Season 21 Bounties
From Destiny 2 Wiki
| Bounties | Image | Description | Objectives | Rewards | Vendors |
|---|---|---|---|---|---|
| Additional Bounties | (Random Objective) | (Random Objective): 1 | XP | Sonar Station | |
| Auto Rifle Surge | Rapidly defeat combatants with Auto Rifles in Salvage or Deep Dive. | Auto Rifle Rapidly defeated: 10 | XP | ||
| Automatic Aquanaut | Defeat targets with Submachine Guns and Auto Rifles. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Weapon: 100 | XP+ | Sonar Station | |
| Bladed Aquanaut | Defeat targets with Swords and melee abilities. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Weapon: 100 | XP+ | Sonar Station | |
| Connective Current | Defeat combatants with Strand or Arc abilities in Salvage or Deep Dive. | Ability: 10 | XP | ||
| Convective Current | Defeat combatants with Stasis or Solar abilities in Salvage or Deep Dive. | Ability: 10 | XP | ||
| Deep Sea Angler | Catch fish throughout the system. Rarer fish grant additional progress. | Progress: 30 | XP+ | Sonar Station | |
| Deep Storage (Bounty) | Open a Deep Dive Chest. | Deep Dive Chest opened: 1 | XP+ | Sonar Station | |
| Deep Trouble: Fallen | Defeat Fallen. Fallen defeated in Salvage and Deep Dive award bonus progress. | Fallen: 100 | XP+ | Sonar Station | |
| Deep Trouble: Hive | Defeat Hive. Hive defeated in Salvage and Deep Dive award bonus progress. | Hive: 100 | XP+ | Sonar Station | |
| Deep Trouble: Taken | Defeat Taken. Taken defeated in Salvage or Deep Dive award bonus progress. | Taken: 100 | XP+ | Sonar Station | |
| Delved Depths | Complete encounters in Deep Dive activities. | Deep Dive encounters: 2 | XP+ | Sonar Station | |
| Destructive Aquanaut | Defeat targets with Shotguns and Linear Fusion Rifles. Defeating Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Weapon: 100 | XP+ | Sonar Station | |
| Energetic Aquanaut | Defeat targets with weapons in the Energy slot. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Energy weapon: 100 | XP+ | Sonar Station | |
| Energetic Diver | Defeat combatants with weapons in the Energy slot in Salvage or Deep Dive. | Energy weapon: 20 | XP | ||
| Esoteric Current | Defeat combatants with Void or Strand abilities in Salvage or Deep Dive. | Ability: 10 | XP | ||
| Finisher Current | Defeat combatants with finishers in Salvage or Deep Dive. | Finisher: 5 | XP | ||
| Fires in the Deep | Defeat targets with Solar or Strand damage. Melee abilities award bonus progress, as well as defeating Guardians or defeating combatants in Salvage or Deep Dive. | Progress: 100 | XP+ | Sonar Station | |
| Fishing Fever | Catch fish from an Exotic Fish Pond. Rarer fish grant additional progress. | Progress: 40 | XP | ||
| Grenade Current | Defeat combatants with grenades in Salvage or Deep Dive. | Grenade Grenade: 5 | XP | ||
| Hanging by a Thread | Defeat targets in Gambit matches by suspending them with Strand. Defeating Guardians grants additional progress. | Strand suspended final blows: 30 | XP+ | The Drifter | |
| Kinetic Aquanaut | Defeat targets with weapons in the Kinetic slot. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Kinetic weapon: 100 | XP+ | Sonar Station | |
| Kinetic Diver | Defeat combatants with weapons in the Kinetic slot in Salvage or Deep Dive. | Kinetic weapon: 20 | XP | ||
| Lightning Raid | Defeat combatants in Vanguard playlists with Arc abilities. Defeating jolted or blinded combatants grants additional progress. | Arc Arc ability: 50 | XP+ | Commander Zavala | |
| Loose Ends | Defeat combatants in Vanguard playlists with Strand damage. | Strand final blows: 25 | XP+ | Commander Zavala | |
| Melee Current | Defeat combatants with melee abilities in Salvage or Deep Dive. | Melee Melee: 10 | XP | ||
| Most Meticulous | Complete Vanguard playlists. | Vanguard Ops: 2 | XP+ | Commander Zavala | |
| Pins and Needles | Defeat targets in Gambit matches with Strand abilities. Defeating Guardians grants additional progress. | Strand ability final blows: 30 | XP+ | The Drifter | |
| Powerful Aquanaut | Defeat targets with Power weapons. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Power weapon: 100 | XP+ | Sonar Station | |
| Powerful Diver | Defeat combatants with Power weapons in Salvage or Deep Dive. | Power weapon: 10 | XP | ||
| Precise Aquanaut | Defeat targets with precision final blows. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Headshot Precision: 100 | XP+ | Sonar Station | |
| Pressurized Hand Cannon | Defeat combatants with precision Hand Cannon final blows in Salvage or Deep Dive. | Hand CannonHeadshot Hand Cannon: 10 | XP | ||
| Pressurized Linear Fusion | Defeat combatants with precision Linear Fusion Rifle final blows in Salvage or Deep Dive. | Linear Fusion RifleHeadshot Linear Fusion Rifle: 5 | XP | ||
| Pressurized Pulse Rifle | Defeat combatants with precision Pulse Rifle final blows in Salvage or Deep Dive. | Pulse RifleHeadshot Pulse Rifle: 10 | XP | ||
| Pressurized Scout Rifle | Defeat combatants with precision Scout Rifle final blows in Salvage or Deep Dive. | Scout RifleHeadshot Scout Rifle: 10 | XP | ||
| Pressurized Sidearm | Defeat combatants with precision Sidearm final blows in Salvage or Deep Dive. | SidearmHeadshot Sidearm: 10 | XP | ||
| Pressurized Sniper Rifle | Defeat combatants with precision Sniper Rifle final blows in Salvage or Deep Dive. | Sniper RifleHeadshot Sniper Rifle: 5 | XP | ||
| Pride Before Destruction | Defeat powerful combatants. Defeating Champions grants additional progress. | Powerful combatants: 10 | XP+ | Commander Zavala | |
| Quickdraw Aquanaut | Defeat targets with Hand Cannons and Sidearms. Defeated Guardians or combatants defeated in Salvage or Deep Dive activities award bonus progress. | Weapon: 100 | XP+ | Sonar Station | |
| Rapid Aquanaut | Rapidly defeat targets. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Rapidly defeated: 100 | XP+ | Sonar Station | |
| Rapid Combustion | Defeat combatants in Vanguard playlists with Solar abilities. Defeating scorched combatants and detonating ignitions grants additional progress. | Solar Solar ability: 50 | XP+ | Commander Zavala | |
| Resistive Current | Defeat combatants with Solar or Arc abilities in Salvage or Deep Dive. | Ability: 10 | XP | ||
| Reversed Momentum | Defeat combatants in Vanguard playlists with Void abilities. Defeating weakened, suppressed, or volatile combatants grants additional progress. | Void Void ability: 50 | XP+ | Commander Zavala | |
| Rifle Aquanaut | Defeat targets with Pulse Rifles and Scout Rifles. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Weapon: 100 | XP+ | Sonar Station | |
| Rig Shift | Complete jobs in Salvage. | Salvage objectives: 2 | XP+ | Sonar Station | |
| Salvaged Equipment | Open a Salvage Chest. | Salvage Chest opened: 1 | XP+ | Sonar Station | |
| Shattering Revelation | Defeat combatants in Vanguard playlists with Stasis abilities. Defeating frozen combatants grants additional progress. | Stasis Stasis ability: 50 | XP+ | Commander Zavala | |
| Shotgun Surge | Rapidly defeat combatants with Shotguns in Salvage or Deep Dive. | Shotgun Rapidly defeated: 10 | XP | ||
| Slice and Dice | Defeat opponents using Strand damage from any source. | Strand final blows: 5 | XP+ | Lord Shaxx | |
| Spearfishing Aquanaut | Defeat targets with Sniper Rifles and Glaives. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | Weapon: 100 | XP+ | Sonar Station | |
| Strand Gamble | Defeat targets with Strand damage. | Strand final blows: 50 | Bright Dust XP | ||
| Strand Slayer | Defeat opponents with Strand damage. | Strand final blows: 10 | Bright Dust XP | ||
| Strand Striker | In Vanguard playlists, defeat combatants with Strand damage. | Strand final blows: 50 | Bright Dust XP | ||
| Submachine Gun Surge | Rapidly defeat combatants with Submachine Guns in Salvage or Deep Dive. | SMG Rapidly defeated: 10 | XP | ||
| Super Current | Defeat combatants with Super abilities in Salvage or Deep Dive. | Super: 10 | XP | ||
| Sword Surge | Rapidly defeat combatants with Swords in Salvage or Deep Dive. | Sword Rapidly defeated: 10 | XP | ||
| Team Striker | In Vanguard playlists, defeat 150 combatants as a fireteam. | Targets: 150 | Bright Dust XP | ||
| Threadripper | Defeat opponents by severing or unraveling them with Strand. | Strand severed or unraveled final blows: 6 | XP+ | Lord Shaxx | |
| Torn to Shreds | Defeat targets in Gambit matches by severing or unraveling them with Strand. Defeating Guardians grants additional progress. | Strand severed or unraveled final blows: 30 | XP+ | The Drifter | |
| Tropical Storm | Defeat targets with Solar or Stasis damage. Super abilities award bonus progress, as well as defeating Guardians or defeating combatants in Salvage or Deep Dive. | Progress: 100 | XP+ | Sonar Station | |
| Twisted Every Way | Defeat combatants in Vanguard playlists with Strand abilities. Defeating suspended combatants or defeating them with your grapple grants additional progress. | Strand ability final blows: 50 | XP+ | Commander Zavala | |
| Unnatural Electrolysis | Defeat targets with Void or Arc damage. Grenade abilities award bonus progress, as well as defeating Guardians or defeating combatants in Salvage or Deep Dive. | Progress: 100 | XP+ | Sonar Station |