Threadrunner
| Threadrunner | |
|---|---|
| Information | |
| Alignment | Strand |
| Unlock | Complete the Lightfall campaign. |
Threadrunner is the
Strand-based subclass of the
Hunter class. It is unlocked by completing the Lightfall campaign on any difficulty as a Hunter. Additional abilities can be purchased with Strand Meditations at the Pouka Pond in the Hall of Heroes on Neptune. Threadrunners move at high speed with the grapple and a Strand rope-dart Super, weaving together the Strand keywords suspend, sever, and unravel along with Tangles.
Lore
I cut through the air like a blade. I am a torrent of leaves kicked up in the wind. I grasp at the fabric of the universe and wrap myself in its tensile folds.
The higher I climb, the more the internal doubter makes himself known:
"But what if you fall?"
Does the spider fear a fall from her web? Do the stars tremble at the possibility they'll plummet from the heavens?
I dance with the mighty gale; I am cradled by the weave of the universe.
The doubter will never know the air as I do.
Abilities
Super
Silkstrike: Weave a vicious rope dart and tear through your targets.
- [Light Attack]: Swing the rope dart in front of you to deal damage. The tip of the dart deals bonus damage, and defeating targets with the tip causes them to explode.
- [Heavy Attack]: Swing the rope dart in a circular motion to deal heavy damage all around you.
- [Grenade]: Use the grapple to move forward quickly.
Class Ability
Gambler's Dodge: Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
Marksman's Dodge: Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
Movement
High Jump: While airborne, jump a second time to reach greater heights.
Strafe Jump: While airborne, jump a second time with strong directional control.
Triple Jump: While airborne, sustain your air control with a second or third jump.
Melee
Threaded Spike: Throw a rope dart that bounces between targets, damaging and severing them. The dart will return to you once it's done, returning melee energy to you for each target hit. Press [Melee] just as the dart gets back to you to catch it and increase the amount of energy returned.
Grenade
Grapple Weave a grappling hook, and quickly pull yourself forward. Grappling to a Tangle immediately recharges your grenade energy.
- During and shortly after grappling, your melee attack deals area damage and unravels targets.
Shackle Grenade: A thrown weapon of weighted Strand matter that detonates on impact, suspending targets and creating additional suspending subprojectiles.
Threadling Grenade: A woven projectile that reweaves itself into Threadlings while in flight.- Slicewire Grenade: A grenade that bounces and releases multiple whirling threads, severing targets.
Aspects
Ensnaring Slam: Activate your air move to consume your class ability energy and dive to the ground, suspending all nearby targets on impact. Using this ability extends class ability cooldown time.
Threaded Specter: Activating your class ability leaves behind a decoy woven from
Strand matter that draws the attention of nearby combatants.
- After taking significant damage or when combatants approach, the decoy detonates, dealing damage and releasing Threadlings that seek out and attack nearby foes.
Whirling Maelstrom: Destroying a Tangle will weave a violent, writhing mass of
Strand fibers. The Strand mass seeks out and damages targets, emitting Unraveling projectiles when it defeats them.
Widow's Silk: You have an additional grenade charge.
- Your grapple creates a Grapple Tangle at the grapple point.
Fragments
- Main page: Strand Fragments
Subclass-Specific Exotics
Helmets
Cyrtarachne's Facade — Acrobat's Focus: Gain Woven Mail when activating grapple. Increased flinch resistance while Woven Mail is active.
Images
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Threadrunner subclass customization screen background.