Gambit
Gambit is a PvP game mode added with Forsaken. Two teams of four players will each have to summon and defeat the Primeval boss faster than their opponents. The Drifter hands out Gambit bounties and quests. Players on PS4 and PS5 require a PlayStation Plus subscription to access Gambit.
Contents
Overview
Opening
The teams gather on the Drifter's ship, the Derelict, as the incoming enemy faction is determined. Each team arrives into a different instance of the same map. There is a Bank device in the center of the map, and non-Guardian enemies arrive to designated zones to the left, right, or in front of the bank. The Drifter announces in which zone these enemies appear, and after most of them are defeated, they spawn in the next one. There are portals connecting the two farthest zones on the maps Hellas basin, Mars and Legions folly, Nessus. Deep six, Titan instead features rotating rings which allow the guardians to quickly move between zones. Emerald coast,. EDZ has no features that boost movement due to it being the smallest map.
Motes and Blockers
Each defeated enemy drops a Mote of Dark that can be collected by running over it, higher tier enemies drop more motes. Shiny and High Value Targets carry extra motes, the latter are harder to kill. Each player can carry up to 15 motes, player death would cause half of their carried motes to drop (rounding up). Motes flicker and disappear if they stay on the ground for too long.
Players deposit motes at the bank's four synthesizers. Banking will deposit all motes, depositing a certain amount of motes at the same time summons a blocker. Blockers come in three varieties, depending on the minimum amount of motes deposited: Taken Goblin for 5 motes, Taken Phalanx for 10 motes, and Taken Knight for 15 motes. They are sent to the opposing team's map at their bank, locking down the bank while they remain on the field. Blockers can be deployed even if the deposit exceeds bank capacity. If there are two or more blockers at the opposing team's bank, they begin to drain motes from it. Drained motes are added to the bank from which these blockers were sent. Motes will no longer drain from the opposing team once your teams primeval has been summoned. If the opposing team has a primeval your team can still drain motes from their bank
Invasion
When a team reaches 40 and 80 motes banked, the invasion portal near their bank will open. A single player can enter the portal and arrive at the opposing team's map. This invader can track the opponents' health and non-Guardian enemies are not hostile to them. The invader has an overshield while glowing bright red. The invader has 30 seconds to defeat as many Guardians as they can before they are dragged back to their map. Killing four Guardians or dying will also drag back the invader.
Primeval
Once a team banks the maximum 100 motes, they summon the Primeval boss (random Taken). The normal enemies will stop spawning, instead Taken enemies will continually spawn to assist the Primeval. The Primeval will be made immune after taking 30% damage and two Primeval Envoys (Taken Wizards) will spawn. These Envoys will spawn with a randomly chosen elemental shield (Arc Solar and Void). Defeating an envoy will give the team the Primeval Slayer buff, which increases damage done to the Primeval. Both Envoys will need to be killed before the primeval can be damaged again. Envoys respawn every time the Primeval loses 10% more health than previous, Eg. first round is 30% second round is 40%. The envoys will only spawn 5 times. This allows the team to stack the Slayer buff up to primeval slayer x10.
While the Primeval is alive, the opposing team's invasion portal activates more frequently with a 20 seconds cooldown in-between activations. If a member of a team with a Primeval is killed by an invader, the Primeval restores 27% of it's health.
Destroying the Primeval wins the match.
Maps
- See also: Gambit Maps
Active Maps
These maps are currently available to play.
Arena Name | Location | Release | Season # |
---|---|---|---|
Deep Six | New Pacific Archology, Titan | Season of the Drifter | 6 |
Emerald Coast | European Dead Zone, Earth | Forsaken | 4 |
Legion's Folly | Arcadian Valley, Nessus | Forsaken | 4 |
New Arcadia | Hellas Basin, Mars | Season of the Drifter | 6 |
Vaulted Maps
These maps were added to the Destiny Content Vault with the release of Beyond Light, and are not available to play.
Arena Name | Location | Release | Season # |
---|---|---|---|
Cathedral of Scars | The Dreaming City, The Vestian Web | Forsaken | 4 |
Kell's Grave | Tangled Shore, The Reef | Forsaken | 4 |
Rewards
Weapon | Image | Slot | Type | Impact | Range | Stability | Handling | Reload Speed | Rounds Per Minute | Magazine |
---|---|---|---|---|---|---|---|---|---|---|
Albruna-D | Energy | Sniper Rifles | 90 | 71 | 28 | 26 | 31 | 72 | 3 | |
Borrowed Time | Energy | Submachine Guns | 22 | 37 | 18 | 52 | 22 | 750 | 26 | |
Bottom Dollar | Energy | Hand Cannons | 92 | 60 | 28 | 31 | 25 | 120 | 8 | |
Bygones | Kinetic | Pulse Rifles | 29 | 48 | 55 | 46 | 46 | 390 | 36 | |
Chivalric Fire | Power Weapons | Swords | 60 | 0 | 50 | |||||
Crowd Pleaser | Power Weapons | Grenade Launchers | 41 | 40 | 41 | 120 | 5 | |||
Dead Weight | Energy | Shotguns | 65 | 28 | 30 | 37 | 64 | 140 | 7 | |
Fair Judgment | Kinetic | Auto Rifles | 29 | 59 | 45 | 45 | 43 | 450 | 36 | |
Herod-C | Kinetic | Auto Rifles | 33 | 79 | 33 | 30 | 38 | 360 | 33 | |
Hush | Energy | Combat Bows | 76 | 40 | 49 | 40 | ||||
Laser Painter | Power Weapons | Linear Fusion Rifles | 41 | 34 | 43 | 23 | 25 | 5 | ||
Malediction | Kinetic | Hand Cannons | 92 | 61 | 29 | 32 | 28 | 120 | 9 | |
Perfect Pitch | Energy | Submachine Guns | 25 | 52 | 39 | 20 | 18 | 600 | 27 | |
Qua Xaphan V | Power Weapons | Machine Guns | 70 | 65 | 20 | 34 | 35 | 360 | 44 | |
Servant Leader | Kinetic | Scout Rifles | 45 | 24 | 42 | 18 | 29 | 260 | 17 | |
Trinary System | Energy | Fusion Rifles | 70 | 39 | 43 | 35 | 39 | 6 | ||
Trust | Energy | Hand Cannons | 78 | 37 | 56 | 35 | 50 | 180 | 12 | |
Yesteryear | Energy | Pulse Rifles | 29 | 43 | 48 | 42 | 42 | 390 | 35 |
Patch History
- 6.3.0.5[1]
- Increased reputation gains by over 50%.
- 6.3.0.3[2]
- Fixed an issue where the rank reputation booster modifier icon would not display on activity launch screens.
References
- ↑ "Destiny 2 Hotfix 6.3.0.5" Bungie, posted by Destiny 2 Dev Team, 24 Jan. 2023, https://www.bungie.net/7/en/News/article/hotfix_6_3_0_5. wikipage
- ↑ "Destiny 2 Hotfix 6.3.0.3" Bungie, posted by Destiny 2 Dev Team, 11 Jan. 2023, https://www.bungie.net/7/en/News/article/hotfix_6_3_0_3. wikipage