Judgment (Season 15)
From Destiny 2 Wiki
| Judgment (Season 15)
| |
|---|---|
| Attributes
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| Season | 15 |
| Type | Hand Cannon |
| Slot | Kinetic |
| Ammo | Primary |
| Rarity | Legendary |
| Damage Type | Kinetic |
| Archetype | Adaptive |
| Description | Random Perks: This item cannot be reacquired from Collections. |
| Statistics
| |
| Impact | 84 |
| Range | 50 |
| Stability | 48 |
| Handling | 48 |
| Reload Speed | 46 |
| Rounds Per Minute | 140 |
| Magazine | 9 |
| Zoom | 14 |
| Inventory Size | 50 |
| Aim Assistance | 75 |
| Recoil | 95 |
| Bounce Intensity | 5 |
| Bounce Direction | Tends Vertical |
Acquisition
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|---|---|
| Prophecy dungeon | |
| Judgment (Season 15) PvP Stats |
|---|
Judgment is a Legendary Hand Cannon.
Perks - Curated Roll
Intrinsic
Adaptive Frame - A well-rounded grip, reliable and sturdy.
Sight
SteadyHand HCS - Stable Hand Cannon sight.
- Increases Stability.
- Increases Handling Speed.
Magazine
Accurized Rounds - This weapon can fire longer distances.
- Increases Range.
Trait 1
Slideshot - Sliding partially reloads this weapon's magazine and temporarily boosts range and stability.
Trait 2
Moving Target - Increased movement speed and target acquisition when moving while aiming down sights.
Perks - Random Rolls
Possible Sight
Fastdraw HCS - Agile Hand Cannon sight.
- Greatly increases Handling Speed.
- Slightly increases Stability.
SteadyHand HCS - Stable Hand Cannon sight.
- Increases Stability.
- Increases Handling Speed.
TrueSight HCS - Balanced Hand Cannon sight.
- Slightly increases range.
- Slightly increases stability.
- Slightly increases handling speed.
HitMark HCS - Accurate Hand Cannon sight.
- Slightly increases range
Crossfire HCS - Sharp Hand Cannon sight.
- Increases Range.
- Slightly decreases Stability.
- Slightly decreases Handling Speed.
Sureshot HCS - Pinpoint Hand Cannon sight.
- Increases Range.
- Decreases Stability.
- Decreases Handling Speed.
Possible Magazine
Accurized Rounds - This weapon can fire longer distances.
- Increases Range.
Appended Mag - This weapon's magazine is built for higher capacity.
- Increases magazine size.
Tactical Mag - This weapon has multiple tactical improvements.
- Slightly increases Stability.
- Slightly increases Reload Speed.
- Slightly increases magazine size.
Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
Steady Rounds - This magazine is optimized for recoil control.
- Greatly increases Stability.
- Slightly decreases Range.
Alloy Magazine - Faster Reload when the magazine is empty. -
Flared Magwell - Optimized for fast reloading.
- Slightly increases Stability.
- Greatly increases Reload Speed.
Possible Trait 1
Ensemble - Improved handling and reload speed when allies are nearby.
Encore - Precision final blows grant a stacking range bonus to this weapon. Non-precision final blows remove range stacks but grant bonus accuracy and stability when all range stacks have been removed.
Demolitionist - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
Tunnel Vision - Reloading after defeating a target greatly increases target acquisition and aim down sight speed for a short duration.
Moving Target - Increased movement speed and target acquisition when moving while aiming down sights.
Slideshot - Sliding partially reloads this weapon's magazine and temporarily boosts range and stability.
Possible Trait 2
Adagio - After defeating a target, this weapon fires, charges, or draws more slowly and deals increased damage for a brief time.
Timed Payload — Projectiles attached to enemies explode after a short delay.
Adrenaline Junkie - This weapon gains increased damage and handling from final blows with grenades or this weapon.
Multikill Clip - Reloading grants increased damage based on the number of rapid kills made beforehand.
Osmosis — Using your grenade ability changes this weapon's damage type to match your subclass until you stow it.
Opening Shot - Improved accuracy and range on the opening shot of attack.
Images
Versions
| Weapons | |
|---|---|
| Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
| Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
| Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
| Exotic Weapons | |