Sonar Station Bounties
From Destiny 2 Wiki
- See also: Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Additional Bounties | (Random Objective) | (Random Objective): 1 | XP | Sonar Station | |
Auto Rifle Surge | Rapidly defeat combatants with Auto Rifles in Salvage or Deep Dive. | Auto Rifle Rapidly defeated: 10 | XP | ||
Connective Current | Defeat combatants with Strand or Arc abilities in Salvage or Deep Dive. | Ability: 10 | XP | ||
Convective Current | Defeat combatants with Stasis or Solar abilities in Salvage or Deep Dive. | Ability: 10 | XP | ||
Energetic Diver | Defeat combatants with weapons in the Energy slot in Salvage or Deep Dive. | Energy weapon: 20 | XP | ||
Esoteric Current | Defeat combatants with Void or Strand abilities in Salvage or Deep Dive. | Ability: 10 | XP | ||
Finisher Current | Defeat combatants with finishers in Salvage or Deep Dive. | Finisher: 5 | XP | ||
Fishing Fever | Catch fish from an Exotic Fish Pond. Rarer fish grant additional progress. | Progress: 40 | XP | ||
Grenade Current | Defeat combatants with grenades in Salvage or Deep Dive. | Grenade Grenade: 5 | XP | ||
Kinetic Diver | Defeat combatants with weapons in the Kinetic slot in Salvage or Deep Dive. | Kinetic weapon: 20 | XP | ||
Melee Current | Defeat combatants with melee abilities in Salvage or Deep Dive. | Melee Melee: 10 | XP | ||
Powerful Diver | Defeat combatants with Power weapons in Salvage or Deep Dive. | Power weapon: 10 | XP | ||
Pressurized Hand Cannon | Defeat combatants with precision Hand Cannon final blows in Salvage or Deep Dive. | Hand CannonHeadshot Hand Cannon: 10 | XP | ||
Pressurized Linear Fusion | Defeat combatants with precision Linear Fusion Rifle final blows in Salvage or Deep Dive. | Linear Fusion RifleHeadshot Linear Fusion Rifle: 5 | XP | ||
Pressurized Pulse Rifle | Defeat combatants with precision Pulse Rifle final blows in Salvage or Deep Dive. | Pulse RifleHeadshot Pulse Rifle: 10 | XP | ||
Pressurized Scout Rifle | Defeat combatants with precision Scout Rifle final blows in Salvage or Deep Dive. | Scout RifleHeadshot Scout Rifle: 10 | XP | ||
Pressurized Sidearm | Defeat combatants with precision Sidearm final blows in Salvage or Deep Dive. | SidearmHeadshot Sidearm: 10 | XP | ||
Pressurized Sniper Rifle | Defeat combatants with precision Sniper Rifle final blows in Salvage or Deep Dive. | Sniper RifleHeadshot Sniper Rifle: 5 | XP | ||
Resistive Current | Defeat combatants with Solar or Arc abilities in Salvage or Deep Dive. | Ability: 10 | XP | ||
Shotgun Surge | Rapidly defeat combatants with Shotguns in Salvage or Deep Dive. | Shotgun Rapidly defeated: 10 | XP | ||
Submachine Gun Surge | Rapidly defeat combatants with Submachine Guns in Salvage or Deep Dive. | SMG Rapidly defeated: 10 | XP | ||
Super Current | Defeat combatants with Super abilities in Salvage or Deep Dive. | Super: 10 | XP | ||
Sword Surge | Rapidly defeat combatants with Swords in Salvage or Deep Dive. | Sword Rapidly defeated: 10 | XP |