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Alignment Strand
Unlock Complete the Lightfall campaign.

Threadrunner is the Strand icon.pngStrand-based subclass of the Hunter crest2.png Hunter class. It is unlocked by completing the Lightfall campaign on any difficulty as a Hunter. Additional abilities can be purchased with Strand Meditations at the Pouka Pond in the Hall of Heroes on Neptune.


The plucked string, the sharpest song. Freedom, infinitely promised.

I cut through the air like a blade. I am a torrent of leaves kicked up in the wind. I grasp at the fabric of the universe and wrap myself in its tensile folds.

The higher I climb, the more the internal doubter makes himself known:

"But what if you fall?"

Does the spider fear a fall from her web? Do the stars tremble at the possibility they'll plummet from the heavens?

I dance with the mighty gale; I am cradled by the weave of the universe.

The doubter will never know the air as I do.



  • Silkstrike icon.png Silkstrike: Weave a vicious rope dart and tear through your targets.
    • [Light Attack]: Swing the rope dart in front of you to deal damage. The tip of the dart deals bonus damage, and defeating targets with the tip causes them to explode.
    • [Heavy Attack]: Swing the rope dart in a circular motion to deal heavy damage all around you.
    • [Grenade]: Use the grapple to move forward quickly.

Class Ability

  • Gamblers Dodge Stasis icon.png Gambler's Dodge: Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
  • Marksmans Dodge Stasis icon.png Marksman's Dodge: Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.


  • High Jump Stasis icon.png High Jump: While airborne, jump a second time to reach greater heights.
  • Strafe Jump Stasis icon.png Strafe Jump: While airborne, jump a second time with strong directional control.
  • Triple Jump Stasis icon.png Triple Jump: While airborne, sustain your air control with a second or third jump.


  • Threaded Spike icon.png Threaded Spike: Throw a rope dart that bounces between targets, damaging and severing them. The dart will return to you once it's done, returning melee energy to you for each target hit. Press [Melee] just as the dart gets back to you to catch it and increase the amount of energy returned.


  • Grapple icon.jpg Grapple Weave a grappling hook, and quickly pull yourself forward. Grappling to a Tangle immediately recharges your grenade energy.
    • During and shortly after grappling, your melee attack deals area damage and unravels targets.
  • Shackle Grenade icon.jpg Shackle Grenade: A thrown weapon of weighted Strand matter that detonates on impact, suspending targets and creating additional suspending subprojectiles.
  • Threadling Grenade icon.jpg Threadling Grenade: A woven projectile that reweaves itself into Threadlings while in flight.


  • Ensnaring Slam icon.jpg Ensnaring Slam: Activate your air move to consume your class ability energy and dive to the ground, suspending all nearby targets on impact. Using this ability extends class ability cooldown time.
  • Threaded Specter icon.jpg Threaded Specter: Activating your class ability leaves behind a decoy woven from Strand icon.png Strand matter that draws the attention of nearby combatants.
    • After taking significant damage or when combatants approach, the decoy detonates, dealing damage and releasing Threadlings that seek out and attack nearby foes.
  • Whirling Maelstrom icon.jpg Whirling Maelstrom: Destroying a Tangle will weave a violent, writhing mass of Strand icon.png Strand fibers. The Strand mass seeks out and damages targets, emitting Unraveling projectiles when it defeats them.
  • Widow's Silk icon.jpg Widow's Silk: You have an additional grenade charge.
    • Your grapple creates a Grapple Tangle at the grapple point.


Main page: Strand Fragments

Subclass-Specific Exotics