Defense (Armor) is a measurement of how strongly equipped armor reduces incoming damage. It is averaged with the Attack values of equipped weapons to produce an overall Power Level. Similarly to Attack, Defense values are scaled and capped in relation to the level of the enemy that inflicts the damage. Therefore, assuming that the player has an overall theoretical Power Level of 300, a level 10 enemy would be precisely as dangerous as a level 200 enemy.
|Displayed Attributes||Attack • Impact • Range • Stability • Handling • Reload Speed • Blast Radius • Velocity • Charge Time • Swing Speed • Efficiency • Magazine • Rounds Per Minute • Draw Time • Accuracy • Shield Duration|
|Hidden Attributes||Zoom • Inventory Size • Aim Assistance • Recoil Direction • Airborne Effectiveness|
|Armor||Defense (Armor) • Mobility • Resilience • Recovery • Discipline • Intellect • Strength|