Round Robin
From Destiny 2 Wiki
Round Robin
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Attributes
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Season | 20 |
Type | Hand Cannon |
Slot | Kinetic |
Ammo | Primary |
Rarity | Legendary |
Damage Type | Strand |
Archetype | Aggressive |
Description | Standard-issue weapon provided for Golden Age extraplanetary expeditions, retrofitted to combat Vex. |
Vendor | Nimbus |
Statistics
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Impact | 92 |
Range | 56 |
Stability | 20 |
Handling | 24 |
Reload Speed | 22 |
Rounds Per Minute | 120 |
Magazine | 8 |
Zoom | 14 |
Inventory Size | 52 |
Aim Assistance | 58 |
Airborne Effectiveness | 14 |
Recoil | 97 |
Bounce Intensity | 3 |
Bounce Direction | Tends Right |
Weapon Pattern Completing Deepsight Resonance extractions on this weapon will unlock its Pattern.
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Deepsight Resonance Extractions required to unlock: 5
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Acquisition
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Found by Exploring Neomuna | |
...To Hero Quest reward. Guaranteed to have Deepsight Resonance. Quest can be repeated on other characters once each to obtain additional copies with guaranteed Deepsight.
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Neomuna Engram Possible reward when unlocked in Collections.
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Neomuna Possible drop from Heroic Public Events and Heroic Patrols.
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Round Robin PvP Stats |
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Round Robin is a Legendary Hand Cannon.
Perks - Curated Roll
Intrinsic
- Aggressive Frame - High damage, high recoil.
Barrel
- Chambered Compensator - Stable barrel attachment.
- Increases Stability.
- Improves Recoil Direction.
- Slightly decreases Handling Speed.
Magazine
- Alloy Magazine - Faster Reload when the magazine is empty.
Trait 1
- Envious Assassin - Rapidly defeating targets with other weapons before drawing this one transfers ammo to the magazine from reserves. This effect can overflow the magazine based on the number of targets defeated.
Trait 2
- Pugilist - Final blows with this weapon generate melee energy. Dealing melee damage briefly improves this weapon's handling.
Origin Trait
- Nanotech Tracer Rockets - Landing multiple hits turns your next shot into a homing micro-rocket.
Perks - Random Rolls
Intrinsic
- Aggressive Frame - High damage, high recoil.
Possible Barrel
- Extended Barrel - Weighty barrel extension.
- Increases range
- Decreases handling speed
- Moderately controls recoil
- Polygonal Rifling - Barrel optimized for recoil reduction.
- Increases Stability.
- Chambered Compensator - Stable barrel attachment.
- Increases Stability.
- Improves Recoil Direction.
- Slightly decreases Handling Speed.
- Smallbore - Dual strength barrel.
- Increases Range.
- Increases Stability.
- Corkscrew Rifling - Balanced barrel.
- Slightly increases Range and Stability.
- Slightly increases Handling Speed.
- Full Bore - Barrel optimized for distance.
- Greatly increases Range.
- Decreases Stability.
- Slightly decreases Handling Speed.
- Hammer-Forged Rifling - Durable ranged barrel.
- Increases Range.
- Arrowhead Brake - Lightly vented barrel.
- Greatly controls Recoil.
- Increases Handling Speed.
- Fluted Barrel - Ultra-light barrel.
- Greatly increases Handling Speed.
- Slightly increases Stability.
Possible Magazine
- Alloy Magazine - Faster Reload when the magazine is empty.
- Appended Mag - This weapon's magazine is built for higher capacity.
- Increases magazine size.
- Flared Magwell - Optimized for fast reloading.
- Slightly increases Stability.
- Greatly increases Reload Speed.
- Light Mag — Improved reload and range.
- Increases reload speed
- Slightly increases range
- Armor-Piercing Rounds - Rounds cause extra damage to shields and overpenetrate targets.
- Slightly increases Range.
- Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
- High-Caliber Rounds - Shots from this weapon knock the target back farther.
- Slightly increases Range.
- Ricochet Rounds - Rounds ricochet off hard surfaces.
- Increases Stability.
- Slightly increases Range.
Possible Trait 1
- Under Pressure - Improved stability and accuracy as the magazine gets lower.
- Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.
- Fourth Time's the Charm - Rapidly landing precision hits will return two rounds to the magazine.
- Subsistence - Defeating targets partially reloads the magazine from reserves with an increased amount of ammo.
- Perfect Float - Being in combat for a moderate time increases airborne effectiveness and reduces flinch until you are out of combat.
- Envious Assassin - Rapidly defeating targets with other weapons before drawing this one transfers ammo to the magazine from reserves. This effect can overflow the magazine based on the number of targets defeated.
- Keep Away - Increased reload, range, and accuracy when no combatants are in close proximity.
Possible Trait 2
- Pugilist - Final blows with this weapon generate melee energy. Dealing melee damage briefly improves this weapon's handling.
- Elemental Capacitor - Increased stats based on the currently equipped subclass.
- Harmony - Final blows with other weapons improve this weapon's damage and performance for a short duration.
- Golden Tricorn - Final blows with this weapon grant bonus damage. While this buff is active, grenade or melee kills of the same damage type greatly increase its damage and duration.
- Kill Clip - Reloading after defeating a target grants increased damage for an improved duration.
- Opening Shot - Improved accuracy and range on the opening shot of attack.
- Hatchling - Precision final blows or rapidly defeating targets with a non-precision weapon spawns a Threadling at the target's location.
Origin Trait
- Nanotech Tracer Rockets - Landing multiple hits turns your next shot into a homing micro-rocket.
Notes
Images
Patch History
- 7.1.0[1]
- Added Neomuna weapons as a drop change from completing Heroic Public Events
- Reduce Neomun weapons drop chance from VIP Patrols
- Added Neomuna weapons as a drop change from completing Heroic Public Events
References
- ↑ "Destiny 2 Update 7.1.0 - Season of the Deep" Bungie, posted by Destiny Dev Team, 23 May 2023, https://www.bungie.net/7/en/News/article/season-deep-update-7-1-0. wikipage
Weapons | |
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Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
Exotic Weapons |