Hand Cannons

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General Information

Overview

Hand Cannons are powerful weapons with high aim assist that reward a calm hand when under fire. This weapon type sacrifices RPM (exeption is The Last Word) for higher damage per hit, making it ideal for longer range engagements.

So far, the only Energy Hand Cannon to use Special ammo is Eriana's Vow.

Hand Cannons by Rarity

Exotic

Item Icon Slot Rarity Impact Range Stability Handling Reload Speed Rounds Per Minute
Malfeasance Kinetic 78 40 80 29 80 180
Graviton Spike Energy 80 40 55 60 50 150
Lumina Kinetic 80 44 46 74 65 140
Sunshot Energy 80 31 40 81 72 150
Turncoat Energy 84 45 51 52 39 140
Thorn Kinetic 80 41 60 69 46 150
Sturm Kinetic 92 64 56 46 55 110
The Last Word Kinetic 78 28 46 28 82 225
Ace of Spades Kinetic 84 78 46 46 48 140
Eriana's Vow Energy 100 100 30 23 24 90
Crimson Kinetic 92 60 82 51 64 415
Hawkmoon Kinetic 78 57 67 74 63 140

Legendary

Item Icon Slot Rarity Impact Range Stability Handling Reload Speed Rounds Per Minute
The Palindrome (Adept) Energy 84 50 58 50 42 140
Exalted Truth (Season 20) Energy 84 50 58 55 47 140
Bad News Kinetic 92 60 29 33 33 110
Zaouli's Bane (Harrowed) Energy 84 43 52 46 43 140
Crimil's Dagger Kinetic 92 60 31 31 24 120
Something New (Season 17) Kinetic 92 58 27 24 25 120
Luna's Howl Energy 80 47 61 41 59 150
Sightline Survey Energy 78 34 53 29 51 180
Judgment (Season 15) Kinetic 84 50 48 48 46 140
Frontier's Cry Energy 78 42 59 41 47 180
Modified B-7 Pistol Kinetic 78 32 59 35 70 180
Home for the Lost Kinetic 92 57 26 36 33 110
Epochal Integration Energy 84 42 65 50 41 140
Thin Line Energy 92 64 25 30 29 110
Word of Crota (Adept) Energy 78 31 57 36 57 180
The Old Fashioned (Season 1) Kinetic 84 44 55 51 49 140
Fatebringer (Timelost) Kinetic 84 46 57 55 46 140
Solemn Remembrance Kinetic 94 43 59 38 51 140
Midnight Coup Kinetic 80 37 46 64 60 140
Round Robin Kinetic 92 56 20 24 22 120
Finite Impactor Energy 84 42 51 50 46 140
Warden's Law (Season 4) Kinetic 92 60 36 32 34 110
Spare Rations Kinetic 84 36 47 71 56 140
Exuviae Kinetic 92 61 27 32 29 120
Igneous Hammer Energy 92 65 35 37 30 120
The Palindrome (Season 13) Energy 84 55 62 55 48 140
Shattered Peace Energy 80 40 42 69 60 150
Zaouli's Bane Energy 84 43 52 46 43 140
Jack Queen King 3 Energy 80 45 41 73 63 150
Rose (Season 7) Kinetic 84 38 40 68 55 140
Bad News XF4354 Kinetic 92 60 29 33 33 110
Something New (Season 21) Kinetic 92 58 27 24 25 120
Fatebringer (Timelost) (Season 14) Kinetic 84 51 61 60 51 140
Imset HC4 Energy 80 37 46 71 64 150
Austringer (Season 7) Kinetic 84 51 63 52 51 140
Corundum Hammer Kinetic 84 50 45 57 45 140
A Cold Sweat Energy 78 44 67 41 37 180
Combined Action Energy 92 54 26 23 32 120
Duke Mk. 44 Kinetic 92 68 36 37 37 110
Midnight Coup (Season 1) Kinetic 80 37 46 64 60 150
Seventh Seraph Officer Revolver Kinetic 78 28 52 30 49 180
Vulpecula Kinetic 78 39 58 36 57 180
Uncivil Discourse Energy 94 75 77 79 80 180
True Prophecy Kinetic 92 62 30 37 30 110
Exalted Truth (Season 19) Energy 84 50 58 55 47 140
Trust Energy 78 37 56 35 50 180
Igneous Hammer (Adept) (Season 13) Energy 92 68 42 43 37 120
Loud Lullaby Kinetic 92 58 25 32 31 110
Yesterday's Question (Adept) Energy 92 63 36 34 31 257
The Palindrome Energy 84 50 58 50 42 140

... further results

Rare

Item Icon Slot Rarity Impact Range Stability Handling Reload Speed Rounds Per Minute
Allegro-34 Energy 84 41 51 50 42 140
Ballyhoo Mk.27 Kinetic 84 41 51 48 44 140
Lamia HC2 Energy 80 34 37 66 59 150
Presto-48 Energy 84 41 52 47 42 140
Azimuth DSU Kinetic 92 55 25 31 28 110
Guseva-C Kinetic 92 60 29 33 33 110

Uncommon

Item Icon Slot Rarity Impact Range Stability Handling Reload Speed Rounds Per Minute
Minuet-12 Energy 84 41 50 45 41 140
One Earth Kinetic 80 31 36 62 56 150
Picayune Mk. 33 Kinetic 92 54 23 28 26 110
Mos Ultima II Kinetic 84 40 50 44 41 140

Common

Item Icon Slot Rarity Impact Range Stability Handling Reload Speed Rounds Per Minute
Helios HC1 Energy 80 30 33 62 54 150
Headstrong Kinetic 92 55 24 30 33 110

Related Links

Patch History

  • 3.4.0.4[1]
    • Fixed an issue where Hand Cannons would have an empty magazine when first entering into an activity.

References


Weapons
Primary Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows
Special Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms
Heavy Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns
Exotic Weapons