Recoil Direction

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See also: Recoil

Recoil Direction is the weapon stat that describes the path a weapon's recoil follows. In-game it is shown simply as a weapon's recoil value. It controls how vertical or how sideways the kick is, rather than how strong the kick is — strength is governed by Stability.

Bounce Direction

The sideways component of recoil oscillates between left and right depending on the value:

Value 0 10 20 30 40 50 60 70 80 90 100
Direction Right Left Right Left Right Left Right Left Right Left Vertical
  • Values ending in 5 tend to fire straight up.
  • Values ending in 0 tend to drift to one side.
  • Values of 96–99 tend to the right.
  • A value of 100 is effectively vertical.

In general, a higher Recoil Direction produces a more vertical and more predictable recoil pattern, which is easier to control.

Practical Notes

Because the pattern depends on the exact value, recoil-improving barrels, grips, and mods can occasionally move a weapon to a less desirable value. Community testing generally ranks the most controllable values, from best downward, as 100, 95, 85, 75, 65, then 90, 80, 70, and 60.


Stats
Weapon Stats Attack • Impact • Range • Stability • Handling • Reload Speed • Blast Radius • Velocity • Charge Time • Swing Speed • Guard Resistance • Guard Endurance • Charge Rate • Magazine • Rounds Per Minute • Draw Time • Accuracy • Zoom • Inventory Size • Aim Assistance • Recoil Direction • Airborne Effectiveness • Shield Duration
Armor Stats Defense (Armor) • Mobility • Resilience • Recovery • Discipline • Intellect • Strength