Midnight Coup

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Midnight Coup
Attributes
Season 1
Type Hand Cannon
Slot Kinetic
Rarity Legendary
Damage Type Kinetic
Foundry BRAVE Arsenal
Archetype Adaptive Frame
Description The conspirators were too afraid to kill me—rightly so. I am the beloved father of the people, and the glorious mob would not suffer my death. My sentence was exile.
Statistics
Impact 80
Range 37
Stability 46
Handling 64
Reload Speed 60
Rounds Per Minute 140
Magazine 12
Zoom 14
Inventory Size 60
Aim Assistance 90
Recoil 80
Bounce Intensity 20
Bounce Direction Tends Right

Overview

Midnight Coup is a Legendary Hand Cannon.

Perks - Curated Roll

Intrinsic

Sight / Barrel

  • Smallbore - Dual strength barrel.
    • Increases Range.
    • Increases Stability.

Magazine / Battery

Trait 1

  • Outlaw - Precision kills greatly decrease reload time.

Trait 2

  • Kinetic Tremors - Sustained kinetic damage to a target emits a shockwave that damages any nearby targets.

Origin Trait

  • Indomitability - Final blows grant grenade energy when playing a Light subclass or melee energy when playing a Darkness subclass.

Perks - Random Roll

Possible Barrel

  • Smallbore - Dual strength barrel.
    • Increases Range.
    • Increases Stability.
  • Hammer-Forged Rifling - Durable ranged barrel.
    • Increases Range.
  • Fluted Barrel - Ultra-light barrel.
    • Greatly increases Handling Speed.
    • Slightly increases Stability.
  • Polygonal Rifling - Barrel optimized for recoil reduction.
    • Increases Stability.
  • Corkscrew Rifling - Balanced barrel.
    • Slightly increases Range and Stability.
    • Slightly increases Handling Speed.
  • Full Bore - Barrel optimized for distance.
    • Greatly increases Range.
    • Decreases Stability.
    • Slightly decreases Handling Speed.
  • Arrowhead Brake - Lightly vented barrel.
    • Greatly controls Recoil.
    • Increases Handling Speed.
  • Extended Barrel - Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil
  • Chambered Compensator - Stable barrel attachment.
    • Increases Stability.
    • Improves Recoil Direction.
    • Slightly decreases Handling Speed.

Possible Magazine

  • Accurized Rounds - This weapon can fire longer distances.
    • Increases Range.
  • Appended Mag - This weapon's magazine is built for higher capacity.
    • Increases magazine size.
  • Tactical Mag - This weapon has multiple tactical improvements.
    • Slightly increases Stability.
    • Slightly increases Reload Speed.
    • Slightly increases magazine size.
  • Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size.
    • Greatly decreases Reload Speed.
  • Steady Rounds - This magazine is optimized for recoil control.
    • Greatly increases Stability.
    • Slightly decreases Range.
  • Alloy Magazine - Faster Reload when the magazine is empty.
  • Flared Magwell - Optimized for fast reloading.
    • Slightly increases Stability.
    • Greatly increases Reload Speed.

Possible Trait 1

  • Outlaw - Precision kills greatly decrease reload time.
  • Explosive Payload — Projectiles create area of effect detonation on impact.
  • Firefly — Precision kills with this weapon increase reload speed and cause the target to explode, dealing Solar damage to nearby enemies.
  • Attrition Orbs - Dealing sustained damage creates an Orb of Power.
  • Moving Target - Increased movement speed and target acquisition when moving while aiming down sights.
  • Shoot to Loot - Shooting an ammo brick picks it up and automatically reloads all of your equipped weapons from reserves.
  • Enlightened Action - Dealing damage improves reload speed and handling.

Possible Trait 2

  • Opening Shot - Improved accuracy and range on the opening shot of attack.
  • Rampage - Final blows with this weapon grant increased damage for an improved duration. Stacks 3 times.
  • Kinetic Tremors - Sustained kinetic damage to a target emits a shockwave that damages any nearby targets.
  • One for All - Hitting three separate targets increases damage for a moderate duration.
  • Desperate Measures — Weapon final blows grant bonus damage. Melee and grenade final blows grant a larger damage bonus that can stack.
  • Frenzy - Being in combat for an extended time increases damage, handling, and reload for this weapon for an improved duration until you are out of combat.
  • Zen Moment - Causing damage with this weapon increases its stability. Improves base stability.

Possible Origin Traits

  • Indomitability - Final blows grant grenade energy when playing a Light subclass or melee energy when playing a Darkness subclass.

Lore

"The conspirators were too afraid to kill me—rightly so. I am the beloved father of the people, and the glorious mob would not suffer my death. My sentence was exile." — Former Emperor Calus

"That's awfully ruthless, no?" Lord Shaxx queried. "It's one thing to kill an enemy in combat. But executions… that's dirty business. I know from experience."

"Hmm," Saladin grumbled, turning the elaborate hand cannon over in his hands. "I felt the same way, at the time. I was content to let Calus rot away in deep space, drinking himself into oblivion."

Saladin furrowed his brow. "But after Neomuna; after going tusk-to-tusk with the Shadow Legion, I wonder if his exile was mercy… or weakness."

"Careful, Valus," Shaxx quipped, "your empress might not take kindly to that sort of talk."

Saladin passed the hand cannon back to Shaxx with an approving nod. "I doubt she feels differently. Seeing her father changed like that… had to be harder in the long run."

Shaxx holstered the cannon. "Maybe so, but that's what sets Caiatl apart. It's what set the Vanguard apart! Acting with honor, even at great cost to ourselves."

"Sometimes our honor IS the cost," Saladin rebutted. "And we'd better remember that on the other side of the portal."

Images

Variants


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