- 1 Introduction
- 2 Crucible Modes
- 3 Retired PvP Modes
- 4 Crucible Maps
- 5 Crucible Rewards
- 6 Unlock conditions
During Crucible matches, level advantages will be negated. This means that all player and equipment stats will be temporarily recalculated, in order to balance the match out. Weapons will deal damage based on their types instead of stats and certain pieces of armor will not offer any advantages over others.
Crucible matches can end via a mercy rule which occurs when one team reaches 60% score before the other team reaches 20% score. When the match is called off the timer jumps to 0:08 without any way to reverse it.
Clash is a 6v6 mode available in the Classic Mix playlist and is available as a weekly rotational gamemode. It is a standard Team Deathmatch mode. A team can win a Clash by either being the first to score 150 points or having more points than the enemy team when the timer runs out.
Control is a 6v6 mode available in the Classic Mix playlist and as a permanent standard gamemode. It has players conquer certain zones around the map. Capturing one zone counts for 1 point, capturing 2 zones counts for 2 points, and capturing 3 zones counts for 3 points. Controlling 0-1 zones will result in 1 point per kill, and each zone after the first zone captured adds 1 point per kill. The Control mode comes with 3 zones to conquer on each map. The first team to reach 100 points wins.
Supremacy is a 6v6 mode available only as a rotating weekly mode and is similar to Clash. However, when a player dies, they drop a crest. The objective of this mode is to collect more crests than the opposing team. It is also possible to pick up friendly crests to deny the opposing team from scoring points.
Countdown is a 4v4 mode available only as a weekly rotating gamemode and is extremely similar to the Bomb Defusal mode of the popular first-person shooter game Counter-Strike. It consists of up to eleven rounds of play. Each round, a team is tasked with planting a bomb at one of the 2 possible locations per map. Once that is accomplished, the bomb must be protected from the opposing team until it detonates. The opponents' objective is to prevent the planting of the bomb or defuse it after it has been planted.
A team can win by completing the objective or eliminating the opposing team. However, if the bomb is planted, the team that needs to defuse it cannot win the round without completing the objective (which is defusing the bomb in this case), regardless of the number of enemies alive.
Some say that they avoid this mode due to the fact that you cannot respawn on your own.
Survival is a 3v3 mode that is available only in the Competitive playlist. However, each team has a limited number of lives. Every time a player on either team dies, that team loses a life. When a team has no lives left, its players cannot respawn. In order to win, a team must make their opponents use up all of their lives and eliminate them afterward.
Rumble is 6-player free-for-all PvP mode, every time you kill someone you gain 1 point. First to 30 points wins.
Showdown is a 4v4 PvP mode that is available only as a weekly rotating gamemode.
Lockdown is a 4v4 PvP mode that is available only as a weekly rotating gamemode. This gamemode operates similar to that of Control, however in this gamemode you can only gain score from holding zone versus getting kills and capturing zones. If a team holds all 3 zones, then they win the round.
Breakthrough is a 4v4 PvP mode that is available only as a weekly rotating gamemode. At the start of each round, players will fight to capture a central zone. Once this zone is captured, your team will need to deplot a Breaker. When a Breaker is deployed, it is used to assault and hack the enemy team's Vault. If you are able to hack the enemy team's Vault, you win the round, and if you fail, you lose the round.
Elimination is a 3v3 PvP mode that is available as a permanent standard gamemode. In this gamemode, rounds are only won when a team's players are all dead.
Mayhem is a 6v6 mode where everyone's abilities and Supers will rapidly gain energy. Killing someone provides 1 points, and killing someone with your Super or abilities will provide an additional 2 points. First team to 125 points wins.
Trials of Osiris
Trials of Osiris is a 3v3 special PvP mode that is only available for a limited time each week from the start of reset on Friday to the weekly reset of Tuesday. It takes place on a different map each week. There is no matchmaking for Trials of Osiris, so players must assemble a fireteam of 3 Guardians in advance if they want to compete. Trials of Osiris follows the Elimination ruleset.
Retired PvP Modes
Trials of the Nine
Trials of the Nine was a 4v4 special PvP mode that was only available for a limited time each week. It took place in a different arena every week. There was no matchmaking for Trials of the Nine, so players had to assemble a fireteam of four Guardians in advance if they wanted to compete.
When it comes to the rules itself, the Trials of the Nine matches followed the rules of the Competitive playlist (either Survival or Countdown).
- See also: Crucible Maps
|Arena Name||Zone||Planet||Playlists||PS4 Exclusive||Expansion|
|Altar of Flame||Caloris Basin||Mercury||Quickplay, Competitive||No||None|
|Convergence||Infinite Forest||Mercury||Quickplay, Competitive||No||Forsaken|
|Distant Shore||Arcadian Valley||Nessus||Quickplay, Competitive||No||None|
|Emperor's Respite||Leviathan||Leviathan||Quickplay, Competitive||No||None|
|Endless Vale||Arcadian Valley||Nessus||Quickplay||No||None|
|Eternity||N/A||Unknown Space||Trials of the Nine||No||None|
|Javelin-4||Warsat Launch Facility||Io||Quickplay, Competitive||No||None|
|Midtown||The Last City||Earth||Quickplay, Competitive||No||None|
|Retribution||Upper Stratosphere||Mars||Quickplay, Competitive||PS4||None|
|The Dead Cliffs||EDZ||Earth||Quickplay, Competitive||No||None|
|The Fortress||EDZ||Earth||Quickplay, Competitive||No||None|
|Vostok||Felwinter Peak||Earth||Quickplay, Competitive||No||None|
|Wormhaven||New Pacific Arcology||Titan||Quickplay, Competitive||Yes||Curse of Osiris|
|Pacifica||New Pacific Arcology||Titan||Quickplay, Competitive||No||Curse of Osiris|
|Radiant Cliffs||Infinite Forest||Mercury||Quickplay, Competitive||No||Curse of Osiris|
|The Burnout||Infinite Forest||Mercury||Quickplay, Competitive||No||Crimson Days|
|Solitude||Hellas Basin||Mars||Quickplay, Competitive||No||Warmind|
|Meltdown||Hellas Basin||Mars||Quickplay, Competitive||No||Warmind|
The Crucible will reward players with either Rare or Legendary items upon completion of each match. Additionally, players will receive Crucible Tokens that can be traded for increased reputation with Lord Shaxx.
For every player that uses a Boon of the Crucible during a Crucible match, all players will also receive one of the following items at the match's end:
For every player that uses a Gleaming Boon of the Crucible during a Crucible match, all players will also receive one of the items from the current season's Bright Engram at the match's end. Each player may only use a Boon of the Crucible or Gleaming Boon of the Crucible once per match and they may not use both at once.
In New Light all of the Crucible modes are unlocked from the beginning.
- Quickplay was unlocked by talking with Lord Shaxx after completing the Spark Story Mission.
- Competitive was unlocked after completing two Quickplay matches, with any outcome.