Warden's Law (Season 4)
From Destiny 2 Wiki
| Warden's Law (Season 4)
| |
|---|---|
| Attributes
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| Season | 4 |
| Type | Hand Cannon |
| Slot | Kinetic |
| Ammo | Primary |
| Rarity | Legendary |
| Damage Type | Kinetic |
| Archetype | Aggressive Burst |
| Description | Fight. Win. Li- Li- Li- Li- Li- FATAL EXCEPTION HAS OCCURRED AT 0028:C001E36 |
| Statistics
| |
| Impact | 92 |
| Range | 60 |
| Stability | 36 |
| Handling | 32 |
| Reload Speed | 34 |
| Rounds Per Minute | 110 |
| Magazine | 8 |
| Zoom | 14 |
| Inventory Size | 52 |
| Aim Assistance | 68 |
| Recoil | 97 |
| Bounce Intensity | 3 |
| Bounce Direction | Tends Vertical |
Acquisition
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|---|---|
| Warden of Nothing Nightfall exclusive drop.
| |
Warden's Law is a Legendary Hand Cannon.
Contents
Perks - Curated Roll
Intrinsic
Double Fire - Hard-hitting twin-fire rounds.
Sight / Barrel
HitMark HCS - Accurate Hand Cannon sight.
- Slightly increases range
Magazine / Battery
Ricochet Rounds - Rounds ricochet off hard surfaces.
- Increases Stability.
- Slightly increases Range.
Trait 1
Rampage - Final blows with this weapon grant increased damage for an improved duration. Stacks 3 times.
Trait 2
Zen Moment - Causing damage with this weapon increases its stability. Improves base stability.
Perks - Random Rolls
Intrinsic
Double Fire - Hard-hitting twin-fire rounds.
Possible Sight / Barrel
Fastdraw HCS - Agile Hand Cannon sight.
- Greatly increases Handling Speed.
- Slightly increases Stability.
SteadyHand HCS - Stable Hand Cannon sight.
- Increases Stability.
- Increases Handling Speed.
TrueSight HCS - Balanced Hand Cannon sight.
- Slightly increases range.
- Slightly increases stability.
- Slightly increases handling speed.
HitMark HCS - Accurate Hand Cannon sight.
- Slightly increases range
Crossfire HCS - Sharp Hand Cannon sight.
- Increases Range.
- Slightly decreases Stability.
- Slightly decreases Handling Speed.
Sureshot HCS - Pinpoint Hand Cannon sight.
- Increases Range.
- Decreases Stability.
- Decreases Handling Speed.
Possible Magazine / Battery
Accurized Rounds - This weapon can fire longer distances.
- Increases Range.
Drop Mag - Magazine drops on reload, wasting ammunition but greatly increasing Reload Speed.
Appended Mag - This weapon's magazine is built for higher capacity.
- Increases magazine size.
Tactical Mag - This weapon has multiple tactical improvements.
- Slightly increases Stability.
- Slightly increases Reload Speed.
- Slightly increases magazine size.
Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
Steady Rounds - This magazine is optimized for recoil control.
- Greatly increases Stability.
- Slightly decreases Range.
Alloy Magazine - Faster Reload when the magazine is empty. -
Flared Magwell - Optimized for fast reloading.
- Slightly increases Stability.
- Greatly increases Reload Speed.
Possible Trait 1
Kill Clip - Reloading after defeating a target grants increased damage for an improved duration.
Rampage - Final blows with this weapon grant increased damage for an improved duration. Stacks 3 times.
Hip-Fire Grip - Increases accuracy, stability, and precision hit targeting when firing from the hip.
Zen Moment - Causing damage with this weapon increases its stability. Improves base stability.
Opening Shot - Improved accuracy and range on the opening shot of attack.
Possible Trait 2
Moving Target - Increased movement speed and target acquisition when moving while aiming down sights.
Outlaw - Precision kills greatly decrease reload time.
Rangefinder - Aiming this weapon increases its effective range and zoom magnification. Increased projectile velocity while aiming Rocket Launchers, Grenade Launchers, and Bows.
Threat Detector - Greatly increased reload, stability, and handling when targets are in close proximity.
Feeding Frenzy - Each rapid kill with this weapon progressively increases reload speed for a short time.
Snapshot Sights - Faster time to aim down sights. Stability is increased.
Images
Versions
Related Links
| Weapons | |
|---|---|
| Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
| Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
| Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
| Exotic Weapons | |