Raids
Raids are 6-player PvE activities with no matchmaking. Raid Lairs are raid-like activities designed to be as challenging, but take less time to complete. Everything that applies to raids works for raid lairs, as well.
Contents
[hide]Overview
Raids in Destiny 2 rely on complex mechanics which have to be solved through player communication and teamwork. The encounters are often divided into phases. One phase would require the players to do certain mechanics, another focuses purely on dealing damage. Sometimes players do not have to fight anything at all to complete an encounter. Equipment is not locked in raids, allowing the players to switch their gear for each encounter.
The players receive a reward after each encounter. Sometimes there are hidden chests, which can be opened for additional raid loot without having to fight anything. Lastly, there are challenge rewards that provide gear from an encounter during which the challenge was completed. Even though a raid can be completed multiple times a day, the player can get a reward from each encounter only once a week on each class.
Each week specific challenges become active in certain raids. The raid team has to meet a certain criteria while completing an encounter. The player has to obtain a weekly bounty from Suraya Hawthorne to be able to receive a reward for the challenge in the Last Wish raid, and it can be completed without any clanmate in the team. Garden of Salvation and Deep Stone Crypt challenges give loot without a bounty.
Player resurrection in raids works differently from other game modes. Starting from Forsaken each player has a single revive token, which can be seen in their bottom-right corner of the screen. Resurrecting a teammate consumes this token. If a teammate is not revived in 2:30 minutes, or the encounter is not completed in that time, the entire team dies, which is called a "wipe". When a teammate is resurrected, the timer stops without refreshing, and resumes with the next death. The revive timer refreshes only after a wipe. Prior to Forsaken, the entire raid team could revive people only five times during an encounter, with the time limit.
Encounters also feature wipe mechanics. Sometimes there is a time limit, sometimes the boss uses an ability that has to be interrupted or avoided, and sometimes there are certain debuffs that prevent the players from lingering in an encounter.
Guided Games
While there is no ordinary matchmaking in raids, the players can queue for Guided Games. The players can sign up for a guided raid as "Seekers" either solo or in a team of two. They will join a "Guide" group consisting of members of a certain clan. The Guides then lead their Seekers through the raid. Voice chat is mandatory in this mode. Queueing as a Seeker consumes a Raid Ticket, their amount is replenished weekly.
Clans that guide Seekers through raids gain Oathkeeper Score. In order to gain score, the clan should either finish the activity successfully, spend in there the minimum time specified in the Guided Game window, or disband the team when every player in the raid votes for leaving. They will lose score otherwise. Clans can also be reported by Seekers for offensive names and descriptions or for behaving offensively to the players.
Active Raids
Raids | ||
---|---|---|
![]() |
Name: | Last Wish |
Location: | Dreaming City | |
Bosses: | Kalli, the Corrupted Shuro Chi, the Corrupted Morgeth, the Spirekeeper Riven of a Thousand Voices | |
Enemies: | Taken | |
Debut: | ![]() ![]() | |
![]() |
Name: | Garden of Salvation |
Location: | Moon | |
Bosses: | Consecrated Mind, Sol Inherent Sanctified Mind, Sol Inherent | |
Enemies: | Vex | |
Debut: | ![]() ![]() | |
![]() |
Name: | Deep Stone Crypt |
Location: | Europa | |
Bosses: | Atraks-1, Fallen Exo Taniks, the Abomination | |
Enemies: | Fallen | |
Debut: | ![]() ![]() | |
![]() |
Name: | Vault of Glass |
Location: | Ishtar Sink, Venus (Legends) | |
Bosses: | The Templar Atheon, Time's Conflux | |
Enemies: | Vex | |
Debut: | ![]() ![]() | |
![]() |
Name: | Vow of the Disciple |
Location: | Savathûn's Throne World | |
Bosses: | The Caretaker Rhulk, Disciple of the Witness | |
Enemies: | Scorn Taken | |
Debut: | ![]() ![]() | |
![]() |
Name: | King's Fall |
Location: | Dreadnaught, Rings of Saturn (Legends) | |
Bosses: | Warpriest Golgoroth Oryx, the Taken King | |
Enemies: | Hive Taken | |
Debut: | ![]() ![]() | |
![]() |
Name: | Root of Nightmares |
Location: | Essence (Neomuna) | |
Bosses: | Zo'aurc, Explicator of Planets Nezarec, Final God of Pain | |
Enemies: | Cabal Dread | |
Debut: | ![]() ![]() | |
![]() |
Name: | Crota's End |
Location: | The Moon (Legends) | |
Bosses: | Ir Yût, Deathsinger Crota, Son of Oryx | |
Enemies: | Hive | |
Debut: | ![]() ![]() | |
![]() |
Name: | Salvation's Edge |
Location: | The Pale Heart | |
Bosses: | Herald of Finality The Witness | |
Enemies: | Dread Vex Taken Cabal Hive Scorn | |
Debut: | ![]() |
Rewards
Rewards from raids are based on a number of factors, including the weekly raid rotation, which weapons and armor have been unlocked on your account, and whether you have previously completed a certain activity on your character or account this week.
The weekly raid rotation includes all raids currently in the game, except for the most recently released raid, in release order. The rotation generally starts with the oldest raid when a season is released, and rotates with the weekly Tuesday reset. Currently, that rotation is:
- Last Wish
- Garden of Salvation
- Deep Stone Crypt
- Vault of Glass
- Vow of the Disciple
- King's Fall
- Root of Nightmares
- Crota's End
- Salvation's Edge
Raid secret chests will reward a piece of raid gear, either a weapon or an armor piece for your current class, that you have already unlocked in collections, once per character per week. Some raid chests will also award Spoils of Conquest.
Raid encounters and challenge completions will each reward a piece of raid gear (for a total of two if you complete an encounter with the challenge). Most raids have specific weapons and armor pieces assigned to drop from each encounter; the entire loot pool may not be available from any specific encounter. These rewards apply to the first clear per character per week. Rewards for repeat clears are only available for the currently active raid in the weekly rotation. The newest raid is another exception, Root of Nightmares will not drop loot for repeat clears but will instead drop Spoils of Conquest.
Upon completion of all raids except Last Wish and Garden of Salvation, an artifact or vendor will appear next to the boss chest, where players can exchange Spoils of Conquest for gear from the raid.
Raids beginning in Vow of the Disciple also has a puzzle that when solved correctly ,will cause the final boss to drop a guaranteed Deepsight raid weapon, once per week per account.
Vaulted Raids
These raids and raid lairs were added to the Destiny Content Vault and are no longer available to play.
Patch History
References
- Jump up ↑ "Destiny 2 Hotfix 6.3.0.4" Bungie, posted by Destiny 2 Dev Team, 18 Jan. 2023, https://www.bungie.net/7/en/News/article/hotfix_6_3_0_4. wikipage