Season 21 Bounties

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BountiesImageDescriptionObjectivesRewardsVendors
Additional BountiesAdditional bounties icon1.jpg(Random Objective)(Random Objective): 1XPSonar Station
Auto Rifle SurgeAuto rifle surge icon1.jpgRapidly defeat combatants with Auto Rifles in Salvage or Deep Dive.Auto Rifle Rapidly defeated: 10XP
Automatic AquanautAutomatic aquanaut icon1.jpgDefeat targets with Submachine Guns and Auto Rifles. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress.Weapon: 100XP+Sonar Station
Bladed AquanautBladed aquanaut icon1.jpgDefeat targets with Swords and melee abilities. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress.Weapon: 100XP+Sonar Station
Connective CurrentConnective current icon1.jpgDefeat combatants with Strand or Arc abilities in Salvage or Deep Dive.Ability: 10XP
Convective CurrentConvective current icon1.jpgDefeat combatants with Stasis or Solar abilities in Salvage or Deep Dive.Ability: 10XP
Deep Sea AnglerDeep sea angler icon1.jpgCatch fish throughout the system. Rarer fish grant additional progress.Progress: 30XP+Sonar Station
Deep Storage (Bounty)Deep storage icon1.jpgOpen a Deep Dive Chest.Deep Dive Chest opened: 1XP+Sonar Station
Deep Trouble: FallenDeep trouble fallen icon1.jpgDefeat Fallen. Fallen defeated in Salvage and Deep Dive award bonus progress.Fallen: 100XP+Sonar Station
Deep Trouble: HiveDeep trouble hive icon1.jpgDefeat Hive. Hive defeated in Salvage and Deep Dive award bonus progress.Hive: 100XP+Sonar Station
Deep Trouble: TakenDeep trouble taken icon1.jpgDefeat Taken. Taken defeated in Salvage or Deep Dive award bonus progress.Taken: 100XP+Sonar Station
Delved DepthsDelved depths icon1.jpgComplete encounters in Deep Dive activities.Deep Dive encounters: 2XP+Sonar Station
Destructive AquanautDestructive aquanaut icon1.jpgDefeat targets with Shotguns and Linear Fusion Rifles. Defeating Guardians or combatants defeated in Salvage or Deep Dive award bonus progress.Weapon: 100XP+Sonar Station
Energetic AquanautEnergetic aquanaut icon1.jpgDefeat targets with weapons in the Energy slot. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress.Energy weapon: 100XP+Sonar Station
Energetic DiverEnergetic diver icon1.jpgDefeat combatants with weapons in the Energy slot in Salvage or Deep Dive.Energy weapon: 20XP
Esoteric CurrentEsoteric current icon1.jpgDefeat combatants with Void or Strand abilities in Salvage or Deep Dive.Ability: 10XP
Finisher CurrentFinisher current icon1.jpgDefeat combatants with finishers in Salvage or Deep Dive.Finisher: 5XP
Fires in the DeepFires in the deep icon1.jpgDefeat targets with Solar or Strand damage. Melee abilities award bonus progress, as well as defeating Guardians or defeating combatants in Salvage or Deep Dive.Progress: 100XP+Sonar Station
Fishing FeverFishing fever icon1.jpgCatch fish from an Exotic Fish Pond. Rarer fish grant additional progress.Progress: 40XP
Grenade CurrentGrenade current icon1.jpgDefeat combatants with grenades in Salvage or Deep Dive.Grenade Grenade: 5XP
Hanging by a ThreadHanging by a thread icon1.jpgDefeat targets in Gambit matches by suspending them with Strand. Defeating Guardians grants additional progress.Strand suspended final blows: 30XP+The Drifter
Kinetic AquanautKinetic aquanaut icon1.jpgDefeat targets with weapons in the Kinetic slot. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress.Kinetic weapon: 100XP+Sonar Station
Kinetic DiverKinetic diver icon1.jpgDefeat combatants with weapons in the Kinetic slot in Salvage or Deep Dive.Kinetic weapon: 20XP
Lightning RaidLightning raid icon1.jpgDefeat combatants in Vanguard playlists with Arc abilities. Defeating jolted or blinded combatants grants additional progress.Arc Arc ability: 50XP+Commander Zavala
Loose EndsLoose ends icon1.jpgDefeat combatants in Vanguard playlists with Strand damage.Strand final blows: 25XP+Commander Zavala
Melee CurrentMelee current icon1.jpgDefeat combatants with melee abilities in Salvage or Deep Dive.Melee Melee: 10XP
Most MeticulousMost meticulous icon1.jpgComplete Vanguard playlists.Vanguard Ops: 2XP+Commander Zavala
Pins and NeedlesPins and needles icon1.jpgDefeat targets in Gambit matches with Strand abilities. Defeating Guardians grants additional progress.Strand ability final blows: 30XP+The Drifter
Powerful AquanautPowerful aquanaut icon1.jpgDefeat targets with Power weapons. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress.Power weapon: 100XP+Sonar Station
Powerful DiverPowerful diver icon1.jpgDefeat combatants with Power weapons in Salvage or Deep Dive.Power weapon: 10XP
Precise AquanautPrecise aquanaut icon1.jpgDefeat targets with precision final blows. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress.Headshot Precision: 100XP+Sonar Station
Pressurized Hand CannonPressurized hand cannon icon1.jpgDefeat combatants with precision Hand Cannon final blows in Salvage or Deep Dive.Hand CannonHeadshot Hand Cannon: 10XP
Pressurized Linear FusionPressurized linear fusion icon1.jpgDefeat combatants with precision Linear Fusion Rifle final blows in Salvage or Deep Dive.Linear Fusion RifleHeadshot Linear Fusion Rifle: 5XP
Pressurized Pulse RiflePressurized pulse rifle icon1.jpgDefeat combatants with precision Pulse Rifle final blows in Salvage or Deep Dive.Pulse RifleHeadshot Pulse Rifle: 10XP
Pressurized Scout RiflePressurized scout rifle icon1.jpgDefeat combatants with precision Scout Rifle final blows in Salvage or Deep Dive.Scout RifleHeadshot Scout Rifle: 10XP
Pressurized SidearmPressurized sidearm icon1.jpgDefeat combatants with precision Sidearm final blows in Salvage or Deep Dive.SidearmHeadshot Sidearm: 10XP
Pressurized Sniper RiflePressurized sniper rifle icon1.jpgDefeat combatants with precision Sniper Rifle final blows in Salvage or Deep Dive.Sniper RifleHeadshot Sniper Rifle: 5XP
Pride Before DestructionPride before destruction icon1.jpgDefeat powerful combatants. Defeating Champions grants additional progress.Powerful combatants: 10XP+Commander Zavala
Quickdraw AquanautQuickdraw aquanaut icon1.jpgDefeat targets with Hand Cannons and Sidearms. Defeated Guardians or combatants defeated in Salvage or Deep Dive activities award bonus progress.Weapon: 100XP+Sonar Station
Rapid AquanautRapid aquanaut icon1.jpgRapidly defeat targets. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress.Rapidly defeated: 100XP+Sonar Station
Rapid CombustionRapid combustion icon1.jpgDefeat combatants in Vanguard playlists with Solar abilities. Defeating scorched combatants and detonating ignitions grants additional progress.Solar Solar ability: 50XP+Commander Zavala
Resistive CurrentResistive current icon1.jpgDefeat combatants with Solar or Arc abilities in Salvage or Deep Dive.Ability: 10XP
Reversed MomentumReversed momentum icon1.jpgDefeat combatants in Vanguard playlists with Void abilities. Defeating weakened, suppressed, or volatile combatants grants additional progress.Void Void ability: 50XP+Commander Zavala
Rifle AquanautRifle aquanaut icon1.jpgDefeat targets with Pulse Rifles and Scout Rifles. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress.Weapon: 100XP+Sonar Station
Rig ShiftRig shift icon1.jpgComplete jobs in Salvage.Salvage objectives: 2XP+Sonar Station
Salvaged EquipmentSalvaged equipment icon1.jpgOpen a Salvage Chest.Salvage Chest opened: 1XP+Sonar Station
Shattering RevelationShattering revelation icon1.jpgDefeat combatants in Vanguard playlists with Stasis abilities. Defeating frozen combatants grants additional progress.Stasis Stasis ability: 50XP+Commander Zavala
Shotgun SurgeShotgun surge icon1.jpgRapidly defeat combatants with Shotguns in Salvage or Deep Dive.Shotgun Rapidly defeated: 10XP
Slice and DiceSlice and dice icon1.jpgDefeat opponents using Strand damage from any source.Strand final blows: 5XP+Lord Shaxx
Spearfishing AquanautSpearfishing aquanaut icon1.jpgDefeat targets with Sniper Rifles and Glaives. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress.Weapon: 100XP+Sonar Station
Strand GambleStrand gamble icon1.jpgDefeat targets with Strand damage.Strand final blows: 50Bright Dust
XP
Strand SlayerStrand slayer icon1.jpgDefeat opponents with Strand damage.Strand final blows: 10Bright Dust
XP
Strand StrikerStrand striker icon1.jpgIn Vanguard playlists, defeat combatants with Strand damage.Strand final blows: 50Bright Dust
XP
Submachine Gun SurgeSubmachine gun surge icon1.jpgRapidly defeat combatants with Submachine Guns in Salvage or Deep Dive.SMG Rapidly defeated: 10XP
Super CurrentSuper current icon1.jpgDefeat combatants with Super abilities in Salvage or Deep Dive.Super: 10XP
Sword SurgeSword surge icon1.jpgRapidly defeat combatants with Swords in Salvage or Deep Dive.Sword Rapidly defeated: 10XP
Team StrikerTeam striker icon1.jpgIn Vanguard playlists, defeat 150 combatants as a fireteam.Targets: 150Bright Dust
XP
ThreadripperThreadripper icon1.jpgDefeat opponents by severing or unraveling them with Strand.Strand severed or unraveled final blows: 6XP+Lord Shaxx
Torn to ShredsTorn to shreds icon1.jpgDefeat targets in Gambit matches by severing or unraveling them with Strand. Defeating Guardians grants additional progress.Strand severed or unraveled final blows: 30XP+The Drifter
Tropical StormTropical storm icon1.jpgDefeat targets with Solar or Stasis damage. Super abilities award bonus progress, as well as defeating Guardians or defeating combatants in Salvage or Deep Dive.Progress: 100XP+Sonar Station
Twisted Every WayTwisted every way icon1.jpgDefeat combatants in Vanguard playlists with Strand abilities. Defeating suspended combatants or defeating them with your grapple grants additional progress.Strand ability final blows: 50XP+Commander Zavala
Unnatural ElectrolysisUnnatural electrolysis icon1.jpgDefeat targets with Void or Arc damage. Grenade abilities award bonus progress, as well as defeating Guardians or defeating combatants in Salvage or Deep Dive.Progress: 100XP+Sonar Station