When aiming down sights, A weapon's range is multiplied by its zoom to produce its effective range. The Range stat is only accurate across weapon types as a measure of damage falloff range while hip-firing.
Range affects the distance that aim assistance will still take effect. Increases range increases the distance.
Different weapon architypes have range caps where further increases in the range stat no longer effect damage falloff and only increase the distance that aim assistance will take effect.
|Displayed Attributes||Attack • Impact • Range • Stability • Handling • Reload Speed • Blast Radius • Velocity • Charge Time • Swing Speed • Efficiency • Defense (Sword) • Magazine • Rounds Per Minute • Draw Time • Accuracy|
|Hidden Attributes||Zoom • Inventory Size • Aim Assistance • Recoil Direction|
|Armor||Defense (Armor) • Mobility • Resilience • Recovery • Discipline • Intellect • Strength|