Season 21 Bounties
From Destiny 2 Wiki
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Additional Bounties | ![]() | (Random Objective) | (Random Objective): 1 | XP | Sonar Station |
Auto Rifle Surge | ![]() | Rapidly defeat combatants with Auto Rifles in Salvage or Deep Dive. | Auto Rifle Rapidly defeated: 10 | XP | |
Automatic Aquanaut | ![]() | Defeat targets with Submachine Guns and Auto Rifles. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Weapon: 100 | XP+ | Sonar Station |
Bladed Aquanaut | ![]() | Defeat targets with Swords and melee abilities. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Weapon: 100 | XP+ | Sonar Station |
Connective Current | ![]() | Defeat combatants with Strand or Arc abilities in Salvage or Deep Dive. | Ability: 10 | XP | |
Convective Current | ![]() | Defeat combatants with Stasis or Solar abilities in Salvage or Deep Dive. | Ability: 10 | XP | |
Deep Sea Angler | ![]() | Catch fish throughout the system. Rarer fish grant additional progress. | Progress: 30 | XP+ | Sonar Station |
Deep Storage (Bounty) | ![]() | Open a Deep Dive Chest. | Deep Dive Chest opened: 1 | XP+ | Sonar Station |
Deep Trouble: Fallen | ![]() | Defeat Fallen. Fallen defeated in Salvage and Deep Dive award bonus progress. | Fallen: 100 | XP+ | Sonar Station |
Deep Trouble: Hive | ![]() | Defeat Hive. Hive defeated in Salvage and Deep Dive award bonus progress. | Hive: 100 | XP+ | Sonar Station |
Deep Trouble: Taken | ![]() | Defeat Taken. Taken defeated in Salvage or Deep Dive award bonus progress. | Taken: 100 | XP+ | Sonar Station |
Delved Depths | ![]() | Complete encounters in Deep Dive activities. | Deep Dive encounters: 2 | XP+ | Sonar Station |
Destructive Aquanaut | ![]() | Defeat targets with Shotguns and Linear Fusion Rifles. Defeating Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Weapon: 100 | XP+ | Sonar Station |
Energetic Aquanaut | ![]() | Defeat targets with weapons in the Energy slot. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Energy weapon: 100 | XP+ | Sonar Station |
Energetic Diver | ![]() | Defeat combatants with weapons in the Energy slot in Salvage or Deep Dive. | Energy weapon: 20 | XP | |
Esoteric Current | ![]() | Defeat combatants with Void or Strand abilities in Salvage or Deep Dive. | Ability: 10 | XP | |
Finisher Current | ![]() | Defeat combatants with finishers in Salvage or Deep Dive. | Finisher: 5 | XP | |
Fires in the Deep | ![]() | Defeat targets with Solar or Strand damage. Melee abilities award bonus progress, as well as defeating Guardians or defeating combatants in Salvage or Deep Dive. | Progress: 100 | XP+ | Sonar Station |
Fishing Fever | ![]() | Catch fish from an Exotic Fish Pond. Rarer fish grant additional progress. | Progress: 40 | XP | |
Grenade Current | ![]() | Defeat combatants with grenades in Salvage or Deep Dive. | Grenade Grenade: 5 | XP | |
Hanging by a Thread | ![]() | Defeat targets in Gambit matches by suspending them with Strand. Defeating Guardians grants additional progress. | Strand suspended final blows: 30 | XP+ | The Drifter |
Kinetic Aquanaut | ![]() | Defeat targets with weapons in the Kinetic slot. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Kinetic weapon: 100 | XP+ | Sonar Station |
Kinetic Diver | ![]() | Defeat combatants with weapons in the Kinetic slot in Salvage or Deep Dive. | Kinetic weapon: 20 | XP | |
Lightning Raid | ![]() | Defeat combatants in Vanguard playlists with Arc abilities. Defeating jolted or blinded combatants grants additional progress. | Arc Arc ability: 50 | XP+ | Commander Zavala |
Loose Ends | ![]() | Defeat combatants in Vanguard playlists with Strand damage. | Strand final blows: 25 | XP+ | Commander Zavala |
Melee Current | ![]() | Defeat combatants with melee abilities in Salvage or Deep Dive. | Melee Melee: 10 | XP | |
Most Meticulous | ![]() | Complete Vanguard playlists. | Vanguard Ops: 2 | XP+ | Commander Zavala |
Pins and Needles | ![]() | Defeat targets in Gambit matches with Strand abilities. Defeating Guardians grants additional progress. | Strand ability final blows: 30 | XP+ | The Drifter |
Powerful Aquanaut | ![]() | Defeat targets with Power weapons. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Power weapon: 100 | XP+ | Sonar Station |
Powerful Diver | ![]() | Defeat combatants with Power weapons in Salvage or Deep Dive. | Power weapon: 10 | XP | |
Precise Aquanaut | ![]() | Defeat targets with precision final blows. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Headshot Precision: 100 | XP+ | Sonar Station |
Pressurized Hand Cannon | ![]() | Defeat combatants with precision Hand Cannon final blows in Salvage or Deep Dive. | Hand CannonHeadshot Hand Cannon: 10 | XP | |
Pressurized Linear Fusion | ![]() | Defeat combatants with precision Linear Fusion Rifle final blows in Salvage or Deep Dive. | Linear Fusion RifleHeadshot Linear Fusion Rifle: 5 | XP | |
Pressurized Pulse Rifle | ![]() | Defeat combatants with precision Pulse Rifle final blows in Salvage or Deep Dive. | Pulse RifleHeadshot Pulse Rifle: 10 | XP | |
Pressurized Scout Rifle | ![]() | Defeat combatants with precision Scout Rifle final blows in Salvage or Deep Dive. | Scout RifleHeadshot Scout Rifle: 10 | XP | |
Pressurized Sidearm | ![]() | Defeat combatants with precision Sidearm final blows in Salvage or Deep Dive. | SidearmHeadshot Sidearm: 10 | XP | |
Pressurized Sniper Rifle | ![]() | Defeat combatants with precision Sniper Rifle final blows in Salvage or Deep Dive. | Sniper RifleHeadshot Sniper Rifle: 5 | XP | |
Pride Before Destruction | ![]() | Defeat powerful combatants. Defeating Champions grants additional progress. | Powerful combatants: 10 | XP+ | Commander Zavala |
Quickdraw Aquanaut | ![]() | Defeat targets with Hand Cannons and Sidearms. Defeated Guardians or combatants defeated in Salvage or Deep Dive activities award bonus progress. | Weapon: 100 | XP+ | Sonar Station |
Rapid Aquanaut | ![]() | Rapidly defeat targets. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Rapidly defeated: 100 | XP+ | Sonar Station |
Rapid Combustion | ![]() | Defeat combatants in Vanguard playlists with Solar abilities. Defeating scorched combatants and detonating ignitions grants additional progress. | Solar Solar ability: 50 | XP+ | Commander Zavala |
Resistive Current | ![]() | Defeat combatants with Solar or Arc abilities in Salvage or Deep Dive. | Ability: 10 | XP | |
Reversed Momentum | ![]() | Defeat combatants in Vanguard playlists with Void abilities. Defeating weakened, suppressed, or volatile combatants grants additional progress. | Void Void ability: 50 | XP+ | Commander Zavala |
Rifle Aquanaut | ![]() | Defeat targets with Pulse Rifles and Scout Rifles. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Weapon: 100 | XP+ | Sonar Station |
Rig Shift | ![]() | Complete jobs in Salvage. | Salvage objectives: 2 | XP+ | Sonar Station |
Salvaged Equipment | ![]() | Open a Salvage Chest. | Salvage Chest opened: 1 | XP+ | Sonar Station |
Shattering Revelation | ![]() | Defeat combatants in Vanguard playlists with Stasis abilities. Defeating frozen combatants grants additional progress. | Stasis Stasis ability: 50 | XP+ | Commander Zavala |
Shotgun Surge | ![]() | Rapidly defeat combatants with Shotguns in Salvage or Deep Dive. | Shotgun Rapidly defeated: 10 | XP | |
Slice and Dice | ![]() | Defeat opponents using Strand damage from any source. | Strand final blows: 5 | XP+ | Lord Shaxx |
Spearfishing Aquanaut | ![]() | Defeat targets with Sniper Rifles and Glaives. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Weapon: 100 | XP+ | Sonar Station |
Strand Gamble | ![]() | Defeat targets with Strand damage. | Strand final blows: 50 | Bright Dust XP | |
Strand Slayer | ![]() | Defeat opponents with Strand damage. | Strand final blows: 10 | Bright Dust XP | |
Strand Striker | ![]() | In Vanguard playlists, defeat combatants with Strand damage. | Strand final blows: 50 | Bright Dust XP | |
Submachine Gun Surge | ![]() | Rapidly defeat combatants with Submachine Guns in Salvage or Deep Dive. | SMG Rapidly defeated: 10 | XP | |
Super Current | ![]() | Defeat combatants with Super abilities in Salvage or Deep Dive. | Super: 10 | XP | |
Sword Surge | ![]() | Rapidly defeat combatants with Swords in Salvage or Deep Dive. | Sword Rapidly defeated: 10 | XP | |
Team Striker | ![]() | In Vanguard playlists, defeat 150 combatants as a fireteam. | Targets: 150 | Bright Dust XP | |
Threadripper | ![]() | Defeat opponents by severing or unraveling them with Strand. | Strand severed or unraveled final blows: 6 | XP+ | Lord Shaxx |
Torn to Shreds | ![]() | Defeat targets in Gambit matches by severing or unraveling them with Strand. Defeating Guardians grants additional progress. | Strand severed or unraveled final blows: 30 | XP+ | The Drifter |
Tropical Storm | ![]() | Defeat targets with Solar or Stasis damage. Super abilities award bonus progress, as well as defeating Guardians or defeating combatants in Salvage or Deep Dive. | Progress: 100 | XP+ | Sonar Station |
Twisted Every Way | ![]() | Defeat combatants in Vanguard playlists with Strand abilities. Defeating suspended combatants or defeating them with your grapple grants additional progress. | Strand ability final blows: 50 | XP+ | Commander Zavala |
Unnatural Electrolysis | ![]() | Defeat targets with Void or Arc damage. Grenade abilities award bonus progress, as well as defeating Guardians or defeating combatants in Salvage or Deep Dive. | Progress: 100 | XP+ | Sonar Station |