The Control game mode is similar to the Team Deathmatch Clash mode, but it adds another variable that changes how scoring works. There are 3 Capture Points in each Control match that need to be captured by a team.
Guardians conquer Capture Points by standing on them while no enemies are in capture range. The process takes about 10 seconds and is not affected by the number of Guardians taking part in the capture.
Each team begins with a Capture Point under their control (the one that is the closest to their starting area). The third Capture Point will initially be neutral.
Depending on the number of Capture Points held by a team, the points reward for killing an opponent varies. Scoring is calculated as follows:
- Base Kill Reward: 1 point;
- Zone Advantage: When a team holds two of the Capture Points, killing an enemy will reward them with the Base Kill Reward + 1 points;
- Power Play: When a team holds all three of the Capture Points, killing an enemy will reward them with the Base Kill Reward + 2 points;
- Capture: Conquering a Capture Point rewards the team that claimed it with 1 point;
The first team to 150 points or the team that has more points at the end of the 8 minutes is declared the winner.
The following maps support the Control match type:
- Emperor's Respite
- The Dead Cliffs
- The Fortress
- Legion's Gulch
- Endless Vale
- Altar of Flame
- There are no benefits to having two players claiming the same Capture Point. Have one player do the actual capture, while a second player covers them from an appropriate position instead. This greatly increases the chances to actually hold that point for a while.
- Even if enemy Guardians have Power Play in effect, you can still win in Control matches. Do not risk taking Capture Points you cannot hold or ones that are too risky to attack. This will only feed the opposite team.
- Area of Effect attacks are great for keeping enemies away from a Capture Point. Especially ones that stick around for a while (seeker grenades, pulsing grenades, and so on).
- Stick with your teammates. When playing with random people, often someone will just go off running towards a random Capture Point. Stick with them and back them up. Otherwise, they have a much greater chance of dying than actually making and holding the capture.