Sonar Station Bounties
From Destiny 2 Wiki
- See also: Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Additional Bounties | ![]() | (Random Objective) | (Random Objective): 1 | XP | Sonar Station |
Auto Rifle Surge | ![]() | Rapidly defeat combatants with Auto Rifles in Salvage or Deep Dive. | Auto Rifle Rapidly defeated: 10 | XP | |
Connective Current | ![]() | Defeat combatants with Strand or Arc abilities in Salvage or Deep Dive. | Ability: 10 | XP | |
Convective Current | ![]() | Defeat combatants with Stasis or Solar abilities in Salvage or Deep Dive. | Ability: 10 | XP | |
Energetic Diver | ![]() | Defeat combatants with weapons in the Energy slot in Salvage or Deep Dive. | Energy weapon: 20 | XP | |
Esoteric Current | ![]() | Defeat combatants with Void or Strand abilities in Salvage or Deep Dive. | Ability: 10 | XP | |
Finisher Current | ![]() | Defeat combatants with finishers in Salvage or Deep Dive. | Finisher: 5 | XP | |
Fishing Fever | ![]() | Catch fish from an Exotic Fish Pond. Rarer fish grant additional progress. | Progress: 40 | XP | |
Grenade Current | ![]() | Defeat combatants with grenades in Salvage or Deep Dive. | Grenade Grenade: 5 | XP | |
Kinetic Diver | ![]() | Defeat combatants with weapons in the Kinetic slot in Salvage or Deep Dive. | Kinetic weapon: 20 | XP | |
Melee Current | ![]() | Defeat combatants with melee abilities in Salvage or Deep Dive. | Melee Melee: 10 | XP | |
Powerful Diver | ![]() | Defeat combatants with Power weapons in Salvage or Deep Dive. | Power weapon: 10 | XP | |
Pressurized Hand Cannon | ![]() | Defeat combatants with precision Hand Cannon final blows in Salvage or Deep Dive. | Hand CannonHeadshot Hand Cannon: 10 | XP | |
Pressurized Linear Fusion | ![]() | Defeat combatants with precision Linear Fusion Rifle final blows in Salvage or Deep Dive. | Linear Fusion RifleHeadshot Linear Fusion Rifle: 5 | XP | |
Pressurized Pulse Rifle | ![]() | Defeat combatants with precision Pulse Rifle final blows in Salvage or Deep Dive. | Pulse RifleHeadshot Pulse Rifle: 10 | XP | |
Pressurized Scout Rifle | ![]() | Defeat combatants with precision Scout Rifle final blows in Salvage or Deep Dive. | Scout RifleHeadshot Scout Rifle: 10 | XP | |
Pressurized Sidearm | ![]() | Defeat combatants with precision Sidearm final blows in Salvage or Deep Dive. | SidearmHeadshot Sidearm: 10 | XP | |
Pressurized Sniper Rifle | ![]() | Defeat combatants with precision Sniper Rifle final blows in Salvage or Deep Dive. | Sniper RifleHeadshot Sniper Rifle: 5 | XP | |
Resistive Current | ![]() | Defeat combatants with Solar or Arc abilities in Salvage or Deep Dive. | Ability: 10 | XP | |
Shotgun Surge | ![]() | Rapidly defeat combatants with Shotguns in Salvage or Deep Dive. | Shotgun Rapidly defeated: 10 | XP | |
Submachine Gun Surge | ![]() | Rapidly defeat combatants with Submachine Guns in Salvage or Deep Dive. | SMG Rapidly defeated: 10 | XP | |
Super Current | ![]() | Defeat combatants with Super abilities in Salvage or Deep Dive. | Super: 10 | XP | |
Sword Surge | ![]() | Rapidly defeat combatants with Swords in Salvage or Deep Dive. | Sword Rapidly defeated: 10 | XP |