Range
Range is a measurement of how far the rounds fired from a weapon can travel before experiencing damage falloff. Velocity is used instead for Rocket Launchers and Grenade Launchers.
Effective Range
When aiming down sights, a weapon's range is multiplied by its zoom to produce its effective range. The Range stat is only accurate across weapon types as a measure of damage falloff range while hip-firing.
Aim Assistance
Range affects the distance over which aim assistance still takes effect. Increasing Range increases that distance.
Range Cap
Different weapon archetypes have range caps, beyond which further increases to the Range stat no longer affect damage falloff and only increase the distance over which aim assistance takes effect.
What Affects Range
Range can be raised with a Range Masterwork, ranged barrels such as Hammer-Forged Rifling, Smallbore, and Full Bore, and perks such as Rangefinder.
| Stats | ||||
|---|---|---|---|---|
| Weapon Stats | Attack • Impact • Range • Stability • Handling • Reload Speed • Blast Radius • Velocity • Charge Time • Swing Speed • Guard Resistance • Guard Endurance • Charge Rate • Magazine • Rounds Per Minute • Draw Time • Accuracy • Zoom • Inventory Size • Aim Assistance • Recoil Direction • Airborne Effectiveness • Shield Duration | |||
| Armor Stats | Defense (Armor) • Mobility • Resilience • Recovery • Discipline • Intellect • Strength | |||