Tommy's Matchbook
Tommy's Matchbook
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Attributes
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Season | 10 |
Type | Auto Rifle |
Slot | Energy |
Ammo | Primary |
Rarity | Exotic |
Damage Type | Solar |
Description | "It's warm in here." |
Statistics
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Impact | 18 |
Range | 49 |
Stability | 50 |
Handling | 62 |
Reload Speed | 28 |
Rounds Per Minute | 720 |
Magazine | 72 |
Zoom | 16 |
Inventory Size | 56 |
Aim Assistance | 81 |
Recoil | 64 |
Bounce Intensity | 36 |
Bounce Direction | Tends Right |
Acquisition
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Season of the Worthy Season Pass reward.
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Monument to Lost Lights Shadowkeep Exotics.
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Tommy's Matchbook PvP Stats |
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Tommy's Matchbook is an Exotic Auto Rifle.
Perks - Curated Roll
Intrinsic
- Ignition Trigger - Sustained fire with this weapon overheats it, increasing damage but burning the user.
Sight / Barrel
- Hammer-Forged Rifling - Durable ranged barrel.
- Increases Range.
Magazine / Battery
- Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
Trait 1
- Heat Sink - Overheat damage is reduced while not aiming down sights.
Trait 2
- Hand-Laid Stock — This weapon is optimized for recoil control.
- Increases stability.
Catalyst
- Heat of the Moment — While Ignition Trigger is active, your health recovers much faster.
Tommy's Matchbook Catalyst is obtained by completing the A Good Match quest. Its upgrade is unlocked by defeating enemies with this weapon.
The Catalyst gives Tommy's Matchbook the Heat of the Moment perk and Masterworks it.
Notes
- Ignition Trigger
- After firing for 1.6s, the user becomes overheated: Damage is increased by 100% and the user loses 9% health every 0.36s, until reaching critical health.
- Heat Sink
- Overheat self-damage is reduced to 6.25%.
Lore
The entrance to the Hunter's den on 7th Street immediately led to a flight of dark, dirty steps that went down two stories and multiple flights. A maglev train roared overhead as Aunor reached the bottom. She had blinked through the Void to skip as many steps as she could. It made her a little angry. The Hunters who built this place must have thought the stairs were theatrical and intimidating instead of a complete waste of time.
Like this trip was turning out to be. The place was deserted. No one had passed her on the way down. Multiple card tables sat under a single rusty overhead lamp. There were a few possibly loaded Sidearms left on the floor and rifles leaning against the walls. The occasional food wrapper from the deli upstairs accompanied the guns on the floor. There were more guns by far.
Something moved in the corner.
Aunor's Minuet-42 Hand Cannon came up in her fist.
"Hey, whoa. No one draws in the den. Are you crazy?" A Hunter in full strike gear and his Ghost walked out of the shadows, hands and shell pieces in the air. It was the Ghost who had spoken. "Oh, a Warlock. That tracks."
The Hunter looked on in silence.
Aunor flashed her Cormorant Seal. "Aunor, Praxic Order."
"What does internal affairs want with a Hunter den?" The question itself was a lie.
"Your names."
"I'm Tommy," said the Ghost.
"I'm Ghost," said the Hunter.
Aunor holstered the Minuet, made another visual sweep of the room. "Where is everyone? Hunters have been hard to find in the Tower. Bounties and strike assignments are piling up."
Tommy cocked his shell. "Drifter must have the Praxics working overtime. Since Cayde died—"
Ghost drew a long knife across the back of his armored fist. It sang coldly.
"—every single Hunter worth their salt is either out on a mission to save the world or spending their time away from the City. To avoid the Vanguard Dare."
Aunor looked from Ghost to Tommy and back again.
"Listen," Tommy whispered, as Ghost sheathed his knife and stepped forward. He held out a long, white-bodied rifle, with a flat, disc-shaped drum instead of a standard magazine. "This is the most expensive thing we own. You can have it. Just please don't tell anyone we were here. And get someone in that Vanguard chair. The Hunters are losing their minds out there."
Images
Weapon Ornaments
Weapons | |
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Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
Exotic Weapons |