During Crucible matches, level advantages will be negated. This means that all player and equipment stats will be temporarily recalculated, in order to balance the match out. Weapons will deal damage based on their types instead of stats and certain pieces of armor will not offer any advantages over others.
Crucible matches can end prematurely when one team reaches 60% score before the other team reaches 20% score. When the match is called off the timer jumps to 0:08 without any way to reverse it.
The Clash Mode is available only in the Quickplay playlist and is a standard Team Deathmatch mode. A team can win a Clash by either being the first to score 75 points or having more points when the timer runs out.
The Control Mode is available only in the Quickplay playlist and will have players conquer certain zones around the map. As long as a zone is held by a team, that team will receive points over time. The Control Mode comes with two zones to conquer on each map. The first team to reach 75 points wins.
Supremacy is available only in the Quickplay playlist and is similar to Clash. However, when a player dies, they drop a crest. The objective of this mode is to collect more crests than the opposing team.
The Countdown Mode is available only in the Competitive playlist and is extremely similar to the Bomb Defusal mode of the popular first-person shooter game Counter-Strike. It consists of up to eleven rounds of play. Each round, a team is tasked with planting a bomb at one of the several possible positions. Once that is accomplished, the bomb must be protected from the opposing team until it detonates. The opponents' objective is to prevent the planting of the bomb or defuse it after it was planted.
A team can win by completing the objective or eliminating the opposing team. However, if the bomb is planted, the team that needs to defuse it cannot win the round without completing the objective, regardless of the number of enemies alive.
Some say that they avoid this mode due to the fact that you cannot respawn on your own.
Survival is a Mode that is available only in the Competitive playlist and is similar to Clash. However, each team has a limited number of lives. Every time a player on either team dies, that team loses a life. When a team has no lives left, its players cannot respawn. In order to win, a team must make their opponents use up all of their lives and eliminate them afterward.
Trials of the Nine
Trials of the Nine is a special PvP mode that is only available for a limited time each week. It takes place in a different arena every week. There is no matchmaking for Trials of the Nine, so players must assemble a fireteam of four Guardians in advance if they want to compete.
When it comes to the rules itself, the Trials of the Nine matches follow the rules of the Competitive playlist (either Survival or Countdown).
Rumble is six-player Free-for-all PvP mode, every time you kill someone you gain 100 points, if you kill the leader you gain 150 points, the person with the Most points wins.
"It's you against the world. Make them remember your name" -- Lord Shaxx
Mayhem is a 6v6 mode where everyone's abilities and Supers will rapidly gain energy. Killing someone provides 1 points, and killing someone with your Super or abilities will provide an additional 2 points. First team to 125 points wins.
"Enjoy yourselves, Guardians. You've earned it" -- Lord Shaxx
- See also: Crucible Maps
|Arena Name||Zone||Planet||Playlists||PS4 Exclusive||Expansion|
|Altar of Flame||Caloris Basin||Mercury||Quickplay, Competitive||No||None|
|Convergence||Infinite Forest||Mercury||Quickplay, Competitive||No||Forsaken|
|Distant Shore||Arcadian Valley||Nessus||Quickplay, Competitive||No||None|
|Emperor's Respite||Leviathan||Leviathan||Quickplay, Competitive||No||None|
|Endless Vale||Arcadian Valley||Nessus||Quickplay||No||None|
|Eternity||N/A||Unknown Space||Trials of the Nine||No||None|
|Javelin-4||Warsat Launch Facility||Io||Quickplay, Competitive||No||None|
|Midtown||The Last City||Earth||Quickplay, Competitive||No||None|
|Retribution||Upper Stratosphere||Mars||Quickplay, Competitive||PS4||None|
|The Dead Cliffs||EDZ||Earth||Quickplay, Competitive||No||None|
|The Fortress||EDZ||Earth||Quickplay, Competitive||No||None|
|Vostok||Felwinter Peak||Earth||Quickplay, Competitive||No||None|
|Wormhaven||New Pacific Arcology||Titan||Quickplay, Competitive||Yes||Curse of Osiris|
|Pacifica||New Pacific Arcology||Titan||Quickplay, Competitive||No||Curse of Osiris|
|Radiant Cliffs||Infinite Forest||Mercury||Quickplay, Competitive||No||Curse of Osiris|
|The Burnout||Infinite Forest||Mercury||Quickplay, Competitive||No||Crimson Days|
|Solitude||Hellas Basin||Mars||Quickplay, Competitive||No||Warmind|
|Meltdown||Hellas Basin||Mars||Quickplay, Competitive||No||Warmind|
The Crucible will reward players with either Rare or Legendary items upon completion of each match. Additionally, players will receive Crucible Tokens that can be traded for increased reputation with Lord Shaxx.
For every player that uses a Boon of the Crucible during a Crucible match, all players will also receive one of the following items at the match's end:
For every player that uses a Gleaming Boon of the Crucible during a Season 2 Crucible match, all players will also receive one of the following items at the match's end:
(Note: each player in a Crucible match can only use either a Boon of the Crucible or a Gleaming Boon of the Crucible, not both at once.)
Both the Quickplay and Competitive Modes have the same item pool. The difference is that Competitive matches have a greater chance of dropping better loot. Personal performance during the match will not impact the quality or rarity of the items received.
In New Light all of the Crucible modes are unlocked from the beginning.
- Quickplay was unlocked by talking with Lord Shaxx after completing the Spark Story Mission.
- Competitive was unlocked after completing two Quickplay matches, with any outcome.