Round Robin

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Round Robin
Attributes
Season 20
Type Hand Cannon
Slot Kinetic
Ammo Primary
Rarity Legendary
Damage Type Strand
Archetype Aggressive
Description Standard-issue weapon provided for Golden Age extraplanetary expeditions, retrofitted to combat Vex.
Vendor Nimbus
Statistics
Impact 92
Range 56
Stability 20
Handling 24
Reload Speed 22
Rounds Per Minute 120
Magazine 8
Zoom 14
Inventory Size 52
Aim Assistance 58
Airborne Effectiveness 14
Recoil 97
Bounce Intensity 3
Bounce Direction Tends Right
Weapon Pattern
Completing Deepsight Resonance extractions on this weapon will unlock its Pattern.
Deepsight Resonance
Extractions required to unlock: 5
Acquisition
Found by Exploring Neomuna
...To Hero
Quest reward. Guaranteed to have Deepsight Resonance. Quest can be repeated on other characters once each to obtain additional copies with guaranteed Deepsight.
Neomuna Engram
Possible reward when unlocked in Collections.
Neomuna
Possible drop from Heroic Public Events and Heroic Patrols.
Round Robin PvP Stats

Round Robin is a Legendary Hand Cannon.

Perks - Curated Roll

Intrinsic

Barrel

  • Chambered Compensator - Stable barrel attachment.
    • Increases Stability.
    • Improves Recoil Direction.
    • Slightly decreases Handling Speed.

Magazine

Trait 1

  • Envious Assassin - Rapidly defeating targets with other weapons before drawing this one transfers ammo to the magazine from reserves. This effect can overflow the magazine based on the number of targets defeated.

Trait 2

  • Pugilist - Final blows with this weapon generate melee energy. Dealing melee damage briefly improves this weapon's handling.

Origin Trait

Perks - Random Rolls

Intrinsic

Possible Barrel

  • Extended Barrel - Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil
  • Polygonal Rifling - Barrel optimized for recoil reduction.
    • Increases Stability.
  • Chambered Compensator - Stable barrel attachment.
    • Increases Stability.
    • Improves Recoil Direction.
    • Slightly decreases Handling Speed.
  • Smallbore - Dual strength barrel.
    • Increases Range.
    • Increases Stability.
  • Corkscrew Rifling - Balanced barrel.
    • Slightly increases Range and Stability.
    • Slightly increases Handling Speed.
  • Full Bore - Barrel optimized for distance.
    • Greatly increases Range.
    • Decreases Stability.
    • Slightly decreases Handling Speed.
  • Hammer-Forged Rifling - Durable ranged barrel.
    • Increases Range.
  • Arrowhead Brake - Lightly vented barrel.
    • Greatly controls Recoil.
    • Increases Handling Speed.
  • Fluted Barrel - Ultra-light barrel.
    • Greatly increases Handling Speed.
    • Slightly increases Stability.

Possible Magazine

  • Alloy Magazine - Faster Reload when the magazine is empty.
  • Appended Mag - This weapon's magazine is built for higher capacity.
    • Increases magazine size.
  • Flared Magwell - Optimized for fast reloading.
    • Slightly increases Stability.
    • Greatly increases Reload Speed.
  • Light Mag — Improved reload and range.
    • Increases reload speed
    • Slightly increases range
  • Armor-Piercing Rounds - Rounds cause extra damage to shields and overpenetrate targets.
    • Slightly increases Range.
  • Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size.
    • Greatly decreases Reload Speed.
  • High-Caliber Rounds - Shots from this weapon knock the target back farther.
    • Slightly increases Range.
  • Ricochet Rounds - Rounds ricochet off hard surfaces.
    • Increases Stability.
    • Slightly increases Range.

Possible Trait 1

  • Under Pressure - Improved stability and accuracy as the magazine gets lower.
  • Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.
  • Fourth Time's the Charm - Rapidly landing precision hits will return two rounds to the magazine. Increases time between precision shots.
  • Subsistence - Defeating targets partially reloads the magazine from reserves with an increased amount of ammo.
  • Perfect Float - Being in combat for a moderate time increases airborne effectiveness and reduces flinch until you are out of combat.
  • Envious Assassin - Rapidly defeating targets with other weapons before drawing this one transfers ammo to the magazine from reserves. This effect can overflow the magazine based on the number of targets defeated.
  • Keep Away - Increased reload, range, and accuracy when no combatants are in close proximity.

Possible Trait 2

  • Pugilist - Final blows with this weapon generate melee energy. Dealing melee damage briefly improves this weapon's handling.
  • Elemental Capacitor - Increased stats based on the currently equipped subclass.
    • increases your reload speed.
    • increases handling.
    • increases stability.
    • moderately controls recoil and increases movement speed when aiming down sights.
    • increases airborne effectiveness.
  • Harmony - Final blows with other weapons improve this weapon's damage and performance for a short duration.
  • Golden Tricorn - Final blows with this weapon grant bonus damage. While this buff is active, grenade or melee kills of the same damage type greatly increase its damage and duration.
  • Kill Clip - Reloading after defeating a target grants increased damage for an improved duration.
  • Opening Shot - Improved accuracy and range on the opening shot of attack.
  • Hatchling - Precision final blows or rapidly defeating targets with a non-precision weapon spawns a Threadling at the target's location.

Origin Trait

Notes

Images

Patch History

References


Weapons
Primary Auto RiflesScout RiflesPulse RiflesHand CannonsSubmachine GunsSidearmsCombat Bows
Special ShotgunsBreech Grenade LaunchersFusion RiflesSniper RiflesTrace RiflesGlaivesRocket Sidearms
Heavy SwordsDrum Grenade LaunchersRocket LaunchersLinear Fusion RiflesMachine Guns
Exotic Weapons