Hand Cannons

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General Information

Overview

Hand Cannons are powerful weapons with high aim assist that reward a calm hand when under fire. This weapon type sacrifices RPM (exeption is The Last Word) for higher damage per hit, making it ideal for longer range engagements.

So far, the only Energy Hand Cannon to use Special ammo is Eriana's Vow.

Hand Cannons by Rarity

Exotic

Item Icon Slot Rarity Impact Range Stability Handling Reload Speed Rounds Per Minute
Eriana's Vow Energy 100 100 30 23 24 90
Crimson Kinetic 92 60 82 51 64 415
Hawkmoon Kinetic 78 57 67 74 63 140
Malfeasance Kinetic 78 40 80 29 80 180
Graviton Spike Energy 80 40 55 60 50 150
Lumina Kinetic 80 44 46 74 65 140
Sunshot Energy 80 31 40 81 72 150
Turncoat Energy 84 45 51 52 39 140
Thorn Kinetic 80 41 60 69 46 150
Sturm Kinetic 92 64 56 46 55 110
The Last Word Kinetic 78 28 46 28 82 225
Ace of Spades Kinetic 84 78 46 46 48 140

Legendary

Item Icon Slot Rarity Impact Range Stability Handling Reload Speed Rounds Per Minute
Optative (Season 8) Energy 78 41 60 33 58 180
Ancient Gospel (Season 8) Energy 84 47 62 51 49 140
Crisis Inverted Energy 84 40 50 55 60 140
Mos Athanor IV Energy 92 59 30 32 26 120
Older Sister III Energy 84 48 47 52 40 140
Trust (Season 4) Energy 78 43 60 41 55 180
Service Revolver Kinetic 78 39 57 38 37 180
Warden's Law (Adept) Kinetic 92 56 29 24 27 257
Austringer Kinetic 84 46 59 47 46 140
Crimil's Dagger (Season 5) Kinetic 92 64 31 31 32 110
Survivor's Epitaph Kinetic 78 32 56 43 45 180
Phoneutria Fera Energy 96 35 40 35 25 100
The Old Fashioned Kinetic 84 44 55 51 49 140
Spare Rations (Season 6) Kinetic 80 39 50 74 60 150
Bold Endings Kinetic 92 58 32 26 26 257
Igneous Hammer (Adept) Energy 92 65 35 37 30 120
The Palindrome (Adept) (Season 13) Energy 84 55 62 55 48 140
Minuet-42 Energy 84 48 51 42 50 140
Something New Kinetic 92 58 30 30 25 120
IRONWOOD 03 Energy 96 35 52 29 25 100
Nature of the Beast Energy 78 40 65 42 32 180
Word of Crota Energy 78 31 57 36 57 180
Jack Queen King 3 (Season 2) Energy 80 45 41 73 63 150
Unloved Kinetic 96 65 25 25 30 257
Cantata-57 Energy
Triple Laureate Kinetic 96 33 24 32 29 100
The Steady Hand Kinetic 92 64 32 28 28 120
Seventh Seraph Officer Revolver (Season 10) Kinetic 78 28 52 30 49 180
Agamid Kinetic 92 60 31 33 38 110
Igneous Hammer (Season 13) Energy 92 68 42 43 37 120
Rose Kinetic 84 43 45 60 55 140
Warden's Law (Season 22) Kinetic 92 56 29 24 27 257
Fatebringer Kinetic 84 46 57 55 46 140
Agape Energy 92 64 28 29 21 257
Judgment Kinetic 84 44 42 42 40 140
Exalted Truth (Adept) Energy 84 50 58 55 47 140
Something New (Season 17) Kinetic 92 58 27 24 25 120
Luna's Howl Energy 80 47 61 41 59 150
Sightline Survey Energy 78 34 53 29 51 180
The Palindrome (Adept) Energy 84 50 58 50 42 140
Exalted Truth (Season 20) Energy 84 50 58 55 47 140
Bad News Kinetic 92 60 29 33 33 110
Zaouli's Bane (Harrowed) Energy 84 43 52 46 43 140
Crimil's Dagger Kinetic 92 60 31 31 24 120
Thin Line Energy 92 64 25 30 29 110
Word of Crota (Adept) Energy 78 31 57 36 57 180
The Old Fashioned (Season 1) Kinetic 84 44 55 51 49 140
Judgment (Season 15) Kinetic 84 50 48 48 46 140
Frontier's Cry Energy 78 42 59 41 47 180
Modified B-7 Pistol Kinetic 78 32 59 35 70 180

... further results

Rare

Item Icon Slot Rarity Impact Range Stability Handling Reload Speed Rounds Per Minute
Guseva-C Kinetic 92 60 29 33 33 110
Allegro-34 Energy 84 41 51 50 42 140
Ballyhoo Mk.27 Kinetic 84 41 51 48 44 140
Lamia HC2 Energy 80 34 37 66 59 150
Presto-48 Energy 84 41 52 47 42 140
Azimuth DSU Kinetic 92 55 25 31 28 110

Uncommon

Item Icon Slot Rarity Impact Range Stability Handling Reload Speed Rounds Per Minute
Mos Ultima II Kinetic 84 40 50 44 41 140
Minuet-12 Energy 84 41 50 45 41 140
One Earth Kinetic 80 31 36 62 56 150
Picayune Mk. 33 Kinetic 92 54 23 28 26 110

Common

Item Icon Slot Rarity Impact Range Stability Handling Reload Speed Rounds Per Minute
Helios HC1 Energy 80 30 33 62 54 150
Headstrong Kinetic 92 55 24 30 33 110

Related Links

Patch History

  • 3.4.0.4[1]
    • Fixed an issue where Hand Cannons would have an empty magazine when first entering into an activity.

References


Weapons
Primary Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows
Special Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms
Heavy Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns
Exotic Weapons