Charge Time
Charge Time is a weapon stat that is exclusive to Fusion Rifles and Combat Bows (Draw Time, rather than Charge Time, is used for Combat Bows). It is proportional to the weapon's Impact value, meaning that a higher Charge Time will always be paired with higher Impact. Similarly, a lower Charge Time will yield a higher Rounds Per Minute value, and vice-versa.
Internally, the Charge Time of a given Year 2 (Linear) Fusion Rifle and the Draw Time of a given Combat Bow are determined by the weapon's current Charge Time Rating. A low Charge Time Rating forces a long Charge/Draw Time while a high Charge Time Rating forces a short Charge/Draw Time.
Fusion Rifles
Fusion Rifles have their Charge Times determined primarily by their archetype. However, the two Weapon Perks Liquid Coils and Accelerated Coils --- which change Charge Time Rating by, respectively, -10 and +10 --- can rarely cause Fusion Rifles of different archetypes to end up with the same Charge Time, a feat which is not possible for other weapon types.
Charge Time Rating | Charge Time | Fusion Rifle Archetype |
---|---|---|
0 | 900 | High-Impact + Liquid Coils |
10 | 860 | High-Impact |
20 | 820 | High-Impact + Accelerated Coils |
30 | 780 | Precision + Liquid Coils |
40 | 740 | Precision |
50 | 700 | Precision + Accelerated Coils, Adaptive + Liquid Coils |
60 | 660 | Adaptive |
70 | 620 | Adaptive + Accelerated Coils |
80 | 580 | Rapid-Fire + Liquid Coils |
90 | 540 | Rapid-Fire |
100 | 500 | Rapid-Fire + Accelerated Coils |
Linear Fusion Rifles
Charge Time Rating | Charge Time | Perk |
---|---|---|
20 | 567? | Liquid Coils |
30 | 533 | None |
40 | 500 | Accelerated Coils |
Combat Bows
Charge Time Rating | Draw Time | Weapon Type |
---|---|---|
30 | 880 | Wish-Ender |
50 | 800 | Trinity Ghoul |
60 | 760 | Precision Combat Bows |
80 | 680 | Lightweight Combat Bows |
Stats | ||||
---|---|---|---|---|
Weapon Stats | Attack • Impact • Range • Stability • Handling • Reload Speed • Blast Radius • Velocity • Charge Time • Swing Speed • Guard Resistance • Guard Endurance • Charge Rate • Magazine • Rounds Per Minute • Draw Time • Accuracy • Zoom • Inventory Size • Aim Assistance • Recoil Direction • Airborne Effectiveness • Shield Duration | |||
Armor Stats | Defense (Armor) • Mobility • Resilience • Recovery • Discipline • Intellect • Strength |