Judgment
From Destiny 2 Wiki
Judgment
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Attributes
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Season | 15 |
Type | Hand Cannon |
Slot | Kinetic |
Ammo | Primary |
Rarity | Legendary |
Damage Type | Kinetic |
Archetype | Adaptive |
Description | Random Perks: This item cannot be reacquired from Collections. |
Statistics
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Impact | 84 |
Range | 50 |
Stability | 48 |
Handling | 48 |
Reload Speed | 46 |
Rounds Per Minute | 140 |
Magazine | 9 |
Zoom | 14 |
Inventory Size | 50 |
Aim Assistance | 75 |
Recoil | 95 |
Bounce Intensity | 5 |
Bounce Direction | Tends Vertical |
Acquisition
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Season of Arrivals dungeon. |
Judgment PvP Stats |
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Judgment is a Legendary Hand Cannon.
Perks - Curated Roll
Intrinsic
- Adaptive Frame - A well-rounded grip, reliable and sturdy.
Sight
- SteadyHand HCS - Stable Hand Cannon sight.
- Increases Stability.
- Increases Handling Speed.
Magazine
- Accurized Rounds - This weapon can fire longer distances.
- Increases Range.
Trait 1
- Slideshot - Sliding partially reloads this weapon's magazine and temporarily boosts range and stability.
Trait 2
- Moving Target - Increased movement speed and target acquisition when moving while aiming down sights.
Perks - Random Rolls
Possible Sight
- Fastdraw HCS - Agile Hand Cannon sight.
- Greatly increases Handling Speed.
- Slightly increases Stability.
- SteadyHand HCS - Stable Hand Cannon sight.
- Increases Stability.
- Increases Handling Speed.
- TrueSight HCS - Balanced Hand Cannon sight.
- Slightly increases range.
- Slightly increases stability.
- Slightly increases handling speed.
- HitMark HCS - Accurate Hand Cannon sight.
- Slightly increases range
- Crossfire HCS - Sharp Hand Cannon sight.
- Increases Range.
- Slightly decreases Stability.
- Slightly decreases Handling Speed.
- Sureshot HCS - Pinpoint Hand Cannon sight.
- Increases Range.
- Decreases Stability.
- Decreases Handling Speed.
Possible Magazine
- Accurized Rounds - This weapon can fire longer distances.
- Increases Range.
- Appended Mag - This weapon's magazine is built for higher capacity.
- Increases magazine size.
- Tactical Mag - This weapon has multiple tactical improvements.
- Slightly increases Stability.
- Slightly increases Reload Speed.
- Slightly increases magazine size.
- Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
- Steady Rounds - This magazine is optimized for recoil control.
- Greatly increases Stability.
- Slightly decreases Range.
- Alloy Magazine - Faster Reload when the magazine is empty.
- Flared Magwell - Optimized for fast reloading.
- Slightly increases Stability.
- Greatly increases Reload Speed.
Possible Trait 1
- Ensemble - Improved handling and reload speed when allies are nearby.
- Encore - Precision final blows grant a stacking range bonus to this weapon. Non-precision final blows remove range stacks but grant bonus accuracy and stability when all range stacks have been removed.
- Demolitionist - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
- Tunnel Vision - Reloading after defeating a target greatly increases target acquisition and aim down sight speed for a short duration.
- Moving Target - Increased movement speed and target acquisition when moving while aiming down sights.
- Slideshot - Sliding partially reloads this weapon's magazine and temporarily boosts range and stability.
Possible Trait 2
- Adagio - After defeating a target, this weapon fires, charges, or draws more slowly and deals increased damage for a brief time.
- Timed Payload — Projectiles attached to enemies explode after a short delay.
- Adrenaline Junkie - This weapon gains increased damage and handling from final blows with grenades or this weapon.
- Multikill Clip - Reloading grants increased damage based on the number of rapid kills made beforehand.
- Osmosis — Using your grenade ability changes this weapon's damage type to match your subclass until you stow it.
- Opening Shot - Improved accuracy and range on the opening shot of attack.
Images
Related Links
Weapons | |
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Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
Exotic Weapons |