Overview
Intrinsic perks define the archetype of a weapon or a piece of armor.
Weapons
All weapons have an intrinsic perk which decides its stats.
For non-exotic weapons, this intrinsic perk is commonly known as its archetype.
Notably, a weapons damage and RPM is affected by its archetype.
Enhanced Intrinsic
Enhanced Intrinsics are enhanced versions of Intrinsics. They can only appear on weapons created through Weapon Shaping.
The enhanced version of an intrinsic provides a stat boost to a specific weapon stat (e.g. Range, Reload Speed, Velocity). Weapons usually have multiple Enhanced Intrinsics that can be chosen, each with a different stat boost. At weapon level 20, Enhanced Intrinsics also provide a minor stat boost to the stats that are improved by the other Enhanced Intrinsics on the same weapon.
Aside from the stat boost, there is no difference between an Intrinsic and its enhanced version.
Armor
As of the release of Armor 2.0, armor intrinsic perks are deprecated.
Existing armor and armor pulled from collections now have static stat rolls.
Intrinsic perks of Masterwork Armor pieces can be changed.
Legendary armor pieces that have an intrinsic perk may have it changed when masterworked.
Titan Sets
Warlock Sets
Hunter Sets
Exotics
All exotic weapons and armor have intrinsic perks unique to them.
These perks provide extra functionality and behavior.
Many Exotic weapons also inherit a weapon archetype, even though the intrinsic frame is not mentioned.
Notably, the stats inherited are damage and RPM.
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Memento Mori
Intrinsic
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Reloading after a kill loads magazine with a few extra-damage bullets. Grants radar while aiming down sights.
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Blood Magic
Intrinsic
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Weapon kills while standing in any rift pause the rift's countdown, extending its duration. Further kills maintain and extend the length of the pause.
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