Defeat combatants with Arc grenades in Expedition or Ketchcrash. "An explosion of Light. I am glad to see it." -Mithrax | Arc Arc grenade: 10 | XP | ||
Scallywag's Flare | Defeat combatants with Solar melee abilities in Expedition or Ketchcrash. "You hold fire in your fist. Never forget that." -Saint-14 | Solar Solar melee: 10 | XP | ||
Scallywag's Flintlock | Defeat combatants with Hand Cannon final blows in Expedition or Ketchcrash. "Lots of problems get solved with just the tap of a trigger." -Drifter | Hand Cannon Hand Cannon: 20 | XP | ||
Scallywag's Force | Defeat combatants with Kinetic weapon final blows in Expedition or Ketchcrash. "I trade in Glimmer, not gunfire. I'll leave that to you." -Spider | Kinetic weapon: 40 | XP | ||
Scallywag's Glister | Defeat combatants with Trace Rifle final blows in Expedition or Ketchcrash. "These are rather... interesting weapons." -Eido | Trace Rifle Trace Rifle: 15 | XP | ||
Scallywag's Might | Defeat combatants with Power weapon final blows in Expedition or Ketchcrash. "Tell them Spider sent you." -Spider | Power weapon: 15 | XP | ||
Scallywag's Pinpoint | Land precision final blows in Expedition and Ketchcrash. "Impress me." -Spider | Headshot Precision: 15 | XP | ||
Scallywag's Pitch | Defeat combatants with Void or Stasis grenades in Expedition or Ketchcrash. "Pirates? Bah! Not for long!" -Lord Shaxx | Void Void or Stasis Stasis grenade final blows: 10 | XP | ||
Scallywag's Quiver | Defeat combatants with Bow final blows in Expedition or Ketchcrash. "Humans have used bows for tens of thousands of years. The principle has remained the same." -Eido | Bow Bow: 40 | XP | ||
Scallywag's Speed | Rapidly defeat multiple combatants in Expedition or Ketchcrash. "There are days when you must cut your own path." -Mithrax | Rapidly defeated combatants: 10 | XP | ||
Scallywag's Streak | Defeat combatants without dying in Expedition or Ketchcrash. "Guardians are not admired for their deaths, but for what they do with their lives." -Mithrax | Streak: 20 | XP | ||
Scallywag's Vigor | Defeat combatants with Energy weapon final blows in Expedition or Ketchcrash. "Efficiency is key to victory." -Eido | Energy weapon: 25 | XP |
Scrapper Bounties
- See also: Scrapper Bounties
Seraph Weapon: Auto Rifle Bounties
- See also: Seraph Weapon: Auto Rifle Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Applied Ballistics | Rasputin is analyzing your combat style in order to fabricate complementary armaments. Provide data by defeating enemies with Kinetic damage. | Kinetic weapon: 1000 | Seventh Seraph Carbine | ||
Bring the Heat (Bounty) | Rasputin is analyzing your combat style in order to fabricate complementary armaments. Provide data by defeating combatants with Solar Supers. | Solar Super final blows: 400 | Seventh Seraph Carbine | ||
Exorcise the Taken | Rasputin is analyzing your combat style in order to fabricate complementary armaments. Provide data by defeating Taken. | Taken: 1000 | Seventh Seraph Carbine | ||
Explosive Research | Rasputin is analyzing your combat style in order to fabricate complementary armaments. Provide data by defeating enemies with grenades. | Grenade: 250 | Seventh Seraph Carbine | ||
Fallen from Grace | Rasputin is analyzing your combat style in order to fabricate complementary armaments. Provide data by defeating Fallen. | Fallen: 1000 | Seventh Seraph Carbine | ||
Risen by Any Other Name | Rasputin is analyzing your combat style in order to fabricate complementary armaments. Provide data by defeating Scorn. | Scorn: 500 | Seventh Seraph Carbine | ||
War on the Cabal | Rasputin is analyzing your combat style in order to fabricate complementary armaments. Provide data by defeating Cabal. | Cabal: 1000 | Seventh Seraph Carbine |
Seraph Weapon: Hand Cannon Bounties
- See also: Seraph Weapon: Hand Cannon Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Bounty Hunter Vextraordinaire | Rasputin is analyzing your combat style in order to fabricate complementary armaments. Provide data by defeating Vex. | Vex: 1000 | Seventh Seraph Officer Revolver | ||
Seeing Red... Legion | Rasputin is analyzing your combat style in order to fabricate complementary armaments. Provide data by defeating Cabal. | Cabal: 1000 | Seventh Seraph Officer Revolver | ||
Show Me Your Moves | Rasputin is analyzing your combat style in order to fabricate complementary armaments. Provide data by defeating enemies with finishers. | Finisher: 100 | Seventh Seraph Officer Revolver | ||
Take No More | Rasputin is analyzing your combat style in order to fabricate complementary armaments. Provide data by defeating Taken. | Taken: 1000 | Seventh Seraph Officer Revolver | ||
Tri-Light Brilliance | Rasputin is analyzing your combat style in order to fabricate complementary armaments. Provide data by defeating enemies with Super abilities. | Super: 400 | Seventh Seraph Officer Revolver | ||
War Head | Rasputin is analyzing your combat style in order to fabricate complementary armaments. Provide data by defeating enemies with precision damage. | Kinetic weapon: 1000 | Seventh Seraph Officer Revolver |
Seraph Weapon: Machine Gun Bounties
- See also: Seraph Weapon: Machine Gun Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Burn Blue | Rasputin is analyzing your combat style in order to fabricate complementary armaments. Provide data by defeating enemies with Arc Super abilities. | Combatants: 400 | Seventh Seraph SAW | ||
Fall Out | Rasputin is analyzing your combat style in order to fabricate complementary armaments. Provide data by defeating Fallen. | Fallen: 1000 | Seventh Seraph SAW | ||
Hive Minded | Rasputin is analyzing your combat style in order to fabricate complementary armaments. Provide data by defeating Hive. | Hive: 1000 | Seventh Seraph SAW | ||
Lightning Crashes | Rasputin is analyzing your combat style in order to fabricate complementary armaments. Provide data by defeating enemies with Arc damage. | Arc: 1000 | Seventh Seraph SAW | ||
Power Through | Rasputin is analyzing your combat style in order to fabricate complementary armaments. Provide data by defeating enemies with Power weapons. | Power weapon: 500 | Seventh Seraph SAW | ||
Scorn the Scorn | Rasputin is analyzing your combat style in order to fabricate complementary armaments. Provide data by defeating Scorn. | Scorn: 500 | Seventh Seraph SAW | ||
Taken Down | Rasputin is analyzing your combat style in order to fabricate complementary armaments. Provide data by defeating Taken. | Taken: 1000 | Seventh Seraph SAW |
Seraph Weapon: Sidearm Bounties
- See also: Seraph Weapon: Sidearm Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Deepest Purple | Rasputin is analyzing your combat style in order to fabricate complementary armaments. Provide data by defeating enemies with Void Super abilities. | Void Super final blows: 400 | Seventh Seraph SI-2 | ||
Fall, Fight, Fall Again | Rasputin is analyzing your combat style in order to fabricate complementary armaments. Provide data by defeating Fallen. | Fallen: 1000 | Seventh Seraph SI-2 | ||
Fist First | Rasputin is analyzing your combat style in order to fabricate complementary armaments. Provide data by defeating enemies with melee final blows. | Melee: 500 | Seventh Seraph SI-2 | ||
Hives Innoculation | Rasputin is analyzing your combat style in order to fabricate complementary armaments. Provide data by defeating Hive. | Hive: 1000 | Seventh Seraph SI-2 | ||
Vexing Proposition | Rasputin is analyzing your combat style in order to fabricate complementary armaments. Provide data by defeating Vex. | Vex: 1000 | Seventh Seraph SI-2 | ||
Whisper Back | Rasputin is analyzing your combat style in order to fabricate complementary armaments. Provide data by defeating enemies with Void damage. | Void: 1000 | Seventh Seraph SI-2 |
Sonar Station Bounties
- See also: Sonar Station Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Additional Bounties | (Random Objective) | (Random Objective): 1 | XP | Sonar Station | |
Auto Rifle Surge | Rapidly defeat combatants with Auto Rifles in Salvage or Deep Dive. | Auto Rifle Rapidly defeated: 10 | XP | ||
Connective Current | Defeat combatants with Strand or Arc abilities in Salvage or Deep Dive. | Ability: 10 | XP | ||
Convective Current | Defeat combatants with Stasis or Solar abilities in Salvage or Deep Dive. | Ability: 10 | XP | ||
Energetic Diver | Defeat combatants with weapons in the Energy slot in Salvage or Deep Dive. | Energy weapon: 20 | XP | ||
Esoteric Current | Defeat combatants with Void or Strand abilities in Salvage or Deep Dive. | Ability: 10 | XP | ||
Finisher Current | Defeat combatants with finishers in Salvage or Deep Dive. | Finisher: 5 | XP | ||
Fishing Fever | Catch fish from an Exotic Fish Pond. Rarer fish grant additional progress. | Progress: 40 | XP | ||
Grenade Current | Defeat combatants with grenades in Salvage or Deep Dive. | Grenade Grenade: 5 | XP | ||
Kinetic Diver | Defeat combatants with weapons in the Kinetic slot in Salvage or Deep Dive. | Kinetic weapon: 20 | XP | ||
Melee Current | Defeat combatants with melee abilities in Salvage or Deep Dive. | Melee Melee: 10 | XP | ||
Powerful Diver | Defeat combatants with Power weapons in Salvage or Deep Dive. | Power weapon: 10 | XP | ||
Pressurized Hand Cannon | Defeat combatants with precision Hand Cannon final blows in Salvage or Deep Dive. | Hand CannonHeadshot Hand Cannon: 10 | XP | ||
Pressurized Linear Fusion | Defeat combatants with precision Linear Fusion Rifle final blows in Salvage or Deep Dive. | Linear Fusion RifleHeadshot Linear Fusion Rifle: 5 | XP | ||
Pressurized Pulse Rifle | Defeat combatants with precision Pulse Rifle final blows in Salvage or Deep Dive. | Pulse RifleHeadshot Pulse Rifle: 10 | XP | ||
Pressurized Scout Rifle | Defeat combatants with precision Scout Rifle final blows in Salvage or Deep Dive. | Scout RifleHeadshot Scout Rifle: 10 | XP | ||
Pressurized Sidearm | Defeat combatants with precision Sidearm final blows in Salvage or Deep Dive. | SidearmHeadshot Sidearm: 10 | XP | ||
Pressurized Sniper Rifle | Defeat combatants with precision Sniper Rifle final blows in Salvage or Deep Dive. | Sniper RifleHeadshot Sniper Rifle: 5 | XP | ||
Resistive Current | Defeat combatants with Solar or Arc abilities in Salvage or Deep Dive. | Ability: 10 | XP | ||
Shotgun Surge | Rapidly defeat combatants with Shotguns in Salvage or Deep Dive. | Shotgun Rapidly defeated: 10 | XP | ||
Submachine Gun Surge | Rapidly defeat combatants with Submachine Guns in Salvage or Deep Dive. | SMG Rapidly defeated: 10 | XP | ||
Super Current | Defeat combatants with Super abilities in Salvage or Deep Dive. | Super: 10 | XP | ||
Sword Surge | Rapidly defeat combatants with Swords in Salvage or Deep Dive. | Sword Rapidly defeated: 10 | XP |
Spirit of Riven Bounties
- See also: Spirit of Riven Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Energy Lair Loadout | Defeat combatants with weapons in the Energy slot in Riven's Lair, The Coil, or the Dreaming City. | XP | |||
Kinetic Lair Loadout | Defeat combatants with weapons in the Kinetic slot in Riven's Lair, The Coil, or the Dreaming City. | XP | |||
Lair Defense: Thermal Extremes | Defeat combatants with Solar or Stasis abilities in Riven's Lair, The Coil, or the Dreaming City. | XP | |||
Lair Defense: Thermal Threader | Defeat combatants with Solar or Strand abilities in Riven's Lair, The Coil, or the Dreaming City. | XP | |||
Lair Finisher | Defeat combatants with finishers in Riven's Lair, The Coil, or the Dreaming City. | XP | |||
Lair Grenadier | Defeat combatants with grenade abilities in Riven's Lair, The Coil, or the Dreaming City. | XP | |||
Lair Pugilist | Defeat combatants with melee abilities in Riven's Lair, The Coil, or the Dreaming City. | XP | |||
Lair Superiority | Defeat combatants with Super abilities in Riven's Lair, The Coil, or the Dreaming City. | XP | |||
Power Lair Loadout | Defeat combatants with Power weapons in Riven's Lair, The Coil, or the Dreaming City. | XP | |||
Precise Defense: Bows | Defeat combatants with precision Bow final blows in Riven's Lair, The Coil, or the Dreaming City. | XP | |||
Precise Defense: Linear Fusion Rifles | Defeat combatants with precision Linear Fusion Rifle final blows in Riven's Lair, The Coil, or the Dreaming City. | XP | |||
Precise Defense: Pulse Rifles | Defeat combatants with precision Pulse Rifle final blows in Riven's Lair, The Coil, or the Dreaming City. | XP | |||
Rapid Defense: Fusion Rifles | Rapidly defeat combatants with Fusion Rifles in Riven's Lair, The Coil, or the Dreaming City. | XP | |||
Rapid Defense: Shotguns | Rapidly defeat combatants with Shotguns in Riven's Lair, The Coil, or the Dreaming City. | XP | |||
Rapid Defense: Trace Rifles | Rapidly defeat combatants with Trace Rifles in Riven's Lair, The Coil, or the Dreaming City. | XP |
Timelost Weapon Bounties
- See also: Timelost Weapon Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Black Scorpion-4sr: Fallen Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Fallen before this weapon frame disappears. | Fallen: 1000 | Black Scorpion-4sr | ||
Black Scorpion-4sr: Firestorm | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies using Solar abilities. | Solar Solar ability: 500 | Black Scorpion-4sr | ||
Black Scorpion-4sr: Precision Shooter | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with precision shots. | [Headshot] Precision: 1000 | Black Scorpion-4sr | ||
Black Scorpion-4sr: Public Defender | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by completing public events. | Public events: 50 | Black Scorpion-4sr | ||
Black Scorpion-4sr: Scout Rifle Commando | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Scout Rifles. | Scout Rifle: 1000 | Black Scorpion-4sr | ||
Black Scorpion-4sr: Thunderstorm | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies using Arc abilities. | Arc Arc ability: 500 | Black Scorpion-4sr | ||
Black Scorpion-4sr: Void Trigger | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Void weapons. | Void Void weapon: 1000 | Black Scorpion-4sr | ||
Breachlight: Guardian Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Guardians. | Guardians: 250 | Breachlight | ||
Breachlight: Hive Finisher | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Hive with finishers. | Finisher: 250 | Breachlight | ||
Breachlight: Public Defender | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by completing public events. | Public events: 50 | Breachlight | ||
Breachlight: Sidearm Commando | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Sidearms. | Sidearm: 1000 | Breachlight | ||
Breachlight: Taken Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Taken before this weapon frame disappears. | Taken: 1000 | Breachlight | ||
Breachlight: Thunderstorm | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies using Arc abilities. | Arc Arc ability: 500 | Breachlight | ||
Breachlight: Void Trigger | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Void weapons. | Void Void weapon: 1000 | Breachlight | ||
Bygones: Arc Trigger | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Arc weapons. | Arc Arc weapon: 1000 | Bygones | ||
Bygones: Boss Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating bosses. | Bosses: 50 | Bygones | ||
Bygones: Grenadier | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with grenades. | [Grenade] Grenade ability: 500 | Bygones | ||
Bygones: Hive Finisher | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Hive with finishers. | Finisher: 250 | Bygones | ||
Bygones: Hive Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Hive before this weapon frame disappears. | Hive: 1000 | Bygones | ||
Bygones: Lightstorm | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Supers. | Super ability: 300 | Bygones | ||
Bygones: Pulse Rifle Commando | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Pulse Rifles. | Pulse Rifle: 1000 | Bygones | ||
Gallant Charge: Cabal Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Cabal before this weapon frame disappears. | Cabal: 1000 | Gallant Charge | ||
Gallant Charge: Disintegrator | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by disintegrating enemies with Fusion Rifles or abilities. | Disintegrations: 1000 | Gallant Charge | ||
Gallant Charge: Finish Them | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with finishers. | Finisher: 250 | Gallant Charge | ||
Gallant Charge: Firestorm | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies using Solar abilities. | Solar Solar ability: 500 | Gallant Charge | ||
Gallant Charge: Fusion Rifle Commando | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Fusion Rifles. | Fusion Rifle: 1000 | Gallant Charge | ||
Gallant Charge: Lightstorm | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Supers. | Super ability: 300 | Gallant Charge | ||
Gallant Charge: Solar Trigger | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Solar weapons. | Solar Solar weapon: 1000 | Gallant Charge | ||
Infinite Paths 8: Army of One | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by rapidly defeating multiple enemies. | Rapidly defeated: 100 | Infinite Paths 8 XP | ||
Infinite Paths 8: Cabal Finisher | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Cabal with finishers. | Finisher: 250 | Infinite Paths 8 XP | ||
Infinite Paths 8: Fisticuffs | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with melee abilities. | [Melee] Melee ability: 500 | Infinite Paths 8 XP | ||
Infinite Paths 8: Guardian Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Guardians. | Guardians: 250 | Infinite Paths 8 XP | ||
Infinite Paths 8: Pulse Rifle Commando | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Pulse Rifles. | Pulse Rifle: 1000 | Infinite Paths 8 XP | ||
Infinite Paths 8: Taken Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Taken before this weapon frame disappears. | Taken: 1000 | Infinite Paths 8 XP | ||
Infinite Paths 8: Void Trigger | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Void weapons. | Void Void weapon: 1000 | Infinite Paths 8 XP | ||
Jack Queen King 3: Army of One | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by rapidly defeating multiple enemies. | Rapidly defeated: 100 | Jack Queen King 3 XP | ||
Jack Queen King 3: Cabal Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Cabal before this weapon frame disappears. | Cabal: 1000 | Jack Queen King 3 XP | ||
Jack Queen King 3: Firestorm | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies using Solar abilities. | Solar Solar ability: 500 | Jack Queen King 3 XP | ||
Jack Queen King 3: Fisticuffs | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with melee abilities. | [Melee] Melee ability: 500 | Jack Queen King 3 XP | ||
Jack Queen King 3: Hand Cannon Commando | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Hand Cannons. | Hand Cannon: 1000 | Jack Queen King 3 XP | ||
Jack Queen King 3: Spelunker | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by completing Lost Sectors on any destination. | Lost Sectors: 50 | Jack Queen King 3 XP | ||
Jack Queen King 3: Voidstorm | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies using Void abilities. | Void Void ability: 500 | Jack Queen King 3 XP | ||
Last Perdition: Army of One | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by rapidly defeating multiple enemies. | Rapidly defeated: 100 | Last Perdition | ||
Last Perdition: Fisticuffs | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with melee abilities. | [Melee] Melee ability: 500 | Last Perdition | ||
Last Perdition: Lightstorm | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Supers. | Super ability: 300 | Last Perdition | ||
Last Perdition: Precision Shooter | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with precision shots. | [Headshot] Precision: 1000 | Last Perdition | ||
Last Perdition: Pulse Rifle Commando | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Pulse Rifles. | Pulse Rifle: 1000 | Last Perdition | ||
Last Perdition: Vex Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Vex before this weapon frame disappears. | Vex: 1000 | Last Perdition | ||
Last Perdition: Void Trigger | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Void weapons. | Void Void weapon: 1000 | Last Perdition | ||
Line in the Sand: Arc Trigger | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Arc weapons. | Arc Arc weapon: 1000 | Line in the Sand | ||
Line in the Sand: Boss Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating bosses. | Bosses: 50 | Line in the Sand | ||
Line in the Sand: Fallen Finisher | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Fallen with finishers. | Finisher: 250 | Line in the Sand | ||
Line in the Sand: Fisticuff | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with melee abilities. | [Melee] Melee ability: 500 | Line in the Sand | ||
Line in the Sand: Linear Fusion Rifle Commando | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Linear Fusion Rifles. | Linear Fusion Rifle: 1000 | Line in the Sand | ||
Line in the Sand: Precision Shooter | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with precision shots. | [Headshot] Precision: 1000 | Line in the Sand | ||
Line in the Sand: Thunderstorm | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies using Arc abilities. | Arc Arc ability: 500 | Line in the Sand | ||
Martyr's Retribution: Cabal Finisher | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Cabal with finishers. | Finisher: 250 | Martyr's Retribution | ||
Martyr's Retribution: Grenade Launcher Commando | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Grenade Launchers. | Grenade Launcher: 1000 | Martyr's Retribution | ||
Martyr's Retribution: Grenadier | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with grenades. | [Grenade] Grenade ability: 500 | Martyr's Retribution | ||
Martyr's Retribution: Hive Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Hive before this weapon frame disappears. | Hive: 1000 | Martyr's Retribution | ||
Martyr's Retribution: Lightstorm | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Supers. | Super ability: 300 | Martyr's Retribution | ||
Martyr's Retribution: Solar Trigger | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Solar weapons. | Solar Solar weapon: 1000 | Martyr's Retribution | ||
Martyr's Retribution: Spelunker | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by completing Lost Sectors on any destination. | Lost Sectors: 50 | Martyr's Retribution | ||
Patron of Lost Causes: Arc Trigger | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Arc weapons. | Arc Arc weapon: 1000 | Patron of Lost Causes | ||
Patron of Lost Causes: Army of One | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by rapidly defeating multiple enemies. | Rapidly defeated: 100 | Patron of Lost Causes | ||
Patron of Lost Causes: Boss Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating bosses. | Bosses: 50 | Patron of Lost Causes | ||
Patron of Lost Causes: Finish Them | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with finishers. | Finisher: 250 | Patron of Lost Causes | ||
Patron of Lost Causes: Lightstorm | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Supers. | Super ability: 300 | Patron of Lost Causes | ||
Patron of Lost Causes: Scout Rifle Commando | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Scout Rifles. | Scout Rifle: 1000 | Patron of Lost Causes | ||
Patron of Lost Causes: Vex Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Vex before this weapon frame disappears. | Vex: 1000 | Patron of Lost Causes | ||
Perfect Paradox: Boss Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating bosses. | Bosses: 50 | Perfect Paradox XP | ||
Perfect Paradox: Guardian Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Guardians. | Guardians: 250 | Perfect Paradox XP | ||
Perfect Paradox: Public Defender | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by completing public events. | Public events: 50 | Perfect Paradox XP | ||
Perfect Paradox: Shotgun Commando | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Shotguns. | Shotgun: 1000 | Perfect Paradox XP | ||
Perfect Paradox: Spelunker | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by completing Lost Sectors on any destination. | Lost Sectors: 50 | Perfect Paradox XP | ||
Perfect Paradox: Vex Finisher | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Vex with finishers. | Finisher: 250 | Perfect Paradox XP | ||
Perfect Paradox: Vex Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Vex before this weapon frame disappears. | Vex: 1000 | Perfect Paradox XP | ||
Pyroclastic Flow: Army of One | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by rapidly defeating multiple enemies. | Rapidly defeated: 100 | Pyroclastic Flow | ||
Pyroclastic Flow: Cabal Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Cabal before this weapon frame disappears. | Cabal: 1000 | Pyroclastic Flow | ||
Pyroclastic Flow: Disintegrator | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by disintegrating enemies with Fusion Rifles or abilities. | Disintegrations: 1000 | Pyroclastic Flow | ||
Pyroclastic Flow: Finish Them | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with finishers. | Finisher: 250 | Pyroclastic Flow | ||
Pyroclastic Flow: Public Defender | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by completing public events. | Public events: 50 | Pyroclastic Flow | ||
Pyroclastic Flow: Rocket Launcher Commando | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Rocket Launchers. | Rocket Launcher: 1000 | Pyroclastic Flow | ||
Pyroclastic Flow: Spelunker | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by completing Lost Sectors on any destination. | Lost Sectors: 50 | Pyroclastic Flow | ||
Steelfeather Repeater: Auto Rifle Commando | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Auto Rifles. | Auto Rifle: 1000 | Steelfeather Repeater | ||
Steelfeather Repeater: Grenadier | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with grenades. | [Grenade] Grenade ability: 500 | Steelfeather Repeater | ||
Steelfeather Repeater: Guardian Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Guardians. | Guardians: 250 | Steelfeather Repeater | ||
Steelfeather Repeater: Precision Shooter | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with precision shots. | [Headshot] Precision: 1000 | Steelfeather Repeater | ||
Steelfeather Repeater: Public Defender | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by completing public events. | Public events: 50 | Steelfeather Repeater | ||
Steelfeather Repeater: Scorn Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Scorn before this weapon frame disappears. | Scorn: 1000 | Steelfeather Repeater | ||
Steelfeather Repeater: Solar Trigger | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Solar weapons. | Solar Solar weapon: 1000 | Steelfeather Repeater | ||
Traveler's Judgment 5: Disintegrator | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by disintegrating enemies with Fusion Rifles or abilities. | Disintegrations: 1000 | Traveler's Judgment 5 XP | ||
Traveler's Judgment 5: Fisticuffs | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with melee abilities. | [Melee] Melee ability: 500 | Traveler's Judgment 5 XP | ||
Traveler's Judgment 5: Guardian Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Guardians. | Guardians: 250 | Traveler's Judgment 5 XP | ||
Traveler's Judgment 5: Public Defender | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by completing public events. | Public events: 50 | Traveler's Judgment 5 XP | ||
Traveler's Judgment 5: Scorn Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Scorn before this weapon frame disappears. | Scorn: 1000 | Traveler's Judgment 5 XP | ||
Traveler's Judgment 5: Sidearm Commando | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Sidearms. | Sidearm: 1000 | Traveler's Judgment 5 XP | ||
Traveler's Judgment: Void Trigger | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Void weapons. | Void Void weapon: 1000 | Traveler's Judgment 5 XP | ||
Trophy Hunter: Boss Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating bosses. | Bosses: 50 | Trophy Hunter | ||
Trophy Hunter: Precision Shooter | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with precision shots. | [Headshot] Precision: 1000 | Trophy Hunter | ||
Trophy Hunter: Scorn Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Scorn before this weapon frame disappears. | Scorn: 1000 | Trophy Hunter | ||
Trophy Hunter: Sniper Rifle Commando | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Sniper Rifles. | Sniper Rifle: 1000 | Trophy Hunter | ||
Trophy Hunter: Solar Trigger | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Solar weapons. | Solar Solar weapon: 1000 | Trophy Hunter | ||
Trophy Hunter: Taken Finisher | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Taken with finishers. | Finisher: 250 | Trophy Hunter | ||
Trophy Hunter: Thunderstorm | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies using Arc abilities. | Arc Arc ability: 500 | Trophy Hunter |
Tonic Laboratory Bounties
- See also: Tonic Laboratory Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Bombardier Slayer | Defeat combatants with Grenade Launchers in Episode: Revenant activities. | Grenade Launcher Grenade Launcher: 15 | Apothecary Eido Reputation XP | ||
Grenade Slayer | Defeat combatants with grenade abilities in Episode: Revenant activities. | Grenade Grenade: 10 | XP Apothecary Eido Reputation | ||
Melee Slayer | Defeat combatants with melee abilities in Episode: Revenant activities. | Melee Melee: 10 | XP Apothecary Eido Reputation | ||
Pulse Slayer | Defeat combatants with Pulse Rifles in Episode: Revenant activities. | Pulse Rifle Pulse Rifle: 15 | Apothecary Eido Reputation XP | ||
Revenant Finisher | Defeat combatants with finishers in Episode: Revenant activities. | Finisher: 5 | Apothecary Eido Reputation XP | ||
Revenant Slayer: Energy Weapons | Defeat combatants with weapons in the Energy slot in Episode: Revenant activities. | Energy weapon: 20 | Apothecary Eido Reputation XP | ||
Revenant Slayer: Kinetic Weapons | Defeat combatants with weapons in the Kinetic slot in Episode: Revenant activities. | Kinetic weapon: 20 | Apothecary Eido Reputation XP | ||
Revenant Slayer: Power Weapons | Defeat combatants with Power weapons in Episode: Revenant activities. | Power weapon: 20 | Apothecary Eido Reputation XP | ||
Revenant Slayer: Stasis/Arc | Defeat combatants with Stasis or Arc abilities in Episode: Revenant activities. | Stasis or Arc final blows: 15 | Apothecary Eido Reputation XP | ||
Revenant Slayer: Stasis/Void | Defeat combatants with Stasis or Void abilities in Episode: Revenant activities. | Stasis or Void final blows: 15 | Apothecary Eido Reputation XP | ||
Scout Slayer | Defeat combatants with Scout Rifles in Episode: Revenant activities. | Scout Rifle Scout Rifle: 15 | Apothecary Eido Reputation XP | ||
Shotgun Slayer | Defeat combatants with Shotguns in Episode: Revenant activities. | Shotgun Shotgun: 10 | XP Apothecary Eido Reputation | ||
Submachine Slayer | Defeat combatants with Submachine Guns in Episode: Revenant activities. | SMG Submachine Gun: 20 | Apothecary Eido Reputation XP | ||
Super Slayer | Defeat combatants with Super abilities in Episode: Revenant activities. | Super: 5 | XP Apothecary Eido Reputation | ||
Wave-Slayer | Complete waves in Onslaught: Salvation. | Waves cleared: 10 | Apothecary Eido Reputation XP |
Trials Bounties
- See also: Trials Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Arsenal of Light | As a fireteam, defeat opponents using abilities in the Trials of Osiris. | Ability: 100 | XP Glimmer 5 Trials Tokens 35 Valor Rank Points | Saint-14 | |
Auto Fire Brigade | As a fireteam, defeat opponents using Auto Rifle final blows in Trials of Osiris. | Auto Rifle: 20 | 2 Trials Token XP 15 Valor Rank Points | Saint-14 | |
Blundertrust | As a fireteam, defeat opponents using Shotgun final blows in Trials of Osiris. | Shotgun: 15 | 2 Trials Token XP 15 Valor Rank Points | Saint-14 | |
Bounties | |||||
Connective Charge | As a fireteam, defeat opponents with Arc weapon final blows in Trials of Osiris. | Arc Arc weapon: 20 | 2 Trials Token XP 15 Valor Rank Points | Saint-14 | |
Coordinated Assault | As a fireteam, defeat opponents with precision final blows in the Trials of Osiris. | [Headshot] Precision: 100 | XP Glimmer 5 Trials Tokens 35 Valor Rank Points | Saint-14 | |
Deepvoid Alignment | As a fireteam, defeat opponents using Void damage in the Trials of Osiris. | Void kills: 100 | XP Glimmer 5 Trials Tokens 35 Valor Rank Points | Saint-14 | |
End Game | Complete matches and rounds. Wins in the Trials of Osiris grant the most efficient progress. | Progress: 100 | XP Glimmer 5 Trials Tokens 35 Valor Rank Points | Saint-14 | |
Illuminati | As a fireteam, defeat opponents using your Super in Trials of Osiris. | Super: 5 | 2 Trials Token XP 15 Valor Rank Points | Saint-14 | |
Katake's Retribution | As a fireteam, defeat opponents using Fusion Rifle final blows in Trials of Osiris. | Fusion Rifle: 15 | 2 Trials Token XP 15 Valor Rank Points | Saint-14 | |
Lane Plinker | As a fireteam, defeat opponents using Scout Rifle final blows in Trials of Osiris. | Scout Rifle: 20 | 2 Trials Token XP 15 Valor Rank Points | Saint-14 | |
Light from Light | Defeat opponents using your Super, and generate Orbs in the Trials of Osiris. | Progress: 100 | XP Glimmer 5 Trials Tokens 35 Valor Rank Points | Saint-14 | |
Light up the House | As a fireteam, defeat opponents using Grenade Launcher final blows in Trials of Osiris. | Grenade Launcher: 15 | 2 Trials Token XP 15 Valor Rank Points | Saint-14 | |
Orbs of Lit | As a fireteam, defeat opponents using grenade final blows in Trials of Osiris. | Grenade: 5 | 2 Trials Token XP 15 Valor Rank Points | Saint-14 | |
Punch Card | Defeat opponents in Trials of Osiris. | Opponents: 25 | 2 Trials Token XP 15 Valor Rank Points | Saint-14 | |
Quantitative Hostility | As a fireteam, defeat opponents with Submachine Gun final blows in Trials of Osiris. | [SMG] Submachine Gun: 20 | 2 Trials Token XP 15 Valor Rank Points | Saint-14 | |
Several Punch Team | As a fireteam, defeat opponents using melee final blows in Trials of Osiris. | Melee: 5 | 2 Trials Token XP 15 Valor Rank Points | Saint-14 | |
Six-Shot Standard | As a fireteam, defeat opponents using Hand Cannon final blows in Trials of Osiris. | Hand Cannon: 20 | 2 Trials Token XP 15 Valor Rank Points | Saint-14 | |
Skullshock Alert | As a fireteam, defeat opponents using precision final blows in Trials of Osiris. | [Headshot] Precision: 15 | 2 Trials Token XP 15 Valor Rank Points | Saint-14 | |
Slow Burn | As a fireteam, defeat opponents with Solar weapon final blows in Trials of Osiris. | Solar Solar weapon: 20 | 2 Trials Token XP 15 Valor Rank Points | Saint-14 | |
Starfire Alignment | As a fireteam, defeat opponents using Solar damage in the Trials of Osiris. | Solar kills: 100 | XP Glimmer 5 Trials Tokens 35 Valor Rank Points | Saint-14 | |
Stormbolt Alignment | As a fireteam, defeat opponents using Arc damage in the Trials of Osiris. | Arc kills: 100 | XP Glimmer 5 Trials Tokens 35 Valor Rank Points | Saint-14 | |
Sweep the Field | Defeat opponents. Multikills and streaks in the Trials of Osiris grant the most efficient progress. | Progress: 100 | XP Glimmer 5 Trials Tokens 35 Valor Rank Points | Saint-14 | |
Trial of Decryption | Collect Trials Engrams before Trials ends this week. | Progress: 3 | XP Glimmer 5 Trials Tokens 35 Valor Rank Points | Saint-14 | |
Trial of Lead | As a fireteam, defeat opponents using Kinetic weapon final blows in Trials of Osiris. | Kinetic weapon: 20 | 2 Trials Token XP 15 Valor Rank Points | Saint-14 | |
Trials Arc Defeats | As a fireteam, defeat opponents with Arc damage final blows in Trials of Osiris. | Arc: 10 | 2 Trials Token XP | ||
Trials Grenades | As a fireteam, defeat opponents using grenade final blows in Trials of Osiris. | Grenade: 3 | 2 Trials Token XP | ||
Trials Matches | Complete matches in Trials of Osiris. | Matches: 2 | 2 Trials Token XP | ||
Trials Melee | As a fireteam, defeat opponents using melee final blows in Trials of Osiris. | Melee: 3 | 2 Trials Token XP | ||
Trials Opponents | Defeat opponents in Trials of Osiris. | Opponents: 15 | 2 Trials Token XP | ||
Trials Precision | As a fireteam, defeat opponents using precision final blows in Trials of Osiris. | [Headshot] Precision: 10 | 2 Trials Token XP | ||
Trials Rounds | Win rounds in Trials of Osiris. | Wins: 5 | 2 Trials Token XP | ||
Trials Solar Defeats | As a fireteam, defeat opponents with Solar damage final blows in Trials of Osiris. | Solar: 10 | 2 Trials Token XP | ||
Trials Super | As a fireteam, defeat opponents using your Super in Trials of Osiris. | Super: 3 | 2 Trials Token XP | ||
Trials Triplet | As a fireteam, defeat opponents using Pulse Rifle final blows in Trials of Osiris. | Pulse Rifle: 20 | 2 Trials Token XP 15 Valor Rank Points | Saint-14 | |
Trials Void Defeats | As a fireteam, defeat opponents with Void damage final blows in Trials of Osiris. | Void: 10 | 2 Trials Token XP | ||
Voidswept Precipice | As a fireteam, defeat opponents with Void weapon final blows in Trials of Osiris. | Void Void weapon: 20 | 2 Trials Token XP 15 Valor Rank Points | Saint-14 | |
You Think Distance Is Your Ally? | As a fireteam, defeat opponents using Sniper Rifle final blows in Trials of Osiris. | Sniper Rifle: 15 | 2 Trials Token XP 15 Valor Rank Points | Saint-14 |
Vanguard Bounties
- See also: Vanguard Bounties
Weekly Bounties
- See also: Weekly Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
'Tis the Season | Complete Seasonal activities with your clanmates. | Exotic Engram XP++ 150 Clan Reputation 2000 Clan XP Legendary Gear | Suraya Hawthorne | ||
A Beacon in the Dark | Complete Vanguard or Nightfall Strikes | Strike completed: 5 | Powerful Revelry Arms Engram | Eva Levante | |
A Bounteous Festival | Complete Festival of the Lost daily bounties while the event is active. You will gain bonus progression to Fighting Lion's catalyst by completing this weekly bounty. | Bounties Completed: 15 | Bonus Catalyst Progression 7 Enhancement Core 40 Fragmented Soul | Amanda Holliday | |
A Calus Affair | Complete Menagerie runs with clanmates. | Runs completed: 3 | Powerful Gear 2000 Clan XP | Suraya Hawthorne | |
A Grand Adventure | Complete adventures anywhere in the system. | Adventures: 3 | Major Fractaline Harvest | The Tower Obelisk Obelisk: EDZ | |
A House Divided | In multiple strikes, defeat Fallen enemies. | Fallen: 150 Strikes: 3 | Bright Dust XP Glimmer 15 Vanguard Tactician Token | Commander Zavala | |
A Show of Power | Defeat opposing Guardians with Supers in Gambit or Crucible. | Super: 15 | 500 Twisted Energy XP | Prismatic Recaster | |
All Fronts | Defeat enemies in Vanguard strikes. Defeating Vex grants the most efficient progress. | Enemies: 500 | XP Glimmer 10 Vex Mind Components | Ikora Rey | |
All for One, One for All | Complete the All for One, One for All challenge. | Bounty completed: 1 | Legendary Gear | Suraya Hawthorne | |
All-Around Competitor | Bright Dust 10 Laurels XP Glimmer | Eva Levante | |||
All-for-One Competitor | Bright Dust 10 Laurels XP Glimmer | Eva Levante | |||
Applied Physics | Defeat combatants on Io with abilities to study the Light's effects on creatures beneath a Pyramid. | Ability: 60 | Exodus-Focused Umbral Engram 200 Altered Element XP | Asher Mir | |
Arsenal of Light | As a fireteam, defeat opponents using abilities in the Trials of Osiris. | Ability: 100 | XP Glimmer 5 Trials Tokens 35 Valor Rank Points | Saint-14 | |
Ascendant Challenge (Bounty) | "The Awoken have long practiced the art of walking between worlds." —Techeun Kalli | Ascendant challenge completed: 1 | Dark Fragment Legendary Gear XP++ | Petra Venj | |
Audience with the Queen | Present an Offering to the Oracle Engine. | Offering presented: 1 | Dark Fragment Legendary Gear | ||
Auto Rifle Tuning | Defeat combatants on Mercury with Auto Rifles. Precision final blows grant the most efficient progress. | Auto Rifle: 250 | Exodus-Focused Umbral Engram 200 Altered Element XP | Brother Vance | |
Bad Party Guests | Defeat bosses in the Verdant Forest. | Bosses killed: 10 | Powerful Revelry Chest Engram | Eva Levante | |
Badge of Honor | Generate laurels by landing final blows with supers, grenades, and charged melee abilities while wearing your Guardian Games class item. | Laurels: 100 | Bright Dust XP Glimmer | Eva Levante | |
Bank Job (Weekly) | Earn points by summoning Blockers of any kind. Larger Blockers grant the most efficient progress. | Points: 25 | 500 Twisted Energy XP | Prismatic Recaster | |
Bareknuckle Brawler | Earn points by defeating combatants and Guardians with melee abilities. | Melee: 50 | 500 Twisted Energy XP | Prismatic Recaster | |
Benevolence | Collect Orbs of Light. | Orbs collected: 150 | Legendary Rune Puny Purse of Imperials Legendary Gear | Werner 99-40 Benedict 99-40 | |
Big-Game Competitor | Bright Dust 10 Laurels XP Glimmer | Eva Levante | |||
Blightmaster | Complete strikes and defeat at least one Taken strike boss. | Strikes: 3 Taken bosses: 1 | Bright Dust XP Glimmer 15 Vanguard Tactician Token | Commander Zavala | |
Bounties | |||||
Bounty of the Forest | Collect candy inside the Haunted Forest. | Candy collected: 300 | 5 Chocolate Strange Coin XP Glimmer | Eva Levante | |
Break the Machine | Complete strikes and defeat at least one Vex strike boss. | Vex bosses: 1 Strikes: 3 | Bright Dust XP Glimmer 15 Vanguard Tactician Token | Commander Zavala | |
Brilliant Display | Earn points by defeating combatants and Guardians with Supers. Defeating Guardians grants the most efficient progress. | Super: 50 | 500 Twisted Energy XP | Prismatic Recaster | |
Burst of Light | Generate Revelry Orbs with precision final blows. | Orbs created: 125 | Powerful Revelry Leg Engram | Eva Levante | |
Careful Aim | Using a Bow, defeat Cabal with precision final blows. | Cabal: 125 | Major Fractaline Harvest | The Tower Obelisk Obelisk: EDZ | |
Centaur Calibration | Defeat targets with precision final blows on Nessus. Earn bonus progress in Heroic adventures and Lost Sectors. | [Headshot] Final blows: 200 | Upgrade Module XP 10 Microphasic Datalattice | Banshee-44 | |
Centrifugal Chamber | Defeat combatants on Io using Hand Cannons. Precision shots grant the most efficient progress. | Hand Cannon: 250 | Exodus-Focused Umbral Engram 200 Altered Element XP | Asher Mir | |
Ceremonials | Complete activities and earn Vanguard Medals in the Guardian Games: Recreational playlist. "Give it your all. You deserve nothing less." -Zavala | Activities: 3 Vanguard Medals earned: 100 | Bright Dust Glimmer XP+ | Eva Levante | |
Clean Shot | Earn points by getting precision final blows with any weapon against combatants or Guardians. | [Headshot] Precision: 100 | 500 Twisted Energy XP | Prismatic Recaster | |
Collect and Conquer | • Wager Motes and win in the Reckoning. Motes must be of the highest quality that can be produced by your Synthesizer. • Earn points in Gambit Prime by depositing Motes and sending Blockers. | Points earned: 1000 Encounters completed: 4 | Collector Head Synthesizer Upgrade 100 Infamy Rank Points | The Drifter | |
Collective Force | Complete Nightfall: The Ordeal activities with clanmates. Higher difficulties grant the most efficient progress. | Progress: 10 | XP Legendary Gear 2000 Clan XP | Suraya Hawthorne | |
Combat Drill | Complete Crucible matches. Defeating opponents and assisting or being assisted by your teammates grant the most efficient progress. | Progress: 100 | Bright Dust XP Glimmer 15 Crucible Token 35 Valor Rank Points | Lord Shaxx | |
Controlled Experiment | During the Empire Hunt "The Technocrat," defeat Praksis and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. | [Headshot] Precision: 50 Praksis the Technocrat defeated: 1 | XP | Variks the Loyal | |
Coordinated Assault | As a fireteam, defeat opponents with precision final blows in the Trials of Osiris. | [Headshot] Precision: 100 | XP Glimmer 5 Trials Tokens 35 Valor Rank Points | Saint-14 | |
Courageous Expedition | On Europa, complete Lost Sectors, public events, and patrols. | Progress: 15 | XP | Variks the Loyal | |
Cursed Calibration | Defeat targets with precision final blows in the Dreaming City. | [Headshot] Final blows: 200 | Upgrade Module XP 10 Baryon Bough | Banshee-44 | |
Cut to the Quick | Using a Sword, rapidly defeat enemies in groups of 2 or more. | Rapidly defeated: 60 | Major Fractaline Harvest | The Tower Obelisk Obelisk: Nessus | |
Danger Close (Bounty) | Earn points by defeating combatants and Guardians with Submachine Guns and Shotguns. Shotgun final blows grant the most efficient progress. | Points: 300 | 500 Twisted Energy XP | Prismatic Recaster | |
Data Points | Defeat Taken and Vex on Io to gather their data. | Taken: 75 Vex: 75 | Exodus-Focused Umbral Engram 200 Altered Element XP | Asher Mir | |
Dawning's Gift: Amanda | Bake Chocolate Ship Cookies in Eva's Holiday Oven, and deliver them to Amanda Holliday in the Tower Hangar. | Gift delivered: 1 | 10 Essence of Dawning | ||
Dawning's Gift: Ana | Bake a Javelin Mooncake in Eva's Holiday Oven, and deliver it to Ana Bray in the Braytech Futurescape on Mars. | Gift delivered: 1 | 10 Essence of Dawning | ||
Dawning's Gift: Asher | Bake Radiolarian Pudding in Eva's Holiday Oven, and deliver it to Asher Mir in the Rupture on Io. | Gift delivered: 1 | 10 Essence of Dawning | ||
Dawning's Gift: Banshee-44 | Bake Telemetry Tapioca in Eva's Holiday Oven, and deliver it to Banshee-44 in the Tower Courtyard. | Gift delivered: 1 | 10 Essence of Dawning | ||
Dawning's Gift: Devrim | Bake Gentleman's Shortbread in Eva's Holiday Oven, and deliver it to Devrim in the European Dead Zone. | Gift delivered: 1 | 10 Essence of Dawning | ||
Dawning's Gift: Drifter | Bake Dark Chocolate Motes in Eva's Holiday Oven, and deliver them to the Drifter in the Tower Bazaar. | Gift delivered: 1 | 10 Essence of Dawning | ||
Dawning's Gift: Failsafe | Bake Infinite Forest Cake in Eva's Holiday Oven, and deliver it to Failsafe in the Exodus Black on Nessus. | Gift delivered: 1 | 10 Essence of Dawning | ||
Dawning's Gift: Hawthorne | Bake Eliksni Birdseed in Eva's Holiday Oven, and deliver it to Hawthorne in the Tower Bazaar. | Gift delivered: 1 | 10 Essence of Dawning | ||
Dawning's Gift: Ikora | Bake Traveler Donut Holes in Eva's Holiday Oven, and deliver them to Ikora in the Tower Bazaar. | Gift delivered: 1 | 10 Essence of Dawning | ||
Dawning's Gift: Petra | Bake Ill-Fortune Cookies in Eva's Holiday Oven, and deliver them to Petra Venj wherever she can be found in the Reef. | Gift delivered: 1 | 10 Essence of Dawning | ||
Dawning's Gift: Shaxx | Bake Vanilla Blades in Eva's Holiday Oven, and deliver them to Lord Shaxx in the Tower Courtyard. | Gift delivered: 1 | 10 Essence of Dawning | ||
Dawning's Gift: Sloane | Bake Alkane Dragée Cookies in Eva's Holiday Oven, and deliver them to Sloane in Siren's Watch on Titan. | Gift delivered: 1 | 10 Essence of Dawning | ||
Dawning's Gift: Spider | Bake Candy Dead Ghosts in Eva's Holiday Oven, and deliver them to the Spider in his safehouse on the Tangled Shore. | Gift delivered: 1 | 10 Essence of Dawning | Eva Levante | |
Dawning's Gift: Xur | Bake Strange Cookies in Eva's Holiday Oven, and deliver them to Xûr wherever the Nine have wished him to be. | Gift delivered: 1 | 10 Essence of Dawning | ||
Dawning's Gift: Zavala | Bake Gjallardoodles in Eva's Holiday Oven, and deliver them to Zavala in the Tower Courtyard. | Gift delivered: 1 | 10 Essence of Dawning | ||
Deadly Discipline | Earn points by defeating combatants and Guardians with grenades. Defeating Guardians grants the most efficient progress. | Grenade: 50 | 500 Twisted Energy XP | Prismatic Recaster | |
Deepvoid Alignment | As a fireteam, defeat opponents using Void damage in the Trials of Osiris. | Void kills: 100 | XP Glimmer 5 Trials Tokens 35 Valor Rank Points | Saint-14 | |
Denouement | Earn chests in the Vex Offensive by successfully defeating bosses. | Chests: 6 | XP Glimmer 10 Vex Mind Components | Ikora Rey | |
Diligent Invader | • Wager Motes and win in the Reckoning. Motes must be of the highest quality that can be produced by your Synthesizer. • Earn points in Gambit Prime by defeating opposing Guardians and denying Motes. | Points earned: 1000 Encounters completed: 4 | Invader Head Synthesizer Upgrade 100 Infamy Rank Points | The Drifter | |
Divine Intervention | During the Empire Hunt "The Dark Priestess," defeat Kridis and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. | [Headshot] Precision: 50 Kridis defeated: 1 | XP | Variks the Loyal | |
Do It | Earn 5 points. Wins add 3, losses add 2. | Points: 5 | Bright Dust XP Glimmer 100 Infamy Rank Points Legendary Gear | The Drifter | |
Do It (Legendary) | Earn 5 points. Wins add 3, losses add 2. | Points: 12 | 150 Infamy Rank Points Legendary Gear | The Drifter | |
Drive back the Darkness | In multiple strikes, defeat Taken enemies. | Taken: 150 Strikes: 3 | Bright Dust XP Glimmer 15 Vanguard Tactician Token | Commander Zavala | |
Dungeon Diving | Complete encounters in any dungeon with your clanmates. | Exotic Engram XP++ 150 Clan Reputation 2000 Clan XP Legendary Gear | Suraya Hawthorne | ||
Elemental Arsenal | Defeat combatants with Energy weapons on Titan. | Energy weapon: 80 | Exodus-Focused Umbral Engram 200 Altered Element XP | Sloane | |
End Game | Complete matches and rounds. Wins in the Trials of Osiris grant the most efficient progress. | Progress: 100 | XP Glimmer 5 Trials Tokens 35 Valor Rank Points | Saint-14 | |
End Simulation | Defeat Vex anywhere in the system. | Vex: 300 | Major Fractaline Harvest | The Tower Obelisk Obelisk: Nessus | |
End the Abominations | Complete strikes and defeat at least one Scorn strike boss. | Strikes: 3 Scorn bosses: 1 | Bright Dust XP Glimmer 15 Vanguard Tactician Token | Commander Zavala | |
End the Ritual | Complete strikes and defeat at least one Hive strike boss. | Hive bosses: 1 Strikes: 3 | Bright Dust XP Glimmer 15 Vanguard Tactician Token | Commander Zavala | |
Enter the Arena | Complete matches in the Crucible. | Crucible matches: 3 | 500 Twisted Energy XP | Prismatic Recaster | |
Execution Protocol | Defeat Hive, and use finishers on Mars to combat increased hostile activity. | Finisher: 10 Hive: 150 | Exodus-Focused Umbral Engram 200 Altered Element XP | Ana Bray | |
Fallen Boss Culling: Arc | Defeat a Fallen boss with Arc damage. | Fallen boss defeated: 4 | XP | The Crow | |
Fallen Boss Culling: Elemental | Defeat a Fallen boss with Elemental damage. | Fallen boss defeated: 4 | XP | The Crow | |
Fallen Boss Culling: Kinetic | Defeat a Fallen boss with Kinetic damage. | Fallen boss defeated: 4 | XP | The Crow | |
Fallen Boss Culling: Precision | Defeat a Fallen boss with precision damage. | Fallen boss defeated: 4 | XP | The Crow | |
Fallen Boss Culling: Solar | Defeat a Fallen boss with Solar damage. | Fallen boss defeated: 4 | XP | The Crow | |
Fallen Boss Culling: Stasis | Defeat a Fallen boss with Stasis damage. | Fallen boss defeated: 4 | XP | The Crow | |
Fallen Boss Culling: Supers | Defeat a Fallen boss with Super damage. | Fallen boss defeated: 4 | XP | The Crow | |
Fallen Boss Culling: Void | Defeat a Fallen boss with Void damage. | Fallen boss defeated: 4 | XP | The Crow | |
Fatal Accuracy | Defeat Fallen with precision final blows. | Fallen: 175 | Major Fractaline Harvest | The Tower Obelisk Obelisk: Nessus | |
Ferocious Competitor | Bright Dust 10 Laurels XP Glimmer | Eva Levante | |||
Field Assignments | Complete patrols on Io and defeat combatants in the Wraith Mines or Terrabase Charon. | Combatants: 50 Patrols: 3 | Exodus-Focused Umbral Engram 200 Altered Element XP | Asher Mir | |
Field Calibration | Calibrate weapons against targets in strikes, Gambit, and the Crucible. Earn bonus progress for precision final blows, or for using Energy or Power weapons. | Strikes: 100 Crucible: 100 Gambit: 100 | Upgrade Module XP 10 Vanguard Tactician Token Infamy Rank Points Valor Rank Points | Banshee-44 | |
Fight Forever Together | Complete Crucible matches with clanmates. | Crucible matches completed: 10 | XP Legendary Gear 2000 Clan XP | Suraya Hawthorne | |
Five to One | Complete strikes and defeat at least one Cabal strike boss. | Cabal bosses: 1 Strikes: 3 | Bright Dust XP Glimmer 15 Vanguard Tactician Token | Commander Zavala | |
Flames of Mercury | Defeat combatants on Mercury using Solar abilities. | Solar: 60 | Exodus-Focused Umbral Engram 200 Altered Element XP | Brother Vance | |
Flock, Prey, Pick Clean | Defeat other Guardians in Gambit with clanmates. | Guardians defeated: 10 | XP Legendary Gear 2000 Clan XP | Suraya Hawthorne | |
Fly the Flag | With your Guardian Games class item equipped, complete 3 activities and defeat combatants in the Guardian Games: Recreational playlist. "Every battle is a chance to grow." -Ikora Rey | Combatants: 300 Activities: 3 | Bright Dust Glimmer XP+ | Eva Levante | |
For the Armory | Complete Black Armory daily bounties over the course of the week. | Bounties completed: 7 | Ballistics Log 2500 Glimmer | Ada-1 | |
Force Projection | In multiple strikes, defeat enemies with Void final blows. | Strikes: 3 [Void Kill] Void damage: 150 | Bright Dust XP Glimmer 15 Vanguard Tactician Token | Commander Zavala | |
Forever Fight | Complete the Forever Fight challenge. | Bounty completed: 1 | Legendary Gear | Suraya Hawthorne | |
Forging the Future | Ignite a forge, eliminate the Warden, and complete the ignition. | Forge ignition completed: 2 | Ballistics Log 2500 Glimmer | Ada-1 | |
Fortune Bows to the Brave | Defeat Vex, and get Vex final blows using finishers. | Vex: 150 Finisher: 5 | XP Glimmer 10 Vex Mind Components | Ikora Rey | |
Friends? | Complete matches of Gambit Prime with clanmates. | Matches: 3 | Powerful Gear 2000 Clan XP | Suraya Hawthorne | |
Full Spectrum | Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. | Void Void: 25 Solar Solar: 25 Arc: 25 | Glimmer XP | Shaw Han | |
Gateway Between Worlds | "The Blind Well can split wide the veins that run between realities." —Techeun Sedia | Activity completions: 10 | Offering to the Oracle XP++ | Petra Venj | |
Gaze Into Death's Eyes | Defeat enemies at close range using Submachine Guns, Shotguns, Sidearms, or Swords. | Enemies defeated: 200 | Legendary Rune Puny Purse of Imperials Legendary Gear | Werner 99-40 Benedict 99-40 | |
Glorious Harvest | Generate Orbs of Light, earn experience, and complete any challenge. | Challenge completed: 1 Orbs generated: 10 Experience gained: 5000 | Legendary Rune | ||
Go for Gold | Reach a Gold Tier score in the Guardian Games: Competitive playlist.Earn Vanguard Medals in any Guardian Games playlist activity. "Ooh. Shiny." -The Drifter | Score: 150000 Vanguard Medals earned: 100 | Bright Dust Glimmer XP+ | Eva Levante | |
Golden Experience | Gain experience by completing tasks and defeating enemies throughout the solar system. | Experience gained: 120000 | Legendary Rune Puny Purse of Imperials Legendary Gear | Werner 99-40 Benedict 99-40 | |
Grand Finale | Use finishers on Fallen combatants, and defeat Fallen anywhere in the system. | Fallen: 300 Finisher: 10 | Major Fractaline Harvest | The Tower Obelisk Obelisk: EDZ | |
Hand of the Vanguard | Defeat bosses in strikes. | Bosses: 5 | Major Fractaline Harvest | Obelisk: Tangled Shore The Tower Obelisk | |
Hard-Fought Victory | Win Crucible matches with clanmates. | Crucible matches won: 4 | XP Legendary Gear 2000 Clan XP | Suraya Hawthorne | |
Harnessing the Void | Defeat enemies using Void abilities. | Void Void ability: 60 | Major Fractaline Harvest | The Tower Obelisk Obelisk: Nessus | |
Heartfelt Duty | Complete Crimson Days bounties. | Bounties: 7 | 75 Confectionery Heart 200 Bright Dust Double XP | Lord Shaxx | |
Hero's Journey | Complete a Heroic adventure, and defeat enemies anywhere in the system. | Heroic adventures: 1 Enemies: 300 | Major Fractaline Harvest | The Tower Obelisk Obelisk: Nessus | |
Hit 'Em High | Defeat combatants on Titan with precision shots. | [Headshot] Precision: 80 | Exodus-Focused Umbral Engram 200 Altered Element XP | Sloane | |
Hive Boss Culling: Arc | Defeat a Hive boss with Arc damage. | Hive boss defeated: 4 | XP | The Crow | |
Hive Boss Culling: Elemental | Defeat a Hive boss with Elemental damage. | Hive boss defeated: 4 | XP | The Crow | |
Hive Boss Culling: Kinetic | Defeat a Hive boss with Kinetic damage. | Hive boss defeated: 4 | XP | The Crow | |
Hive Boss Culling: Precision | Defeat a Hive boss with precision damage. | Hive boss defeated: 4 | XP | The Crow | |
Hive Boss Culling: Solar | Defeat a Hive boss with Solar damage. | Hive boss defeated: 4 | XP | The Crow | |
Hive Boss Culling: Stasis | Defeat a Hive boss with Stasis damage. | Hive boss defeated: 4 | XP | The Crow | |
Hive Boss Culling: Supers | Defeat a Hive boss with Super damage. | Hive boss defeated: 4 | XP | The Crow | |
Hive Boss Culling: Void | Defeat a Hive boss with Void damage. | Hive boss defeated: 4 | XP | The Crow | |
Hive Scavengers | Complete patrols and defeat Hive in Tidal Anchor and Sinking Docks to stop them from stealing Golden Age tech. | Patrols: 3 Hive: 45 | Exodus-Focused Umbral Engram 200 Altered Element XP | Sloane | |
Hold the Line | Complete the Hold the Line challenge. | Bounty completed: 1 | Legendary Gear | Suraya Hawthorne | |
Hope Remains | Complete Heroic public events anywhere in the system. | Heroic public events: 3 | 500 Twisted Energy XP | Prismatic Recaster | |
Imperial Bestiary | Defeat enemies of all species. | Cabal defeated: 40 Scorn defeated: 40 Taken defeated: 40 Vex defeated: 40 Fallen defeated: 40 Hive defeated: 40 | Legendary Rune Puny Purse of Imperials Legendary Gear | Werner 99-40 Benedict 99-40 | |
Imperial Treasure Map (Alton Dynamo) | Riches await you somewhere near the Alton Dynamo on Mars. | Chest found: 1 | Legendary Rune Puny Purse of Imperials Legendary Gear | ||
Imperial Treasure Map (Chamber of Sky) | Riches await you somewhere near the Chamber of Sky on Nessus. | Chest found: 1 | Legendary Rune Puny Purse of Imperials Legendary Gear | ||
Imperial Treasure Map (Chamber of Water) | Riches await you somewhere near the Chamber of Water on Nessus. | Chest found: 1 | Legendary Rune Puny Purse of Imperials Legendary Gear | ||
Imperial Treasure Map (Chamber) | Riches await you somewhere near the Chamber of Water on Nessus. | Chest found: 1 | Legendary Rune Puny Purse of Imperials Legendary Gear | ||
Imperial Treasure Map (Diaviks Mine) | Riches await you somewhere near the Diaviks Mine on the Tangled Shore. | Chest found: 1 | Legendary Rune Puny Purse of Imperials Legendary Gear | ||
Imperial Treasure Map (Endless Gate) | Riches await you somewhere near the Endless Gate on Io. | Chest found: 1 | Legendary Rune Puny Purse of Imperials Legendary Gear | ||
Imperial Treasure Map (Legion's Anchor) | Riches await you somewhere near the Legion's Anchor in the European Dead Zone of Earth. | Chest found: 1 | Legendary Rune Puny Purse of Imperials Legendary Gear | ||
Imperial Treasure Map (Maevic Square) | Riches await you somewhere near Maevic Square in the European Dead Zone of Earth. | Chest found: 1 | Legendary Rune Puny Purse of Imperials Legendary Gear | ||
Imperial Treasure Map (Olympus Descent) | Riches await you somewhere near the Olympus Descent on Mars. | Chest found: 1 | Legendary Rune Puny Purse of Imperials Legendary Gear | ||
Imperial Treasure Map (Solarium) | Riches await you somewhere near the Solarium on Titan. | Chest found: 1 | Legendary Rune Puny Purse of Imperials Legendary Gear | ||
Imperial Treasure Map (Spine Burrows) | Riches await you somewhere near the Spine Burrows on Io. | Chest found: 1 | Legendary Rune Puny Purse of Imperials Legendary Gear | ||
Imperial Treasure Map (Spine of Keres) | Riches await you somewhere near the Spine of Keres in the Dreaming City. | Chest found: 1 | Legendary Rune Puny Purse of Imperials Legendary Gear | ||
Imperial Treasure Map (Well of Flame) | Riches await you somewhere near the Well of Flame on Nessus. | Chest found: 1 | Legendary Rune | ||
In All Places, In All Things | Collect Elemental Orbs of Light in pursuits throughout the system. | Orbs collected: 300 | Powerful Gear | Eva Levante | |
Joint Effort | Complete Heroic public events. | Heroic public events: 3 | Major Fractaline Harvest | Obelisk: Tangled Shore The Tower Obelisk | |
Keep It Centered | Earn points by defeating Guardians in the Crucible or Gambit with precision final blows. | [Headshot] Precision: 15 | 500 Twisted Energy XP | Prismatic Recaster | |
Keep Out | Complete the Keep Out challenge. | Bounty completed: 1 | Legendary Gear | Suraya Hawthorne | |
Keeping Sharp | Earn points by defeating combatants and Guardians anywhere in the system. | Points: 300 | 500 Twisted Energy XP | Prismatic Recaster | |
Killer Scorn | In multiple strikes, defeat Scorn enemies. | Scorn: 150 Strikes: 3 | Bright Dust XP Glimmer 15 Vanguard Tactician Token | Commander Zavala | |
Killing Clean | Defeat combatants on Mercury with precision final blows. | [Headshot] Precision: 80 | Exodus-Focused Umbral Engram 200 Altered Element XP | Brother Vance | |
Killing Time | Defeat Vex and Gate Lords on the Moon. | Vex Gate Lords: 5 Vex: 100 | XP Glimmer 10 Vex Mind Components | Ikora Rey | |
Lab Equipment | Defeat combatants on Io using Kinetic, Energy, and Power weapons. | Kinetic weapon: 60 Energy weapon: 25 Power weapon: 10 | Exodus-Focused Umbral Engram 200 Altered Element XP | Asher Mir | |
Lawless Calibration | Defeat targets with precision final blows on the Tangled Shore. Earn bonus progress in Heroic adventures and Lost Sectors. | [Headshot] Final blows: 200 | Upgrade Module XP 10 Etheric Spiral | Banshee-44 | |
Leaderless, They Fall | Take down Fallen Captains, and use Sniper Rifles to defeat enemies with precision damage. | [Sniper Rifle][Headshot] Sniper Rifle: 45 Fallen Captains: 20 | Major Fractaline Harvest | Obelisk: Tangled Shore The Tower Obelisk | |
Legendary Spelunker: EDZ | Eliminate Champions and use cache codes to open Rasputin chests in Legendary Lost Sectors in the EDZ. Complete daily bounties or Rasputin activities to earn more cache codes. | Champions defeated: 12 Caches opened: 3 | Warmind Bits XP Glimmer | Rasputin | |
Legendary Spelunker: Io | Eliminate Champions and use cache codes to open Rasputin chests in Legendary Lost Sectors on Io. Complete daily bounties or Rasputin activities to earn more cache codes. | Caches opened: 3 Champions defeated: 12 | Warmind Bits XP Glimmer | Rasputin | |
Legendary Spelunker: Moon | Eliminate Champions and use cache codes to open Rasputin chests in Legendary Lost Sectors on the Moon. Complete daily bounties or Rasputin activities to earn more cache codes. | Caches Opened: 3 Champions Defeated: 12 | Warmind Bits XP Glimmer | Rasputin | |
Legion Doomed | In multiple strikes, defeat Cabal enemies. | Strikes: 3 Cabal: 150 | Bright Dust XP Glimmer 15 Vanguard Tactician Token | Commander Zavala | |
Legion's Downfall | Defeat Cabal anywhere in the system. | Cabal: 300 | Major Fractaline Harvest | The Tower Obelisk Obelisk: Mars | |
Light Competition | Get Elemental final blows in Crucible. | Elemental final blows: 20 | 5 Solstice Key Fragment Glimmer XP | Eva Levante | |
Light and Dark | Get Elemental final blows in Gambit. | Elemental final blows: 20 | 5 Solstice Key Fragment Glimmer XP | Eva Levante | |
Light from Light | Defeat opponents using your Super, and generate Orbs in the Trials of Osiris. | Progress: 100 | XP Glimmer 5 Trials Tokens 35 Valor Rank Points | Saint-14 | |
Lighten the Load | Defeat bosses on Mercury to solidify this reality. | Bosses: 3 | Exodus-Focused Umbral Engram 200 Altered Element XP | Brother Vance | |
Lightning Strikes | In multiple strikes, defeat enemies with Arc final blows. | Strikes: 3 [Arc Kill] Arc damage: 150 | Bright Dust XP Glimmer 15 Vanguard Tactician Token | Commander Zavala | |
Limited Blessings | Complete the Limited Blessings challenge. | Challenge Complete: 1 | Legendary Gear | Suraya Hawthorne | |
Local Calibration | Defeat targets with precision final blows in the European Dead Zone. Earn bonus progress in Heroic adventures and Lost Sectors. | [Headshot] Final blows: 200 | Upgrade Module XP 10 Dusklight Shard | Banshee-44 | |
Long-Running Competitor | Bright Dust 10 Laurels XP Glimmer | Eva Levante | |||
Lost to Time | Clear Lost Sectors anywhere in the system. | Lost Sectors: 5 | Major Fractaline Harvest | The Tower Obelisk Obelisk: Mars | |
Luna's Recall | Complete the weekly replayable story mission on the Moon. The mission can be accessed from the Moon on the Director. | Replayable story mission completed: 1 | XP Powerful Gear | Eris Morn | |
Lunar Calibration | On the Moon, calibrate weapons with precision final blows. Earn bonus progress in Lost Sectors. | [Headshot] Precision: 100 | Upgrade Module XP Glimmer 10 Helium Filaments | Banshee-44 | |
Lunar Spelunker | Loot chests in 3 of the Moon's Lost Sectors. | K1 Crew Quarters Lost Sector looted: 1 K1 Logistics Lost Sector looted: 1 K1 Communion Lost Sector looted: 1 | Firewall Data Fragment | Eris Morn | |
Making the Rounds | Complete patrols anywhere in the system. | Patrols: 9 | Major Fractaline Harvest | The Tower Obelisk Obelisk: Mars | |
Martian Calibration | Defeat targets with precision final blows on Mars. Earn bonus progress in Heroic adventures and Lost Sectors. | [Headshot] Final blows: 200 | Upgrade Module XP 10 Seraphite | Banshee-44 | |
Martian Melee (Weekly) | Defeat Thrall and other combatants on Mars using melee abilities. | Thrall: 60 Melee: 25 | Exodus-Focused Umbral Engram 200 Altered Element XP | Ana Bray | |
Match Point | Complete 3 activities and earn a score of 100,000 in any Guardian Games playlist activity. "I got the over/under on this year's Games... but we'll see how it all shakes out." -The Drifter | Score: 100000 Activities: 3 | Bright Dust Glimmer XP+ | Eva Levante | |
Medal Collector | Redeem medals at the Guardian Games podium in the Tower. | Medals redeemed: 5 | Bright Dust XP Glimmer | Eva Levante | |
Mentor by Defeat | Defeat Guardians in the Crucible. | Guardians: 30 | 500 Twisted Energy XP | Prismatic Recaster | |
Mercurial Crescendo | Defeat Minotaurs or Hydras, and use finishers on combatants on Mercury. | Combatants: 7 Finisher: 10 | Exodus-Focused Umbral Engram 200 Altered Element XP | Brother Vance | |
Might of the Traveler | Earn points by casting Supers, defeating enemies with Supers, and creating Orbs of Light. | Points: 100 | Bright Dust XP Glimmer Legendary Gear 100 Infamy Rank Points | The Drifter | |
Might of the Traveler (Legendary) | Earn points by casting Supers, defeating enemies with Supers, and creating Orbs of Light. | Points: 200 | Legendary Gear 150 Infamy Rank Points | The Drifter | |
Nightmare Hunter | Defeat Nightmares in Nightmare Hunts. | Nightmares: 100 | Phantasmal Core XP | Lectern of Enchantment | |
Nightmare Sojourner | Defeat Nightmares across the solar system. Nightmares can be found in Lost Sectors on Titan, Io, Nessus, and the EDZ. Nightmares defeated on the Moon grant no progress. | Nightmares: 50 | Phantasmal Core XP | Lectern of Enchantment | |
No Fury Like a Guardian Scorned | Defeat Scorn anywhere in the system. | Scorn: 300 | Major Fractaline Harvest | Obelisk: Tangled Shore The Tower Obelisk | |
No Time to Lose | Using Kinetic weapons, rapidly defeat enemies in groups of 3 or more without taking damage. | Defeated in streaks: 90 | Major Fractaline Harvest | The Tower Obelisk Obelisk: Nessus | |
No-Fly Zone | Defeat bosses in the EAZ. | Bosses: 10 | 5 Solstice Key Fragment Glimmer XP | Eva Levante | |
Not Quite a Baker's Dozen | Bake delicious treats in Eva's Holiday Oven. | Gifts baked: 6 | Legendary Gear | Eva Levante | |
On the Grind | Earn points by defeating enemies, defeating Guardians, and banking Motes. | Points: 250 | Bright Dust XP Glimmer Legendary Gear 100 Infamy Rank Points | The Drifter | |
On the Grind (Legendary) | Earn points by defeating enemies, defeating Guardians, and banking Motes. | Points: 1000 | Legendary Gear 150 Infamy Rank Points | The Drifter | |
Orb Collector: Arc | Collect Arc Elemental Orbs. | Orbs Collected: 200 | 5 Solstice Key Fragment Glimmer XP | Eva Levante | |
Orb Collector: Prismatic | Collect Elemental Orbs. | Orbs Collected: 300 | 5 Solstice Key Fragment Glimmer XP | Eva Levante | |
Orb Collector: Solar | Collect Solar Elemental Orbs. | Orbs Collected: 200 | 5 Solstice Key Fragment Glimmer XP | Eva Levante | |
Orb Collector: Void | Collect Void Elemental Orbs. | Orbs Collected: 200 | 5 Solstice Key Fragment Glimmer XP | Eva Levante | |
Orb Collector: Void or Stasis | Collect Void or Stasis Elemental Orbs | Orbs Collected: 200 | 5 Solstice Key Fragment Glimmer Bright Dust XP++ | Eva Levante | |
Ordinance Imperative | Defeat combatants on Mars using Grenade Launchers or Rocket Launchers. Rapidly defeating combatants grants the most efficient progress. | Rapidly defeated: 90 | Exodus-Focused Umbral Engram 200 Altered Element XP | Ana Bray | |
Overkiller | Defeat enemies using a Grenade Launcher. Rapidly defeating enemies in groups of 2 or more grants the most efficient progress. | Grenade Launcher: 90 | Major Fractaline Harvest | Obelisk: Tangled Shore The Tower Obelisk | |
Paranormal Research | Complete Haunted Sectors. Expert Haunted Sectors provide additional progress. | Haunted Sectors: 3 | 250 Candy Bright Dust XP++ | Eva Levante | |
Perfect Shot | Defeat Hive with precision damage. | Hive: 150 | Major Fractaline Harvest | The Tower Obelisk Obelisk: Mars | |
Potluck: Io | Complete public events on Io to gather data for Asher. | Public events: 3 | Exodus-Focused Umbral Engram 200 Altered Element XP | Asher Mir | |
Priority Engagements | Defeat bosses on Mars to check for broken Rasputin components. | Bosses: 5 | Exodus-Focused Umbral Engram 200 Altered Element XP | Ana Bray | |
Public Disturbance | Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. | Public events: 3 | Glimmer XP | Shaw Han | |
Public Servant: EDZ | Use Cache Codes to open Rasputin chests after successfully completing Seraph Tower public events in Winding Cove in the EDZ. Complete daily bounties or Rasputin activities to earn more Cache Codes. | Caches opened: 4 | Warmind Bits XP Glimmer | Rasputin | |
Public Servant: Io | Use cache codes to open Rasputin chests after successfully completing Seraph Tower public events in the Rupture on Io. Complete daily bounties or Rasputin activities to earn more cache codes. | Caches opened: 4 | Warmind Bits XP Glimmer | Rasputin | |
Public Servant: Moon | Use cache codes to open Rasputin chests after successfully completing Seraph Tower public events in Anchor of Light on the Moon. Complete daily bounties or Rasputin Activities to earn more cache codes. | Caches Opened: 4 | Warmind Bits XP Glimmer | Rasputin | |
Purge Darkness: Hive | Defeat Hive on Mars. | Hive: 150 | 500 Twisted Energy XP | Prismatic Recaster | |
Purge Darkness: Taken | Defeat Taken on Io. | Taken: 150 | 500 Twisted Energy XP | Prismatic Recaster | |
Purge Darkness: Vex | Defeat Vex on Mercury. | Vex: 150 | 500 Twisted Energy XP | Prismatic Recaster | |
Quantity or Quality | Earn points by defeating targets. Defeating bosses and Guardians grants the most efficient progress. | Points: 350 | 500 Twisted Energy XP | Prismatic Recaster | |
Quantum Mechanic | Complete Crucible matches and defeat opponents with Void damage. Defeating opponents with Void Supers and Void Power weapons grants the most efficient progress. | Progress: 100 | Bright Dust XP Glimmer 15 Crucible Token 35 Valor Rank Points | Lord Shaxx | |
Raiding Party | Complete any raid with clanmates. | Raid completed: 1 | XP Legendary Gear 2000 Clan XP | Suraya Hawthorne | |
Reap 'Em All | • Wager Motes and win in the Reckoning. Motes must be of the highest quality that can be produced by your Synthesizer. • Earn points in Gambit Prime by defeating hostile combatants. Stronger hostiles are worth more. | Points earned: 1000 Encounters completed: 4 | Reaper Head Synthesizer Upgrade 100 Infamy Rank Points | The Drifter | |
Red End | Defeat Cabal with damage or finishers anywhere in the system. | Finisher: 10 Cabal: 100 | 500 Twisted Energy XP | Prismatic Recaster | |
Reporting for Duty | Complete patrols anywhere in the system. | Patrols: 9 | Major Fractaline Harvest | The Tower Obelisk Obelisk: Nessus | |
Represent (Bounty) | With your Guardian Games class item equipped, complete 3 Crucible matches and defeat opponents. | Crucible: 3 [Opponents defeated: 35 | Bright Dust XP+ Glimmer | Eva Levante | |
Resourceful | Collect materials in the EDZ or on Mars. | Materials: 30 | Major Fractaline Harvest | The Tower Obelisk Obelisk: Mars | |
Revered Treasures | Decrypt Prime Engrams. | Engrams decrypted: 3 | Legendary Rune Puny Purse of Imperials Legendary Gear | Werner 99-40 Benedict 99-40 | |
Ride the Lightning | Complete Crucible matches and defeat opponents with Arc damage. Defeating opponents with Arc Supers and Arc Power weapons grants the most efficient progress. | Progress: 100 | Bright Dust XP Glimmer 15 Crucible Token 35 Valor Rank Points | Lord Shaxx | |
Rig Calibration | Defeat targets with precision final blows on Titan. Earn bonus progress in Heroic adventures and Lost Sectors. | [Headshot] Final blows: 200 | Upgrade Module XP 10 Alkane Dust | Banshee-44 | |
Salvaged Goods | Loot Legendary engrams from the ground in any activity. | Engrams looted: 5 | Legendary Rune Puny Purse of Imperials Legendary Gear | Werner 99-40 Benedict 99-40 | |
Scorched Earth (Weekly Bounty) | In multiple strikes, defeat enemies with Solar final blows. | Strikes: 3 Solar Solar: 150 | Bright Dust 15 Vanguard Tactician Token XP Glimmer | Commander Zavala | |
Scout Marksman | Defeat combatants on Titan using Scout Rifles. Precision shots grant the most efficient progress. | Scout Rifle: 250 | Exodus-Focused Umbral Engram 200 Altered Element XP | Sloane | |
Seal the Deal | Summon Primevals, and defeat envoys in Gambit. | Primevals summoned: 4 Envoys: 12 | 500 Twisted Energy XP | Prismatic Recaster | |
Seasoned Slayer | Defeat combatants in Seasonal activities with your clanmates. | Exotic Engram XP++ 150 Clan Reputation 2000 Clan XP Legendary Gear | Suraya Hawthorne | ||
Seeds of Discord | Complete the Contact public event on Io, and defeat Taken. | Public events: 1 Taken: 100 | 500 Twisted Energy XP | Prismatic Recaster | |
Send It | Earn points by defeating combatants and Guardians with Scout and Sniper Rifles. Sniper Rifles and precision final blows with either weapon grant the most efficient progress. | Points: 300 | 500 Twisted Energy XP | Prismatic Recaster | |
Sentries Hold the Line | • Wager Motes and win in the Reckoning. Motes must be of the highest quality that can be produced by your Synthesizer. • Earn points in Gambit Prime by killing Blockers, Invaders, and Primevals. | Points earned: 1000 Encounters completed: 4 | Sentry Head 100 Infamy Rank Points | The Drifter | |
Serve the Servitors | Complete strikes and defeat at least one Fallen strike boss. | Strikes: 3 Fallen bosses: 1 | Bright Dust XP Glimmer 15 Vanguard Tactician Token | Commander Zavala | |
Show Your Colors | With your Guardian Games class item equipped, complete Guardian Games playlist activities.Defeat targets in any playlist activity. "Some days are thankless. Be sure to take pride where you can." -Zavala | Combatants: 300 Activities: 3 | Bright Dust Glimmer XP+ | Eva Levante | |
Slow and Steady | Earn points by defeating combatants and Guardians with Hand Cannons and Fusion Rifles. Fusion Rifle final blows grant the most efficient progress. | Points: 300 | 500 Twisted Energy XP | Prismatic Recaster | |
Slow-Wave Disruption | Complete waves of Altars of Sorrow in Sorrow's Harbor. | Waves completed: 7 | Hymn of Desecration | Eris Morn | |
Snowball Fight (Bounty) | Defeat combatants with snowballs. Snowballs can be found near public events, within the Vanguard Ops playlist activities, Dares of Eternity, throughout the Throne World, Europan Lost Sectors, and in the strike that corresponds with the weekly Nightfall. | Combatants: 50 | Bright Dust Random Ingredient 10 Dawning Spirit 30 Essence of Dawning 40 Essence of Dawning XP++ | Eva Levante | |
Spark the Flame | Complete Crucible matches and defeat opponents with Solar damage. Earn bonus progress for Solar Supers and Power weapons. | Progress: 100 | Bright Dust XP Glimmer 15 Crucible Tokens 35 Valor Rank Points | Lord Shaxx | |
Special Effects | Using Energy weapons, rapidly defeat enemies in groups of 3 or more without taking damage. | Defeated in streaks: 75 | Major Fractaline Harvest | The Tower Obelisk Obelisk: Mars | |
Spelunker: Io | Complete Io's Lost Sectors to assess the depth of the Pyramid's corruption. | Aphix Conduit: 1 Sanctum of Bones: 1 Grove of Ulan-Tan: 1 | Exodus-Focused Umbral Engram 200 Altered Element XP | Asher Mir | |
Spelunker: Mars | Complete a patrol and explore the Mars Lost Sectors: Core Terminus and Ma'adim Subterrane. | Patrols: 1 Ma'adim Subterrane: 1 Core Terminus: 1 | Exodus-Focused Umbral Engram 200 Altered Element XP | Ana Bray | |
Spelunker: Mercury | Complete patrols and explore the Mercury Lost Sector: Pariah's Refuge. | Patrols: 3 Lost Sectors: 1 | Exodus-Focused Umbral Engram 200 Altered Element XP | Brother Vance | |
Spelunking: Titan | Complete all Lost Sectors on Titan: Methane Flush, Cargo Bay 3, and DS Quarters-2. | Cargo Bay 3: 1 Methane Flush: 1 DS Quarters-2: 1 | Exodus-Focused Umbral Engram 200 Altered Element XP | Sloane | |
Spoils of War | Collect lost treasures by defeating enemy combatants anywhere in the system. | Treasures collected: 350 | Legendary Rune Puny Purse of Imperials Legendary Gear | Werner 99-40 Benedict 99-40 | |
Spring Competition | Complete Crucible or Gambit Matches | Match completed: 5 | Powerful Revelry Class Engram | Eva Levante | |
Starfire Alignment | As a fireteam, defeat opponents using Solar damage in the Trials of Osiris. | Solar kills: 100 | XP Glimmer 5 Trials Tokens 35 Valor Rank Points | Saint-14 | |
Steal the Show | Use finishers on Cabal combatants, and defeat Cabal anywhere in the system. | Cabal: 300 Finisher: 10 | Major Fractaline Harvest | Obelisk: Tangled Shore The Tower Obelisk | |
Stem the Dark | Defeat Champions anywhere in the system, and collect Motes of Darkness in the Contact public event on Io. | Champions: 15 Motes collected: 30 | 500 Twisted Energy XP | Prismatic Recaster | |
Step Into the Light | Complete Crucible matches. Casting your Super, defeating opponents with your Super, and shutting down opponents in their Super grant the most efficient progress. | Progress: 100 | Bright Dust XP Glimmer 15 Crucible Token 35 Valor Rank Points | Lord Shaxx | |
Stormbolt Alignment | As a fireteam, defeat opponents using Arc damage in the Trials of Osiris. | Arc kills: 100 | XP Glimmer 5 Trials Tokens 35 Valor Rank Points | Saint-14 | |
Stormy Seas | Defeat hostiles on Titan using Arc abilities. | Arc Arc ability: 60 | Exodus-Focused Umbral Engram 200 Altered Element XP | Sloane | |
Strength of Memory | Complete the Strength of Memory challenge. | Bounty completed: 1 | Legendary Gear | Suraya Hawthorne | |
Strike Team: Io | Complete a strike on Io and defeat combatants on Io to study the Pyramid's influence. | Strikes: 1 Combatants: 75 | Exodus-Focused Umbral Engram 200 Altered Element XP | Asher Mir | |
Strike Team: Mars | Complete a strike on Mars and defeat combatants anywhere on Mars. | Strikes: 1 Combatants: 75 | Exodus-Focused Umbral Engram 200 Altered Element XP | Ana Bray | |
Strike Team: Mercury | Complete a strike on Mercury and defeat combatants anywhere on Mercury. | Combatants: 75 Strikes: 1 | Exodus-Focused Umbral Engram 200 Altered Element XP | Brother Vance | |
Strike Team: Titan | Complete a strike on Titan and defeat Hive on Titan. | Strikes: 1 Hive: 75 | Exodus-Focused Umbral Engram 200 Altered Element XP | Sloane | |
Strike a Blow | Defeat enemies in strikes. | Enemies: 300 | Major Fractaline Harvest | The Tower Obelisk Obelisk: EDZ | |
Strike the Head | Defeat the final bosses in the Vex Offensive. | Vex bosses: 2 | XP Glimmer 10 Vex Mind Components | Ikora Rey | |
Summoning Ritual | Complete the Summoning Ritual challenge. | Bounty completed: 1 | Legendary Gear | Suraya Hawthorne | |
Sunbaked Calibration | Defeat targets with precision final blows on Mercury. Earn bonus progress in Heroic adventures and Lost Sectors. | [Headshot] Final blows: 200 | Upgrade Module XP 10 Simulation Seed | Banshee-44 | |
Sweep the Field | Defeat opponents. Multikills and streaks in the Trials of Osiris grant the most efficient progress. | Progress: 100 | XP Glimmer 5 Trials Tokens 35 Valor Rank Points | Saint-14 | |
Sweet Gifts | Bake delicious treats in Eva's Holiday Oven. | Gifts baked: 5 | Bright Dust Random Ingredient 10 Dawning Spirit 30 Essence of Dawning 40 Essence of Dawning XP++ | Eva Levante | |
Swift Precision | Rapidly defeat enemies in groups of 2 or more using precision final blows. | Rapidly defeated: 180 | Major Fractaline Harvest | The Tower Obelisk Obelisk: EDZ | |
Tag-Teaming | Assist or land final blows with clanmates in the Crucible. | Crucible final blows: 20 | XP Legendary Gear 2000 Clan XP | Suraya Hawthorne | |
Tenacious Competitor | Get 5 points (wins add 2, losses add 1) in Crucible with your Guardian Games class item equipped.
Get 10 ability final blows in Crucible with your Guardian Games class item equipped. "Bullets can only kill you; they can never defeat you!" —Lord Shaxx |
| Bright Dust 10 Laurels XP Glimmer | Eva Levante | |
Terraformed Calibration | Defeat targets with precision final blows on Io. Earn bonus progress in Heroic adventures and Lost Sectors. | [Headshot] Final blows: 200 | Upgrade Module XP 10 Phaseglass Needle | Banshee-44 | |
The Emperor's Embrace | Defeat enemies with precision final blows. | Precision final blows: 150 | Legendary Rune Puny Purse of Imperials Legendary Gear | Werner 99-40 Benedict 99-40 | |
The Heat of Battle | During the Empire Hunt "The Warrior," defeat Phylaks and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. | Phylaks the Warrior defeated: 1 [Headshot] Precision: 50 | XP | Variks the Loyal | |
The Imperial Salute | Defeat enemies with class abilities. | Ability final blows: 100 | Legendary Rune Puny Purse of Imperials Legendary Gear | Werner 99-40 Benedict 99-40 | |
The Spirit of Giving | Deliver holiday treats to recipients all over the system. | Gifts delivered: 5 | Bright Dust Random Ingredient 10 Dawning Spirit 30 Essence of Dawning 40 Essence of Dawning XP++ | Eva Levante | |
The Sweetest Loot | Complete activities outside of the Haunted Forest to collect Chocolate Strange Coins. | Coins collected: 25 | 5 Chocolate Strange Coin XP Glimmer | Eva Levante | |
Thin the Horde | In multiple strikes, defeat Hive enemies. | Strikes: 3 Hive: 150 | Bright Dust XP Glimmer 15 Vanguard Tactician Token | Commander Zavala | |
Three Birds, One Stone | Using a Scout Rifle, rapidly defeat enemies in groups of 3 or more without reloading. | Rapidly defeated: 180 | Major Fractaline Harvest | The Tower Obelisk Obelisk: EDZ | |
Thrill of Victory | Complete Crucible matches. Wins grant the most efficient progress. | Progress: 100 | Bright Dust XP Glimmer 15 Crucible Token 35 Valor Rank Points | Lord Shaxx | |
To Each Their Own | Complete the To Each Their Own challenge. | Bounty completed: 1 | Legendary Gear | Suraya Hawthorne | |
Too Close | Defeat enemies using Swords or melee damage. | Enemies: 150 | Major Fractaline Harvest | The Tower Obelisk Obelisk: Mars | |
Total Victory | Complete the Total Victory challenge. | Challenge Complete: 1 | Legendary Gear | Suraya Hawthorne | |
Tri-Barrel Enforcer | Defeat combatants and Guardians with Kinetic, Energy, and Power weapons. | Kinetic weapon defeats: 100 Energy weapon defeats: 50 Power weapon defeats: 25 | 500 Twisted Energy XP | Prismatic Recaster | |
Trial by Combat | Complete Crucible daily bounties. | Daily bounties completed: 10 | Legendary Rune Puny Purse of Imperials Legendary Gear | Werner 99-40 Benedict 99-40 | |
Trial by Valor | Complete Vanguard daily bounties. | Daily bounties completed: 10 | Legendary Rune Puny Purse of Imperials Legendary Gear | Werner 99-40 Benedict 99-40 | |
Trial by Wits | Complete Gambit daily bounties. | Daily bounties completed: 8 | Legendary Rune Puny Purse of Imperials Legendary Gear | Werner 99-40 Benedict 99-40 | |
Trial of Decryption | Collect Trials Engrams before Trials ends this week. | Progress: 3 | XP Glimmer 5 Trials Tokens 35 Valor Rank Points | Saint-14 | |
Tribalism | Complete Gambit matches with clanmates. | Gambit matches completed: 10 | XP Legendary Gear 2000 Clan XP | Suraya Hawthorne | |
Tundra Trekker | Defeat combatants in Mindlab: Rasputin, Alton Dynamo, or Hellas View on Mars. | Combatants: 65 | Exodus-Focused Umbral Engram 200 Altered Element XP | Ana Bray | |
Two to Tango | Complete a Nightfall in a fireteam of two. | Activity completed: 1 | 75 Confectionery Heart | Lord Shaxx | |
Uneven the Odds | Win Gambit matches with clanmates. | Gambit matches won: 4 | XP Legendary Gear 2000 Clan XP | Suraya Hawthorne | |
Unlade Desolation | Defeat Vex using Supers in the Vex Offensive. | Super ability: 20 | XP Glimmer 10 Vex Mind Components | Ikora Rey | |
Unplanned Obsolescence | Defeat Vex on Mercury to aid Brother Vance. | Vex: 150 | Exodus-Focused Umbral Engram 200 Altered Element XP | Brother Vance | |
Up in Flames | Defeat enemies using Solar abilities. | Solar Solar ability: 60 | Major Fractaline Harvest | The Tower Obelisk Obelisk: EDZ | |
Vanguard's Blade | Get Elemental final blows in strikes. | Elemental final blows: 150 | 5 Solstice Key Fragment Glimmer XP | Eva Levante | |
Vengeance (Bounty) | Hunt and defeat Tirksnii, Corsairsbane. | Corsair avenged: 1 | Tincture of Queensfoil 6 Dark Fragments | ||
Verdant Explorer | Clear branches of the Verdant Forest. | Branches cleared: 7 | Powerful Revelry Head Engram | Eva Levante | |
Vex Incursion Countermeasures | In the Vex Incursion Zone, defeat combatants using Strand to obtain Shellcode Fragments.Open a Terminal Overload Key Chest to obtain a Polymorphic Engine. | Polymorphic Engine: 1 Shellcode Fragments: 8 | Polymorphic Shellcode XP++ | Nimbus | |
Violence Paradox | Complete the strike "The Pyramidion" and defeat Vex anywhere in the system. | Strikes: 1 Vex: 100 | 500 Twisted Energy XP | Prismatic Recaster | |
Void on the Red Planet | Defeat combatants on Mars using Void abilities. | Void Void ability: 60 | Exodus-Focused Umbral Engram 200 Altered Element XP | Ana Bray | |
WANTED: Arcadian Chord | Hunt down the wanted Arcadian Chord that escaped from the Prison of Elders. | Escapee eliminated: 1 | Enhancement Core XP 15000 Glimmer | Spider | |
WANTED: Arcane Mind | Begin your hunt in the Cistern on Nessus. | Escapee eliminated: 1 | Enhancement Core XP 7500 Glimmer | Spider | |
WANTED: Blood Cleaver | Hunt down the wanted Blood Cleaver that escaped from the Prison of Elders. | Escapee eliminated: 1 | Enhancement Core XP 15000 Glimmer | Spider | |
WANTED: Calzar, Scarred Captain | Begin your hunt in Shaft 13 in the EDZ. | Escapee eliminated: 1 | Enhancement Core XP 7500 Glimmer | Spider | |
WANTED: Combustor Valus | Hunt down the wanted Combustor Valus that escaped from the Prison of Elders. | Escapee eliminated: 1 | Enhancement Core XP 15000 Glimmer | Spider | |
WANTED: Consul Partisan | Hunt down a Prison of Elders escapee in Soriks's Cut on the Tangled Shore. | Escapee eliminated: 1 | XP 3000 Glimmer | Spider | |
WANTED: Devourer Darg | Begin your hunt in Skydock IV in the EDZ. | Escapee eliminated: 1 | Enhancement Core XP 7500 Glimmer | Spider | |
WANTED: Disgraced Bracus | Begin your hunt in the Winding Cove in the EDZ. | Escapee eliminated: 1 | Enhancement Core XP 7500 Glimmer | Spider | |
WANTED: Downpour Captain | Hunt down a Prison of Elders escapee hiding out in the Weep in the EDZ. | Escapee eliminated: 1 | XP 3000 Glimmer | Spider | |
WANTED: Drained Captain | Hunt down a Prison of Elders escapee hiding out in the Whispered Falls in the EDZ. | Escapee eliminated: 1 | XP 3000 Glimmer | Spider | |
WANTED: Dust-Choked Thrag | Hunt down a Prison of Elders escapee in Excavation Site XII in the EDZ. | Escapee eliminated: 1 | XP 3000 Glimmer | Spider | |
WANTED: Fortifier Yann | Begin your hunt in the Quarry in the EDZ. | Escapee eliminated: 1 | Enhancement Core XP 7500 Glimmer | Spider | |
WANTED: Ghaul Devotee | Begin your hunt in the Lost Oasis on Io. | Escapee eliminated: 1 | Enhancement Core XP 7500 Glimmer | Spider | |
WANTED: Golmuut | Begin your hunt at Cargo Bay 3 on Titan. | Escapee eliminated: 1 | XP 3000 Glimmer | Spider | |
WANTED: Gravetide Summoner | Hunt down the wanted Gravetide Summoner who escaped from the Prison of Elders. | Escapee eliminated: 1 | Enhancement Core XP 15000 Glimmer | Spider | |
WANTED: Hiraks' Familiar | Begin your hunt in Siren's Watch on Titan. | Escapee eliminated: 1 | Enhancement Core XP 7500 Glimmer | Spider | |
WANTED: Irxis Partisan | Begin your hunt in the Gulch in the EDZ. | Escapee eliminated: 1 | Enhancement Core XP 7500 Glimmer | Spider | |
WANTED: Karugul | Begin your hunt in the Methane Flush on Titan. | Escapee eliminated: 1 | XP 3000 Glimmer | Spider | |
WANTED: Keresh, Champion of Xol | Begin your hunt in the Core Terminus on Mars. | Escapee eliminated: 1 | Enhancement Core XP 7500 Glimmer | Spider | |
WANTED: Kurg, the All-Seeing Force | Hunt down a Prison of Elders escapee hiding out in the Pit in the EDZ. | Escapee eliminated: 1 | XP 3000 Glimmer | Spider | |
WANTED: Mazan, Lost Captain | Begin your hunt in Widow's Walk in the EDZ. | Escapee eliminated: 1 | XP 3000 Glimmer | Spider | |
WANTED: Metal Captain | Hunt down a Prison of Elders escapee hiding out in the Drain in the EDZ. | Escapee eliminated: 1 | XP 3000 Glimmer | Spider | |
WANTED: Nariks Reborn | Begin your hunt in the Carrion Pit on Nessus. | Escapee eliminated: 1 | Enhancement Core XP 7500 Glimmer | Spider | |
WANTED: Pakrion | Begin your hunt in Ancient's Haunt on Nessus. | Escapee eliminated: 1 | Enhancement Core XP 7500 Glimmer | Spider | |
WANTED: Pallas Siegebreaker | Hunt down a Prison of Elders escapee hiding out in Thieves' Landing on the Tangled Shore. | Escapee eliminated: 1 | XP 3000 Glimmer | Spider | |
WANTED: Pandrok, Pillar of Nothing | Begin your hunt in the Sanctum of Bones on Io. | Escapee eliminated: 1 | Enhancement Core XP 7500 Glimmer | Spider | |
WANTED: Phyzann, Drowned Captain | Begin your hunt in the Flooded Chasm in the EDZ. | Escapee eliminated: 1 | XP 3000 Glimmer | Spider | |
WANTED: Prince of Yul | Hunt down a Prison of Elders escapee in the Jetsam of Saturn on the Tangled Shore. | Escapee eliminated: 1 | XP 3000 Glimmer | Spider | |
WANTED: Qeldron, Keeper | Begin your hunt in the Grove of Ulan-Tan on Io. | Escapee eliminated: 1 | Enhancement Core XP 7500 Glimmer | Spider | |
WANTED: Queenbreaker | Begin your hunt in Trostland in the EDZ. | Escapee eliminated: 1 | XP 3000 Glimmer | Spider | |
WANTED: Ruined Mind | Begin your hunt in the Aphix Conduit on Io. | Escapee eliminated: 1 | XP 3000 Glimmer | Spider | |
WANTED: Saturn Survivor | Begin your hunt in the Sludge in the EDZ. | Escapee eliminated: 1 | Enhancement Core XP 7500 Glimmer | Spider | |
WANTED: Shayotet Partisan | Hunt down a Prison of Elders escapee hiding out in the Conflux on Nessus. | Escapee eliminated: 1 | XP 3000 Glimmer | Spider | |
WANTED: Silent Fang | Hunt down the wanted Silent Fang who escaped from the Prison of Elders. | Escapee eliminated: 1 | Enhancement Core XP 15000 Glimmer | Spider | |
WANTED: Splendid Mind | Begin your hunt in the Glade of Echoes on Nessus. | Escapee eliminated: 1 | Enhancement Core XP 7500 Glimmer | Spider | |
WANTED: Student of Beltrik | Begin your hunt near the Exodus Black on Nessus. | Escapee eliminated: 1 | Enhancement Core XP 7500 Glimmer | Spider | |
WANTED: Subterranean Mind | Begin your hunt in Pariah's Refuge on Mercury. | Escapee eliminated: 1 | Enhancement Core XP 7500 Glimmer | Spider | |
WANTED: Sunless Captain | Hunt down a Prison of Elders escapee in Terminus East in the EDZ. | Escapee eliminated: 1 | XP 3000 Glimmer | Spider | |
WANTED: Tattered Dusk Captain | Hunt down a Prison of Elders escapee hiding out in the Rift on Nessus. | Escapee eliminated: 1 | XP 3000 Glimmer | Spider | |
WANTED: Thaan'Hul | Begin your hunt at DS Quarters-2 on Titan. | Escapee eliminated: 1 | XP 3000 Glimmer | Spider | |
WANTED: The Eye in the Dark | Hunt down the wanted Eye in the Dark that was taken from the Prison of Elders. | Escapee eliminated: 1 | Enhancement Core XP 15000 Glimmer | Spider | |
WANTED: Thyrdron | Begin your hunt at the Orrery on Nessus. | Escapee eliminated: 1 | Enhancement Core XP 7500 Glimmer | Spider | |
WANTED: Valus Dulurc | Begin your hunt in the Ma'adim Subterrane on Mars. | Escapee eliminated: 1 | Enhancement Core XP 7500 Glimmer | Spider | |
WANTED: Varghul, Fragment of Oryx | Begin your hunt in the Cavern of Souls in the EDZ. | Escapee eliminated: 1 | XP 3000 Glimmer | Spider | |
WANTED: Zerz, the Unstoppable Weight | Hunt down a Prison of Elders escapee in Pathfinder's Crash in the EDZ. | Escapee eliminated: 1 | XP 3000 Glimmer | Spider | |
Which Witch | Complete the Which Witch challenge. | Bounty completed: 1 | Legendary Gear | Suraya Hawthorne | |
Who Was That Masked Guardian? | Defeat combatants across the system while wearing a Festival of the Lost mask. Defeating Guardians grants the most efficient progress. | Targets: 150 | 250 Candy Bright Dust XP++ | Eva Levante | |
With Both Hands | Complete the With Both Hands challenge. | Challenge Complete: 1 | Legendary Gear | Suraya Hawthorne | |
Wrench in the Works | In multiple strikes, defeat Vex enemies. | Strikes: 3 Vex: 150 | Bright Dust XP Glimmer 15 Vanguard Tactician Token | Commander Zavala | |
Yes Sir, I'm a Closer | Win matches in Gambit Prime. A win is worth 4 points, while a loss is 2 points. | Points: 20 | Legendary Gear 100 Infamy Rank Points | The Drifter |
Weekly Clan Bounties
- See also: Weekly Clan Bounties
Weekly Drifter Bounties
- See also: Weekly Drifter Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Do It (Legendary) | Earn 5 points. Wins add 3, losses add 2. | Points: 12 | 150 Infamy Rank Points Legendary Gear | The Drifter | |
Might of the Traveler (Legendary) | Earn points by casting Supers, defeating enemies with Supers, and creating Orbs of Light. | Points: 200 | Legendary Gear 150 Infamy Rank Points | The Drifter | |
On the Grind (Legendary) | Earn points by defeating enemies, defeating Guardians, and banking Motes. | Points: 1000 | Legendary Gear 150 Infamy Rank Points | The Drifter |
Weekly Starhorse Bounties
- See also: Weekly Starhorse Bounties
Weekly Trials Bounties
- See also: Weekly Trials Bounties
[[:#ask:]]