The Last Word
The Last Word
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Attributes
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Season | 5 |
Type | Hand Cannon |
Slot | Kinetic |
Ammo | Primary |
Rarity | Exotic |
Damage Type | Kinetic |
Foundry | Tex Mechanica |
Description | "Yours, until the last flame dies and all words have been spoken." —Shin Malphur to you, as you journey forth into the unknown |
Statistics
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Impact | 78 |
Range | 28 |
Stability | 46 |
Handling | 28 |
Reload Speed | 82 |
Rounds Per Minute | 225 |
Magazine | 8 |
Zoom | 11 |
Inventory Size | 40 |
Aim Assistance | 40 |
Recoil | 100 |
Bounce Intensity | 0 |
Bounce Direction | Tends Vertical |
Acquisition
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The Draw Not available anymore.
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Monument to Lost Lights Forsaken Exotics.
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The Last Word PvP Stats |
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The Last Word is a Exotic Hand Cannon.
Perks - Curated Roll
Intrinsic
- Fan Fire - This weapon can be fired quickly and continuously. Faster reload and increased accuracy on successive hip-fire damage.
Sight / Barrel
- Corkscrew Rifling - Balanced barrel.
- Slightly increases Range and Stability.
- Slightly increases Handling Speed.
Magazine / Battery
- Accurized Rounds - This weapon can fire longer distances.
- Increases Range.
Trait 1
- Hip-Fire Grip - Increases accuracy, stability, and precision hit targeting when firing from the hip.
Trait 2
- Textured Grip - The friction on this weapon's grip is exceptionally strong.
- Greatly increases Handling Speed.
- Slightly decreases stability.
Lore
Knew this day would come, and with it, one last lesson...
There's an end to all things, kid. Good and bad.
Sure, the best times seem small, and the bad tend to linger, but the only permanent is eternity.
I'm off to meet it.
If you're lucky, someday you will too.
For now, though, you've got road yet traveled and lives yet lived.
I know you got hate in you. Most do. Trick is to use it, 'stead of it usin' you.
But you know this—vengeance is a motivator, not the motive.
Meant to—hoped to—say these words to you one last time in person, but writin' 'em down seems the safe bet with the prey we're trackin'.
Worst part about bein' a good guy? As much as you may want it, you can't always win. But that truth don't bother me. We do the right thing, 'cause the right thing needs doin'. So, when another does harm—casts their shadow upon you or your kin—you go 'head and hunt for the justice needed to answer any sins inflicted.
Don't hunt 'em 'cause you been wronged.
Hunt 'em 'cause what they did was wrong.
There's a world of difference there, kid.
One makes you selfish. The other makes you a hero.
And I see a hero in you.
And with this last good lesson, a gift. I know it feels right in your hand—its weight easy, its trigger smooth. Use it as you will—I know you'll use it right.
It's yours now, 'til the last flame dies and all words've been spoken.
'Til that time.
Safe journeys. Straight aim. And good huntin'.
J.
—A letter to Shin Malphur from his third father, Jaren Ward, written before Ward's ill-fated showdown with the infamous Dredgen Yor in the wooded hollow beyond Beggars' Gulch
Images
Weapons | |
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Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
Exotic Weapons |