Graviton Spike
Jump to navigation
Jump to search
Graviton Spike
| |
|---|---|
Attributes
| |
| Season | 27 |
| Type | Hand Cannon |
| Slot | Energy |
| Ammo | Primary |
| Rarity | Exotic |
| Damage Type | Arc |
| Foundry | ????? |
| Archetype | ????? |
| Description | Learning a new language isn't easy. |
Statistics
| |
| Impact | 80 |
| Range | 40 |
| Stability | 55 |
| Handling | 60 |
| Reload Speed | 50 |
| Rounds Per Minute | 150 |
| Magazine | 13 |
| Zoom | 16 |
| Aim Assistance | 85 |
| Airborne Effectiveness | 18 |
| Recoil | 95 |
Acquisition
| |
|---|---|
| Exploring Kepler | |
| Graviton Spike PvP Stats |
|---|
Graviton Spike is a Exotic Hand Cannon.
Perks - Curated Roll
Intrinsic
Temporal Manipulation - [Alternate Weapon Action] to swap between fast-firing Arc mode or slow-firing Stasis mode. Final blows and precision hits overcharge the opposing mode to enable additional effects.
Sight / Barrel
Chambered Compensator - Stable barrel attachment.
- Increases Stability.
- Improves Recoil Direction.
- Slightly decreases Handling Speed.
Magazine / Battery
Alloy Magazine - Faster Reload when the magazine is empty.
Trait 1
Temporal Anomaly - While overcharged, each mode expends a portion of overcharge for additional effects on final blows or precision hits:Arc mode calls down lightning strikes. Stasis mode creates an explosion and a formation of Stasis crystals.
Trait 2
Textured Grip - The friction on this weapon's grip is exceptionally strong.
- Greatly increases Handling Speed.
- Slightly decreases stability.
Perks - Random Rolls
Intrinsic
Empty Frames Socket - No perk currently selected. More perks become available as the weapon level increases.
Temporal Manipulation - [Alternate Weapon Action] to swap between fast-firing Arc mode or slow-firing Stasis mode. Final blows and precision hits overcharge the opposing mode to enable additional effects.- File:Temporal manipulation ii icon1.png Temporal Manipulation II - [Alternate Weapon Action] to swap between fast-firing Arc mode or slow-firing Stasis mode. Final blows and precision hits overcharge the opposing mode to enable additional effects.
- File:Temporal manipulation iii icon1.png Temporal Manipulation III -
- File:Temporal manipulation iv icon1.png Temporal Manipulation IV -
Possible Sight / Barrel
Chambered Compensator - Stable barrel attachment.
- Increases Stability.
- Improves Recoil Direction.
- Slightly decreases Handling Speed.
Extended Barrel - Weighty barrel extension.
- Increases range
- Decreases handling speed
- Moderately controls recoil
- File:Empty barrels socket icon1.png Empty Barrels Socket - No perk currently selected.More perks become available as the weapon level increases.
Smallbore - Dual strength barrel.
- Increases Range.
- Increases Stability.
Polygonal Rifling - Barrel optimized for recoil reduction.
- Increases Stability.
Corkscrew Rifling - Balanced barrel.
- Slightly increases Range and Stability.
- Slightly increases Handling Speed.
Full Bore - Barrel optimized for distance.
- Greatly increases Range.
- Decreases Stability.
- Slightly decreases Handling Speed.
Hammer-Forged Rifling - Durable ranged barrel.
- Increases Range.
Arrowhead Brake - Lightly vented barrel.
- Greatly controls Recoil.
- Increases Handling Speed.
Fluted Barrel - Ultra-light barrel.
- Greatly increases Handling Speed.
- Slightly increases Stability.
Possible Magazine / Battery
Alloy Magazine - Faster Reload when the magazine is empty.- File:Empty magazines socket icon1.png Empty Magazines Socket - No perk currently selected.More perks become available as the weapon level increases.
Steady Rounds - This magazine is optimized for recoil control.
- Greatly increases Stability.
- Slightly decreases Range.
Appended Mag - This weapon's magazine is built for higher capacity.
- Increases magazine size.
Flared Magwell - Optimized for fast reloading.
- Slightly increases Stability.
- Greatly increases Reload Speed.
Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
Tactical Mag - This weapon has multiple tactical improvements.
- Slightly increases Stability.
- Slightly increases Reload Speed.
- Slightly increases magazine size.
Accurized Rounds - This weapon can fire longer distances.
- Increases Range.
Possible Trait 1
Temporal Anomaly - While overcharged, each mode expends a portion of overcharge for additional effects on final blows or precision hits:Arc mode calls down lightning strikes. Stasis mode creates an explosion and a formation of Stasis crystals.
Possible Trait 2
Textured Grip - The friction on this weapon's grip is exceptionally strong.
- Greatly increases Handling Speed.
- Slightly decreases stability.
- File:Empty grips socket icon1.png Empty Grips Socket - No perk currently selected.More perks become available as the weapon level increases.
Smooth Grip — This weapon is slightly easier to hold and aim.
- Slightly increases stability.
- Slightly increases handling speed.
Polymer Grip - This weapon's grip is made of lighter material.
- Increases handling speed.
Heavy Grip - This grip is weighted for recoil control.
- Increases Stability
- Decreases Handling speed
Combat Grip — This weapon's recoil direction is more vertical.
- Greatly controls recoil
Possible Origin Trait
- File:Rapid hit refit icon1.png Rapid Hit Refit - Rapid precision hits temporarily increase stability and reload speed.
Subsistence Refit - Defeating targets partially reloads the magazine from reserves.- File:Transcendent zen refit icon1.png Transcendent Zen Refit - Final blows grant bonus stats based on the weapon's damage type alignment. Light elements grant stability and handling. Dark elements grant range and aim assist. While Transcendent, this weapon gets both bonuses.
- File:Temporal alignment refit icon1.png Temporal Alignment Refit - Overcharging both Arc and Stasis modes grants a period of increased damage.
How to Obtain
Detailed explanation on how to acquire Graviton Spike
Notes
Lore
Images
Related Links
| Weapons | |
|---|---|
| Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
| Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
| Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
| Exotic Weapons | |