Timelost Weapon Bounties
From Destiny 2 Wiki
- See also: Bounties
Bounties | Image | Description | Objectives | Rewards | Vendors |
---|---|---|---|---|---|
Black Scorpion-4sr: Fallen Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Fallen before this weapon frame disappears. | Fallen: 1000 | Black Scorpion-4sr | ||
Black Scorpion-4sr: Firestorm | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies using Solar abilities. | Solar Solar ability: 500 | Black Scorpion-4sr | ||
Black Scorpion-4sr: Precision Shooter | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with precision shots. | [Headshot] Precision: 1000 | Black Scorpion-4sr | ||
Black Scorpion-4sr: Public Defender | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by completing public events. | Public events: 50 | Black Scorpion-4sr | ||
Black Scorpion-4sr: Scout Rifle Commando | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Scout Rifles. | Scout Rifle: 1000 | Black Scorpion-4sr | ||
Black Scorpion-4sr: Thunderstorm | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies using Arc abilities. | Arc Arc ability: 500 | Black Scorpion-4sr | ||
Black Scorpion-4sr: Void Trigger | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Void weapons. | Void Void weapon: 1000 | Black Scorpion-4sr | ||
Breachlight: Guardian Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Guardians. | Guardians: 250 | Breachlight | ||
Breachlight: Hive Finisher | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Hive with finishers. | Finisher: 250 | Breachlight | ||
Breachlight: Public Defender | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by completing public events. | Public events: 50 | Breachlight | ||
Breachlight: Sidearm Commando | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Sidearms. | Sidearm: 1000 | Breachlight | ||
Breachlight: Taken Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Taken before this weapon frame disappears. | Taken: 1000 | Breachlight | ||
Breachlight: Thunderstorm | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies using Arc abilities. | Arc Arc ability: 500 | Breachlight | ||
Breachlight: Void Trigger | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Void weapons. | Void Void weapon: 1000 | Breachlight | ||
Bygones: Arc Trigger | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Arc weapons. | Arc Arc weapon: 1000 | Bygones | ||
Bygones: Boss Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating bosses. | Bosses: 50 | Bygones | ||
Bygones: Grenadier | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with grenades. | [Grenade] Grenade ability: 500 | Bygones | ||
Bygones: Hive Finisher | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Hive with finishers. | Finisher: 250 | Bygones | ||
Bygones: Hive Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Hive before this weapon frame disappears. | Hive: 1000 | Bygones | ||
Bygones: Lightstorm | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Supers. | Super ability: 300 | Bygones | ||
Bygones: Pulse Rifle Commando | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Pulse Rifles. | Pulse Rifle: 1000 | Bygones | ||
Gallant Charge: Cabal Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Cabal before this weapon frame disappears. | Cabal: 1000 | Gallant Charge | ||
Gallant Charge: Disintegrator | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by disintegrating enemies with Fusion Rifles or abilities. | Disintegrations: 1000 | Gallant Charge | ||
Gallant Charge: Finish Them | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with finishers. | Finisher: 250 | Gallant Charge | ||
Gallant Charge: Firestorm | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies using Solar abilities. | Solar Solar ability: 500 | Gallant Charge | ||
Gallant Charge: Fusion Rifle Commando | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Fusion Rifles. | Fusion Rifle: 1000 | Gallant Charge | ||
Gallant Charge: Lightstorm | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Supers. | Super ability: 300 | Gallant Charge | ||
Gallant Charge: Solar Trigger | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Solar weapons. | Solar Solar weapon: 1000 | Gallant Charge | ||
Infinite Paths 8: Army of One | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by rapidly defeating multiple enemies. | Rapidly defeated: 100 | Infinite Paths 8 XP | ||
Infinite Paths 8: Cabal Finisher | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Cabal with finishers. | Finisher: 250 | Infinite Paths 8 XP | ||
Infinite Paths 8: Fisticuffs | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with melee abilities. | [Melee] Melee ability: 500 | Infinite Paths 8 XP | ||
Infinite Paths 8: Guardian Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Guardians. | Guardians: 250 | Infinite Paths 8 XP | ||
Infinite Paths 8: Pulse Rifle Commando | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Pulse Rifles. | Pulse Rifle: 1000 | Infinite Paths 8 XP | ||
Infinite Paths 8: Taken Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Taken before this weapon frame disappears. | Taken: 1000 | Infinite Paths 8 XP | ||
Infinite Paths 8: Void Trigger | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Void weapons. | Void Void weapon: 1000 | Infinite Paths 8 XP | ||
Jack Queen King 3: Army of One | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by rapidly defeating multiple enemies. | Rapidly defeated: 100 | Jack Queen King 3 XP | ||
Jack Queen King 3: Cabal Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Cabal before this weapon frame disappears. | Cabal: 1000 | Jack Queen King 3 XP | ||
Jack Queen King 3: Firestorm | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies using Solar abilities. | Solar Solar ability: 500 | Jack Queen King 3 XP | ||
Jack Queen King 3: Fisticuffs | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with melee abilities. | [Melee] Melee ability: 500 | Jack Queen King 3 XP | ||
Jack Queen King 3: Hand Cannon Commando | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Hand Cannons. | Hand Cannon: 1000 | Jack Queen King 3 XP | ||
Jack Queen King 3: Spelunker | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by completing Lost Sectors on any destination. | Lost Sectors: 50 | Jack Queen King 3 XP | ||
Jack Queen King 3: Voidstorm | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies using Void abilities. | Void Void ability: 500 | Jack Queen King 3 XP | ||
Last Perdition: Army of One | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by rapidly defeating multiple enemies. | Rapidly defeated: 100 | Last Perdition | ||
Last Perdition: Fisticuffs | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with melee abilities. | [Melee] Melee ability: 500 | Last Perdition | ||
Last Perdition: Lightstorm | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Supers. | Super ability: 300 | Last Perdition | ||
Last Perdition: Precision Shooter | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with precision shots. | [Headshot] Precision: 1000 | Last Perdition | ||
Last Perdition: Pulse Rifle Commando | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Pulse Rifles. | Pulse Rifle: 1000 | Last Perdition | ||
Last Perdition: Vex Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Vex before this weapon frame disappears. | Vex: 1000 | Last Perdition | ||
Last Perdition: Void Trigger | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Void weapons. | Void Void weapon: 1000 | Last Perdition | ||
Line in the Sand: Arc Trigger | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Arc weapons. | Arc Arc weapon: 1000 | Line in the Sand | ||
Line in the Sand: Boss Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating bosses. | Bosses: 50 | Line in the Sand | ||
Line in the Sand: Fallen Finisher | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Fallen with finishers. | Finisher: 250 | Line in the Sand | ||
Line in the Sand: Fisticuff | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with melee abilities. | [Melee] Melee ability: 500 | Line in the Sand | ||
Line in the Sand: Linear Fusion Rifle Commando | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Linear Fusion Rifles. | Linear Fusion Rifle: 1000 | Line in the Sand | ||
Line in the Sand: Precision Shooter | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with precision shots. | [Headshot] Precision: 1000 | Line in the Sand | ||
Line in the Sand: Thunderstorm | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies using Arc abilities. | Arc Arc ability: 500 | Line in the Sand | ||
Martyr's Retribution: Cabal Finisher | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Cabal with finishers. | Finisher: 250 | Martyr's Retribution | ||
Martyr's Retribution: Grenade Launcher Commando | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Grenade Launchers. | Grenade Launcher: 1000 | Martyr's Retribution | ||
Martyr's Retribution: Grenadier | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with grenades. | [Grenade] Grenade ability: 500 | Martyr's Retribution | ||
Martyr's Retribution: Hive Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Hive before this weapon frame disappears. | Hive: 1000 | Martyr's Retribution | ||
Martyr's Retribution: Lightstorm | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Supers. | Super ability: 300 | Martyr's Retribution | ||
Martyr's Retribution: Solar Trigger | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Solar weapons. | Solar Solar weapon: 1000 | Martyr's Retribution | ||
Martyr's Retribution: Spelunker | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by completing Lost Sectors on any destination. | Lost Sectors: 50 | Martyr's Retribution | ||
Patron of Lost Causes: Arc Trigger | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Arc weapons. | Arc Arc weapon: 1000 | Patron of Lost Causes | ||
Patron of Lost Causes: Army of One | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by rapidly defeating multiple enemies. | Rapidly defeated: 100 | Patron of Lost Causes | ||
Patron of Lost Causes: Boss Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating bosses. | Bosses: 50 | Patron of Lost Causes | ||
Patron of Lost Causes: Finish Them | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with finishers. | Finisher: 250 | Patron of Lost Causes | ||
Patron of Lost Causes: Lightstorm | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Supers. | Super ability: 300 | Patron of Lost Causes | ||
Patron of Lost Causes: Scout Rifle Commando | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Scout Rifles. | Scout Rifle: 1000 | Patron of Lost Causes | ||
Patron of Lost Causes: Vex Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Vex before this weapon frame disappears. | Vex: 1000 | Patron of Lost Causes | ||
Perfect Paradox: Boss Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating bosses. | Bosses: 50 | Perfect Paradox XP | ||
Perfect Paradox: Guardian Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Guardians. | Guardians: 250 | Perfect Paradox XP | ||
Perfect Paradox: Public Defender | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by completing public events. | Public events: 50 | Perfect Paradox XP | ||
Perfect Paradox: Shotgun Commando | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Shotguns. | Shotgun: 1000 | Perfect Paradox XP | ||
Perfect Paradox: Spelunker | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by completing Lost Sectors on any destination. | Lost Sectors: 50 | Perfect Paradox XP | ||
Perfect Paradox: Vex Finisher | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Vex with finishers. | Finisher: 250 | Perfect Paradox XP | ||
Perfect Paradox: Vex Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Vex before this weapon frame disappears. | Vex: 1000 | Perfect Paradox XP | ||
Pyroclastic Flow: Army of One | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by rapidly defeating multiple enemies. | Rapidly defeated: 100 | Pyroclastic Flow | ||
Pyroclastic Flow: Cabal Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Cabal before this weapon frame disappears. | Cabal: 1000 | Pyroclastic Flow | ||
Pyroclastic Flow: Disintegrator | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by disintegrating enemies with Fusion Rifles or abilities. | Disintegrations: 1000 | Pyroclastic Flow | ||
Pyroclastic Flow: Finish Them | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with finishers. | Finisher: 250 | Pyroclastic Flow | ||
Pyroclastic Flow: Public Defender | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by completing public events. | Public events: 50 | Pyroclastic Flow | ||
Pyroclastic Flow: Rocket Launcher Commando | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Rocket Launchers. | Rocket Launcher: 1000 | Pyroclastic Flow | ||
Pyroclastic Flow: Spelunker | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by completing Lost Sectors on any destination. | Lost Sectors: 50 | Pyroclastic Flow | ||
Steelfeather Repeater: Auto Rifle Commando | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Auto Rifles. | Auto Rifle: 1000 | Steelfeather Repeater | ||
Steelfeather Repeater: Grenadier | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with grenades. | [Grenade] Grenade ability: 500 | Steelfeather Repeater | ||
Steelfeather Repeater: Guardian Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Guardians. | Guardians: 250 | Steelfeather Repeater | ||
Steelfeather Repeater: Precision Shooter | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with precision shots. | [Headshot] Precision: 1000 | Steelfeather Repeater | ||
Steelfeather Repeater: Public Defender | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by completing public events. | Public events: 50 | Steelfeather Repeater | ||
Steelfeather Repeater: Scorn Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Scorn before this weapon frame disappears. | Scorn: 1000 | Steelfeather Repeater | ||
Steelfeather Repeater: Solar Trigger | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Solar weapons. | Solar Solar weapon: 1000 | Steelfeather Repeater | ||
Traveler's Judgment 5: Disintegrator | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by disintegrating enemies with Fusion Rifles or abilities. | Disintegrations: 1000 | Traveler's Judgment 5 XP | ||
Traveler's Judgment 5: Fisticuffs | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with melee abilities. | [Melee] Melee ability: 500 | Traveler's Judgment 5 XP | ||
Traveler's Judgment 5: Guardian Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Guardians. | Guardians: 250 | Traveler's Judgment 5 XP | ||
Traveler's Judgment 5: Public Defender | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by completing public events. | Public events: 50 | Traveler's Judgment 5 XP | ||
Traveler's Judgment 5: Scorn Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Scorn before this weapon frame disappears. | Scorn: 1000 | Traveler's Judgment 5 XP | ||
Traveler's Judgment 5: Sidearm Commando | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Sidearms. | Sidearm: 1000 | Traveler's Judgment 5 XP | ||
Traveler's Judgment: Void Trigger | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Void weapons. | Void Void weapon: 1000 | Traveler's Judgment 5 XP | ||
Trophy Hunter: Boss Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating bosses. | Bosses: 50 | Trophy Hunter | ||
Trophy Hunter: Precision Shooter | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with precision shots. | [Headshot] Precision: 1000 | Trophy Hunter | ||
Trophy Hunter: Scorn Slayer | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Scorn before this weapon frame disappears. | Scorn: 1000 | Trophy Hunter | ||
Trophy Hunter: Sniper Rifle Commando | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Sniper Rifles. | Sniper Rifle: 1000 | Trophy Hunter | ||
Trophy Hunter: Solar Trigger | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies with Solar weapons. | Solar Solar weapon: 1000 | Trophy Hunter | ||
Trophy Hunter: Taken Finisher | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating Taken with finishers. | Finisher: 250 | Trophy Hunter | ||
Trophy Hunter: Thunderstorm | This weapon cannot exist in this timeline and will vanish without an anchor point to secure it in this reality. Create an anchor point by defeating enemies using Arc abilities. | Arc Arc ability: 500 | Trophy Hunter |