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Patch 2.8.0
“The One about the Worthy”
Type Patch
Version ID 2.8.0
Released March 10, 2020
External Link Patch 2.8.0[1]
Version History
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All Versions

Season of the Worthy

Combat Systems

Titan crest 2.png Titan


Sentinel crest.png Sentinel

Titan Subclass 2.png Code of the Commander
Titan Subclass 3.png Code of the Aggressor
  • Shield bash icon1.png Shield Bash
    • Lunge auto-targeting angle decreased by 50%.
    • Targeted lunge movement distance decreased to 5.5m from 6m.
    • Untargeted lunge movement distance increased to 5.5m from 4.5m.
    • Bonus damage vs. low-tier PvE combatants reduced by 20%.

Striker crest.png Striker

Fists of havoc icon1.png Fists of Havoc

  • Light attack cost increased to 12.5% from 11.5%.
    • Code of the Juggernaut light attack is instead increased to 4.5% from 3%.
  • Heavy attack cost reduced to 21% from 25%.
Titan Subclass 2.png Code of the Missile
  • Ballistic slam icon1.png Ballistic Slam
    • Knockback increased significantly.
    • NEW EFFECT: Now procs Inertia Override on hit.
    • Bonus damage vs. low-tier PvE combatants reduced by 20%.
  • Inertia override icon1.png Inertia Override
    • NEW EFFECT: Added 0.5 second activation delay.
      • Note: This change was made to allow the Titan to make the most of its duration.
    • NEW EFFECT: Ability indicator now displays time remaining.
  • Thundercrash icon1.png Thundercrash
    • Damage resistance increased to 53% from 49%.
    • Made flight speed more consistent.
    • Detonation damage increased to 3900 from 3200.
  • Impact conversion icon1.png Impact Conversion
    • Super-energy gain per hit reduced to 3% from 4%.
Titan Subclass 3.png Code of the Juggernaut
  • Frontal assault icon1.png Frontal Assault
    • Reduced duration to 12 seconds from 15 seconds.
    • REMOVED: No longer increases weapon equip speed.
    • Weapon stability bonus decreased to 44 from 75.

Sunbreaker crest.png Sunbreaker

Titan Subclass 2.png Code of the Devastator
  • Burning maul icon1.png Burning Maul
    • Reduced duration to 25 seconds from 28 seconds.
    • Heavy-slam explosion is now less likely to deal damage through cover.
    • NEW EFFECT: Added damage falloff to heavy-slam explosion.
    • BUG FIX: Fixed an issue in which ground follow attacks can go through walls.
Titan Subclass 3.png Code of the Siegebreaker
  • Mortar blast icon1.png Mortar Blast
    • BUG FIX: This ability will now more consistently deliver its detonation damage in Crucible.

Hunter crest2.png Hunter

Gunslinger crest.png Gunslinger

Tripmine grenade icon1.png Tripmine Grenade

  • NEW EFFECT: Can now stick to enemy players and combatants
  • Base damage reduced to 140 from 160.
Hunter Subclass 2.png Way of a Thousand Cuts
  • Blade barrage icon1.png Blade Barrage
    • Knife impact damage increased to 48 from 35.
    • Knife detonation radius reduced to 3m from 5m.
    • BUG FIX: Should no longer apply large amounts of knockback to tanky combatants.
Hunter Subclass 3.png Way of the Sharpshooter
  • Weighted Knife icon.png Weighted Knife
    • Tracking strength reduced.
    • NEW EFFECT: Changed tracking style to reduce the chance of the knife being pulled away from its intended target.

Arcstrider crest.png Arcstrider

Arc staff icon1.png Arc Staff

  • BUG FIX: Fixed an issue in which players in Arc Staff were able to dodge infinitely even after the super energy had been depleted.
Hunter Subclass 2.png Way of the Current
  • Tempest strike icon1.png Tempest Strike
    • Reduced auto-targeting angle by 50%
    • Bonus damage vs. low-tier PvE combatants reduced by 20%.
    • This ability can now be performed when using PC controls when Sprint is set to "Hold".
Hunter Subclass 3.png Way of the Wind
  • Focused breathing icon1.png Focused Breathing
    • Activation delay while sprinting increased to 1.0 second from 0.25 seconds.
    • Dodge recharge rate boost reduced by 10%.
  • Combat meditation icon1.png Combat Meditation
    • Grenade and Melee recharge boost reduced to 400% from 500%.
  • Lightning reflexes icon1.png Lightning Reflexes
    • Damage reduction in PvP reduced to 32% from 40%.

Nightstalker crest.png Nightstalker

Hunter Subclass 3.png Way of the Pathfinder
  • Moebius quiver icon1.png Moebius Quiver
    • Time limit increased to 10 seconds from 8 seconds.
    • Time limit increased to 12 seconds from 10 seconds when used with Orpheus rig icon1.jpg Orpheus Rig.
  • Combat Provision.png Combat Provision
    • Melee energy gain increased to 8% from 6%.
    • Grenade energy gain increased to 24% from 17.5%.

Warlock crest2.png Warlock

Palm icon1.png Palm

  • Range increased to 5.5m from 4.5m.
    • The Warlock melee range is now one meter longer than Titan and Hunter melees.
    • Note: Ophidian Aspect melee range is unchanged at 6.5m.

Stormcaller crest.png Stormcaller

Stormtrance icon1.png Stormtrance

  • Damage ramp-up now falls off more slowly after releasing attack button.
Warlock Subclass 1.png Attunement of Conduction
  • Arc web icon1.png Arc Web
    • Chain damage reduced to 27 from 36.
    • Grenade energy recharge reduced:
      • 2% from 3% in PvE.
      • 8% from 10% in PvP.
    • Chain range reduced to 11m from 12m.
  • Ionic blink icon1.png Ionic Blink
    • Super energy cost increased to 6% from 4%.
    • Range reduced to 4.2m from 4.5m.
  • Chain lightning icon1.png Chain Lightning
    • Chain damage reduced to 27 from 31.
Warlock Subclass 2.png Attunement of Control
  • Ionic trace icon1.png Ionic Trace
    • Leyline height has been increased so it's more easily collected while airborne.
    • Leyline travel speed increased by 14%.
    • Leyline turn speed increased by 83%.
  • Chaos reach icon1.png Chaos Reach
    • Increased beam endpoint radius to 2.4m from 2m.
    • VFX intensity reduced to improve visibility.
Warlock Subclass 3.png Attunement of the Elements
  • Electrostatic surge icon1.png Electrostatic Surge
    • BUG FIX: Now correctly increases class-ability regen when near allies.
      • Note: Was mistakenly increasing Super regen previously.

Voidwalker crest.png Voidwalker

Warlock Subclass 2.png Attunement of Fission
  • Handheld supernova icon1.png Handheld Supernova
    • Range reduced by 20%.
    • Activation time increased to 1.2 seconds from 0.6 seconds.
    • Channel time reduced to 2.5 seconds from 3.5 seconds.
    • Bolt explosion now deals damage to the user.
    • Horizontal spread of bolts reduced by 25%.
    • Bolt explosion radius reduced to 2.5m from 3m.
  • Nova warp icon1.png Nova Warp
    • Damage reduction increased to 51% from 49%.
    • Super duration increased to 24 seconds from 22 seconds.
    • Dark Blink cost reduced by 12.5%.
  • Dark matter icon1.png Dark Matter
    • Grenade recharge increased to 14% from 10%.
Warlock Subclass 3.png Attunement of Hunger
  • Vortex icon1.png Vortex
    • Duration increased to 7 seconds from 5 seconds.
    • Linger damage reduced to 24 from 27.
    • Projectile speed increased by 33%.
    • NEW EFFECT: Nova Bomb kills now proc Devour.
  • Devour icon1.png Devour
    • Duration increased to 11 seconds from 10 seconds.
  • Insatiable icon1.png Insatiable
    • Grenade energy gain changed to 16%–24% (based on target's tier) from 20%.
      • Player kills are 24%.

Dawnblade crest.png Dawnblade

Warlock Subclass 1.png Attunement of Sky
  • Heat rises icon1.png Heat Rises
    • BUG FIX: Fixed an issue in which the buff was causing combatants to ignore the user.
  • Icarus dash icon1.png Icarus Dash
    • BUG FIX: Fixed an issue in which the cooldown was interfering with the Daybreak dodge.


  • The number of armor sets available from world drops has been increased to 11 sets from 3 sets.
    • Several sets that were previously unavailable or extremely difficult to acquire are now available as world drops.

Armor Energy

  • NEW EFFECT: Armor energy type can now be changed.
    • The cost to change to a different energy type at energy value 1 is Upgrade Module.jpg 1 Upgrade Module.
    • The cost to change to a different energy type at the equivalent energy value is Upgrade Module.jpg 1 Upgrade Module + the aggregate cost of upgrading from energy value 1 to its current energy value.

Armor Stats

  • Luminous engram icon1.png Prime Engrams will now more reliably drop armor with higher overall stat rolls and spikier distributions.
  • Exotic armor will now more reliably drop with higher overall stat rolls.
  • Legendary armor now has an improved chance of receiving higher overall stat rolls, though low rolls will still be present.

Armor Mods

  • NEW EFFECT: The seasonal armor mod socket (i.e. Undying Mods, Dawn Mods) can now equip mods from the previous season and the following season.
  • NEW EFFECT: The Hands-On mod now provides energy on projectile melee kills (such as the hunter's throwing knife)
  • Enhanced armor mods have been added to cover all weapon types for all armor mods that have an enhanced version.


Hunter crest2.png Hunter

Assassin's cowl icon1.jpg Assassin's Cowl
  • Vanishing execution icon1.png Vanishing Execution
    • NEW EFFECT: The invisibility and healing effect now triggers on melee abilities and finishers.
    • NEW EFFECT: Invisibility duration now increases based on the tier of the enemy defeated.
    • REMOVED: Arc Staff kills no longer activate this perk.
Fr0st-EE5.jpg Fr0st-EE5
  • Rapid cooldown icon1.png Rapid Cooldown
    • Ability regeneration no longer stacks multiplicatively with other class ability energy generating perks.
Khepri's sting icon1.jpg Khepri's Sting
Orpheus rig icon1.jpg Orpheus Rig
  • Uncanny arrows icon1.png Uncanny Arrows
    • Energy granted from a single use of Shadowshot is now capped at 50% super energy.
Young ahamkaras spine icon1.jpg Young Ahamkara's Spine
Liar's handshake icon1.jpg Liar's Handshake
  • Cross counter icon1.png Cross Counter
    • The buff will now expire as intended after picking up a relic (such as a Forge Battery).

Titan crest 2.png Titan

Ashen Wake icon1.jpg Ashen Wake
  • Bring the heat icon1.png Bring the Heat
    • NEW EFFECT: Fusion Grenade final blows now grant grenade energy based on the tier of the enemy defeated.
Antaeus wards icon1.jpg Antaeus Wards
Doom fang pauldron icon1.jpg Doom Fang Pauldron
  • Horns of doom icon1.png Horns of Doom
    • BUG FIX: Fixed an issue where melee kills during Super would grant Super energy.
Dunemarchers icon1.jpg Dunemarchers
Mk. 44 stand asides icon1.jpg Mk. 44 Stand Asides
One-eyed mask icon1.jpg One-Eyed Mask
  • Vengeance icon1.png Vengeance
    • REMOVED: Target highlighting no longer tracks enemies through walls.
    • REMOVED: No longer provides a damage bonus when defeating a marked target.
    • NEW EFFECT: Restored the previous overshield granted by defeating a marked target, which has its duration reduced to 6 seconds from 8 seconds.
Severance enclosure icon1.jpg Severance Enclosure
  • Spheromatik trigger icon1.png Spheromatik Trigger
    • The explosion now triggers on powered melee (both against combatants and Guardians) and finishers.
    • The radius and damage of the explosion created by this exotic increases based on the tier of the enemy defeated.
Stronghold icon1.jpg Stronghold
  • Clenched fist icon1.png Clenched Fist
    • NEW EFFECT: Now maximizes sword defense stats, resulting in a high Defense guard that does not lose sword energy upon mitigation or decay.

Warlock crest2.png Warlock

Apotheosis Veil icon1.jpg Apotheosis Veil
  • This exotic is now guaranteed to drop with a minimum 16 Intellect.
Contraverse hold icon1.jpg Contraverse Hold
Sanguine alchemy icon1.jpg Sanguine Alchemy
  • REMOVED: Heightened senses icon1.png Heightened Senses - Standing in a Rift grants you and your allies heightened senses, allowing you to retain your radar while aiming down sights. Additionally, nearby powerful enemies are visually marked and can be tracked without line of sight.
  • NEW EFFECT: Blood magic icon1.png Blood Magic - Weapon kills while standing in any rift pause the rift's countdown, extending its duration. Further kills maintain and extend the length of the pause.
Ophidian aspect icon1.jpg Ophidian Aspect
  • Cobra totemic icon1.png Cobra Totemic
    • Now increases the lunge range of all Warlock melee attacks, even if the ability is on cooldown.
Verity's Brow icon1.jpg Verity's Brow
  • The fourth magic icon1.png The Fourth Magic
    • NEW EFFECT: Now increased grenade damage by 10% per stack.
    • NEW EFFECT: The buff to allies' grenade recharge now activates when the grenade is cast with Death Throes instead of when the perk is activated.
    • NEW EFFECT: The user now receives buff text notification indicating how many allies are currently benefiting from your increased grenade recharge.
Transversive steps icon1.jpg Transversive Steps
  • Strange protractor icon1.png Strange Protractor
    • Effect now triggers only when a player has reserve ammo to refill their current weapon's magazine. Sound effect will now play at the start of the sprint instead of the reload.



Devil's ruin icon1.jpg Devil's Ruin
  • BUG FIX: Fixed an bug that allowed Pyrogenesis icon.png Pyrogenesis to proc in unintended circumstances, allowing the laser to be fired repeatedly.
The fourth horseman icon1.jpg The Fourth Horseman - New item
  • Thunderer icon1.png Thunderer - This weapon's rate of fire is increased significantly, and fires full auto.
  • Arrowhead brake icon1.png Arrowhead Brake - Lightly vented barrel.
    • Greatly controls Recoil.
    • Increases Handling Speed.
  • Assault mag icon1.png Assault Mag - This shotgun's magazine is optimized for quick combat.
    • Greatly increases Stability.
    • Increases Rate of Fire.
  • Broadside icon1.png Broadside - Each successive shot has more damage and more spread.
  • Fitted stock icon1.png Fitted Stock - This stock makes the weapon stable but heavy.
    • Increases Stability.
    • Improves recoil direction.
    • Slightly decreases Handling Speed.
Fighting lion icon1.png Fighting Lion
  • Due to backend changes with the grenade launcher archetype, Fighting Lion inherited minor adjustments.
  • Rate of Fire increased to 90 RPM from 72 RPM.
  • Direct hit damage in PvE increased to 35 from 27.
Izanagi's burden icon1.jpg Izanagi's Burden
The last word icon1.jpg The Last Word
  • Precision Impact reduced to 68.27/52.2 from 67.95/67.95 (Hip/ADS).
  • Non-Precision Impact reduced to 38/38 from 50.01/50.01 (Hip/ADS).
  • REMOVED: Aiming down sights no longer provides additional effective range (damage falloff) for this weapon.
  • Stability reduced for Mouse and Keyboard input.
  • Adjusted the way target acquisition is handled for this weapon in hipfire to improve the experience.
  • Effective range reduced.
  • Fan fire icon1.png Fan Fire
    • NEW EFFECT: Now increases precision multiplier with each stack.
Lord of wolves icon1.jpg Lord of Wolves
  • Stability reduced for Mouse and Keyboard input.
  • Release the wolves icon1.png Release the Wolves
    • NEW EFFECT: Now significantly reduces the accuracy of the weapon while active.
Lumina icon1.jpg Lumina
  • Catalyst added.
    • Lumina Catalyst icon.jpg Lumina Catalyst — Upgrades this weapon to a Masterwork. It will generate Orbs on multikills and gain a tracker that displays the number of enemies defeated with it. The Masterworked weapon also receives an additional perk.
  • BUG FIX: Fixed an issue where killing Shanks with Lumina would not reliably generate a Remnant.
Symmetry icon1.jpg Symmetry
  • BUG FIX: Fixed an issue that caused the weapon to randomly stop firing.
  • BUG FIX: Fixed an issue where this weapon could damage allies under some circumstances.
Wish-ender icon1.jpg Wish-Ender
  • BUG FIX: Fixed an issue where Wish-Ender would deal more damage than intended when shooting through certain objects.

Auto Rifles

Precision frame icon1.png Precision Frame
  • Impact increased to 17/27.2 from 17/25.5 (Default/Precision).
Adaptive frame icon1.png Adaptive Frame
  • Impact increased to 15.75/25.2 from 13.75/22 (Default/Precision).
Rapid-fire frame icon1.png Rapid-Fire Frame
  • Impact increased to 13.4/20.1 from 12.5/18.75 (Default/Precision).

Fusion Rifles

  • Target acquisition for fusion rifles has been adjusted to no longer account for precision locations.
  • Previously, target acquisition could actually cause the player's volley to deviate from the intended aim vector, causing most of the volley to miss.
  • Damage falloff multiplier floor reduced to 0.5x from 0.75x.
  • Effective range and the impact of the optics stat for this weapon archetype has been reduced across the board.

Grenade Launchers

  • Aggressive frame icon1.png Aggressive Frame grenade launchers are now Rapid-fire frame icon1.png Rapid-Fire Frame grenade launchers.
  • Rapid-Fire Frame grenade launchers have had their damage reduced to account for their Rate of Fire (0.8x), but now also have increased reserves.
    • Previously, Aggressive Frame grenade launchers fired faster than Adaptive but had the same damage.
  • Damage to Major enemies and above by Power weapon grenade launchers reduced by ~10%.

Sniper Rifles

  • Damage to Major enemies and above reduced by 20%.
    • Note: This would be pre-Shadowkeep values.
Adaptive frame icon1.png Adaptive Frame
  • Precision multiplier reduced to 2.95x from 3.25x.
Rapid-fire frame icon1.png Rapid-Fire Frame
  • Base Impact reduced to 90 damage from 100 damage.


  • Target acquisition for non slug shotguns has been adjusted to no longer account for precision locations.
  • Previously, target acquisition could actually cause the player's spread to deviate from the intended aim vector, causing most of the spread to miss.
  • Cone angle is now adjusted on a per sub-archetype basis and is no longer adjusted by the Range stat.
  • REMOVED: Aiming down sights no longer adjusts effective range for this weapon archetype.


  • Sword attacks for all sword types have been altered, generally increased in efficacy to account for the energy system.
  • Sword stats are revised:
    • Impact
    • Swing Speed
    • Charge Rate
      • How fast this weapon recharges its energy.
    • Guard Resistance
      • Damage reduction while guarding with this weapon against most attacks.
    • Guard Efficiency
      • Reduces the amount of energy required to guard an attack.
    • Guard Endurance
      • How long you can maintain your guard with this weapon.
    • Ammo Capacity
  • NEW EFFECT: Energy
    • Swords now replace the melee ability with the Sword's energy meter while wielded. This energy recovers naturally on its own and is consumed by different Sword related actions.
  • Light attack
    • NEW EFFECT: Light attack strings can now be endlessly looped on all sword sub-archetypes.
    • NEW EFFECT: Light attacks for all sub-archetypes can now cleave to hit multiple enemies.
  • Heavy attack
    • NEW EFFECT: Heavy attack now also consumes sword energy. Different swords can consume different amount of energy based on the attack used.
    • NEW EFFECT: Heavy attack now deals reduced damage and consumes less ammo based on missing sword energy.
  • Guard action
    • Guarding no longer consumes ammo, sword energy is consumed instead. This action requires 1 ammo.
  • NEW EFFECT: Shield Bypass
    • A portion of damage from an outgoing attack now bypasses the target's elemental shield.
      • Note: There are exceptions to this rule, particularly for projectile based attacks that Swords generate.

Weapon Perks

Backup plan icon1.png Backup Plan
  • Backup plan now adjusts impact to match the Rapid-Fire sub-archetype while active.
  • Charge time is now set to match the Rapid-Fire's sub-archetype * 0.85 while active.
One-two punch icon1.png One-Two Punch
  • NEW EFFECT: The effect now ends upon dealing melee damage or swapping weapons.
Multikill clip icon1.png Multikill Clip
  • BUG FIX: Fixed an issue where Multikill Clip would remain active indefinitely.

Sword Perks

Whirlwind blade icon1.png Whirlwind Blade
  • NEW EFFECT: This effect will now also end if the player guards.
  • REMOVED: Multi-Hit attacks no longer count as more than one hit.
En garde icon1.png En Garde
  • Damage bonus reduced to +30% from +50%.
Shattering blade icon1.png Shattering Blade
  • Empowered heavy attack damage modifier reduced to 1.27x from 3x.
Energy transfer icon1.png Energy Transfer
  • Ability energy generation reduced due to Guard no longer consuming ammo.
Counterattack icon1.png Counterattack
  • NEW EFFECT: Blocking an attack immediately after guarding increases damage for 2 seconds.
  • OLD EFFECT: Guarding while receiving damage grants a damage buff for 5 seconds.
  • REMOVED: Glide can no longer be activated during sword attacks or other full body melee attacks.


Player Identity Systems


  • Stat Trackers have been expanded. All Emblems now have Stat Trackers that can be equipped and unequipped, the trackers available on an emblem are related to the emblem's source/category.
  • Emblems now use an updated details screen to support Stat Trackers.
  • Stat Trackers can become Gilded when Stats reach certain thresholds
  • Stat Trackers are broken down into categories based on Activity and Time-span:
    • Activity Categories:
      • Seasons
      • Account
      • Crucible
      • Destination
      • Gambit
      • Raids
      • Strikes
      • Trials of Osiris
    • Time Span categories:
      • Activity categories
      • Weekly
      • Seasonal
      • Career
        • Note: Career stats respect pre-Season 10 data where possible but otherwise will begin tracking in Season 10.
  • Emblem Variants have been converted into separate emblem items.
  • REMOVED: Emblem Perks and Auras.


  • Stat Trackers now have their own dedicated section, which players can access through the Triumphs screen. Viewing trackers is sorted by Seasonal, Weekly, Career and All.
  • Stat Trackers are sub-categorized by Stat Tracker type.
  • Feature Triumphs on the Triumphs overview have been reduced to 1 from 3.


  • The Emblem collection has been reorganized to reflect the Stat Trackers structure


  • Clan Banner Perks have been updated for Season 10.



Lost legend icon1.jpg Lost Legend
  • BUG FIX: Fixed an effects issue on the engines.


Sanctum plate shell icon1.jpg Sanctum Plate Shell
  • BUG FIX: Fixed an animation issue.

Ghost Perks

Improved crucible scanner icon1.png Improved Crucible Scanner - New perk
  • This perk has a chance to roll on Crucible-themed Ghosts.



Card shuffle icon1.jpg Card Shuffle
  • BUG FIX: Hunters should no longer be able to get into an "immune to damage" state while holding a Sword during the Card shuffle icon1.jpg Card Shuffle emote.


  • REMOVED: Bright engram icon1.png Fond Memories Engram is now retired.
  • Added Bright engram icon1.png Luminous Engram.
  • BUG FIX: Legendary engram icon1.png Legendary Engram previews now more accurately represent their contents.
  • BUG FIX: Shadowkeep campaign reward exotic armor now has the proper source string in Collections.
  • Season 8 weapons acquired from the Season Pass now have a valid source string in Collections
  • Several multiplayer emotes' item type now reads "Multiplayer Emote" instead of "Emote".
  • BUG FIX: Year 3 exotic armor items in Xur's inventory now properly require Shadowkeep instead of the Season Pass.
  • Mod Components no longer dismantle as a stack.


  • Eververse store bundles with reduced prices due to partial ownership of contents now read "Complete the Set" instead of "Sale".

The following items have been added to Eververse:

  • One item purchasable with Silver will go on sale, a new item is presented daily.
  • Scavenger's boon icon1.jpg Scavenger's Boon (Bright dust1.png 250 Bright Dust) - Consumable
    • Enemies killed with precision damage to have a chance to drop Planetary Materials when defeated. Duration is 4 hours, this effect does not stack.
  • Glimmershard icon1.jpg Glimmershard (Bright dust1.png 250 Bright Dust) - Consumable
    • Bosses to have a chance to drop additional Glimmer when defeated. Duration is 4 hours, this effect does not stack.

The following items have been removed from Eververse:

  • Bright engram icon1.png Bright Engram


The following items have been added to Gunsmith's merchandise:

  • Dawn Armor Mods

Power and Progression

  • Updated XP rewards from Mars ambient chests and public spaces to be consistent with Shadowkeep values.
  • Reduced the power of the incomplete version of Legend of acrius icon1.png Legend of Acrius when purchased from a vendor.
  • Paid character boosts raise the player to the new soft cap of 950.
  • Note: Players cannot purchase a character boost until their first character has reached the soft cap.

User Interface

  • Console Settings UI screen layouts have changed to match the experience on PC, allowing for future updates.
  • Settings that use the carousel selection method can now be navigated using d-pad input when focused.
  • Added a Favorite augment over the Finisher icon to easily determine which Finishers are currently the player's favorites.
  • Added game hints during loading screens.
  • Added the ability to change the color of the Reticle on Consoles, matching PC.
  • Added a Completion State to Seasons Pass Bonuses.
  • Added comma separators to the Glimmer count in the loot stream.
  • Changing fireteams on the PVP Private Matches Launch Screen now uses Left/Right buttons.
  • Players can now see which Seasons they own by looking at the Season Rank tooltip in the Seasons Screen.
  • Appearance Subscreen button now shows indicators when new items are obtained.
  • Weapon Intrinsic Perk has been moved below the mods and written with full description, matching Armor Intrinsic Perk.

Miscellaneous Bug Fixes

  • Fixed an issue where some items were not being properly displayed in Collections.
  • Fixed an issue where players don't receive a "Fireteam Chat Not Available" message when Steam is down.
  • Fixed an issue where tracking a pursuit would dismiss the Release Icon.
  • Fixed an issue where incorrect icons were appearing during "The Other Side" mission.
  • Fixed an issue where Open Fireteam slots were being displayed after dismissing activity selection.
  • Fixed an issue where a placeholder tooltip could appear while in Orbit.
  • Fixed an issue that caused some Graphical Corruption when navigating to the Seasons screen.
  • Fixed an issue where the Rank 50 toast would display overlapping numbers.
  • Fixed an issue where we displayed a misalignment in the Post-Purchase Animation.
  • Fixed an issue where the Launch Overlay would not dismiss when navigating to the Quests Screen.


  • Added Categories to the Quests Screen. Quest items will now automatically filter based on the category selected:
    • New Light
      • This category will hide if there are no active New Light quests in the character's inventory.
    • All Quests
    • Shadowkeep
    • Seasonal
    • Playlists
    • Exotics
    • The Past
  • NEW EFFECT: The Quest tab will now display a sheen animation when there are new quest items available.
    • The sheen is dismissed by hovering over the new quest item.

Frontline - General Bugfixes / Quality of Life

(Frontline is a team dedicated to fixing an assortment of issues, no matter their area. Say hello!)


  • Changes were made to Cabal Psion's Psionic Rupture ground attack to improve client performance during heated engagements.
  • BUG FIX: Fixed an issue where Hunter would remain off radar for too long when coming out of invisibility while crouched.
  • Getting killed by The cut and run icon1.jpg The Cut and Run now properly displays an Obituary icon in the battle feed.
  • Character Sub-Classes with ranged melee abilities will now count towards Melee Kill bounties and Triumphs. (These include Titan Hammer Throw, Hunter Throwing Knives and Corrosive Smoke Bomb, and Warlock Celestial Fire and Ball Lightning.)
  • Weekly Strike Bounties for Hive and Vex boss kills will now award progress to players for killing Savathun's Song (Shrieker Boss), Xol (Hive Worm God), and the Garden World strike's Vex Cyclops Boss.
  • The Inspect Player function for the PS4 "Jumper" button layout will now properly trigger off of holding L1+R1 as indicated.
  • BUG FIX: Hunters should no longer be able to get into an "immune to damage" state while holding a Sword during the Card shuffle icon1.jpg Card Shuffle emote.

Player Identity

  • Crucible Triumph Challenge Accepted now requires 10 Weekly Challenges to complete.
  • The "Additional Bounties" from Vanguard, Crucible and Gambit vendors will now progress their corresponding Daily Bounty Triumphs; Vanguard Agent, Mercenary and Daily Bounty.
  • The Fastidious Miser Triumph will now be correctly progressed and completed for Players who've found all 30 Ascendant Chests across the three Curse Weeks in the Dreaming City, and have claimed those corresponding Triumphs.
  • The "Earned while leveling" mods will now properly show as unlocked in Collections across all categories. (Ex. Chest: Unflinching Light Arms Aim mod)
  • Removed a duplicate Worldline Zero Catalyst Triumph entry.
  • The Black Talon Catalyst Triumph will now correctly progress and complete from Black Talon kills, instead of Lord of Wolves.
  • The Forsaken Triumph 'WANTED: The Rifleman' can now be obtained from either killing the Rifleman or upon completion the corresponding Adventure mission.
    • This addresses a rare issue where a player may not receive credit for killing the Rifleman before the mission ended.


  • Black armory schematic icon1.jpg Black Armory Schematics can now be dismantled by single unit.
  • Acquiring the MIDA Multi-Tool Catalyst icon.jpg MIDA Multi-Tool Catalyst is no longer impeded by playing with Clanmates. Drop rates were adjusted and now properly scale with the Clan "Catalyst Seeker" Perk bonus.
    • Added drop chance for wins at Glory Rank 3 Fabled (5% without Clan bonus, 10% with Clan bonus)
    • Increased drop chance for wins at Glory Rank 4 Mythic (5% > 10% without Clan bonus, 10% > 30% with Clan bonus)
    • Now guaranteed drop for any win at Glory Rank 5 Legend.
  • The Well Well Well Gambit Invasion Medal Triumph now has an icon.
  • The Prime Attunement buff will now appear for any new characters upon reaching 900 Power, even if previous character was deleted.
  • Eververse vendor icon.png Tess Everis will no longer present the player with an empty Solstice of Heroes Gift screen.


  • The Rifleman boss will no longer occasionally disappear during the boss fight, prematurely ending the Forsaken campaign icon.png The Rifleman mission.
  • Crucible quest step "Forging the Broadsword - The constant" now specifically points players to complete Crucible Daily bounties.
  • The Malfeasance exotic quest Darkness in the Light no longer requires owning the Forsaken expansion. Players who pick-up the New Light Malfeasance Intro quest will now be awarded "Darkness In the Light" upon killing the Ascendant Primeval Servitor boss.
  • BUG FIX: Fixed an issue with placing the tribute banner to open the Tribute Hall doors.
  • Improved performance during the final boss fight of Garden of Salvation raid.
  • BUG FIX: Fixed an issue where players were having to wait for others to load in when traveling to The Tower.


  • Music volume is applied immediately instead of after the Bungie splash screen.
  • Fixed an issue that could slow load times for some users when the game wasn't in focus (Alt-tabbed to another window).


  • The Pigeon and the Phoenix lore book pages are now visible for players who earned them. Acquiring Bastion icon1.jpg Bastion will now unlock all pages.
  • Dawning 2019 Gifts that were well past their expiration date can now be safely discarded.
  • REMOVED: Dawning Exotic Sparrow pursuit can no longer be acquired from Eva's abandoned quests section during other events.
  • Gambit and Crucible melee kills bounties will now properly count projectile melee abilities like Celestial Fire, Ball Lightning, and Weighted Knife.


  • New playlist: Trials of Osiris. To unlock this feature, approach Saint-14 to embark on Trials Access. The Trials playlist will first become available on March 13, 2020.
  • The Anomaly, Cauldron, and Exodus Blue have been added to the Crucible map rotation. These maps will now appear in most playlists.
  • Fixed a large number of out-of-environment bugs on Distant Shore.
  • Fixed a large number of out-of-environment bugs on Fragment.
  • BUG FIX: Players should no longer be able to cause players to be kicked to Orbit during Crucible matches by repeatedly performing Titan's Ward of Dawn and Warlock's Well of Radiance.


  • Elite, Mini-Boss, and Boss nameplates will now correctly display as "friendly" when invading.


  • Fixed UI stuttering and framerate drops when loading or applying mods.
  • Improved framerate in Gambit and Gambit Prime.
  • Fixed framerate issues during the Sanctified Mind encounter of the Garden of Salvation Raid.
  • Fixed framerate issues in the Pit of Heresy Dungeon, specifically in tunnel encounters.
  • Fixed stutter at high framerate on PC.
  • General improvements to performance on PC when a lot of debris is on the ground.
  • Load time is no longer tied to framerate.


  1. "Destiny 2 Update 2.8.0" Bungie, posted by Destiny Dev Team, 10 Mar. 2020,