Traveler's Judgment 5
Traveler's Judgment 5
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Attributes
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Season | 9 |
Type | Sidearm |
Slot | Energy |
Ammo | Primary |
Rarity | Legendary |
Damage Type | Arc |
Archetype | Adaptive |
Description | A visitor ignites the sky, and in the truth of light it dreams: Above the dead and yet-to-die, a legion's blade with fire screams. |
Statistics
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Impact | 75 |
Range | 45 |
Stability | 84 |
Handling | 56 |
Reload Speed | 40 |
Rounds Per Minute | 491 |
Magazine | 30 |
Zoom | 12 |
Inventory Size | 47 |
Aim Assistance | 70 |
Recoil | 89 |
Bounce Intensity | 11 |
Bounce Direction | Tends Left |
Acquisition
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Complete obelisk bounties and increase the Resonance Rank of obelisks across the system. |
Traveler's Judgment 5 PvP Stats |
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- See also: Traveler's Judgment 5 (Season 2)
Traveler's Judgment 5 is a Legendary Sidearm.
Perks - Curated Roll
Intrinsic
- Adaptive Frame - Well-rounded, reliable, fires a 3-round burst.
Sight
- Tactic SAS - Accurate Sidearm sight.
- Slightly increases Range.
- Target SAS - Sharp Sidearm sight.
- Increases range
- Slightly decreases stability
- Slightly decreases handling speed
- FarPoint SAS — Pinpoint Sidearm sight.
- Greatly increases range
- Decreases stability
- Decreases handling speed
Magazine
- Armor-Piercing Rounds - Rounds cause extra damage to shields and overpenetrate targets.
- Slightly increases Range.
- Accurized Rounds - This weapon can fire longer distances.
- Increases Range.
- Steady Rounds - This magazine is optimized for recoil control.
- Greatly increases Stability.
- Slightly decreases Range.
Trait 1
- Firmly Planted - Increased accuracy, stability, and handling when firing while crouched.
Trait 2
- Surrounded - This weapon gains bonus damage when three or more enemies are in close proximity.
Perks - Random Rolls
Intrinsic
- Adaptive Frame - Well-rounded, reliable, fires a 3-round burst.
Possible Sight
- QuickDot SAS - Agile Sidearm sight.
- Greatly increases handling speed
- Slightly increases stability
- Control SAS - Stable Sidearm sight.
- Increases Handling Speed.
- Increases Stability.
- Shortspec SAS - Balanced Sidearm sight.
- Slightly increases stability
- Slightly increases handling speed
- Slightly increases range
- Tactic SAS - Accurate Sidearm sight.
- Slightly increases Range.
- Target SAS - Sharp Sidearm sight.
- Increases range
- Slightly decreases stability
- Slightly decreases handling speed
- FarPoint SAS — Pinpoint Sidearm sight.
- Greatly increases range
- Decreases stability
- Decreases handling speed
Possible Magazine
- Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
- Alloy Magazine - Faster Reload when the magazine is empty.
- Appended Mag - This weapon's magazine is built for higher capacity.
- Increases magazine size.
- Armor-Piercing Rounds - Rounds cause extra damage to shields and overpenetrate targets.
- Slightly increases Range.
- High-Caliber Rounds - Shots from this weapon knock the target back farther.
- Slightly increases Range.
- Ricochet Rounds - Rounds ricochet off hard surfaces.
- Increases Stability.
- Slightly increases Range.
- Flared Magwell - Optimized for fast reloading.
- Slightly increases Stability.
- Greatly increases Reload Speed.
- Light Mag — Improved reload and range.
- Increases reload speed
- Slightly increases range
Possible Trait 1
- Firmly Planted - Increased accuracy, stability, and handling when firing while crouched.
- Rapid Hit - Rapid precision hits temporarily increase stability and reload speed.
- Hip-Fire Grip - Increases accuracy, stability, and precision hit targeting when firing from the hip.
- Feeding Frenzy - Each rapid kill with this weapon progressively increases reload speed for a short time.
- Field Prep - Greatly increased ammo reserves. Improved faster reload, stow, and ready when you're crouching.
- Auto-Loading Holster - The holstered weapon is automatically reloaded after a short period of time.
Possible Trait 2
- Surrounded - This weapon gains bonus damage when three or more enemies are in close proximity.
- Tap the Trigger - Grants a short period of increased stability and accuracy on initial trigger pull.
- Headseeker - Body shots landed with this weapon increase precision damage for a short time. Improves stability.
- Disruption Break - Breaking a combatant's shield with this weapon makes them more vulnerable to Kinetic damage for an improved duration.
- Dragonfly - Precision kills create an elemental damage explosion.
- Shield Disorient — Energy matched shield explosion disorients nearby combatants.
Mods
- Empty Mod Socket: Boss Spec, Counterbalance Stock, Backup Mag, Freehand Grip, Icarus Grip, Major Spec, Minor Spec, Radar Tuner, Taken Spec, Targeting Adjuster, Radar Booster, Sprint Grip, Rampage Spec, Dragonfly Spec, Surrounded Spec, Quick Access Sling
How to Obtain
Detailed explanation on how to acquire Traveler's Judgment 5
Notes
Lore
A visitor ignites the sky, and in the truth of light it dreams: Above the dead and yet-to-die, a legion's blade with fire screams.
How to interpret the Lost Prophecies? The theory in vogue right now with the Followers of Osiris is that the first five verses refer to the Black Garden, the coming of Ghaul, the Traveler's awakening and Ghaul's subsequent defeat. It's a convincing interpretation, even conceding that prophecies are much easier to interpret in hindsight.
There's just one thing: if Osiris used the Infinite Forest to develop his prophecies, and the Infinite Forest cannot accurately simulate Light, how did Osiris predict the Traveler would wake? The Forest's very inability to predict this very thing is what prevented Panoptes from breaking ground with its apocalyptic calculations.
I must assume: 1) Either verse 5 does not refer to the Traveler's awakening, or 2) Osiris has prophetic resources at his disposal other than the Forest. What they are I have no idea.
Images
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