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Handling generally affects the speed at which you interact with your weapon and is divided into four weapon attributes:

1. Ready (the "drawing the other weapon" half of switching weapons)

2. Away (the "putting away the old weapon" half of switching weapons)

3. ADS Speed (Number of frames it takes for your weapon to be fully aimed)

4. Mobility (Time it takes to have weapon ready to aim/fire after falling, jumping, sprinting, sliding, melee'ing etc...)

Handling is listed as "Equip-speed" in the API, and is the same stat. It is listed as "equip-speed" in most databases.

Displayed Attributes AttackImpactRangeStabilityHandlingReload SpeedBlast RadiusVelocityCharge TimeSwing SpeedEfficiencyDefense (Sword)MagazineRounds Per MinuteDraw TimeAccuracy
Hidden Attributes ZoomInventory SizeAim AssistanceRecoil Direction
Armor Defense (Armor)MobilityResilienceRecoveryDisciplineIntellectStrength

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