Recoil Direction
- See also: Recoil
Recoil Direction is the weapon stat that describes the path a weapon's recoil follows. In-game it is shown simply as a weapon's recoil value. It controls how vertical or how sideways the kick is, rather than how strong the kick is — strength is governed by Stability.
Bounce Direction
The sideways component of recoil oscillates between left and right depending on the value:
| Value | 0 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Direction | Right | Left | Right | Left | Right | Left | Right | Left | Right | Left | Vertical |
- Values ending in 5 tend to fire straight up.
- Values ending in 0 tend to drift to one side.
- Values of 96–99 tend to the right.
- A value of 100 is effectively vertical.
In general, a higher Recoil Direction produces a more vertical and more predictable recoil pattern, which is easier to control.
Practical Notes
Because the pattern depends on the exact value, recoil-improving barrels, grips, and mods can occasionally move a weapon to a less desirable value. Community testing generally ranks the most controllable values, from best downward, as 100, 95, 85, 75, 65, then 90, 80, 70, and 60.
| Stats | ||||
|---|---|---|---|---|
| Weapon Stats | Attack • Impact • Range • Stability • Handling • Reload Speed • Blast Radius • Velocity • Charge Time • Swing Speed • Guard Resistance • Guard Endurance • Charge Rate • Magazine • Rounds Per Minute • Draw Time • Accuracy • Zoom • Inventory Size • Aim Assistance • Recoil Direction • Airborne Effectiveness • Shield Duration | |||
| Armor Stats | Defense (Armor) • Mobility • Resilience • Recovery • Discipline • Intellect • Strength | |||