Borrowed Time
Borrowed Time
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Attributes
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Season | 14 |
Type | Submachine Gun |
Slot | Energy |
Ammo | Primary |
Rarity | Legendary |
Damage Type | Solar |
Foundry | Field-Forged |
Archetype | Aggressive |
Description | "Give a little, but take a little more." —The Drifter |
Statistics
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Impact | 22 |
Range | 37 |
Stability | 18 |
Handling | 52 |
Reload Speed | 22 |
Rounds Per Minute | 750 |
Magazine | 26 |
Zoom | 15 |
Inventory Size | 38 |
Aim Assistance | 38 |
Airborne Effectiveness | 12 |
Recoil | 82 |
Bounce Intensity | 18 |
Bounce Direction | Tends Right |
Acquisition
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Complete Gambit matches and earn rank-up packages from the Drifter. | |
Gambit Possible drop from match completions.
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Gambit Engram Possible drop.
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The Drifter Focused Decoding.
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Borrowed Time PvP Stats |
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Borrowed Time is a Legendary Submachine Gun.
Perks - Curated Roll
Intrinsic
- Aggressive Frame - High damage, high recoil.
Barrel
- Polygonal Rifling - Barrel optimized for recoil reduction.
- Increases Stability.
Magazine
- Armor-Piercing Rounds - Rounds cause extra damage to shields and overpenetrate targets.
- Slightly increases Range.
Trait 1
- Heating Up - Final blows with this weapon increase accuracy and stability while improving vertical recoil for a longer duration.
Trait 2
- Tap the Trigger - Grants a short period of increased stability and accuracy on initial trigger pull.
Perks - Random Rolls
Intrinsic
- Aggressive Frame - High damage, high recoil.
Possible Barrel
- Arrowhead Brake - Lightly vented barrel.
- Greatly controls Recoil.
- Increases Handling Speed.
- Chambered Compensator - Stable barrel attachment.
- Increases Stability.
- Improves Recoil Direction.
- Slightly decreases Handling Speed.
- Corkscrew Rifling - Balanced barrel.
- Slightly increases Range and Stability.
- Slightly increases Handling Speed.
- Extended Barrel - Weighty barrel extension.
- Increases range
- Decreases handling speed
- Moderately controls recoil
- Fluted Barrel - Ultra-light barrel.
- Greatly increases Handling Speed.
- Slightly increases Stability.
- Full Bore - Barrel optimized for distance.
- Greatly increases Range.
- Decreases Stability.
- Slightly decreases Handling Speed.
- Hammer-Forged Rifling - Durable ranged barrel.
- Increases Range.
- Polygonal Rifling - Barrel optimized for recoil reduction.
- Increases Stability.
- Smallbore - Dual strength barrel.
- Increases Range.
- Increases Stability.
Possible Magazine
- Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
- Alloy Magazine - Faster Reload when the magazine is empty.
- Appended Mag - This weapon's magazine is built for higher capacity.
- Increases magazine size.
- Armor-Piercing Rounds - Rounds cause extra damage to shields and overpenetrate targets.
- Slightly increases Range.
- High-Caliber Rounds - Shots from this weapon knock the target back farther.
- Slightly increases Range.
- Ricochet Rounds - Rounds ricochet off hard surfaces.
- Increases Stability.
- Slightly increases Range.
- Flared Magwell - Optimized for fast reloading.
- Slightly increases Stability.
- Greatly increases Reload Speed.
- Light Mag — Improved reload and range.
- Increases reload speed
- Slightly increases range
Possible Trait 1
- Heating Up - Final blows with this weapon increase accuracy and stability while improving vertical recoil for a longer duration.
- Tunnel Vision - Reloading after defeating a target greatly increases target acquisition and aim down sight speed for a short duration.
- Rangefinder - Aiming this weapon increases its effective range and zoom magnification. Increased projectile velocity while aiming Rocket Launchers, Grenade Launchers, and Bows.
- Grave Robber - Melee final blows reload this weapon's magazine from reserves. Improves reload.
- Fourth Time's the Charm - Rapidly landing precision hits will return two rounds to the magazine.
- Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.
- Firmly Planted - Increased accuracy, stability, and handling when firing while crouched.
- Overflow - Picking up Special or Heavy ammo automatically loads this weapon beyond normal capacity.
- Surplus - Substantially increases handling, reload speed, and stability for each fully charged ability.
- Threat Detector - Greatly increased reload, stability, and handling when targets are in close proximity.
- Feeding Frenzy - Each rapid kill with this weapon progressively increases reload speed for a short time.
- Dynamic Sway Reduction - When holding down the trigger, this weapon's sway-reduction system boosts accuracy and Stability over time.
Possible Trait 2
- Adrenaline Junkie - This weapon gains increased damage and handling from final blows with grenades or this weapon.
- Dragonfly - Precision kills create an elemental damage explosion.
- Thresh - Killing combatants with this weapon generates a small amount of Super energy.
- Frenzy - Being in combat for an extended time increases damage, handling, and reload for this weapon for an improved duration until you are out of combat.
- Wellspring - Kills with this weapon generate ability energy. This energy is divided between your uncharged abilities.
- Snapshot Sights - Faster time to aim down sights. Stability is increased.
- Demolitionist - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
- Tap the Trigger - Grants a short period of increased stability and accuracy on initial trigger pull.
- Swashbuckler - This weapon gains increased damage from melee kills and kills with this weapon.
- One for All - Hitting three separate targets increases damage for a moderate duration.
- Rampage - Final blows with this weapon grant increased damage for an improved duration. Stacks 3 times.
- Surrounded - This weapon gains bonus damage when three or more enemies are in close proximity.
Origin Trait
- Gun and Run - Rapidly defeating targets with this weapon grants bonus sprint speed. Guardians, powerful combatants, and high-value targets grant this bonus quicker.
- Field-Tested - Defeating targets or dealing damage with this weapon gradually increases range, stability, handling, and reload speed.
- Swords gain increased charge rate and guard resistance.
Lore
"Give a little, but take a little more." —The Drifter
The Drifter smelled trouble the moment he entered the bar. His first instinct was to turn around and leave, but he noticed the hooded figure standing nervously nearby, conspicuously inconspicuous.
Their hooded cloak was pulled low over their face, but they leaned to the side, intent on catching every angry shout from the crowd of locals in the corner.
"Tell what's-his-name to take it easy," Drifter grumbled as he walked by. "I'll handle this."
"Take it easy," parroted a polite voice from somewhere under the figure's cloak.
"I heard him," sighed the figure, but there was relief in his voice.
As Drifter pushed into the crowd, he noted who was armed, who was shouting, and who was doing both. Most seemed to fit into the final category. He smiled; history had taught him the quiet ones were always the most dangerous.
He reached the center of the tight knot and found three Eliksni sitting at a table, trying to ignore the crowd around them. Undaunted, he pushed his way onto the chair arm of the biggest Eliksni like a feral cat. The Eliksni growled, but Drifter tossed Trust into the center of the table with a heavy thud.
Drifter turned toward the crowd. "What's got you fine folk all riled up tonight?"
"Take it you don't listen to the radio much," someone said, and the crowd laughed.
"Places I like tend to have bad reception," Drifter replied. "Tell me what I missed."
The group all spoke at once, a cacophony of accusations.
"Whoa!" cried the Drifter. "Seems like some of you been spendin' too much time starin' at that fake night." He turned to the Eliksni.
"Now somewhere in this commotion, I think I heard shoutin' of missing equipment. So, I've gotta ask," he said. "You fellas been takin' what don't belong to you?"
The big Eliksni spoke. His voice was deep and steady. "We had confusions with your people. Where was self-supply and where was all-supply." He shrugged. "We learned, and we compensated."
Drifter nodded. "Makes sense for settlin' into a new place. Ain't a soul here who hasn't checked their neighbor's toolshed for spare SMG parts."
A voice spoke, "Hey, I'm missing an SMG—" But Drifter held up a hand.
"And I don't wanna hear they caught any blame for the big night. I swear, it's like some folk's brains just wilt in the dark. I know Mithrax is workin' with the Vanguard to figure out this whole Vex thing," he said.
The Eliksni seemed to relax a bit, but Drifter held up a finger. "I do have one question of my own," he said.
"We've been fightin' for a long time, your folk and mine. That's no secret. Plenty of blood spilled on both sides over the years. But I hear stories some of you fellas from the old days caught the hunger."
The big Eliksni shifted tensely in his seat as the crowd pressed in.
Drifter leaned in closer, his voice gravelly. "Nasty rumor even says you guys chomped on the occasional toddler."
The Eliksni pushed his chair back and lunged to his feet as the crowd gasped. Drifter stood his ground, somehow staring down the Eliksni that was a full meter taller than him.
"Never your young!" the Eliksni boomed. "Never."
Drifter nodded. "But the rest?"
The Eliksni looked at the crowd, then brought his massive head close to Drifter. His voice was steady. "We old ones, we who have been fighting since the beginning… yes. We sometimes took your dead fighters so that we could live."
"It was war," he said, and poked at Drifter's chest with a clawed finger. "And you are made of meat."
Drifter smiled. "I hear you, brother," he said, and looked at the Eliksni's claw. "Hell, you point that thing at me, all I can think is how good it'd taste with garlic butter. Mm-mmm!" He leaned toward the looming creature and ran his tongue over his chapped lips.
The Eliksni sized up the tiny man, then dropped his shoulders. "But as I say, that was long ago," he said. "We are House Light now, and forever more. We have peace with your people."
Drifter reached up and patted the Eliksni's chest. "That's right," he said, and the Eliksni sat down. "And though it don't erase the bad old days," he said as he turned to the crowd, "that don't mean it's time to bring 'em back."
A dissatisfied grumble rose from the crowd. The fight had gone out of them.
The Eliksni shrugged. "Misraaks says we are never to eat people again," he said quietly.
Drifter nodded. "Yeah, Zavala tells me the same damn thing."
The Eliksni burst into coughing laughter. The Drifter laughed back, picked up his gun from the table, and waved the crowd away as he pulled over an empty seat.
"Now make room," he said. "These fellas were just about to lose at cards."
Images
Perk Changes
- 7.0.0.1[1]
- Origin Trait:
- Added: Field-Tested
- Origin Trait:
- 4.1.0[2]
- Origin Trait:
- Added: Gun and Run
- Origin Trait:
Patch History
- 4.1.0[2]
- Starting in Season 17, all playlist weapons from Beyond Light and later will drop with the appropriate Origin Trait.
References
- ↑ "Destiny 2 Update 7.0.0.1" Bungie, posted by Destiny 2 Dev Team, 27 Feb. 2023, https://www.bungie.net/7/en/News/article/update_7_0_0_1. wikipage
- ↑ 2.0 2.1 "Destiny 2 Update 4.1.0" Bungie, posted by Bungie, 24 May 2022, https://www.bungie.net/en/Explore/Detail/News/51380. wikipage
Weapons | |
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Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
Exotic Weapons |